Online Games, Social Narratives

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Author :
Publisher : Routledge
ISBN 13 : 1317652231
Total Pages : 194 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Online Games, Social Narratives by : Esther MacCallum-Stewart

Download or read book Online Games, Social Narratives written by Esther MacCallum-Stewart and published by Routledge. This book was released on 2014-06-13 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

Online Games, Social Narratives

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Author :
Publisher : Routledge
ISBN 13 : 1317652223
Total Pages : 211 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Online Games, Social Narratives by : Esther MacCallum-Stewart

Download or read book Online Games, Social Narratives written by Esther MacCallum-Stewart and published by Routledge. This book was released on 2014-06-13 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

What If Everybody Did That?

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Author :
Publisher : Marshall Cavendish
ISBN 13 : 9780761456865
Total Pages : 40 pages
Book Rating : 4.4/5 (568 download)

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Book Synopsis What If Everybody Did That? by : Ellen Javernick

Download or read book What If Everybody Did That? written by Ellen Javernick and published by Marshall Cavendish. This book was released on 2010 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Text first published in 1990 by Children's Press, Inc."

Ethics and Game Design: Teaching Values through Play

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Author :
Publisher : IGI Global
ISBN 13 : 1615208461
Total Pages : 396 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Ethics and Game Design: Teaching Values through Play by : Schrier, Karen

Download or read book Ethics and Game Design: Teaching Values through Play written by Schrier, Karen and published by IGI Global. This book was released on 2010-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Gamers

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Publisher : Routledge
ISBN 13 : 113527505X
Total Pages : 313 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Gamers by : Garry Crawford

Download or read book Gamers written by Garry Crawford and published by Routledge. This book was released on 2013-03 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--

Narrative Tactics for Mobile and Social Games

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Author :
Publisher : CRC Press
ISBN 13 : 1351651250
Total Pages : 236 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Narrative Tactics for Mobile and Social Games by : Toiya Kristen Finley

Download or read book Narrative Tactics for Mobile and Social Games written by Toiya Kristen Finley and published by CRC Press. This book was released on 2018-07-24 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P). Key Features The only book dedicated to narrative design and game writing in social and mobile games, an explosive market overtaking the console gaming market. Provides tips for narrative design and writing tailored specifically for mobile and social game markets. Guides readers along with conclusions that include questions to help the reader in narrative design and/or writing. Explores real games to illustrate theory and best practices with analyses of game case studies per chapter, covering indie, social/mobile, and AAA games. Includes checklists to help readers critique their own narrative design/writing.

Online Gaming in Context

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Author :
Publisher : Routledge
ISBN 13 : 1135275041
Total Pages : 334 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Online Gaming in Context by : Garry Crawford

Download or read book Online Gaming in Context written by Garry Crawford and published by Routledge. This book was released on 2013-03-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.

Game Love

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Author :
Publisher : McFarland
ISBN 13 : 147661878X
Total Pages : 284 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Game Love by : Jessica Enevold

Download or read book Game Love written by Jessica Enevold and published by McFarland. This book was released on 2015-01-09 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life—often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways—from coding to cosplay—in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Narrative Tactics for Mobile and Social Games

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Author :
Publisher : CRC Press
ISBN 13 : 1498780792
Total Pages : 252 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Narrative Tactics for Mobile and Social Games by : Toiya Kristen Finley

Download or read book Narrative Tactics for Mobile and Social Games written by Toiya Kristen Finley and published by CRC Press. This book was released on 2018-07-24 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P).

Intermedia Games—Games Inter Media

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501330519
Total Pages : 297 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Intermedia Games—Games Inter Media by : Michael Fuchs

Download or read book Intermedia Games—Games Inter Media written by Michael Fuchs and published by Bloomsbury Publishing USA. This book was released on 2019-02-21 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Games and Narrative: Theory and Practice

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Author :
Publisher : Springer Nature
ISBN 13 : 3030815382
Total Pages : 347 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Games and Narrative: Theory and Practice by : Barbaros Bostan

Download or read book Games and Narrative: Theory and Practice written by Barbaros Bostan and published by Springer Nature. This book was released on 2021-12-07 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Encyclopedia of Video Games [3 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The New Social Story Book

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Author :
Publisher : Future Horizons
ISBN 13 : 1935274058
Total Pages : 346 pages
Book Rating : 4.9/5 (352 download)

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Book Synopsis The New Social Story Book by : Carol Gray

Download or read book The New Social Story Book written by Carol Gray and published by Future Horizons. This book was released on 2010 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Different social stories to help teach children with autism everyday social skills.

The Ubiquitous Internet

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Author :
Publisher : Routledge
ISBN 13 : 1317931394
Total Pages : 204 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis The Ubiquitous Internet by : Anja Bechmann

Download or read book The Ubiquitous Internet written by Anja Bechmann and published by Routledge. This book was released on 2014-11-13 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents state of the art theoretical and empirical research on the ubiquitous internet: its everyday users and its economic stakeholders. The book offers a 360-degree media analysis of the contemporary terrain of the internet by examining both user and industry perspectives and their relation to one another. Contributors consider user practices in terms of internet at your fingertips—the abundance, free flow, and interconnectivity of data. They then consider industry’s use of user data and standards in commodification and value-creation.

Be Kind

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Publisher : Be Kind
ISBN 13 : 1626723214
Total Pages : 37 pages
Book Rating : 4.6/5 (267 download)

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Book Synopsis Be Kind by : Pat Zietlow Miller

Download or read book Be Kind written by Pat Zietlow Miller and published by Be Kind. This book was released on 2018-02-06 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Tanisha spills grape juice all over her new dress, her classmate contemplates how to make her feel better and what it means to be kind. From asking the new girl to play to standing up for someone being bullied, this moving and thoughtful story explores what a child can do to be kind, and how each act, big or small, can make a difference--or at least help a friend.With award-winning author Pat Zietlow Miller's gentle text and Jen Hill's irresistible art, Be Kind is an unforgettable story about how two simple words can change the world.

Ctrl-Alt-Play

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Publisher : McFarland
ISBN 13 : 0786470135
Total Pages : 227 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Ctrl-Alt-Play by : Matthew Wysocki

Download or read book Ctrl-Alt-Play written by Matthew Wysocki and published by McFarland. This book was released on 2013-02-15 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.

Population One

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Author :
Publisher : AutismWorks
ISBN 13 : 1938686543
Total Pages : 1 pages
Book Rating : 4.9/5 (386 download)

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Book Synopsis Population One by : Tyler McNamer

Download or read book Population One written by Tyler McNamer and published by AutismWorks. This book was released on 2013-06-03 with total page 1 pages. Available in PDF, EPUB and Kindle. Book excerpt: Being different from the masses is one of the greatest gifts that you possess! Let s face it: Who wants to be just like everyone else? Talk about boring! People come in all shapes and sizes and are born with natural and unnatural gifts and talents like no other, and your greatest challenge is to discover your gifts and then apply them to the world to create a better place, a better planet, a better universe! That is my challenge to you so that all of us can get along peacefully and become truly a population of one. I would like to ask you some questions to help you discover what makes you unique, different, and awesome. Are you different? Are you unique? Do you look different than others? Talk differently than others? Do you walk differently than others? Have you been born with talents that very few others have? Have you been brainwashed to look at your talents as a disability? Do you stay up nights dwelling on all the things in life you don t have, rather than focus on all the blessings you do have? Have you ever been bullied at school, at home, and in many areas in your life? Have you ever been called a retard, dumb, disabled ? If you have answered yes to any of these questions, perhaps you have yet to understand, accept, and apply your unique gifts to make the world a better place. If you have answered Yes to any of these questions, I feel your pain, I have walked in your shoes, and I can empathize with your situation. I have been bullied, called a retard, told that I am disabled, put in special classes, advised that I should not expect to reach my goals. My name is Tyler McNamer and I have been called ALL of the above many, many times in my life. I am nineteen years old and have been blessed with autism my entire life. I have chosen to accept my label of autism not as a disability but as an extraordinary ability and I want to help you overcome the label that you may have suffered from for many years of your life. So what is autism? The dictionary defines autism as a mental condition, present from early childhood, characterized by great difficulty in communicating and forming relationships with others. Also, it is defined as a mental condition in which fantasy dominates over reality. So just how many people today are affected by this condition? According to a recent WebMD study, 1 in 88 kids today has autism and for boys the numbers is 1 in 54. Also you might be surprised to learn that since 2002, autism has increased by 78 percent. Let s put those numbers in perspective. A high school with 1,000 students enrolled is going to have 11 students with this condition, and a bigger high school with 2,500 students is going to have 28 students with autism. So, now that you know more about autism, let me highlight some of the things you will learn by reading this book since I want to assure you that this book is not just a book about autism it is a book about how we can all live together in harmony regardless of our differences. In this book, you are going to learn that, despite our differences and diversities, we can get along and become a population of one to serve others. In this book, you will learn the importance of becoming the leader in your own life, following your dreams. You will learn to focus on your blessings instead of being discouraged by your challenges. In this book, you will learn to embrace change and continue to learn for a lifetime. In this book, you will learn what it is like to be blessed with the unique ability of having autism. You will learn how not only to cope with your gifts, but to thrive in life and pursue your goals despite your challenges. In this book, you will learn how to turn your ability into a blessing to serve others