Multi-sensory User Interface for Virtual Reality Based Computer Aided Design System

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Publisher :
ISBN 13 :
Total Pages : 194 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Multi-sensory User Interface for Virtual Reality Based Computer Aided Design System by : Jicheng Zhu

Download or read book Multi-sensory User Interface for Virtual Reality Based Computer Aided Design System written by Jicheng Zhu and published by . This book was released on 2001 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multimedia and Virtual Reality

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Publisher : Psychology Press
ISBN 13 : 1135644373
Total Pages : 325 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Multimedia and Virtual Reality by : Alistair Sutcliffe

Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe and published by Psychology Press. This book was released on 2003-02-26 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.

Computer-Aided Design of User Interfaces V

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Publisher : Springer Science & Business Media
ISBN 13 : 1402058209
Total Pages : 309 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Computer-Aided Design of User Interfaces V by : Gaëlle Calvary

Download or read book Computer-Aided Design of User Interfaces V written by Gaëlle Calvary and published by Springer Science & Business Media. This book was released on 2007-10-05 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the latest experience of experts, research teams and leading organizations involved in computer-aided design of user interfaces of interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system. In particular, it stresses how the design activity could be better understood for different types of advanced interactive systems.

Computer-Based Design

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Publisher : John Wiley & Sons
ISBN 13 : 9781860583728
Total Pages : 806 pages
Book Rating : 4.5/5 (837 download)

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Book Synopsis Computer-Based Design by : Tamir Shahin

Download or read book Computer-Based Design written by Tamir Shahin and published by John Wiley & Sons. This book was released on 2002-08-30 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of papers from a conference held at Kings College, London. Computer-based Design focuses on all areas of design using computational methods and examines how all these individual tools can be integrated to produce a coherent design process. This volume also covers areas of manual design methods and modelling that are vital to the continuing development and evolution of the computer-aided design process. TOPICS COVERED INCLUDE Product design and modelling Design process Decision-making models Computer-assisted design systems Computer-assisted conceptual design Computer-assisted detailed design Computer assisted design for manufacture Design knowledge manipulation Engineering change Engineering design issues Fuzzy design Computer-aided design Industrial applications of design Advanced design applications Computational fluid dynamics Computer-based Design provides an excellent opportunity for an update on the latest techniques and developments from concept to advanced application in the design arena.

Global Engineering, Manufacturing and Enterprise Networks

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Publisher : Springer
ISBN 13 : 0387354123
Total Pages : 511 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Global Engineering, Manufacturing and Enterprise Networks by : John P.T. Mo

Download or read book Global Engineering, Manufacturing and Enterprise Networks written by John P.T. Mo and published by Springer. This book was released on 2013-06-29 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: The availability of effective global communication facilities in the last decade has changed the business goals of many manufacturing enterprises. They need to remain competitive by developing products and processes which are specific to individual requirements, completely packaged and manufactured globally. Networks of enterprises are formed to operate across time and space with world-wide distributed functions such as manufacturing, sales, customer support, engineering, quality assurance, supply chain management and so on. Research and technology development need to address architectures, methodologies, models and tools supporting intra- and inter-enterprise operation and management. Throughout the life cycle of products and enterprises there is the requirement to transform information sourced from globally distributed offices and partners into knowledge for decision and action. Building on the success of previous DrrSM conferences (Tokyo 1993, Eindhoven 1996, Fort Worth 1998), the fourth International Conference on Design of Information Infrastructure Systems for Manufacturing (DrrSM 2000) aims to: • Establish and manage the dynamics of virtual enterprises, define the information system requirements and develop solutions; • Develop and deploy information management in multi-cultural systems with universal applicability of the proposed architecture and solutions; • Develop enterprise integration architectures, methodologies and information infrastructure support for reconfigurable enterprises; • Explore information transformation into knowledge for decision and action by machine and skilful people; These objectives reflect changes of the business processes due to advancements of information and communication technologies (ICT) in the last couple of years.

Cooperative Design, Visualization, and Engineering

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Publisher : Springer
ISBN 13 : 3030005607
Total Pages : 354 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Cooperative Design, Visualization, and Engineering by : Yuhua Luo

Download or read book Cooperative Design, Visualization, and Engineering written by Yuhua Luo and published by Springer. This book was released on 2018-09-21 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2018, held in Hangzhou, China, in October 2018. The 34 full papers presented in this book together with 15 short papers were carefully reviewed and selected from 75 submissions. The papers cover a broad range of topics in the field of cooperative visualization; cooperative design; cooperative engineering; basic theories, methods and technologies that support CDVE; and cooperative applications.

CAD Tools and Algorithms for Product Design

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Publisher : Springer Science & Business Media
ISBN 13 : 3662041235
Total Pages : 300 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis CAD Tools and Algorithms for Product Design by : P. Brunet

Download or read book CAD Tools and Algorithms for Product Design written by P. Brunet and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at important new tools and algorithms for future product modeling systems, based on a seminar at the International Conference and Research Center for Computer Science, Schloß Dagstuhl, Germany, presented by internationally recognised experts in CAD technology.

Advances in Visual Informatics

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Publisher : Springer
ISBN 13 : 3319259393
Total Pages : 535 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Advances in Visual Informatics by : Halimah Badioze Zaman

Download or read book Advances in Visual Informatics written by Halimah Badioze Zaman and published by Springer. This book was released on 2015-10-26 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Fourth International Conference on Advances in Visual Informatics, IVIC 2015, held in Bangi, Malaysia, in November 2015. The five keynotes and 45 papers presented were carefully reviewed and selected from 82 initial submissions. The papers are organized in four tracks on visualization and big data; machine learning and computer vision; computer graphics; as well as virtual reality.

Geometric Modeling: Techniques, Applications, Systems and Tools

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Publisher : Springer Science & Business Media
ISBN 13 : 9401716897
Total Pages : 449 pages
Book Rating : 4.4/5 (17 download)

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Book Synopsis Geometric Modeling: Techniques, Applications, Systems and Tools by : Muhammad Sarfraz

Download or read book Geometric Modeling: Techniques, Applications, Systems and Tools written by Muhammad Sarfraz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Aided techniques, Applications, Systems and tools for Geometric Modeling are extremely useful in a number of academic and industrial settings. Specifically, Computer Aided Geometric Modeling (CAGM) plays a significant role in the construction of - signing and manufacturing of various objects. In addition to its cri- cal importance in the traditional fields of automobile and aircraft manufacturing, shipbuilding, and general product design, more - cently, the CAGM methods have also proven to be indispensable in a variety of modern industries, including computer vision, robotics, medical imaging, visualization, and even media. This book aims to provide a valuable source, which focuses on - terdisciplinary methods and affiliate research in the area. It aims to provide the user community with a variety of Geometric Modeling techniques, Applications, systems and tools necessary for various real life problems in the areas such as: Font Design Medical Visualization Scientific Data Visualization Archaeology Toon Rendering Virtual Reality Body Simulation It also aims to collect and disseminate information in various dis- plines including: Curve and Surface Fitting Geometric Algorithms Scientific Visualization Shape Abstraction and Modeling Intelligent CAD Systems Computational Geometry Solid Modeling v Shape Analysis and Description Industrial Applications The major goal of this book is to stimulate views and provide a source where researchers and practitioners can find the latest dev- opments in the field of Geometric Modeling.

VRST

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Publisher :
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis VRST by :

Download or read book VRST written by and published by . This book was released on 2002 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Soft Computing in Computer and Information Science

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Publisher : Springer
ISBN 13 : 3319151479
Total Pages : 445 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Soft Computing in Computer and Information Science by : Antoni Wiliński

Download or read book Soft Computing in Computer and Information Science written by Antoni Wiliński and published by Springer. This book was released on 2015-03-19 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a carefully selected and reviewed collection of papers presented during the 19th Advanced Computer Systems conference ACS-2014. The Advanced Computer Systems conference concentrated from its beginning on methods and algorithms of artificial intelligence. Further future brought new areas of interest concerning technical informatics related to soft computing and some more technological aspects of computer science such as multimedia and computer graphics, software engineering, web systems, information security and safety or project management. These topics are represented in the present book under the categories Artificial Intelligence, Design of Information and Multimedia Systems, Information Technology Security and Software Technologies.

Advances in Machinery, Materials Science and Engineering Application

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Publisher : IOS Press
ISBN 13 : 1643683233
Total Pages : 988 pages
Book Rating : 4.6/5 (436 download)

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Book Synopsis Advances in Machinery, Materials Science and Engineering Application by : M. Chen

Download or read book Advances in Machinery, Materials Science and Engineering Application written by M. Chen and published by IOS Press. This book was released on 2022-10-11 with total page 988 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keeping up to date with advances in material science and applied engineering is essential for those working in the field if they are to understand and tackle the challenges they face in an efficient manner and adopt the best and most appropriate solutions available. This book presents the proceedings of MMSE 2022, the 8th International Conference on Advances in Machinery, Materials Science and Engineering Application, held as a hybrid event (both in-person and online) in Wuhan, China, on 23 and 24 July 2022. For the past 12 years, the MMSE international conferences have collated recent advances and experiences, identified emerging trends in technology and encouraged lively debate between students, specialists, engineers and associations from around the world, all of which have had a positive impact in helping to address the world’s engineering challenges. The book contains 121 papers, selected by means of a rigorous international peer-review process by editors and reviewers from the 215 submissions received. Topics covered include the latest advancements in applied mechanics, intelligent manufacturing technology, mechanical and electromechanical engineering, heat transfer, combustion, advanced materials sciences, industrial applications, applied mathematics, simulation and interdisciplinary engineering. Presenting a wealth of exciting ideas for solving real problems in the real world and opening novel research directions, the book will be of interest to materials specialists and engineers from both academia and industry everywhere.

Virtual Reality Based User Interface for Conceptual Design and Rapid Prototyping

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Publisher :
ISBN 13 :
Total Pages : 71 pages
Book Rating : 4.:/5 (1 download)

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Book Synopsis Virtual Reality Based User Interface for Conceptual Design and Rapid Prototyping by : Saurabh Subhash Jadhav

Download or read book Virtual Reality Based User Interface for Conceptual Design and Rapid Prototyping written by Saurabh Subhash Jadhav and published by . This book was released on 2017 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Aided Design and Engineering (CAD/CAE) tools currently available in the market have dramatically improved since their inception. In product development, CAD/CAE has enabled the user to design, test, analyze and optimize the product virtually even before the first prototype is built. Use of direct modeling for product conceptualization allows the designer to create concept design iterations freely, quickly, flexibly and fast optimization. While modeling geometric databases have been 3D since long time, the interaction technology still uses 2D input devices like mouse, with Virtual Reality (VR) as a standalone visualization tool. Over the years, it has been recognized that the conventional 2D input devices for entering 3D shape information makes the interaction cumbersome and negatively affect creativity. This research focuses on design of virtual reality based user interface for automotive chassis design Virtual reality based user interface is developed to iteratively design and prototype various automotive chassis concepts. The tools for ergonomic analysis and center of mass visualization enable the user to rapidly optimize the design in VR. The VR environment is interfaced with commercial finite element software to test the design concepts for structural integrity. Virtual constrains aid modeling tasks and minimize the processing effort required on the conceptual model to a parametric model. The thesis is concluded with a preliminary cognitive walkthrough study. The VR based user interface can allow the user to rapidly test various design concepts quickly, and flexibly. The user interface can reduce the concept to market time, enhance creativity, and reduce the total cost of product development. This interface can be a stepping stone for the future VR based CAD interfaces.

3D User Interfaces

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134034465
Total Pages : 884 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis 3D User Interfaces by : Joseph J. LaViola Jr.

Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies

HCI International 2018 – Posters' Extended Abstracts

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Publisher : Springer
ISBN 13 : 3319922858
Total Pages : 537 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis HCI International 2018 – Posters' Extended Abstracts by : Constantine Stephanidis

Download or read book HCI International 2018 – Posters' Extended Abstracts written by Constantine Stephanidis and published by Springer. This book was released on 2018-07-08 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. The 207 papers presented in these three volumes are organized in topical sections as follows: Part I: interaction and information; images and visualizations; design, usability and user experience; psychological, cognitive and neurocognitive issues in HCI; social media and analytics. Part II: design for all, assistive and rehabilitation technologies; aging and HCI; virtual and augmented reality; emotions, anxiety, stress and well-being. Part III: learning and interaction; interacting with cultural heritage; HCI in commerce and business; interacting and driving; smart cities and smart environments.

Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality

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Publisher : Springer
ISBN 13 : 331973864X
Total Pages : 144 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality by : Adrian David Cheok

Download or read book Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality written by Adrian David Cheok and published by Springer. This book was released on 2018-06-29 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be easily digitized and actuated. On the other hand, taste and smell stimuli are based on chemical molecules, therefore, they are not easy to digitize or actuate. To solve this problem, we are required to discover new digital actuation technologies for taste and smell. The authors of this book have experimented on developing digital actuation devices for several years. This book will provide a complete overview of the importance of digitizing taste and smell, prior works, proposed technologies by the authors, other state of the art research, advantages and limitations of the proposed methods, and future applications. We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.

Multimedia and Virtual Reality

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Author :
Publisher : Psychology Press
ISBN 13 : 1135644365
Total Pages : 374 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Multimedia and Virtual Reality by : Alistair Sutcliffe

Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe and published by Psychology Press. This book was released on 2003-02-26 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.