OpenGL ES 2.0 Quick Reference

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Author :
Publisher : Lulu.com
ISBN 13 : 1329143515
Total Pages : 5 pages
Book Rating : 4.3/5 (291 download)

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Book Synopsis OpenGL ES 2.0 Quick Reference by : Khronos Group

Download or read book OpenGL ES 2.0 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 5 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Programming Guide

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132748436
Total Pages : 1489 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley. This book was released on 2013-03-19 with total page 1489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

OpenGL Reference Manual

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 788 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis OpenGL Reference Manual by : OpenGL Architecture Review Board

Download or read book OpenGL Reference Manual written by OpenGL Architecture Review Board and published by Addison-Wesley Professional. This book was released on 2004 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Official Reference Document to OpenGL, Version 1.4 OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL� Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4. It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3). A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains: A description of the command's parameters The command's effect on rendering and how OpenGL's state is modified Examples References to related functions Errors generated by each function This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.

OpenGL Reference Manual

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 718 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis OpenGL Reference Manual by : Dave Shreiner

Download or read book OpenGL Reference Manual written by Dave Shreiner and published by Addison-Wesley Professional. This book was released on 2000 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The reference section documents each set of related OpenGL commands. Each reference page covers: a description of the command's parameters, the effects on rendering and the OpenGL state by the command, examples, errors generated by functions, and references to related functions."--BOOK JACKET.

OpenGL Reference Manual

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 520 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis OpenGL Reference Manual by : OpenGL Architecture Review Board

Download or read book OpenGL Reference Manual written by OpenGL Architecture Review Board and published by Addison-Wesley Professional. This book was released on 1997 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an overview of how OpenGL works, this text also contains detailed reference-page descriptions of each OpenGL function. The edition includes functions used by the new features recently approved by the Architecture Review Board for inclusion in OpenGL Release 1.1. This book is an essential tool for every programmer working with the OpenGL library.

OpenGL ES 2 for Android

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680504061
Total Pages : 518 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis OpenGL ES 2 for Android by : Kevin Brothaler

Download or read book OpenGL ES 2 for Android written by Kevin Brothaler and published by Pragmatic Bookshelf. This book was released on 2013-06-26 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printed in full color. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

OpenGL 4.6 Reference Guide

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Author :
Publisher : Lulu.com
ISBN 13 : 9781387093229
Total Pages : 16 pages
Book Rating : 4.0/5 (932 download)

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Book Synopsis OpenGL 4.6 Reference Guide by : Khronos Group

Download or read book OpenGL 4.6 Reference Guide written by Khronos Group and published by Lulu.com. This book was released on 2018-03-20 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a 12-page quick reference for OpenGL version 4.6. OpenGL] is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.

OpenGL Programming Guide

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Author :
Publisher : OpenGL
ISBN 13 : 9780134495491
Total Pages : 0 pages
Book Rating : 4.4/5 (954 download)

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Book Synopsis OpenGL Programming Guide by : John M. Kessenich

Download or read book OpenGL Programming Guide written by John M. Kessenich and published by OpenGL. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

OpenGL ES 3.0 Programming Guide

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133440125
Total Pages : 570 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis OpenGL ES 3.0 Programming Guide by : Dan Ginsburg

Download or read book OpenGL ES 3.0 Programming Guide written by Dan Ginsburg and published by Addison-Wesley Professional. This book was released on 2014-02-28 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.

OpenGL Programming Guide

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Author :
Publisher :
ISBN 13 : 9780134495514
Total Pages : pages
Book Rating : 4.4/5 (955 download)

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Book Synopsis OpenGL Programming Guide by :

Download or read book OpenGL Programming Guide written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Distilled

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132701782
Total Pages : 307 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Distilled by : Paul Martz

Download or read book OpenGL Distilled written by Paul Martz and published by Addison-Wesley Professional. This book was released on 2006-02-27 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

Opengl Programming Guide: The Official Guide To Learning Opengl, Version 2.1, 6/E

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Author :
Publisher : Pearson Education India
ISBN 13 : 9788131721841
Total Pages : 932 pages
Book Rating : 4.7/5 (218 download)

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Book Synopsis Opengl Programming Guide: The Official Guide To Learning Opengl, Version 2.1, 6/E by : Shreiner

Download or read book Opengl Programming Guide: The Official Guide To Learning Opengl, Version 2.1, 6/E written by Shreiner and published by Pearson Education India. This book was released on 2008-09 with total page 932 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real World Google SketchUp 7

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Publisher : Peachpit Press
ISBN 13 : 0132089300
Total Pages : 290 pages
Book Rating : 4.1/5 (32 download)

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Book Synopsis Real World Google SketchUp 7 by : Mike Tadros

Download or read book Real World Google SketchUp 7 written by Mike Tadros and published by Peachpit Press. This book was released on 2010-04-09 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expert SketchUp instructor Mike Tadros shows you his techniques for using SketchUp in a professional, production-oriented environment, allowing you to finish drawings faster and get better results, whether you work alone or in a multiperson studio. Starting with customizing SketchUp preferences for maximum efficiency, Mike takes you through a professional SketchUp workflow--from setting up your workspace to installing Ruby scripts to importing CAD files and images to managing libraries to exporting your finished product. In Real World Google SketchUp you'll learn how to: Turn your site plans, floor plans, and elevations into 3D SketchUp models Import your own digital photos and hand-drawn imagery into SketchUp Create animated fly-throroughs by saving scenes and exporting movie files Use Google Earth to create site models and utilize the Google 3D Warehouse to add elements to your models Get more out of SketchUp with bonus video tutorials on the included DVD All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

The Illustrated AutoCAD 2007 Quick Reference

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Publisher : AutoDesk Press
ISBN 13 :
Total Pages : 938 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Illustrated AutoCAD 2007 Quick Reference by : Ralph Grabowski

Download or read book The Illustrated AutoCAD 2007 Quick Reference written by Ralph Grabowski and published by AutoDesk Press. This book was released on 2006 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: No other AutoCAD® reference guide on the market is more up-to-date or provides details for as many commands and functions as this comprehensive resource. Ideal for beginner through advanced students, as well as programmers and managers alike, The Illustrated AutoCAD® 2007 Quick Reference catalogs all standard AutoCAD® commands in alphabetical order, briefly describing the function of each command and its options. Every listing includes cross-references to related commands, system variables, and/or files, taking the guesswork out of executing AutoCAD® commands to their potential. All methods of accessing each command are featured, as well as commands not documented by Autodesk®.

OpenGL

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201775761
Total Pages : 0 pages
Book Rating : 4.7/5 (757 download)

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Book Synopsis OpenGL by : Mason Woo

Download or read book OpenGL written by Mason Woo and published by Addison-Wesley Professional. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.

Learn OpenGL

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Publisher :
ISBN 13 : 9789090332567
Total Pages : 522 pages
Book Rating : 4.3/5 (325 download)

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Book Synopsis Learn OpenGL by : Joey de Vries

Download or read book Learn OpenGL written by Joey de Vries and published by . This book was released on 2020-06-17 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.

Advanced Multimedia Content Processing

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Publisher : Springer
ISBN 13 : 3540489622
Total Pages : 466 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advanced Multimedia Content Processing by : Shojiro Nishio

Download or read book Advanced Multimedia Content Processing written by Shojiro Nishio and published by Springer. This book was released on 2003-05-21 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the Proceedings of the First International Conference on Advanced Multimedia Content Processing (AMCP ’98). With the remarkable advances made in computer and communication hardware/software system technologies, we can now easily obtain large volumes of multimedia data through advanced computer networks and store and handle them in our own personal hardware. Sophisticated and integrated multimedia content processing technologies, which are essential to building a highly advanced information based society, are attracting ever increasing attention in various service areas, including broadcasting, publishing, medical treatment, entertainment, and communications. The prime concerns of these technologies are how to acquire multimedia content data from the real world, how to automatically organize and store these obtained data in databases for sharing and reuse, and how to generate and create new, attractive multimedia content using the stored data. This conference brings together researchers and practitioners from academia, in dustry, and public agencies to present and discuss recent advances in the acquisition, management, retrieval, creation, and utilization of large amounts of multimedia con tent. Artistic and innovative applications through the active use of multimedia con tent are also subjects of interest. The conference aims at covering the following par ticular areas: (1) Dynamic multimedia data modeling and intelligent structuring of content based on active, bottom up, and self organized strategies. (2) Access archi tecture, querying facilities, and distribution mechanisms for multimedia content.