Neural Network Evaluation of Positions in the Game of Chess

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Publisher :
ISBN 13 :
Total Pages : 75 pages
Book Rating : 4.:/5 (353 download)

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Book Synopsis Neural Network Evaluation of Positions in the Game of Chess by : Charles Ray Stephenson

Download or read book Neural Network Evaluation of Positions in the Game of Chess written by Charles Ray Stephenson and published by . This book was released on 1995 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Neural Networks For Chess

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Publisher : Independently Published
ISBN 13 :
Total Pages : 268 pages
Book Rating : 4.4/5 (858 download)

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Book Synopsis Neural Networks For Chess by : Dominik Klein

Download or read book Neural Networks For Chess written by Dominik Klein and published by Independently Published. This book was released on 2021-09-28 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep Neural Networks have revolutionized computer engines for Go, Shogi and chess. Finally computers are able to evaluate a game position similiar to the way human experts do it. By that, computers are able to identify long-term strategic advantages and disadvantages. But how do chess engines based on neural networks such as AlphaZero, Leela Chess Zero actually work? This book gives an answer to that question. With lots of practical examples and illustrations, all basic building blocks that are required to understand modern chess are introduced. Based on that, the concepts of both classic and modern chess engines are explained. Finally, a miniature version of AlphaZero to play the game Hexapawn is implemented in Python. Chapters include: Single-Layer and Multilayer Perceptrons, Back-Propagation and Gradient Descent, Classification and Regression, Network Vectorization, Convolutional Layers, Squeeze and Excitation Networks, Fully Connected Layers, Batch Normalization, Rectified Linear Unit (ReLU), Residual Layers, Minimax, Alpha-Beta Search, Monte-Carlo Tree Search, AlphaGo, AlphaGo Zero, AlphaZero, Leela Chess Zero (Lc0), Fat Fritz, Effectively Updateable Neural Networks, Fat Fritz 2, Maia, Supervised Learning Hexapawn, Reinforcement Learning of Hexapawn (Hexapawn Zero)

Blondie24

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Publisher : Morgan Kaufmann
ISBN 13 : 9781558607835
Total Pages : 430 pages
Book Rating : 4.6/5 (78 download)

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Book Synopsis Blondie24 by : David B. Fogel

Download or read book Blondie24 written by David B. Fogel and published by Morgan Kaufmann. This book was released on 2002 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have programmed it to play. Fogel (editor, IEEE Transactions on Evolutionary Computation) considers the implications for evolutionary computations and artificial intelligence. Diagrams illustrate the evolutionary and computational processes at work, and the course of various games of checkers. Annotation copyrighted by Book News, Inc., Portland, OR.

Transactions on Computational Science XVII

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Publisher : Springer
ISBN 13 : 3642358403
Total Pages : 204 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Transactions on Computational Science XVII by : Marina Gavrilova

Download or read book Transactions on Computational Science XVII written by Marina Gavrilova and published by Springer. This book was released on 2013-01-08 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. The 17th issue of the Transactions on Computational Science journal consists of two parts. The first part is comprised of four papers, spanning the areas of robotics and augmented reality, computer game evaluation strategies, cognitive perception in crowd control simulation, and reversible processor design using look-ahead. The second part consists of five papers covering the topics of secure congestion adaptive routing, cryptographic schemes for wireless sensor networks, intersection attacks on anonymity, and reliable message delivery in Vehicular Ad Hoc Networks (VANET).

A Game-learning Machine

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Publisher :
ISBN 13 :
Total Pages : 226 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis A Game-learning Machine by : Michael Gherrity

Download or read book A Game-learning Machine written by Michael Gherrity and published by . This book was released on 1993 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Deep Learning and the Game of Go

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Publisher : Simon and Schuster
ISBN 13 : 1638354014
Total Pages : 611 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Deep Learning and the Game of Go by : Kevin Ferguson

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Transparency and Interpretability for Learned Representations of Artificial Neural Networks

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Publisher : Springer Nature
ISBN 13 : 3658400048
Total Pages : 230 pages
Book Rating : 4.6/5 (584 download)

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Book Synopsis Transparency and Interpretability for Learned Representations of Artificial Neural Networks by : Richard Meyes

Download or read book Transparency and Interpretability for Learned Representations of Artificial Neural Networks written by Richard Meyes and published by Springer Nature. This book was released on 2022-11-26 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence (AI) is a concept, whose meaning and perception has changed considerably over the last decades. Starting off with individual and purely theoretical research efforts in the 1950s, AI has grown into a fully developed research field of modern times and may arguably emerge as one of the most important technological advancements of mankind. Despite these rapid technological advancements, some key questions revolving around the matter of transparency, interpretability and explainability of an AI’s decision-making remain unanswered. Thus, a young research field coined with the general term Explainable AI (XAI) has emerged from increasingly strict requirements for AI to be used in safety critical or ethically sensitive domains. An important research branch of XAI is to develop methods that help to facilitate a deeper understanding for the learned knowledge of artificial neural systems. In this book, a series of scientific studies are presented that shed light on how to adopt an empirical neuroscience inspired approach to investigate a neural network’s learned representation in the same spirit as neuroscientific studies of the brain.

A Course in Reinforcement Learning

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Publisher : Athena Scientific
ISBN 13 : 1886529493
Total Pages : 421 pages
Book Rating : 4.8/5 (865 download)

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Book Synopsis A Course in Reinforcement Learning by : Dimitri Bertsekas

Download or read book A Course in Reinforcement Learning written by Dimitri Bertsekas and published by Athena Scientific. This book was released on 2023-06-21 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: These lecture notes were prepared for use in the 2023 ASU research-oriented course on Reinforcement Learning (RL) that I have offered in each of the last five years. Their purpose is to give an overview of the RL methodology, particularly as it relates to problems of optimal and suboptimal decision and control, as well as discrete optimization. There are two major methodological RL approaches: approximation in value space, where we approximate in some way the optimal value function, and approximation in policy space, whereby we construct a (generally suboptimal) policy by using optimization over a suitably restricted class of policies.The lecture notes focus primarily on approximation in value space, with limited coverage of approximation in policy space. However, they are structured so that they can be easily supplemented by an instructor who wishes to go into approximation in policy space in greater detail, using any of a number of available sources, including the author's 2019 RL book. While in these notes we deemphasize mathematical proofs, there is considerable related analysis, which supports our conclusions and can be found in the author's recent RL and DP books. These books also contain additional material on off-line training of neural networks, on the use of policy gradient methods for approximation in policy space, and on aggregation.

Artificial Neural Networks and Machine Learning – ICANN 2016

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Publisher : Springer
ISBN 13 : 3319447785
Total Pages : 585 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Artificial Neural Networks and Machine Learning – ICANN 2016 by : Alessandro E.P. Villa

Download or read book Artificial Neural Networks and Machine Learning – ICANN 2016 written by Alessandro E.P. Villa and published by Springer. This book was released on 2016-08-26 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, LNCS 9886 + 9887, constitutes the proceedings of the 25th International Conference on Artificial Neural Networks, ICANN 2016, held in Barcelona, Spain, in September 2016. The 121 full papers included in this volume were carefully reviewed and selected from 227 submissions. They were organized in topical sections named: from neurons to networks; networks and dynamics; higher nervous functions; neuronal hardware; learning foundations; deep learning; classifications and forecasting; and recognition and navigation. There are 47 short paper abstracts that are included in the back matter of the volume.

Artificial Neural Networks and Machine Learning – ICANN 2016

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Publisher : Springer
ISBN 13 : 3319447815
Total Pages : 580 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Artificial Neural Networks and Machine Learning – ICANN 2016 by : Alessandro E.P. Villa

Download or read book Artificial Neural Networks and Machine Learning – ICANN 2016 written by Alessandro E.P. Villa and published by Springer. This book was released on 2016-08-26 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, LNCS 9886 + 9887, constitutes the proceedings of the 25th International Conference on Artificial Neural Networks, ICANN 2016, held in Barcelona, Spain, in September 2016. The 121 full papers included in this volume were carefully reviewed and selected from 227 submissions. They were organized in topical sections named: from neurons to networks; networks and dynamics; higher nervous functions; neuronal hardware; learning foundations; deep learning; classifications and forecasting; and recognition and navigation. There are 47 short paper abstracts that are included in the back matter of the volume.

Elements of Positional Evaluation

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Publisher : SCB Distributors
ISBN 13 : 1888690801
Total Pages : 200 pages
Book Rating : 4.8/5 (886 download)

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Book Synopsis Elements of Positional Evaluation by : Dan Heisman

Download or read book Elements of Positional Evaluation written by Dan Heisman and published by SCB Distributors. This book was released on 2010-08-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Which side stands better? How much better? Why? Most chess players rely on loosely knit, unstructured methods to evaluate chess pieces and positions. They learn positional principles which often lead to inaccurate evaluations and faulty decisions about how to proceed. This groundbreaking book by best-selling chess author Dan Heisman addresses the evaluation and understanding of how static features affect the value of the pieces in a given position. Emphasis is placed on the static evaluation of each piece s value and its role in the overall position rather than the assessment of a specific position, but Heisman s approach can also be applied to help evaluate entire positions by helping to answer the questions who stands better, by how much, and why?

Genetic Programming

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Publisher : Springer
ISBN 13 : 3540246509
Total Pages : 422 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Genetic Programming by : Maarten Keijzer

Download or read book Genetic Programming written by Maarten Keijzer and published by Springer. This book was released on 2004-03-09 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this volume we present the accepted contributions for the 7th European C- ference on Genetic Programming (EuroGP 2004). The conference took place on 5-7 April 2004 in Portugal at the University of Coimbra, in the Department of Mathematics in Pra ̧ ca Dom Dinis, located on the hill above the old town. EuroGP is a well-established conference and the sole one exclusively de- ted to Genetic Programming. Previous proceedings have all been published by Springer-Verlag in the LNCS series. EuroGP began as an international wor- hop in Paris, France in 1998 (14-15 April, LNCS 1391). Subsequently the wor- hop was held in G ̈ oteborg, Sweden in 1999 (26-27 May, LNCS 1598) and then EuroGP became an annual conference: in 2000 in Edinburgh, UK (15-16 April, LNCS 1802), in 2001 at Lake Como, Italy (18-19 April, LNCS 2038), in 2002 in Kinsale, Ireland (3-5 April, LNCS 2278), and in 2003 in Colchester, UK (14-16 April, LNCS 2610). From the outset, there have always been specialized wor- hops, co-located with EuroGP, focusing on applications of evolutionary al- rithms (LNCS 1468, 1596, 1803, 2037, 2279, and 2611). This year the EvoCOP workshop on combinatorial optimization transformed itself into a conference in its own right, and the two conferences, together with the EvoWorkshops, EvoBIO, EvoIASP, EvoMUSART, EvoSTOC, EvoHOT, and EvoCOMNET, now form one of the largest events dedicated to Evolutionary Computation in Europe.

Neural Networks and Deep Learning

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Publisher : Springer Nature
ISBN 13 : 3031296427
Total Pages : 542 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Neural Networks and Deep Learning by : Charu C. Aggarwal

Download or read book Neural Networks and Deep Learning written by Charu C. Aggarwal and published by Springer Nature. This book was released on 2023-06-29 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers both classical and modern models in deep learning. The primary focus is on the theory and algorithms of deep learning. The theory and algorithms of neural networks are particularly important for understanding important concepts, so that one can understand the important design concepts of neural architectures in different applications. Why do neural networks work? When do they work better than off-the-shelf machine-learning models? When is depth useful? Why is training neural networks so hard? What are the pitfalls? The book is also rich in discussing different applications in order to give the practitioner a flavor of how neural architectures are designed for different types of problems. Deep learning methods for various data domains, such as text, images, and graphs are presented in detail. The chapters of this book span three categories: The basics of neural networks: The backpropagation algorithm is discussed in Chapter 2. Many traditional machine learning models can be understood as special cases of neural networks. Chapter 3 explores the connections between traditional machine learning and neural networks. Support vector machines, linear/logistic regression, singular value decomposition, matrix factorization, and recommender systems are shown to be special cases of neural networks. Fundamentals of neural networks: A detailed discussion of training and regularization is provided in Chapters 4 and 5. Chapters 6 and 7 present radial-basis function (RBF) networks and restricted Boltzmann machines. Advanced topics in neural networks: Chapters 8, 9, and 10 discuss recurrent neural networks, convolutional neural networks, and graph neural networks. Several advanced topics like deep reinforcement learning, attention mechanisms, transformer networks, Kohonen self-organizing maps, and generative adversarial networks are introduced in Chapters 11 and 12. The textbook is written for graduate students and upper under graduate level students. Researchers and practitioners working within this related field will want to purchase this as well. Where possible, an application-centric view is highlighted in order to provide an understanding of the practical uses of each class of techniques. The second edition is substantially reorganized and expanded with separate chapters on backpropagation and graph neural networks. Many chapters have been significantly revised over the first edition. Greater focus is placed on modern deep learning ideas such as attention mechanisms, transformers, and pre-trained language models.

Komodo Dragon 2 - chess program

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Publisher :
ISBN 13 : 9783866818040
Total Pages : pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Komodo Dragon 2 - chess program by :

Download or read book Komodo Dragon 2 - chess program written by and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lessons from AlphaZero for Optimal, Model Predictive, and Adaptive Control

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Publisher : Athena Scientific
ISBN 13 : 1886529175
Total Pages : 229 pages
Book Rating : 4.8/5 (865 download)

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Book Synopsis Lessons from AlphaZero for Optimal, Model Predictive, and Adaptive Control by : Dimitri Bertsekas

Download or read book Lessons from AlphaZero for Optimal, Model Predictive, and Adaptive Control written by Dimitri Bertsekas and published by Athena Scientific. This book was released on 2022-03-19 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to propose and develop a new conceptual framework for approximate Dynamic Programming (DP) and Reinforcement Learning (RL). This framework centers around two algorithms, which are designed largely independently of each other and operate in synergy through the powerful mechanism of Newton's method. We call these the off-line training and the on-line play algorithms; the names are borrowed from some of the major successes of RL involving games. Primary examples are the recent (2017) AlphaZero program (which plays chess), and the similarly structured and earlier (1990s) TD-Gammon program (which plays backgammon). In these game contexts, the off-line training algorithm is the method used to teach the program how to evaluate positions and to generate good moves at any given position, while the on-line play algorithm is the method used to play in real time against human or computer opponents. Both AlphaZero and TD-Gammon were trained off-line extensively using neural networks and an approximate version of the fundamental DP algorithm of policy iteration. Yet the AlphaZero player that was obtained off-line is not used directly during on-line play (it is too inaccurate due to approximation errors that are inherent in off-line neural network training). Instead a separate on-line player is used to select moves, based on multistep lookahead minimization and a terminal position evaluator that was trained using experience with the off-line player. The on-line player performs a form of policy improvement, which is not degraded by neural network approximations. As a result, it greatly improves the performance of the off-line player. Similarly, TD-Gammon performs on-line a policy improvement step using one-step or two-step lookahead minimization, which is not degraded by neural network approximations. To this end it uses an off-line neural network-trained terminal position evaluator, and importantly it also extends its on-line lookahead by rollout (simulation with the one-step lookahead player that is based on the position evaluator). Significantly, the synergy between off-line training and on-line play also underlies Model Predictive Control (MPC), a major control system design methodology that has been extensively developed since the 1980s. This synergy can be understood in terms of abstract models of infinite horizon DP and simple geometrical constructions, and helps to explain the all-important stability issues within the MPC context. An additional benefit of policy improvement by approximation in value space, not observed in the context of games (which have stable rules and environment), is that it works well with changing problem parameters and on-line replanning, similar to indirect adaptive control. Here the Bellman equation is perturbed due to the parameter changes, but approximation in value space still operates as a Newton step. An essential requirement here is that a system model is estimated on-line through some identification method, and is used during the one-step or multistep lookahead minimization process. In this monograph we aim to provide insights (often based on visualization), which explain the beneficial effects of on-line decision making on top of off-line training. In the process, we will bring out the strong connections between the artificial intelligence view of RL, and the control theory views of MPC and adaptive control. Moreover, we will show that in addition to MPC and adaptive control, our conceptual framework can be effectively integrated with other important methodologies such as multiagent systems and decentralized control, discrete and Bayesian optimization, and heuristic algorithms for discrete optimization. One of our principal aims is to show, through the algorithmic ideas of Newton's method and the unifying principles of abstract DP, that the AlphaZero/TD-Gammon methodology of approximation in value space and rollout applies very broadly to deterministic and stochastic optimal control problems. Newton's method here is used for the solution of Bellman's equation, an operator equation that applies universally within DP with both discrete and continuous state and control spaces, as well as finite and infinite horizon.

Game Changer

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Publisher : New In Chess,Csi
ISBN 13 : 9789056918187
Total Pages : 0 pages
Book Rating : 4.9/5 (181 download)

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Book Synopsis Game Changer by : Matthew Sadler

Download or read book Game Changer written by Matthew Sadler and published by New In Chess,Csi. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the story behind the self-learning artificial intelligence system with its stunning chess skills

Parallel Processing and Applied Mathematics

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Publisher : Springer Nature
ISBN 13 : 303130442X
Total Pages : 487 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Parallel Processing and Applied Mathematics by : Roman Wyrzykowski

Download or read book Parallel Processing and Applied Mathematics written by Roman Wyrzykowski and published by Springer Nature. This book was released on 2023-04-27 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set, LNCS 13826 and LNCS 13827, constitutes the proceedings of the 14th International Conference on Parallel Processing and Applied Mathematics, PPAM 2022, held in Gdansk, Poland, in September 2022. The 77 regular papers presented in these volumes were selected from 132 submissions. For regular tracks of the conference, 33 papers were selected from 62 submissions. The papers were organized in topical sections named as follows: Part I: numerical algorithms and parallel scientific computing; parallel non-numerical algorithms; GPU computing; performance analysis and prediction in HPC systems; scheduling for parallel computing; environments and frameworks for parallel/cloud computing; applications of parallel and distributed computing; soft computing with applications and special session on parallel EVD/SVD and its application in matrix computations. Part II: 9th Workshop on Language-Based Parallel Programming (WLPP 2022); 6th Workshop on Models, Algorithms and Methodologies for Hybrid Parallelism in New HPC Systems (MAMHYP 2022); first workshop on quantum computing and communication; First Workshop on Applications of Machine Learning and Artificial Intelligence in High Performance Computing (WAML 2022); 4th workshop on applied high performance numerical algorithms for PDEs; 5th minisymposium on HPC applications in physical sciences; 8th minisymposium on high performance computing interval methods; 7th workshop on complex collective systems.