New Digital Media: Audiovisual, Games and Music

Download New Digital Media: Audiovisual, Games and Music PDF Online Free

Author :
Publisher : Editora E-papers
ISBN 13 : 8576501813
Total Pages : 161 pages
Book Rating : 4.5/5 (765 download)

DOWNLOAD NOW!


Book Synopsis New Digital Media: Audiovisual, Games and Music by :

Download or read book New Digital Media: Audiovisual, Games and Music written by and published by Editora E-papers. This book was released on with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Inner Sound

Download Inner Sound PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0190671181
Total Pages : 225 pages
Book Rating : 4.1/5 (96 download)

DOWNLOAD NOW!


Book Synopsis Inner Sound by : Jonathan Weinel

Download or read book Inner Sound written by Jonathan Weinel and published by Oxford University Press. This book was released on 2018 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Inner Sound, author Jonathan Weinel traverses the influence of altered states of consciousness on audio-visual media, explaining how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance.

Unruly Media

Download Unruly Media PDF Online Free

Author :
Publisher : Oxford University Press, USA
ISBN 13 : 0199767009
Total Pages : 366 pages
Book Rating : 4.1/5 (997 download)

DOWNLOAD NOW!


Book Synopsis Unruly Media by : Carol Vernallis

Download or read book Unruly Media written by Carol Vernallis and published by Oxford University Press, USA. This book was released on 2013-11 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unruly Media is the first book to account for the current audiovisual landscape across media and platform. It includes new theoretical models and close readings of current media as well as the oeuvre of popular and influential directors.

From Pac-Man to Pop Music

Download From Pac-Man to Pop Music PDF Online Free

Author :
Publisher : Ashgate Publishing, Ltd.
ISBN 13 : 1409494195
Total Pages : 227 pages
Book Rating : 4.4/5 (94 download)

DOWNLOAD NOW!


Book Synopsis From Pac-Man to Pop Music by : Ms Karen Collins

Download or read book From Pac-Man to Pop Music written by Ms Karen Collins and published by Ashgate Publishing, Ltd.. This book was released on 2013-01-28 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

The Oxford Handbook of Sound and Image in Digital Media

Download The Oxford Handbook of Sound and Image in Digital Media PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0190258179
Total Pages : 833 pages
Book Rating : 4.1/5 (92 download)

DOWNLOAD NOW!


Book Synopsis The Oxford Handbook of Sound and Image in Digital Media by : Carol Vernallis

Download or read book The Oxford Handbook of Sound and Image in Digital Media written by Carol Vernallis and published by Oxford University Press. This book was released on 2015-08 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Sound and Image in Digital Media surveys the contemporary landscape of audiovisual media. Contributors to the volume look not only to changes brought by digital innovations, but to the complex social and technological past that informs, and is transformed by, new media. This collection is conceived as a series of dialogues and inquiries by leading scholars from both image- and sound-based disciplines. Chapters explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, digital visualization technologies, experimental film, documentaries, video art, pornography, immersive theater, and electronic music. Sound, music, and noise emerge within these studies as integral forces within shifting networks of representation. The essays in this collection span a range of disciplinary approaches (film studies, musicology, philosophy, cultural studies, the digital humanities) and subjects of study (Iranian documentaries, the Twilight franchise, military combat footage, and Lady Gaga videos). Thematic sections and direct exchanges among authors facilitate further engagement with the debates invoked by the text.

The Oxford Handbook of New Audiovisual Aesthetics

Download The Oxford Handbook of New Audiovisual Aesthetics PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0199985103
Total Pages : 749 pages
Book Rating : 4.1/5 (999 download)

DOWNLOAD NOW!


Book Synopsis The Oxford Handbook of New Audiovisual Aesthetics by : John Richardson

Download or read book The Oxford Handbook of New Audiovisual Aesthetics written by John Richardson and published by Oxford University Press. This book was released on 2013-08-20 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.

Cases in Online Interview Research

Download Cases in Online Interview Research PDF Online Free

Author :
Publisher : SAGE Publications
ISBN 13 : 1452230277
Total Pages : 401 pages
Book Rating : 4.4/5 (522 download)

DOWNLOAD NOW!


Book Synopsis Cases in Online Interview Research by : Janet Salmons

Download or read book Cases in Online Interview Research written by Janet Salmons and published by SAGE Publications. This book was released on 2011-11-08 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era of constrained research budgets, online interviewing opens up immense possibilities: a researcher can literally conduct a global study without ever leaving home. But more than a decade after these technologies started to become available, there are still few studies on how to utilize online interviews in research. This book provides 10 cases of research conducted using online interviews, with data collected through text-based, videoconferencing, multichannel meetings, and immersive 3-D environments. Each case is followed by two commentaries: one from another expert contributor, the second from Janet Salmons, as editor.

Doing Qualitative Research Online

Download Doing Qualitative Research Online PDF Online Free

Author :
Publisher : SAGE
ISBN 13 : 1473934192
Total Pages : 241 pages
Book Rating : 4.4/5 (739 download)

DOWNLOAD NOW!


Book Synopsis Doing Qualitative Research Online by : Janet E. Salmons

Download or read book Doing Qualitative Research Online written by Janet E. Salmons and published by SAGE. This book was released on 2015-12-26 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Qualitative researchers can now connect with participants online to collect deep, rich data and generate new understandings of contemporary research phenomena. Doing Qualitative Research Online gives students and researchers the practical and scholarly foundations needed to gain digital research literacies essential for designing and conducting studies based on qualitative data collected online. The book will take a broad view of methodologies, methods and ethics, covering: Ethical issues in research design and ethical relationships with participants Designing online qualitative studies Collecting qualitative data online through interviews, observations, participatory and arts-based research and a wide range of posts and documents. Analyzing data and reporting findings Written by a scholar-practitioner in e-learning and online academia with 15 years’ experience, this book will help all those new to online research by providing a range of examples and illustrations from published research. The text and accompanying materials will offer discussion and assignment ideas for ease of adoption.

Understanding Game Scoring

Download Understanding Game Scoring PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1000473643
Total Pages : 187 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis Understanding Game Scoring by : Mack Enns

Download or read book Understanding Game Scoring written by Mack Enns and published by CRC Press. This book was released on 2021-11-21 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Handbook of Research on Teaching With Virtual Environments and AI

Download Handbook of Research on Teaching With Virtual Environments and AI PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 179987639X
Total Pages : 811 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Teaching With Virtual Environments and AI by : Panconesi, Gianni

Download or read book Handbook of Research on Teaching With Virtual Environments and AI written by Panconesi, Gianni and published by IGI Global. This book was released on 2021-02-19 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

Researching Learning in Virtual Worlds

Download Researching Learning in Virtual Worlds PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184996047X
Total Pages : 222 pages
Book Rating : 4.8/5 (499 download)

DOWNLOAD NOW!


Book Synopsis Researching Learning in Virtual Worlds by : Anna Peachey

Download or read book Researching Learning in Virtual Worlds written by Anna Peachey and published by Springer Science & Business Media. This book was released on 2010-02-05 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Qualitative Online Interviews

Download Qualitative Online Interviews PDF Online Free

Author :
Publisher : SAGE Publications
ISBN 13 : 1483332659
Total Pages : 321 pages
Book Rating : 4.4/5 (833 download)

DOWNLOAD NOW!


Book Synopsis Qualitative Online Interviews by : Janet Salmons

Download or read book Qualitative Online Interviews written by Janet Salmons and published by SAGE Publications. This book was released on 2014-04-28 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Second Edition of Qualitative Online Interviews by Janet Salmons provides researchers the guidance they need to extend the reach of their studies beyond physical boundaries. Focusing on designing, conducting, and assessing data drawn from online interviews as well as from observations, materials, and artifacts collected online, the book emphasizes the use of in-depth interviews in qualitative research or mixed-methods designs. Written in an easy-to-read manner, the thorough Second Edition offers the practical information and scholarly foundations needed to make thoughtful decisions in technology-infused research.

Encyclopedia of Computer Graphics and Games

Download Encyclopedia of Computer Graphics and Games PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

DOWNLOAD NOW!


Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Computer Games and New Media Cultures

Download Computer Games and New Media Cultures PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9400727771
Total Pages : 694 pages
Book Rating : 4.4/5 (7 download)

DOWNLOAD NOW!


Book Synopsis Computer Games and New Media Cultures by : Johannes Fromme

Download or read book Computer Games and New Media Cultures written by Johannes Fromme and published by Springer Science & Business Media. This book was released on 2012-06-14 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

Popular Music in the Nostalgia Video Game

Download Popular Music in the Nostalgia Video Game PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3030042812
Total Pages : 165 pages
Book Rating : 4.0/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Popular Music in the Nostalgia Video Game by : Andra Ivănescu

Download or read book Popular Music in the Nostalgia Video Game written by Andra Ivănescu and published by Springer. This book was released on 2019-01-11 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.

Traveling Music Videos

Download Traveling Music Videos PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501398016
Total Pages : 289 pages
Book Rating : 4.5/5 (13 download)

DOWNLOAD NOW!


Book Synopsis Traveling Music Videos by : TomᚠJirsa

Download or read book Traveling Music Videos written by TomᚠJirsa and published by Bloomsbury Publishing USA. This book was released on 2023-10-05 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traveling Music Videos offers a new interdisciplinary perspective on how contemporary music videos travel across, shape, and transform various media, online platforms, art institutions, and cultural industries worldwide. With the onset of digital technologies and the proliferation of global video-sharing websites at the beginning of the 21st century, music video migrated from TV screens to turn instead to the internet, galleries, concert stages, and social media. As a result, its aesthetics, technological groundings, and politics have been radically transformed. From the kinaesthetic experience of TikTok to the recent reimaginations of maps and navigation tools through music video cartographies, from the ecofeminist voices mediated by live-stream concerts to the transmedia logic of video games and VR, from the videos' role in contemporary art galleries to their political interventions -the chapters map the ways music video is continually reconfiguring itself. The volume tracks music video's audiovisual itineraries across different geographies, maps its transmedia routes, and tackles the cultural impact that it has on our current media ecosystem.

Ludomusicology

Download Ludomusicology PDF Online Free

Author :
Publisher : Equinox Publishing (UK)
ISBN 13 : 9781781791974
Total Pages : 0 pages
Book Rating : 4.7/5 (919 download)

DOWNLOAD NOW!


Book Synopsis Ludomusicology by : Michiel Kamp

Download or read book Ludomusicology written by Michiel Kamp and published by Equinox Publishing (UK). This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book suggests a variety of new approaches to the study of game music.