The History of the Future

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Author :
Publisher : HarperCollins
ISBN 13 : 0062455982
Total Pages : 466 pages
Book Rating : 4.0/5 (624 download)

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Book Synopsis The History of the Future by : Blake J. Harris

Download or read book The History of the Future written by Blake J. Harris and published by HarperCollins. This book was released on 2019-02-19 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

Oculus

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Author :
Publisher : Graywolf Press
ISBN 13 : 1555978746
Total Pages : 96 pages
Book Rating : 4.5/5 (559 download)

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Book Synopsis Oculus by : Sally Wen Mao

Download or read book Oculus written by Sally Wen Mao and published by Graywolf Press. This book was released on 2019-01-15 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brilliant second collection by Sally Wen Mao on the violence of the spectacle—starring the film legend Anna May Wong In Oculus, Sally Wen Mao explores exile not just as a matter of distance and displacement but as a migration through time and a reckoning with technology. The title poem follows a nineteen-year-old girl in Shanghai who uploaded her suicide onto Instagram. Other poems cross into animated worlds, examine robot culture, and haunt a necropolis for electronic waste. A fascinating sequence spanning the collection speaks in the voice of the international icon and first Chinese American movie star Anna May Wong, who travels through the history of cinema with a time machine, even past her death and into the future of film, where she finds she has no progeny. With a speculative imagination and a sharpened wit, Mao powerfully confronts the paradoxes of seeing and being seen, the intimacies made possible and ruined by the screen, and the many roles and representations that women of color are made to endure in order to survive a culture that seeks to consume them.

Oculus Rift: For Beginners

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Author :
Publisher : Bulls Run
ISBN 13 :
Total Pages : 19 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Rift: For Beginners by : J. Davidson

Download or read book Oculus Rift: For Beginners written by J. Davidson and published by Bulls Run. This book was released on 2019-02-18 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are currently occupying a period in history where virtual reality is almost at the point of being considered typical. There are now virtual reality games and virtual reality movies that are available to everyday citizens. Virtual reality is no longer the fantasy that it once was just a few decades ago. 3D glasses were quite the rage when they were debuted. Now, however, with the help of companies such as Oculus VR, you can have virtual reality glasses that will literally transform how you see your surrounding and transport into a totally different virtual world. Many people who have only heard of gadgets such as Oculus Rift may be of the belief that virtual reality is only for gamers. This is not so. Virtual reality can be accessed in a wide variety of ways. It can also be adapted to several different aspects of your life, including your professional life. Let us engage for a moment in the world of virtual reality.

Oculus Rift: A Beginner’s Guide

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Author :
Publisher : Conceptual Kings
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Rift: A Beginner’s Guide by : Scott Casterson

Download or read book Oculus Rift: A Beginner’s Guide written by Scott Casterson and published by Conceptual Kings. This book was released on 2016-02-18 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Mastering Oculus Rift Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786461781
Total Pages : 299 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Mastering Oculus Rift Development by : Jack Donovan

Download or read book Mastering Oculus Rift Development written by Jack Donovan and published by Packt Publishing Ltd. This book was released on 2017-02-06 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.

Introduction of Oculus Quest2 for the first VR users

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Author :
Publisher : Heesuck Jung
ISBN 13 : 0991987225
Total Pages : 104 pages
Book Rating : 4.9/5 (919 download)

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Book Synopsis Introduction of Oculus Quest2 for the first VR users by : Martin J.

Download or read book Introduction of Oculus Quest2 for the first VR users written by Martin J. and published by Heesuck Jung. This book was released on 2020-12-28 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: When I first encountered VR (Virtual Reality) devices as a device called Quest 2 from a company called Oculus, I wondered "is there a way to make it easier for anyone to use this device?" I thought about it, and through this book, I shared what I had experienced. At first, how to use, what accessories are needed, what game to start with, and additional information were included. Therefore, I integrated what I learned from trial and error and summarized what the user are needed throughtout this book.

Oculus Quest 2: The Essential Guide. Make Learning Easy

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Author :
Publisher : Silver Starz
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Quest 2: The Essential Guide. Make Learning Easy by : Steven Walryn

Download or read book Oculus Quest 2: The Essential Guide. Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

The Book of the Oculus

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Author :
Publisher : iUniverse
ISBN 13 : 1475978561
Total Pages : 455 pages
Book Rating : 4.4/5 (759 download)

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Book Synopsis The Book of the Oculus by : Nathan H. Fox

Download or read book The Book of the Oculus written by Nathan H. Fox and published by iUniverse. This book was released on 2013-03-13 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Book of the Oculus is an adventure into religious satire set alongside ancient and modern esoterica. Nathan H. Fox dazzles the free-thinking audience with this immense volume. Sure to frighten and challenge the conservative audience, Fox pulls no punches. Utilizing religion as an artform, The Book of the Oculus represents a feat of powerful and uncompromising intelligence. Twisting and baffling to the mind as the Oculus may be, it is the opening of a vast dome wherefrom freedom and tremendous wit shines forth.

Oculus Cura

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Author :
Publisher : Brown Page Publication
ISBN 13 : 9394759182
Total Pages : 52 pages
Book Rating : 4.3/5 (947 download)

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Book Synopsis Oculus Cura by : Dr.Vertika Kulshrestha

Download or read book Oculus Cura written by Dr.Vertika Kulshrestha and published by Brown Page Publication. This book was released on 2022-08-14 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Say`s Oculus cura was conceived to address the concerns of my patients.My esteemed employer, NTPC Limited, the largest energy conglomerate in this country is well known for its “ People before profit approach”. In tune with the same this online hand magazine was released for ready reference purposes. The profile of my patients includes amongst others, employees, their Dependent Family members & the neighbouring community from varied socio economic backgrounds. The variety of problems amongst my patients, their thought provoking questions provided the stimulus to compile this Hand magazine detailing common eye ailments ,its prevention and treatment. It is fondly hoped that this humble effort promotes awareness about eye care amongst the public at large.After successful launch of first edition of Oculus Cura I received ample appreciation from my readers which motivated me to go for second edition. This edition like first one is also centred around common eye related issues. It has information on computer vision syndrome which has become a major concern in today’s digitalised world and along with that throws light on spectacles types and care.

Oculus Rift in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638353484
Total Pages : 624 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Oculus Rift in Action by : Alex Benton

Download or read book Oculus Rift in Action written by Alex Benton and published by Simon and Schuster. This book was released on 2015-08-12 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

RevSim. A virtual reality simulator of a revolution kite for Oculus headsets

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Author :
Publisher : GRIN Verlag
ISBN 13 : 3346090620
Total Pages : 83 pages
Book Rating : 4.3/5 (46 download)

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Book Synopsis RevSim. A virtual reality simulator of a revolution kite for Oculus headsets by : Jörg Buchholz

Download or read book RevSim. A virtual reality simulator of a revolution kite for Oculus headsets written by Jörg Buchholz and published by GRIN Verlag. This book was released on 2020-01-03 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientific Essay from the year 2019 in the subject Computer Science - Programming, grade: keine, University of Applied Sciences Bremen, language: English, abstract: RevSim (Revolution Simulator) is a real-time, pilot-in-the-loop, virtual reality simulator of a Revolution kite. RevSim has been programmed in Unity in C#, compiled for Oculus headsets (Rift, ...), and is available in the Oculus Store with an Oculus key or via sideloading. A Revolution kite basically consists of two connected triangles that are controlled via four lines by two handles. By symmetrically and/or asymmetrically rotating the handles, you can control the angles of attack and the angles of sideslip of both triangles independently. As a result, you can pin the kite at every position and attitude in the sky.

Oculus Rift in Action

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Author :
Publisher : Manning Publications
ISBN 13 : 9781617292194
Total Pages : 440 pages
Book Rating : 4.2/5 (921 download)

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Book Synopsis Oculus Rift in Action by : Bradley Austin Davis

Download or read book Oculus Rift in Action written by Bradley Austin Davis and published by Manning Publications. This book was released on 2015-09-03 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

New York and Los Angeles

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Author :
Publisher : Oxford University Press on Demand
ISBN 13 : 0199778388
Total Pages : 617 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis New York and Los Angeles by : David Halle

Download or read book New York and Los Angeles written by David Halle and published by Oxford University Press on Demand. This book was released on 2013-05-23 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interdisciplinary analysis of New York and Los Angeles—the nation's two largest cities and urban regions—is the first in-depth study of the two cities and regions to incorporate new census data and an analysis of the impact of the ongoing financial crisis and economic recession.

Oculus

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Author :
Publisher :
ISBN 13 :
Total Pages : 86 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Oculus by :

Download or read book Oculus written by and published by . This book was released on 2008 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Santiago Calatrava: Oculus

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Author :
Publisher :
ISBN 13 : 9781614286295
Total Pages : 0 pages
Book Rating : 4.2/5 (862 download)

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Book Synopsis Santiago Calatrava: Oculus by : Paul Goldberger

Download or read book Santiago Calatrava: Oculus written by Paul Goldberger and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As one of the biggest names in contemporary architecture, engineer-cum-architect Santiago Calatrava is internationally famous for the conception and masterful execution of structures akin to high art. Taking inspiration from nature, his work mimics the shapes and motions of organic entities, as can be witnessed in the Turning Torso skyscraper in Sweden, the Milwaukee Art Museum in Wisconsin, and the recently completed World Trade Center Transportation Hub in downtown Manhattan. This elegant and graceful structure, derived from some of Calatrava's work as a painter and sculptor, is likened to a bird taking flight, a phoenix rising from the ashes of 9/11. With original texts from the man behind the Oculus, legendary New Yorker architectural critic Paul Goldberger, and George Deodatis, Columbia University's department chair of Civil Engineering, 'Santiago Calatrava: Oculus' is the authority on the already-iconic building, sure to be canonized as one of the most beautiful public buildings of the twenty-first century.

Manual of Section

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Author :
Publisher : Chronicle Books
ISBN 13 : 1616895551
Total Pages : 210 pages
Book Rating : 4.6/5 (168 download)

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Book Synopsis Manual of Section by : Paul Lewis

Download or read book Manual of Section written by Paul Lewis and published by Chronicle Books. This book was released on 2016-08-23 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Along with plan and elevation, section is one of the essential representational techniques of architectural design; among architects and educators, debates about a project's section are common and often intense. Until now, however, there has been no framework to describe or evaluate it. Manual of Section fills this void. Paul Lewis, Marc Tsurumaki, and David J. Lewis have developed seven categories of section, revealed in structures ranging from simple one-story buildings to complex structures featuring stacked forms, fantastical shapes, internal holes, inclines, sheared planes, nested forms, or combinations thereof. To illustrate these categories, the authors construct sixty-three intricately detailed cross-section perspective drawings of built projects—many of the most significant structures in international architecture from the last one hundred years—based on extensive archival research. Manual of Section also includes smart and accessible essays on the history and uses of section.

Genealogy of Modern Architecture

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Author :
Publisher :
ISBN 13 : 9783037783696
Total Pages : 320 pages
Book Rating : 4.7/5 (836 download)

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Book Synopsis Genealogy of Modern Architecture by : Kenneth Frampton

Download or read book Genealogy of Modern Architecture written by Kenneth Frampton and published by . This book was released on 2015-04-10 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A Genealogy of Modern Architecture" is a reference work on modern architecture by Kenneth Frampton, one of today's leading architectural theorists. Conceived as a genealogy of twentieth century architecture from 1924 to 2000, it compiles some sixteen comparative analyses of canonical modern buildings ranging from exhibition pavilions and private houses to office buildings and various kinds of public institutions. The buildings are compared in terms of their hierarchical spatial order, circulation structure and referential details. The analyses are organized so as to show what is similar and different between two paired types, thus revealing how modern tradition has been diversely inflected. Richly illustrated, "A Genealogy of Modern Architecture" is a new standard work in architectural education.