Old Masters Memory Game

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Publisher :
ISBN 13 : 9789063693862
Total Pages : pages
Book Rating : 4.6/5 (938 download)

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Book Synopsis Old Masters Memory Game by : Mieke Gerritzen

Download or read book Old Masters Memory Game written by Mieke Gerritzen and published by . This book was released on 2015-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Old Masters Memory Game collects the most famous and beloved portrait painters from the 16th and 17th centuries in one game that is fun to play, educational, and a feast for the eyes. The task, as always, is to collect two cards that make one set- in this case, two portrait paintings by the same painter. The sets are clearly recognizable by the posture of the figure, facial expression, the style of painting, and attributes like clothes and hairstyle. To help, there is always the brochure with all the paintings in pairs and a little explanation on the painters. This is a wonderful gift item for gift shops and all museums that collect the old masters. The game consists of 50 cards of 25 sets featuring world-famous portraits by the likes of Rembrandt van Rijn, Johannes Vermeer, Leonardo da Vinci, Sandro Botticello, Titian, Frans Hals, Albrecht Durer, Goya, and many others.

Old Masters and Young Geniuses

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Publisher : Princeton University Press
ISBN 13 : 1400837391
Total Pages : 251 pages
Book Rating : 4.4/5 (8 download)

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Book Synopsis Old Masters and Young Geniuses by : David W. Galenson

Download or read book Old Masters and Young Geniuses written by David W. Galenson and published by Princeton University Press. This book was released on 2011-06-27 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: When in their lives do great artists produce their greatest art? Do they strive for creative perfection throughout decades of painstaking and frustrating experimentation, or do they achieve it confidently and decisively, through meticulous planning that yields masterpieces early in their lives? By examining the careers not only of great painters but also of important sculptors, poets, novelists, and movie directors, Old Masters and Young Geniuses offers a profound new understanding of artistic creativity. Using a wide range of evidence, David Galenson demonstrates that there are two fundamentally different approaches to innovation, and that each is associated with a distinct pattern of discovery over a lifetime. Experimental innovators work by trial and error, and arrive at their major contributions gradually, late in life. In contrast, conceptual innovators make sudden breakthroughs by formulating new ideas, usually at an early age. Galenson shows why such artists as Michelangelo, Rembrandt, Cézanne, Jackson Pollock, Virginia Woolf, Robert Frost, and Alfred Hitchcock were experimental old masters, and why Vermeer, van Gogh, Picasso, Herman Melville, James Joyce, Sylvia Plath, and Orson Welles were conceptual young geniuses. He also explains how this changes our understanding of art and its past. Experimental innovators seek, and conceptual innovators find. By illuminating the differences between them, this pioneering book provides vivid new insights into the mysterious processes of human creativity.

James McNeill Whistler an Evolution of Painting from the Old Masters: Identified By Two Missing Masterpieces

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Publisher : Lulu.com
ISBN 13 : 1483471233
Total Pages : 260 pages
Book Rating : 4.4/5 (834 download)

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Book Synopsis James McNeill Whistler an Evolution of Painting from the Old Masters: Identified By Two Missing Masterpieces by : Angelle M Vinet

Download or read book James McNeill Whistler an Evolution of Painting from the Old Masters: Identified By Two Missing Masterpieces written by Angelle M Vinet and published by Lulu.com. This book was released on 2017-07-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The discovery of this masterpiece Whistler's "Portrait of William Merritt Chase," along with another important Whistler painting, "Harmony in Black, No10," reveals exciting new discoveries on Whistler's artistic methods, from the Old Masters and the artistic truisms of the Renaissance. Documented analysis including x-ray examination, forensics and recognized paintings by Whistler's followers will confirm this portrait and "Harmony in Black, No10," with x-ray revealing two lost paintings. These Whistler paintings connect scholarship and identify paintings worthy of merit and what makes a masterpiece a masterpiece.

The Master Game

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Publisher : Red Wheel Weiser
ISBN 13 : 1934708755
Total Pages : 674 pages
Book Rating : 4.9/5 (347 download)

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Book Synopsis The Master Game by : Graham Hancock

Download or read book The Master Game written by Graham Hancock and published by Red Wheel Weiser. This book was released on 2011-09-13 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Master Game is a rollercoaster intellectual journey through the back streets and rat runs of history to uncover the traces in architecture and monuments of a secret religion that has shaped the world. Pivotal historical events and processes, not least the Renaissance, the birth of scientific rationalism, and the French and American revolutions, are radically reevaluated in the light of new investigative evidence presented in The Master Game. Even the belief that the United States has a "global mission," so obvious today, may ultimately prove to be less the result of a shortterm reaction to terrorism than the inevitable working out of a covert plan originally set in motion almost two thousand years ago. The Master Game refers to a scheme or "game" played on the world stage to bring about a world order governed by a lofty goal which, today, we term the "Masonic Ideal." The Master Game traces the origins of this game of symbols and words and talismans from ancient Egypt all the way to modern times, and places it squarely on the elitist Scottish Rite Freemasonry, headquartered in Washington, DC, and ruled by a secretive and powerful brotherhood of men who have attained the thirtythird degree. The Master Game exposes this world order's true purpose and, more importantly, shows how it has affected the United States of America and badly backfired on 9/11. The book is adapted and expanded from the authors' earlier, outofprint book Talisman.

The Illustrated American

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Publisher :
ISBN 13 :
Total Pages : 928 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis The Illustrated American by :

Download or read book The Illustrated American written by and published by . This book was released on 1895 with total page 928 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Circle

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Publisher :
ISBN 13 :
Total Pages : 832 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Circle by :

Download or read book Circle written by and published by . This book was released on 1908 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Prize Game, One Hundred and Fifty Questions on the Old Masters

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Publisher :
ISBN 13 :
Total Pages : 48 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Prize Game, One Hundred and Fifty Questions on the Old Masters by : Ella A. Fisher Bigelow

Download or read book Prize Game, One Hundred and Fifty Questions on the Old Masters written by Ella A. Fisher Bigelow and published by . This book was released on 1889 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Age of Creativity

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Publisher : House of Anansi
ISBN 13 : 1487005326
Total Pages : 169 pages
Book Rating : 4.4/5 (87 download)

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Book Synopsis The Age of Creativity by : Emily Urquhart

Download or read book The Age of Creativity written by Emily Urquhart and published by House of Anansi. This book was released on 2020-09-01 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: A moving portrait of a father and daughter relationship and a case for late-stage creativity from Emily Urquhart, the bestselling author of Beyond the Pale: Folklore, Family, and the Mystery of Our Hidden Genes. “The fundamental misunderstanding of our time is that we belong to one age group or another. We all grow old. There is no us and them. There was only ever an us.” — from The Age of Creativity It has long been thought that artistic output declines in old age. When Emily Urquhart and her family celebrated the eightieth birthday of her father, the illustrious painter Tony Urquhart, she found it remarkable that, although his pace had slowed, he was continuing his daily art practice of drawing, painting, and constructing large-scale sculptures, and was even innovating his style. Was he defying the odds, or is it possible that some assumptions about the elderly are flat-out wrong? After all, many well-known visual artists completed their best work in the last decade of their lives, Turner, Monet, and Cézanne among them. With the eye of a memoirist and the curiosity of a journalist, Urquhart began an investigation into late-stage creativity, asking: Is it possible that our best work is ahead of us? Is there an expiry date on creativity? Do we ever really know when we’ve done anything for the last time? The Age of Creativity is a graceful, intimate blend of research on ageing and creativity, including on progressive senior-led organizations, such as a home for elderly theatre performers and a gallery in New York City that only represents artists over sixty, and her experiences living and travelling with her father. Emily Urquhart reveals how creative work, both amateur and professional, sustains people in the third act of their lives, and tells a new story about the possibilities of elder-hood.

500 Master Games of Chess

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Publisher : Courier Corporation
ISBN 13 : 0486138135
Total Pages : 706 pages
Book Rating : 4.4/5 (861 download)

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Book Synopsis 500 Master Games of Chess by : Dr. S. Tartakower

Download or read book 500 Master Games of Chess written by Dr. S. Tartakower and published by Courier Corporation. This book was released on 2012-04-30 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vast collection of great chess games from 1798 through 1938, with much hard-to-find material. Fully annotated, arranged by opening for easier study. 150 years of master play!

The Master of Game

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Publisher :
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Master of Game by : Edward (of Norwich)

Download or read book The Master of Game written by Edward (of Norwich) and published by . This book was released on 1909 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Show Me the Monet

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Publisher : Clarkson Potter
ISBN 13 : 1984824295
Total Pages : 38 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis Show Me the Monet by : Thomas W. Cushing

Download or read book Show Me the Monet written by Thomas W. Cushing and published by Clarkson Potter. This book was released on 2020-06-16 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collect the greatest masterpieces of all time with the high-stakes game party game for art lovers that gives new meaning to the term "art dealer." Build the most valuable art collection by trading and collecting famous works by fourteen of the greatest artists of all time, from Leonardo da Vinci and Rembrandt to Vermeer and Frida Kahlo. This card-based party game combines masterpieces and money--sure to be a hit at any game night, family gathering, or even as an ice breaker for your new book club. After all the cards are drawn, the player with the highest-value collections takes the prize. May the canniest--and luckiest--dealer win!

Modern Art Memory Game

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Publisher :
ISBN 13 : 9781934429419
Total Pages : 0 pages
Book Rating : 4.4/5 (294 download)

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Book Synopsis Modern Art Memory Game by : Peter Tonkin

Download or read book Modern Art Memory Game written by Peter Tonkin and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Moonwalking with Einstein

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Publisher : Penguin
ISBN 13 : 1101475978
Total Pages : 341 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Moonwalking with Einstein by : Joshua Foer

Download or read book Moonwalking with Einstein written by Joshua Foer and published by Penguin. This book was released on 2011-03-03 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The blockbuster phenomenon that charts an amazing journey of the mind while revolutionizing our concept of memory “Highly entertaining.” —Adam Gopnik, The New Yorker “Funny, curious, erudite, and full of useful details about ancient techniques of training memory.” —The Boston Globe An instant bestseller that has now become a classic, Moonwalking with Einstein recounts Joshua Foer's yearlong quest to improve his memory under the tutelage of top "mental athletes." He draws on cutting-edge research, a surprising cultural history of remembering, and venerable tricks of the mentalist's trade to transform our understanding of human memory. From the United States Memory Championship to deep within the author's own mind, this is an electrifying work of journalism that reminds us that, in every way that matters, we are the sum of our memories.

Mystic Chords of Memory

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Publisher : Vintage
ISBN 13 : 0307761401
Total Pages : 879 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis Mystic Chords of Memory by : Michael Kammen

Download or read book Mystic Chords of Memory written by Michael Kammen and published by Vintage. This book was released on 2011-08-17 with total page 879 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mystic Chords of Memory "Illustrated with hundreds of well-chosen anecdotes and minute observations . . . Kammen is a demon researcher who seems to have mined his nuggets from the entire corpus of American cultural history . . . insightful and sardonic." —Washington Post Book World In this ground-breaking, panoramic work of American cultural history, the Pulitzer Prize-winning author of A Machine That Would Go of Itself examines a central paradox of our national identity How did "the land of the future" acquire a past? And to what extent has our collective memory of that past—as embodied in our traditions—have been distorted, or even manufactured? Ranging from John Adams to Ronald Reagan, from the origins of Independence Day celebrations to the controversies surrounding the Vietnam War Memorial, from the Daughters of the American Revolution to immigrant associations, and filled with incisive analyses of such phenonema as Americana and its collectors, "historic" villages and Disneyland, Mystic Chords of Memory is a brilliant, immensely readable, and enormously important book. "Fascinating . . . a subtle and teeming narrative . . . masterly." —Time "This is a big, ambitious book, and Kammen pulls it off admirably. . . . [He] brings a prodigious mind and much scholarly rigor to his task . . . an importnat book—and a revealing look at how Americans look at themselves." —Milwaukee Journal

Fake for Real Memory Game

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Publisher :
ISBN 13 : 9789063691776
Total Pages : 0 pages
Book Rating : 4.6/5 (917 download)

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Book Synopsis Fake for Real Memory Game by :

Download or read book Fake for Real Memory Game written by and published by . This book was released on 2009-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

180 Faith-Charged Games for Children’s Ministry, Grades K - 5

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Publisher : Carson-Dellosa Publishing
ISBN 13 : 1604187034
Total Pages : 192 pages
Book Rating : 4.6/5 (41 download)

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Book Synopsis 180 Faith-Charged Games for Children’s Ministry, Grades K - 5 by : Christopher P. N. Maselli

Download or read book 180 Faith-Charged Games for Children’s Ministry, Grades K - 5 written by Christopher P. N. Maselli and published by Carson-Dellosa Publishing. This book was released on 2009-01-20 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have fun with faith using 180 Faith-Charged Games for Children’s Ministry for grades K–6! This 192-page book features 100 Bible stories and 80 situational games that add a jolt to any classroom or church setting. Children have a blast with the icebreakers, team-builders, outdoor games, silent games, and TV-themed and holiday games. Major Bible stories and themes are explored in a fun way that has kids looking forward to more!

Drawing Basics and Video Game Art

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Publisher : Watson-Guptill
ISBN 13 : 0823098486
Total Pages : 242 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis Drawing Basics and Video Game Art by : Chris Solarski

Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook