PC Mod Projects: Cool It! Light It! Morph It!

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Author :
Publisher : McGraw-Hill/Osborne Media
ISBN 13 : 9780072230116
Total Pages : 316 pages
Book Rating : 4.2/5 (31 download)

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Book Synopsis PC Mod Projects: Cool It! Light It! Morph It! by :

Download or read book PC Mod Projects: Cool It! Light It! Morph It! written by and published by McGraw-Hill/Osborne Media. This book was released on 2003 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide includes four complete step-by-step projects. The projects cover water-cooling, lighting, morphing the case into an unusual shape, and adding an LED screen to the case so you can control the temperature of the case, get weather updates, and even get one-touch online access.

PC Mod Projects: Cool It! Light It! Morph It!

Download PC Mod Projects: Cool It! Light It! Morph It! PDF Online Free

Author :
Publisher : McGraw-Hill/Osborne Media
ISBN 13 : 9780072230116
Total Pages : 314 pages
Book Rating : 4.2/5 (31 download)

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Book Synopsis PC Mod Projects: Cool It! Light It! Morph It! by :

Download or read book PC Mod Projects: Cool It! Light It! Morph It! written by and published by McGraw-Hill/Osborne Media. This book was released on 2003 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide includes four complete step-by-step projects. The projects cover water-cooling, lighting, morphing the case into an unusual shape, and adding an LED screen to the case so you can control the temperature of the case, get weather updates, and even get one-touch online access.

10,000 Ways to Say I Love You

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Author :
Publisher : Sourcebooks, Inc.
ISBN 13 : 1402262787
Total Pages : 326 pages
Book Rating : 4.4/5 (22 download)

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Book Synopsis 10,000 Ways to Say I Love You by : Gregory Godek

Download or read book 10,000 Ways to Say I Love You written by Gregory Godek and published by Sourcebooks, Inc.. This book was released on 2009-11-01 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The small book with the biggest collection of loving ideas ever gathered in one place, now in a tenth anniversary edition This is the ultimate practical, giftable resource for couples, filled with 10,000 ideas for expressing affection. From the author of the phenomenally successful 1001 Ways to Be Romantic, "America's Romance Coach" Gregory J.P. Godek, 10,000 Ways to Say I Love You overflows with surprise ideas, back-to-basics classics that always work, and inspired twists on creative expression. Readers can express true affection with secret love notes, perpetual bouquets, secluded picnics, outrageous gifts...and 9,996 more ways to say "I love you." At one idea per day, this book will last couples 27.4 years! This tenth anniversary edition offers fresh tips for today's world of texting and social networking, giving readers more reasons than ever to pick up this best-loved romantic collection.

Library Journal

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Publisher :
ISBN 13 :
Total Pages : 1016 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Library Journal by :

Download or read book Library Journal written by and published by . This book was released on 2003 with total page 1016 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

Forthcoming Books

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Publisher :
ISBN 13 :
Total Pages : 1306 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Forthcoming Books by : Rose Arny

Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2003 with total page 1306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Encyclopedia of Twentieth Century Architecture

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Publisher : Taylor & Francis US
ISBN 13 : 9781579584344
Total Pages : 522 pages
Book Rating : 4.5/5 (843 download)

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Book Synopsis Encyclopedia of Twentieth Century Architecture by : R. Stephen Sennott

Download or read book Encyclopedia of Twentieth Century Architecture written by R. Stephen Sennott and published by Taylor & Francis US. This book was released on 2004 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more information including the introduction, a full list of entries and contributors, a generous selection of sample pages and more, visit the Encyclope dia of 20th Century Architecture website. Focusing on architecture from all regions of the world, this three-volume set profiles the twentieth century's vast chronicle of architectural achievements, both within and well beyond the theoretical confines of modernism. Unlike existing works, this encyclopedia examines the complexities of rapidly changing global conditions that have dispersed modern architectural types, movements, styles, and building practices across traditional geographic and cultural boundaries.

White Space Is Not Your Enemy

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Publisher : CRC Press
ISBN 13 : 1351668765
Total Pages : 612 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis White Space Is Not Your Enemy by : Kim Golombisky

Download or read book White Space Is Not Your Enemy written by Kim Golombisky and published by CRC Press. This book was released on 2017-02-17 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats—from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer more in-depth content on those topics. This new edition features new covering current trends in web design—Mobile-first, UI/UX design, and web typography—and how they affect a designer’s approach to a project. The entire book will receive an update using new examples and images that show a more diverse set of graphics that go beyond print and web and focus on tablet, mobile and advertising designs.

Power Graphics Programming

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Publisher : Prentice Hall
ISBN 13 : 9780880225007
Total Pages : 326 pages
Book Rating : 4.2/5 (25 download)

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Book Synopsis Power Graphics Programming by : Michael Abrash

Download or read book Power Graphics Programming written by Michael Abrash and published by Prentice Hall. This book was released on 1989 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.

PC Graphics & Video

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Publisher :
ISBN 13 :
Total Pages : 554 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis PC Graphics & Video by :

Download or read book PC Graphics & Video written by and published by . This book was released on 1996 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt:

To Life!

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Publisher : Univ of California Press
ISBN 13 : 0520273613
Total Pages : 380 pages
Book Rating : 4.5/5 (22 download)

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Book Synopsis To Life! by : Linda Weintraub

Download or read book To Life! written by Linda Weintraub and published by Univ of California Press. This book was released on 2012-09-01 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title documents the burgeoning eco art movement from A to Z, presenting a panorama of artistic responses to environmental concerns, from Ant Farms anti-consumer antics in the 1970s to Marina Zurkows 2007 animation that anticipates the havoc wreaked upon the planet by global warming.

The Data Science Design Manual

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Publisher : Springer
ISBN 13 : 3319554441
Total Pages : 445 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis The Data Science Design Manual by : Steven S. Skiena

Download or read book The Data Science Design Manual written by Steven S. Skiena and published by Springer. This book was released on 2017-07-01 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging and clearly written textbook/reference provides a must-have introduction to the rapidly emerging interdisciplinary field of data science. It focuses on the principles fundamental to becoming a good data scientist and the key skills needed to build systems for collecting, analyzing, and interpreting data. The Data Science Design Manual is a source of practical insights that highlights what really matters in analyzing data, and provides an intuitive understanding of how these core concepts can be used. The book does not emphasize any particular programming language or suite of data-analysis tools, focusing instead on high-level discussion of important design principles. This easy-to-read text ideally serves the needs of undergraduate and early graduate students embarking on an “Introduction to Data Science” course. It reveals how this discipline sits at the intersection of statistics, computer science, and machine learning, with a distinct heft and character of its own. Practitioners in these and related fields will find this book perfect for self-study as well. Additional learning tools: Contains “War Stories,” offering perspectives on how data science applies in the real world Includes “Homework Problems,” providing a wide range of exercises and projects for self-study Provides a complete set of lecture slides and online video lectures at www.data-manual.com Provides “Take-Home Lessons,” emphasizing the big-picture concepts to learn from each chapter Recommends exciting “Kaggle Challenges” from the online platform Kaggle Highlights “False Starts,” revealing the subtle reasons why certain approaches fail Offers examples taken from the data science television show “The Quant Shop” (www.quant-shop.com)

Programming Video Games for the Evil Genius

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Publisher : McGraw Hill Professional
ISBN 13 : 0071643532
Total Pages : 319 pages
Book Rating : 4.0/5 (716 download)

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Book Synopsis Programming Video Games for the Evil Genius by : Ian Cinnamon

Download or read book Programming Video Games for the Evil Genius written by Ian Cinnamon and published by McGraw Hill Professional. This book was released on 2008-03-30 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says

Stop Staring

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Publisher : John Wiley & Sons
ISBN 13 : 078215171X
Total Pages : 367 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: "No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does." —TIEM Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation. Mastering the Face Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include: Understanding how the whole face affects expression Learning visimes and lip sync techniques Constructing a mouth and mouth keys Building emotion through the eyes and brows Building interfaces to easily connect and control your models Skeletal setup, weighting, and rigging Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Planning Algorithms

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Publisher :
ISBN 13 : 9780511241338
Total Pages : 826 pages
Book Rating : 4.2/5 (413 download)

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Book Synopsis Planning Algorithms by : Steven Michael LaValle

Download or read book Planning Algorithms written by Steven Michael LaValle and published by . This book was released on 2006 with total page 826 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for computer scientists and engineers with interests in artificial intelligence, robotics, or control theory, this is the only book on this topic that integrates literature from several fields into a coherent source for teaching and reference in applications including robotics, computational biology, computer graphics, manufacturing, aerospace applications, and medicine.

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Game Mods: Design, Theory and Criticism

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Author :
Publisher : Lulu.com
ISBN 13 : 1300540613
Total Pages : 202 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Game Mods: Design, Theory and Criticism by : Erik Champion

Download or read book Game Mods: Design, Theory and Criticism written by Erik Champion and published by Lulu.com. This book was released on 2013-01-01 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?

Blown to Bits

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Publisher : Addison-Wesley Professional
ISBN 13 : 0137135599
Total Pages : 389 pages
Book Rating : 4.1/5 (371 download)

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Book Synopsis Blown to Bits by : Harold Abelson

Download or read book Blown to Bits written by Harold Abelson and published by Addison-Wesley Professional. This book was released on 2008 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Blown to Bits' is about how the digital explosion is changing everything. The text explains the technology, why it creates so many surprises and why things often don't work the way we expect them to. It is also about things the information explosion is destroying: old assumptions about who is really in control of our lives.