Martha Mouse's Code

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Publisher :
ISBN 13 : 9781775402862
Total Pages : 24 pages
Book Rating : 4.4/5 (28 download)

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Book Synopsis Martha Mouse's Code by : Sandra Iversen

Download or read book Martha Mouse's Code written by Sandra Iversen and published by . This book was released on 2011-01-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big Book characters teach other characters essential phonemic awareness and pre-reading skills.

Mouse Code

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Publisher :
ISBN 13 : 9780975996942
Total Pages : 52 pages
Book Rating : 4.9/5 (969 download)

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Book Synopsis Mouse Code by : Joel Howard Thurtell

Download or read book Mouse Code written by Joel Howard Thurtell and published by . This book was released on 2012-08-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Humans are plowing up meadows and bulldozing trees so they can grow corn or erect houses, shopping centers, gas stations and all kinds of human constructions that displace wildlife. Enter Hannibal, the wise old field mouse, who engineers a system to warn the animals of dangerous human activity. Hannibal's disciple, Arthur Mouse, is Hannibal's loyal foot soldier. At great danger from hawks, snakes, owls and a cat, Arthur takes books and materials from a ham radio operator so the mice can learn how to build their early warning radios."--P. [4] of cover.

Building Your Mouseless Development Environment

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Publisher :
ISBN 13 : 9783982423807
Total Pages : 286 pages
Book Rating : 4.4/5 (238 download)

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Book Synopsis Building Your Mouseless Development Environment by : Matthieu Cneude

Download or read book Building Your Mouseless Development Environment written by Matthieu Cneude and published by . This book was released on 2022-02-08 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will show you, step by step, how to build a customizable Mouseless Development Environment based on Arch Linux, i3, Zsh, Neovim, and tmux.

Doctor Dolittle's Zoo

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Publisher : HarperCollins Children's Books
ISBN 13 :
Total Pages : 356 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis Doctor Dolittle's Zoo by :

Download or read book Doctor Dolittle's Zoo written by and published by HarperCollins Children's Books. This book was released on 1925 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a three-year voyage, Doctor Dolittle sets his Puddlesby garden to rights and and makes it the site of an animal-run zoo. With the help of his friends, he also tackles a mystery at nearby Moorsden Manor.

FPGA Prototyping by VHDL Examples

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Publisher : John Wiley & Sons
ISBN 13 : 1119282756
Total Pages : 632 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis FPGA Prototyping by VHDL Examples by : Pong P. Chu

Download or read book FPGA Prototyping by VHDL Examples written by Pong P. Chu and published by John Wiley & Sons. This book was released on 2017-10-12 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on introduction to FPGA prototyping and SoC design This Second Edition of the popular book follows the same “learning-by-doing” approach to teach the fundamentals and practices of VHDL synthesis and FPGA prototyping. It uses a coherent series of examples to demonstrate the process to develop sophisticated digital circuits and IP (intellectual property) cores, integrate them into an SoC (system on a chip) framework, realize the system on an FPGA prototyping board, and verify the hardware and software operation. The examples start with simple gate-level circuits, progress gradually through the RT (register transfer) level modules, and lead to a functional embedded system with custom I/O peripherals and hardware accelerators. Although it is an introductory text, the examples are developed in a rigorous manner, and the derivations follow strict design guidelines and coding practices used for large, complex digital systems. The new edition is completely updated. It presents the hardware design in the SoC context and introduces the hardware-software co-design concept. Instead of treating examples as isolated entities, the book integrates them into a single coherent SoC platform that allows readers to explore both hardware and software “programmability” and develop complex and interesting embedded system projects. The revised edition: Adds four general-purpose IP cores, which are multi-channel PWM (pulse width modulation) controller, I2C controller, SPI controller, and XADC (Xilinx analog-to-digital converter) controller. Introduces a music synthesizer constructed with a DDFS (direct digital frequency synthesis) module and an ADSR (attack-decay-sustain-release) envelop generator. Expands the original video controller into a complete stream-based video subsystem that incorporates a video synchronization circuit, a test pattern generator, an OSD (on-screen display) controller, a sprite generator, and a frame buffer. Introduces basic concepts of software-hardware co-design with Xilinx MicroBlaze MCS soft-core processor. Provides an overview of bus interconnect and interface circuit. Introduces basic embedded system software development. Suggests additional modules and peripherals for interesting and challenging projects. The FPGA Prototyping by VHDL Examples, Second Edition makes a natural companion text for introductory and advanced digital design courses and embedded system course. It also serves as an ideal self-teaching guide for practicing engineers who wish to learn more about this emerging area of interest.

Space Image Processing

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Publisher : CRC Press
ISBN 13 : 9780849331138
Total Pages : 462 pages
Book Rating : 4.3/5 (311 download)

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Book Synopsis Space Image Processing by : Julio Sanchez

Download or read book Space Image Processing written by Julio Sanchez and published by CRC Press. This book was released on 1998-12-11 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Space Image Processing covers the design and coding of PC software for processing and manipulating imagery obtained by satellites and other spacecraft. Although the contents relate to several scientific and technological fields, it serves as a programming book, providing readers with essential technical information for developing PC applications. The material focuses on images of the planet and other celestial bodies obtained by orbiting and non-orbiting spacecraft. This book is not about raster graphics in general, but about raster graphics processing as it applies to space imagery. Three parts divide the text: Science - background at an introductory level - scientific principles underlying space imagery and its processing - topics related to space and remote sensing Technology - topics related to space imagery - geodesy, cartography, image data formats, image processing Programming - code examples for DOS and Windows programming on the PC - consideration of low-level and C++ code - routines with a tutorial and demonstrative purpose Space Image Processing includes a CD-ROM holding all the source code and programs discussed in the text. The CD contains a demo version of the TM-Lab program, a public domain Thematic Mapper scene of the Grand Canyon area, two public domain space image viewers, and sample images.

Game Programming in C++

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134597311
Total Pages : 1268 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis Game Programming in C++ by : Sanjay Madhav

Download or read book Game Programming in C++ written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Unity Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 013348047X
Total Pages : 400 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis Unity Game Development in 24 Hours, Sams Teach Yourself by : Mike Geig

Download or read book Unity Game Development in 24 Hours, Sams Teach Yourself written by Mike Geig and published by Sams Publishing. This book was released on 2013-11-07 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Assembly Language

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 1404 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Assembly Language by : Marcus Johnson

Download or read book Assembly Language written by Marcus Johnson and published by Prentice Hall. This book was released on 1993 with total page 1404 pages. Available in PDF, EPUB and Kindle. Book excerpt: A combination tutorial and reference that includes all the information the reader needs for assembly language programming on machines based on the 8088, 8086, 80286, 80386, and 80486 chips. The book includes hundreds of working examples of code and comprehensive coverage of all the features of Microsoft Macro Assembler.

Subclassing and Hooking with Visual Basic

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144932990X
Total Pages : 706 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Subclassing and Hooking with Visual Basic by : Stephen Teilhet

Download or read book Subclassing and Hooking with Visual Basic written by Stephen Teilhet and published by "O'Reilly Media, Inc.". This book was released on 2001-06-15 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Subclassing & Hooking with Visual Basic offers developers a unique way to customize Windows behavior.Windows is a message-based system. Every action you request creates one or more messages to carry out the action. These messages are passed between objects and carry with them information that gives the recipient more detail on how to interpret and act upon the message.With Subclassing and the Windows hooking mechanism ("hooks"), you can manipulate, modify, or even discard messages bound for other objects within the operating system, in the process changing the way the system behaves. What kinds of results can you achieve using the power of subclassing and hooking? Here are just a few of the possibilities: Determine when a window is being activated or deactivated and respond to this change. Display descriptions of menu items as the mouse moves across them. Disallow a user to move or resize a window. Determine where the mouse cursor is and respond accordingly. Determine when the display resolution has been changed. Monitor the system for a low system resource condition. Modify or disallow keystrokes sent to a window or a control. Create an automated testing application. Determine when an application is idle. Along with this power comes responsibility; Windows is very unforgiving if subclassing and hooking are used incorrectly. Subclassing & Hooking with Visual Basic demonstrates the various techniques for intercepting messages bound for one or more windows or controls: the intercepted message can be left in its original state or modified; afterwards, the message can be sent to its original destination or discarded.For both VB 6 and VB.NET developers, Subclassing & Hooking with Visual Basic opens up a wealth of possibilities that ordinarily would be completely unavailable, or at least not easy to implement.

The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP

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Publisher : Apress
ISBN 13 : 1430216115
Total Pages : 940 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP by : David Powers

Download or read book The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP written by David Powers and published by Apress. This book was released on 2009-02-18 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dreamweaver CS4 is a massive step forward in terms of integration with the rest of the CS4 suite (Flash, Fireworks, Photoshop, etc.), and also includes whole host of exciting features of its own. The Essential Guide to Dreamweaver CS4 with CSS, Ajax, and PHP concentrates on getting the most out of Dreamweaver CS4, rather than going into every menu item and toolbar icon. The emphasis is on developing websites compliant with the latest web standards, using CSS, JavaScript libraries (with particular emphasis on Spry, Adobe's implementation of Ajax), and PHP. The book covers all aspects of the new user interface, including workspace layouts, iconic panels, the related documents feature, Live View, Code Navigator, and Live Code. It also shows how to use the improved CSS editing features, and JavaScript code introspection. There is also coverage of other new features, such as version control through Subversion integration, and the improved support for Photoshop integration through the use of Smart Objects. Takes you through your development environment set up Covers everything you need to create both standards compliant web sites, and dynamic web applications Teaches real world techniques using a series of step by step tutorials

Mouse Guard: Coloring Book

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Publisher : Simon and Schuster
ISBN 13 : 1608869296
Total Pages : 100 pages
Book Rating : 4.6/5 (88 download)

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Book Synopsis Mouse Guard: Coloring Book by : David Petersen

Download or read book Mouse Guard: Coloring Book written by David Petersen and published by Simon and Schuster. This book was released on 2016-10-11 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience David Petersen's beloved comic series Mouse Guard with this lush coloring book. Featuring over 50 black and white illustrations showcasing the intricate detail of the environments, cities, and characters from across the Mouse Territories, readers of Mouse Guard and colorists alike can bring this world to life with the vivid colors of their imaginations. In Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live.

Wörterbuch der Datentechnik / Dictionary of Computing

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Publisher : Springer-Verlag
ISBN 13 : 3642801315
Total Pages : 1394 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Wörterbuch der Datentechnik / Dictionary of Computing by : Vittorio Ferretti

Download or read book Wörterbuch der Datentechnik / Dictionary of Computing written by Vittorio Ferretti and published by Springer-Verlag. This book was released on 2013-03-08 with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der FERRETTI bietet mehr als eine Übersetzungshilfe für deutsche und englische Fachbegriffe. 92.000 Stichwörter mit Kurzdefinitionen und Synonymen machen diese aktuelle Teilausgabe des erfolgreichen "Wörterbuch der Elektronik, Datentechnik und Telekommunikation" zum einzigartig umfassenden Nachschlagewerk der gesamten Informatik. Die 44.000 deutschen und 48.000 englischen Einträge decken zusätzlich die Hauptbegriffe der angrenzenden Fachgebiete und des allgemeinen Sprachgebrauchs ab. Zu insgesamt 94 Fachgebieten lassen sich alle datentechnischen Fragen schnell und kompetent lösen - ein schier unerschöpflicher Fundus für jeden, der hier nachschlägt.

Marathon Mouse

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Publisher : Skyhorse Publishing Inc.
ISBN 13 : 1616089660
Total Pages : 33 pages
Book Rating : 4.6/5 (16 download)

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Book Synopsis Marathon Mouse by : Amy Dixon

Download or read book Marathon Mouse written by Amy Dixon and published by Skyhorse Publishing Inc.. This book was released on 2012-11-02 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Preston the mouse has always dreamed of running in the New York City Marathon and even when his family says he cannot do it, Preston refuses to let go of his dream"--

Essential Silverlight 2 Up-to-Date

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 059655138X
Total Pages : 317 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Essential Silverlight 2 Up-to-Date by : Christian Wenz

Download or read book Essential Silverlight 2 Up-to-Date written by Christian Wenz and published by "O'Reilly Media, Inc.". This book was released on 2008-04-29 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design rich Internet applications (RIAs) for the Web using Silverlight 2, Microsoft's hot runtime application. Available only as an ebook, this concise, easy-to-understand introduction provides complete step-by-step instructions for using everything Silverlight 2 has to offer, including tools for animation, vector graphics, video playback, .NET support for web services and networking, as well as LINQ, Microsoft's native data querying tool. Essential Silverlight 2 helps you take advantage of Microsoft's cross-browser plug-in with: Clever ways to create interactive UIs that are more robust and easier to debug and test than what you can achieve on other platforms Scores of tested JavaScript and C# code examples that you can reuse in your own applications Expert guidance from an author who understands RIA technologies, including ASP.NET, Flash, PHP, and JavaScript Ready to deliver a more complete Web experience? Essential Silverlight 2 offers a world of possibilities.

Mouse, a Language for Microcomputers

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Publisher :
ISBN 13 :
Total Pages : 176 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Mouse, a Language for Microcomputers by : Peter Grogono

Download or read book Mouse, a Language for Microcomputers written by Peter Grogono and published by . This book was released on 1983 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Neurobehavioral Genetics and Phenotyping

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Publisher : John Wiley & Sons
ISBN 13 : 111854076X
Total Pages : 632 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis Handbook of Neurobehavioral Genetics and Phenotyping by : Valter Tucci

Download or read book Handbook of Neurobehavioral Genetics and Phenotyping written by Valter Tucci and published by John Wiley & Sons. This book was released on 2016-12-27 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Behavioral Genetics and Phenotypingrepresents an integrative approach to neurobehavioural genetics;worldwide experts in their field will review all chapters. Advancedoverviews of neurobehavioural characteristics will add immensevalue to the investigation of animal mutants and provide uniqueinformation about the genetics and behavioural understanding ofanimal models, under both normal and pathological conditions.Cross-species comparisons of neurobehavioural phenotypes will pavethe way for an evolutionary understanding of behaviour. Moreover, while biological sciences are progressing towards aholistic approach to investigate the complexity of organisms (i.e.,“systems biology” approach), an integrated analysis ofbehavioural phenotyping is still lacking. The Handbook ofBehavioral Genetics and Phenotyping strengthens the cross-talkwithin disciplines that investigate the fundamental basis ofbehaviour and genetics. This will be the first volume in whichtraditionally distant fields including genomics, behaviour,electrophysiology, neuroeconomics, and computational neuroscience,among others, are evaluated together and simultaneously accountedfor during discussions of future perspectives.