Physics Animated!

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Author :
Publisher : Familius
ISBN 13 : 9781641701327
Total Pages : 0 pages
Book Rating : 4.7/5 (13 download)

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Book Synopsis Physics Animated! by : Tyler Jorden

Download or read book Physics Animated! written by Tyler Jorden and published by Familius. This book was released on 2019-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engage with Newton on gravity and explore mass, lift, friction, and other amazing laws of physics with the most exciting and interactive physics book available for your little genius! With explanations and real-life examples of Newton's Three Laws, this interactive board book invites children to pull the levers, turn the wheels, and watch as an airplane lifts off, a roller coaster zooms around a loop, and a boat floats. Each concept is animated and interactive to introduce and explore some of most important aspects of our physical world. Kids will delight in seeing centripetal force, inertia, thrust, and more come to life. A perfect tool for instructing and inspiring little physicists of all ages.

Philosophy of Animated Existence, or, Sketches of Living Physics: with Discussions of Physiology Philosophical: to Which is Added a Brief Medical Account of the Middle Regions of Georgia

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 336887876X
Total Pages : 578 pages
Book Rating : 4.3/5 (688 download)

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Book Synopsis Philosophy of Animated Existence, or, Sketches of Living Physics: with Discussions of Physiology Philosophical: to Which is Added a Brief Medical Account of the Middle Regions of Georgia by : John B. Gorman

Download or read book Philosophy of Animated Existence, or, Sketches of Living Physics: with Discussions of Physiology Philosophical: to Which is Added a Brief Medical Account of the Middle Regions of Georgia written by John B. Gorman and published by BoD – Books on Demand. This book was released on 2024-04-28 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reprint of the original, first published in 1845.

Animate Earth

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 190744825X
Total Pages : 405 pages
Book Rating : 4.9/5 (74 download)

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Book Synopsis Animate Earth by : Stephan Harding

Download or read book Animate Earth written by Stephan Harding and published by Bloomsbury Publishing. This book was released on 2009-03-05 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exciting exploration into how Gaian science can help us to develop a sense of connectedness with the 'more-than-human' world. Written by ecologist Stephan Harding, Animate Earth argues that we need to establish the right relationship with the planet as a living entity in which we are indissolubly embedded - and to which we are all accountable. Now in its second edition, this fascinating book includes a new chapter on fungi, contemplative exercises and an update on the global climate situation. Stephan's work is based on careful integration of rational scientific analysis with our intuition, sensing and feeling - a vitally important task at this time of severe ecological and climate crisis. He replaces the cold, objectifying language of science with a way of speaking of our planet as a sentient, living being rather than as a dead, inert mechanism. Chemical reactions, for instance, are described using human metaphors, such as marriage, to bring personality back into the world of rocks, atmosphere, water and living things. In this sense, the book is a contemporary attempt to rediscover anima mundi (the soul of the world) through Gaian science, whilst assuming no prior knowledge of science. Discover what it means to live as harmoniously as possible within a sentient creature of planetary proportions with this inspiring read.

Physics for Animators

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Author :
Publisher : CRC Press
ISBN 13 : 1135016534
Total Pages : 819 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Physics for Animators by : Michele Bousquet

Download or read book Physics for Animators written by Michele Bousquet and published by CRC Press. This book was released on 2015-12-07 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Quantum Physics for Babies (0-3)

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Author :
Publisher : Sourcebooks Jabberwocky
ISBN 13 : 9781492656227
Total Pages : 24 pages
Book Rating : 4.6/5 (562 download)

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Book Synopsis Quantum Physics for Babies (0-3) by : Chris Ferrie

Download or read book Quantum Physics for Babies (0-3) written by Chris Ferrie and published by Sourcebooks Jabberwocky. This book was released on 2017-05-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ages 0 to 3 years Quantum Physics for Babies by Chris Ferrie is a colourfully simple introduction to the principle that gives quantum physics its name. Baby will find out that energy is "quantized" and the weird world of atoms never comes to a standstill. It is never too early to become a quantum physicist! This is the first in a series of books designed to stimulate your baby and introduce them to the world of science. Also coming in May are:  Newtonian Physics for Babies  General Relativity for Babies  Rocket Science for Babies

Foundations of Physically Based Modeling and Animation

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Publisher : CRC Press
ISBN 13 : 1482234610
Total Pages : 405 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Foundations of Physically Based Modeling and Animation by : Donald House

Download or read book Foundations of Physically Based Modeling and Animation written by Donald House and published by CRC Press. This book was released on 2016-11-30 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Exploring physics with computer animation and PhysGL

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1681744260
Total Pages : 165 pages
Book Rating : 4.6/5 (817 download)

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Book Synopsis Exploring physics with computer animation and PhysGL by : T J Bensky

Download or read book Exploring physics with computer animation and PhysGL written by T J Bensky and published by Morgan & Claypool Publishers. This book was released on 2016-11-01 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Cartoon Physics

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Publisher : CRC Press
ISBN 13 : 0429942036
Total Pages : 274 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Cartoon Physics by : Scott Calvin

Download or read book Cartoon Physics written by Scott Calvin and published by CRC Press. This book was released on 2022-03-31 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can a graphic novel teach you to solve physics problems? By making the process more fun and more engaging for readers, this practical guide really works to help students tackle real problems in algebra-based college physics. Along the way, readers will also be equipped with useful problem-solving techniques and physical concepts. This problem-solving guide, developed by physicist/author Dr. Scott Calvin and engineer/artist Dr. Kirin Furst, is aimed at students in college-level general physics courses. Instead of just providing brief answers to sample questions or discussions of physics concepts without showing how to apply them to difficult problems, Cartoon Physics stresses how to approach problems, what to do if you get stuck, and techniques that can be applied broadly. Features: Detailed, step-by-step solutions for more than one hundred college-level exam problems Graphic novel (cartoon) format Formula sheet, units sheet, and technique-choice flowchart Task Tags indexing problems by technique (momentum, energy) no matter what chapter they appear in A t-rex on a trampoline!

Physics-based Animation

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Author :
Publisher :
ISBN 13 : 9781584503804
Total Pages : 817 pages
Book Rating : 4.5/5 (38 download)

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Book Synopsis Physics-based Animation by : Kenny Erleben

Download or read book Physics-based Animation written by Kenny Erleben and published by . This book was released on 2005 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Energy Animated

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Author :
Publisher : Familius
ISBN 13 : 9781641702546
Total Pages : 14 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Energy Animated by : Tyler Jorden

Download or read book Energy Animated written by Tyler Jorden and published by Familius. This book was released on 2021-02-02 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: STEM concepts come to life in this interactive board book about all types of energy!

Learning from Animations in Science Education

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Author :
Publisher : Springer Nature
ISBN 13 : 3030560473
Total Pages : 325 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Learning from Animations in Science Education by : Len Unsworth

Download or read book Learning from Animations in Science Education written by Len Unsworth and published by Springer Nature. This book was released on 2020-11-10 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines educational semiotics and the representation of knowledge in school science. It discusses the strategic integration of animation in science education. It explores how learning through the creation of science animations takes place, as well as how animation can be used in assessing student’s science learning. Science education animations are ubiquitous in a variety of different online sites, including perhaps the most popularly accessed YouTube site, and are also routinely included as digital augmentations to science textbooks. They are popular with students and teachers and are a prominent feature of contemporary science teaching. The proliferation of various kinds of science animations and the ready accessibility of sophisticated resources for creating them have emphasized the importance of research into various areas: the nature of the semiotic construction of knowledge in the animation design, the development of critical interpretation of available animations, the strategic selection and use of animations to optimize student learning, student creation of science animations, and using animation in assessing student science learning. This book brings together new developments in these research agendas to further multidisciplinary perspectives on research to enhance the design and pedagogic use of animation in school science education. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Physics for Flash Games, Animation, and Simulations

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Author :
Publisher : Apress
ISBN 13 : 1430236752
Total Pages : 547 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Physics for Flash Games, Animation, and Simulations by : Adrian Dobre

Download or read book Physics for Flash Games, Animation, and Simulations written by Adrian Dobre and published by Apress. This book was released on 2012-01-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

The Cartoon Guide to Physics

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Author :
Publisher : Harper Collins
ISBN 13 : 0062731009
Total Pages : 226 pages
Book Rating : 4.0/5 (627 download)

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Book Synopsis The Cartoon Guide to Physics by : Larry Gonick

Download or read book The Cartoon Guide to Physics written by Larry Gonick and published by Harper Collins. This book was released on 1991-12-18 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you think a negative charge is something that shows up on your credit card bill -- if you imagine that Ohm's Law dictates how long to meditate -- if you believe that Newtonian mechanics will fix your car -- you need The Cartoon Guide to Physics to set you straight. You don't have to be a scientist to grasp these and many other complex ideas, because The Cartoon Guide to Physics explains them all: velocity, acceleration, explosions, electricity and magnetism, circuits -- even a taste of relativity theory -- and much more, in simple, clear, and, yes, funny illustrations. Physics will never be the same!

HTML5 Canvas

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449335888
Total Pages : 750 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis HTML5 Canvas by : Steve Fulton

Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

Matter

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Publisher : Nomad Press
ISBN 13 : 1619306433
Total Pages : 35 pages
Book Rating : 4.6/5 (193 download)

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Book Synopsis Matter by : Andi Diehn

Download or read book Matter written by Andi Diehn and published by Nomad Press. This book was released on 2018-03-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Matter: Physical Science for Kids from the Picture Book Science series gets kids excited about science! What’s the matter? Everything is matter! Everything you can touch and hold is made up of matter—including you, your dog, and this book! Matter is stuff that you can weigh and that takes up space, which means pretty much everything in the world is made of matter. In Matter: Physical Science for Kids, kids ages 5 to 8 explore the definition of matter and the different states of matter, plus the stuff in our world that isn’t matter, such as sound and light! In this nonfiction picture book, children are introduced to physical science through detailed illustrations paired with a compelling narrative that uses fun language to convey familiar examples of real-world science connections. By recognizing the basic physics concept of matter and identifying the different ways matter appears in real life, kids develop a fundamental understanding of physical science and are impressed with the idea that science is a constant part of our lives and not limited to classrooms and laboratories. Simple vocabulary, detailed illustrations, easy science experiments, and a glossary all support exciting learning for kids ages 5 to 8. Perfect for beginner readers or as a read aloud nonfiction picture book! Part of a set of four books in a series called Picture Book Science that tackles different kinds of physical science (waves, forces, energy, and matter), Matter offers beautiful pictures and simple observations and explanations. Quick STEM activities such as weighing two balloons to test if air is matter help readers cross the bridge from conceptual to experiential learning and provide a foundation of knowledge that will prove invaluable as kids progress in their science education. Perfect for children who love to ask, “Why?” about the world around them, Matter satisfies curiosity while encouraging continual student-led learning.

Exploring physics with computer animation and PhysGL

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1681744252
Total Pages : 140 pages
Book Rating : 4.6/5 (817 download)

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Book Synopsis Exploring physics with computer animation and PhysGL by : T J Bensky

Download or read book Exploring physics with computer animation and PhysGL written by T J Bensky and published by Morgan & Claypool Publishers. This book was released on 2016-11-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Animation & Cartoons

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Author :
Publisher : MultiMedia Publishing
ISBN 13 :
Total Pages : 257 pages
Book Rating : 4./5 ( download)

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Book Synopsis Animation & Cartoons by : Nicolae Sfetcu

Download or read book Animation & Cartoons written by Nicolae Sfetcu and published by MultiMedia Publishing. This book was released on 2014-05-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.