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Multimedia Developers Guide
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Book Synopsis Multimedia Developer's Guide by : Paul J. Perry
Download or read book Multimedia Developer's Guide written by Paul J. Perry and published by Prentice Hall. This book was released on 1994 with total page 1166 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial directed toward Windows programmers who want to learn how to take advantage of the multimedia features built into Windows 3.1. The book covers graphics, sound, and animation, plus it teaches the reader how to turn a Windows application into a multimedia application. The code examples in the book are carefully designed to develop a library or toolkit of functions, which readers can then use with their own programs.
Book Synopsis The Developer's Handbook of Interactive Multimedia by : Robin Phillips
Download or read book The Developer's Handbook of Interactive Multimedia written by Robin Phillips and published by Routledge. This book was released on 2014-05-12 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Download or read book HTML5 Multimedia written by Ian Devlin and published by Peachpit Press. This book was released on 2012 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to building native HTML5 multimedia into a website, from the simplest addition to more advanced features.
Book Synopsis The Developer's Handbook of Interactive Multimedia by : Robin Phillips
Download or read book The Developer's Handbook of Interactive Multimedia written by Robin Phillips and published by Routledge. This book was released on 2014-05-12 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Book Synopsis Designing and Developing Multimedia by : Larry Elin
Download or read book Designing and Developing Multimedia written by Larry Elin and published by Allyn & Bacon. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new media industry needs the producer who manages, the director with creative vision, and the writer who documents the development process. This comprehensive book is a practical, skills-oriented book for the producer, director, and writer of multimedia. It provides readers with a sound grounding in the concepts of interactive design, and then takes them through the step-by-step process of developing the multimedia product. Written with a professional orientation, this book teaches readers how to create multimedia faster, better, and less expensively. It also can act as a procedure manual for the reader's company. Topics include: Interactive, non-linear, multimedia design; the development process; games and educational products. For any multimedia professional, in particular CD-ROM developers and publishers.
Book Synopsis Developer's Digital Media Reference by : Curtis Poole
Download or read book Developer's Digital Media Reference written by Curtis Poole and published by Taylor & Francis. This book was released on 2013-04-26 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As "convergence" between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques.
Book Synopsis Multimedia-based Instructional Design by : William W. Lee
Download or read book Multimedia-based Instructional Design written by William W. Lee and published by John Wiley & Sons. This book was released on 2004-04-26 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.
Book Synopsis Multimedia Web Design and Development by : Theodor Richardson
Download or read book Multimedia Web Design and Development written by Theodor Richardson and published by Mercury Learning and Information. This book was released on 2012-08-15 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/DVD package introduces the necessary steps and stages of planning a modern multimedia Web site. It includes both the design and development aspects for novices and a complete plan to get you started with the core technologies and techniques for professional Web design on a freelance or organizational basis. The text also covers the current languages e.g., HTML5, CSS3, JavaScript, PERL, PHP, and mySQL, that are needed to construct dynamic content on the Web and milestones for getting it into the hands of your clients sooner. Features: Provides a complete guide for developers and designers to see both front-end and back-end design elements Uses various languages e.g., HTML5, CSS3, JavaScript, PERL, PHP, and mySQL to maximize efficiency of modern and dynamic Web pages Uses design principles and best practices from an experienced freelance Web designer and instructor Includes language examples for self-study and challenging activities for expanding design and development; instructor’s resources available for use as a textbook
Book Synopsis Developer's Guide to Computer Game Design by : John Scott Lewinski
Download or read book Developer's Guide to Computer Game Design written by John Scott Lewinski and published by Wordware Publishing. This book was released on 2000 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book/CD-ROM package on computer game design, featuring interviews with 13 designers, writers, and other experts in the industry. Walks through steps needed to get ideas on paper, and offers an insider's view on how games come together. Overviews different interactive writing and design software programs, and discusses the newest game technology and what the future holds for both console and computer gaming systems. The author is a computer game designer. The CD-ROM contains demo versions of games and software. Annotation copyrighted by Book News, Inc., Portland, OR
Book Synopsis Multimedia Programming with Pure Data by : Bryan WC Chung
Download or read book Multimedia Programming with Pure Data written by Bryan WC Chung and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets
Book Synopsis Macromedia Flash MX Developer's Guide by : P. S. Woods
Download or read book Macromedia Flash MX Developer's Guide written by P. S. Woods and published by McGraw-Hill/Osborne Media. This book was released on 2002 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book
Book Synopsis Linux Multimedia Guide by : Jeff Tranter
Download or read book Linux Multimedia Guide written by Jeff Tranter and published by O'Reilly Media. This book was released on 1996 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, Jeff Tranter offers readers the guidance they need to integrate Linux into multimedia applications. Tranter covers configuration and use of sound cards, CD-ROMs, and joysticks; applications for sound and music, graphics, video, and games; programming devices such as sound cards and CD-ROMs; and more. Tranter also provides an overview of graphical toolkits and APIs.
Book Synopsis Practical Guidelines for Creating Instructional Multimedia Applications by : Peter Fenrich
Download or read book Practical Guidelines for Creating Instructional Multimedia Applications written by Peter Fenrich and published by . This book was released on 1996-12-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An excellent instruction manual or handy resource, this text was designed for anyone seeking practical guidelines in creating computer-managed presentations as well as easy-to-understand insight into the overall technology of the multimedia field. Equipping readers with a firm foundation for creating professional and effective products, the text emphasizes the practical aspects of creating instructional multimedia applications and computer-managed presentations. Specific hardware and software tools are not covered. Students are encouraged to work in teams as they would in a business or educational environment, but they are given step-by-step instructions that allow them to become competent in all phases of creating multimedia applications.
Book Synopsis Introduction to Multimedia Systems by : Urbashi Mitra
Download or read book Introduction to Multimedia Systems written by Urbashi Mitra and published by Academic Press. This book was released on 2004-02-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Multimedia Systems
Book Synopsis Multimedia Fundamentals, Volume 1 by : Ralf Steinmetz
Download or read book Multimedia Fundamentals, Volume 1 written by Ralf Steinmetz and published by Pearson Education. This book was released on 2002-01-16 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The state-of-the-art in multimedia content analysis, media foundations, and compression Covers digital audio, images, video, graphics, and animation Includes real-world project sets that help you build and test your expertise By two of the world's leading experts in advanced multimedia systems development The practical, example-rich guide to media coding and content processing for every multimedia developer. From DVDs to the Internet, media coding and content processing are central to the effective delivery of high-quality multimedia. In this book, two of the field's leading experts introduce today's state-of-the-art, presenting realistic examples and projects designed to help implementers create multimedia systems with unprecedented performance. Ralf Steinmetz and Klara Nahrstedt introduce the fundamental characteristics of digital audio, images, video, graphics, and animation; demonstrate powerful new approaches to content analysis and compression; and share expert insights into system and end-user issues every advanced multimedia professional must understand. Coverage includes: Generic characteristics of multimedia and data streams, and their impact on multimedia system design Essential audio concepts and representation techniques: sound perception, psychoacoustics, music, MIDI, Speech signals, and related I/O and transmission issues Graphics and image characteristics: image formats, analysis, synthesis, reconstruction, and output Video signals, television formats, digitization, and computer-based animation issues Fundamental compression methods: run-length, Huffman, and subband coding Multimedia compression standards: JPEG, H.232, and various MPEG techniques Optical storage technologies and techniques: CD-DA, CD-ROM, DVD, and beyond Content processing techniques: Image analysis, video processing, cut detection, and audio analysis First in an authoritative 3-volume set on tomorrow's robust multimedia desktop: real-time audio, video, and streaming media. Multimedia Fundamentals offers a single, authoritative source for the knowledge and techniques you need to succeed with any advanced multimedia development project. Look for Volume 2 focusing on networking and operating system-related issues, and Volume 3 focusing on service and application issues.
Book Synopsis Multimedia Software Engineering by : Shi-Kuo Chang
Download or read book Multimedia Software Engineering written by Shi-Kuo Chang and published by Springer Science & Business Media. This book was released on 2000-01-31 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.
Book Synopsis Be Developer's Guide by : Be Development Team
Download or read book Be Developer's Guide written by Be Development Team and published by O'Reilly Media. This book was released on 1997 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Be Developer's Guide" and "Be Advanced Topics" are the official programmer's reference manuals for the BeOS, a revolutionary new operating system built around multimedia, threading, and multiprocessing. "Be Developer's Guide" includes the BeOS on CD-ROM. "Be Advanced Topics" includes the "Be-Specific" CD-ROM, from Adamation, containing a variety of tools, applications and freeware designed specifically for the Be platform.