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Modeling Users Experiences With Interactive Systems
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Book Synopsis Modeling Users' Experiences with Interactive Systems by : Evangelos Karapanos
Download or read book Modeling Users' Experiences with Interactive Systems written by Evangelos Karapanos and published by Springer. This book was released on 2012-08-09 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding of how they may mediate desired human experiences. This book identifies the notion of diversity in usersʼ experiences with interactive products and proposes methods and tools for modeling this along two levels: (a) interpersonal diversity in usersʽ responses to early conceptual designs, and (b) the dynamics of usersʼ experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized psychometric scales for modeling interpersonal diversity in usersʼ responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of usersʼ experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited experience narratives is introduced. Through these two methodological contributions, this book argues against averaging in the subjective evaluation of interactive products. It proposes the development of interactive tools that can assist designers in moving across multiple levels of abstraction of empirical data, as design-relevant knowledge might be found on all these levels. Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl.
Book Synopsis Object Modeling and User Interface Design by : Mark Van Harmelen
Download or read book Object Modeling and User Interface Design written by Mark Van Harmelen and published by Addison Wesley Longman. This book was released on 2001 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Object Modeling and User Interface Design merges theories with practical techniques to create methods for the design to today's systems. By reading this book you will gain an understanding of the benefits of integrating object-oriented analysis approaches with human computer interaction design, and learn how to systematically design interactive systems for their human users."--BOOK JACKET.
Book Synopsis New Trends in Interaction, Virtual Reality and Modeling by : Victor M.R. Penichet
Download or read book New Trends in Interaction, Virtual Reality and Modeling written by Victor M.R. Penichet and published by Springer Science & Business Media. This book was released on 2013-10-10 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
Book Synopsis Conceptual Design for Interactive Systems by : Avi Parush
Download or read book Conceptual Design for Interactive Systems written by Avi Parush and published by Morgan Kaufmann. This book was released on 2015-03-11 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users' mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. - Provides a practical, guiding approach that can be immediately applied to everyday practice and study - Complete analysis and explanation of conceptual modeling and its value - Discusses the implications of effective and poor conceptual models - Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system
Book Synopsis Engineering Interactive Systems by : Jan Gulliksen
Download or read book Engineering Interactive Systems written by Jan Gulliksen and published by Springer Science & Business Media. This book was released on 2008-12-18 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engineering Interactive Systems 2007 is an IFIP working conference that brings together researchers and practitioners interested in strengthening the scientific foun- tions of user interface design, examining the relationship between software engine- ing (SE) and human–computer interaction (HCI) and on how user-centerd design (UCD) could be strengthened as an essential part of the software engineering process. Engineering Interactive Systems 2007 was created by merging three conferences: • HCSE 2007 – Human-Centerd Software Engineering held for the first time. The HCSE Working Conference is a multidisciplinary conference entirely dedicated to advancing the basic science and theory of human-centerd software systems engineering. It is organized by IFIP WG 13.2 on Methodologies for User-Centerd Systems Design. • EHCI 2007 – Engineering Human Computer Interaction was held for the tenth time. EHCI aims to investigate the nature, concepts, and construction of user interfaces for software systems. It is organized by IFIP WG 13.4/2.7 on User Interface Engineering. • DSV-IS 2007 – Design, Specification and Verification of Interactive Systems was held for the 13th time. DSV-IS provides a forum where researchers wo- ing on model-based techniques and tools for the design and development of - teractive systems can come together with practitioners and with those working on HCI models and theories.
Book Synopsis Computer-Human Interaction Research and Applications by : Andreas Holzinger
Download or read book Computer-Human Interaction Research and Applications written by Andreas Holzinger and published by Springer Nature. This book was released on 2019-10-19 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017, held in Funchal, Madeira, Portugal, in October/November 2017. The 8 full papers presented in this book were carefully reviewed and selected from 35 submissions. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices.
Book Synopsis Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications by : Tareq Ahram and Redha Taiar
Download or read book Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications written by Tareq Ahram and Redha Taiar and published by AHFE International. This book was released on 2023-08-22 with total page 1007 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 10th International Conference on Human Interaction and Emerging Technologies, IHIET 2023, August 22-24, 2023, Université Côte d'Azur, Nice, France.
Book Synopsis Advances in Longitudinal HCI Research by : Evangelos Karapanos
Download or read book Advances in Longitudinal HCI Research written by Evangelos Karapanos and published by Springer Nature. This book was released on 2021-08-11 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Longitudinal studies have traditionally been seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has made longitudinal research more accessible to researchers across different application domains. Aimed as an educational resource for graduate students and researchers in HCI, this book brings together a collection of chapters, addressing theoretical and methodological considerations, and presenting case studies of longitudinal HCI research. Among others, the authors: discuss the theoretical underpinnings of longitudinal HCI research, such as when a longitudinal study is appropriate, what research questions can be addressed and what challenges are entailed in different longitudinal research designs reflect on methodological challenges in longitudinal data collection and analysis, such as how to maintain participant adherence and data reliability when employing the Experience Sampling Method in longitudinal settings, or how to cope with data collection fatigue and data safety in applications of autoethnography and autobiographical design, which may span from months to several years present a number of case studies covering different topics of longitudinal HCI research, from “slow technology”, to self-tracking, to mid-air haptic feedback, and crowdsourcing.
Book Synopsis Adaptive Multimodal Interactive Systems by : Matthias Bezold
Download or read book Adaptive Multimodal Interactive Systems written by Matthias Bezold and published by Springer Science & Business Media. This book was released on 2011-07-12 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests employed to evaluate the presented approaches. After introducing general theory, a generic approach for user modeling in interactive systems is presented, ranging from an observation of basic events to a description of higher-level user behavior. Adaptations are presented as a set of patterns similar to those known from software or usability engineering.These patterns describe recurring problems and present proven solutions. The authors include a discussion on when and how to employ patterns and provide guidance to the system designer who wants to add adaptivity to interactive systems. In addition to these patterns, the book introduces an adaptation framework, which exhibits an abstraction layer using Semantic Web technology.Adaptations are implemented on top of this abstraction layer by creating a semantic representation of the adaptation patterns. The patterns cover both graphical interfaces as well as speech-based and multimodal interactive systems.
Download or read book UM99 User Modeling written by Judy Kay and published by Springer. This book was released on 2014-05-04 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: User modeling researchers look for ways of enabling interactive software systems to adapt to their users-by constructing, maintaining, and exploiting user models, which are representations of properties of individual users. User modeling has been found to enhance the effectiveness and/or usability of software systems in a wide variety of situations. Techniques for user modeling have been developed and evaluated by researchers in a number of fields, including artificial intelligence, education, psychology, linguistics, human-computer interaction, and information science. The biennial series of International Conferences on User Modeling provides a forum in which academic and industrial researchers from all of these fields can exchange their complementary insights on user modeling issues. The published proceedings of these conferences represent a major source of information about developments in this area.
Book Synopsis From Consumer Experience to Affective Loyalty: Challenges and Prospects in the Psychology of Consumer Behavior 3.0 by : María Pilar Martínez-Ruiz
Download or read book From Consumer Experience to Affective Loyalty: Challenges and Prospects in the Psychology of Consumer Behavior 3.0 written by María Pilar Martínez-Ruiz and published by Frontiers Media SA. This book was released on 2018-02-19 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This research topic for Frontiers in Psychology highlights some of the more relevant changes that have conditioned consumer behavior in recent years—among these, the paradigm shift in marketing is worth emphasizing. Today, the market and the companies are implementing Marketing 4.0; This new marketing approach modifies both the business rules and the channels by changing the way to dialogue, interact and relation with consumers. The present Research Topic brings together 30 studies by 76 authors who analyzed the relevance of consumer behavior changes under this new paradigm, using different theoretical and methodological frameworks. These different papers, mainly constituting original research, examine a variety of sub-topics, including online and mobile environments, value co-creation, internal marketing strategies, and diverse industries and product markets. Given this broad selection of papers, we encourage readers to draw their own conclusions about the complex phenomena of consumer behavior. Our hope is that these different perspectives will cover various gaps in the field and prompt discussion among the audience of Frontiers in Psychology.
Book Synopsis Design, User Experience, and Usability by : Aaron Marcus
Download or read book Design, User Experience, and Usability written by Aaron Marcus and published by Springer Nature. This book was released on with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Social Robotics written by Guido Herrmann and published by Springer. This book was released on 2013-10-23 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Social Robotics, ICSR 2013, held in Bristol, UK, in October 2013. The 55 revised full papers and 13 abstracts were carefully reviewed and selected from 108 submissions and are presented together with one invited paper. The papers cover topics such as human-robot interaction, child development and care for the elderly, as well as technical issues underlying social robotics: visual attention and processing, motor control and learning.
Book Synopsis Advances in Information Systems Development by : Alberto Rodrigues da Silva
Download or read book Advances in Information Systems Development written by Alberto Rodrigues da Silva and published by Springer Nature. This book was released on with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis User Experience Methodology for the Design and Evaluation of Interactive Systems by : Llúcia Masip Ardévol
Download or read book User Experience Methodology for the Design and Evaluation of Interactive Systems written by Llúcia Masip Ardévol and published by . This book was released on 2013 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: L'avaluació heurística és una de les metodologies d'avaluació de la usabilitat més barates i utilitzades. Tot i així, algunes de les fases de la metodologia poden ser semi-automatitzades per tal de disminuir encara més el temps necessari per executar la metodologia i, en conseqüència, disminuir també el pressupost invertit en el procés de desenvolupament del sistema interactiu. A més, en termes generals, la qualitat d'un producte ha evolucionat de la usabilitat cap a l'experiència d'usuari. Per tant, d'acord amb les fases manuals de l'avaluació heurística i l'evolució cap a l'experiència d'usuari, es proposa una nova metodologia basada en heurístiques que considera l'experiència d'usuari en les fases de disseny i avaluació del procés de desenvolupament d'un sistema interactiu. Aquesta nova metodologia basada en heurístiques semi-automatitza l'elecció de les millors heurístiques per un sistema interactiu específic. També suporta el procés de l'avaluació heurística en sí i, finalment proporciona resultats quantitatius, qualitatius, formatius i summatius a través de l'estàndard ISO/IEC 25062:2006 standard for software engineering. Software product Quality Requirements and Evaluation (SQuaRE). Common Industry Format (CIF). Finalment, aquesta metodologia s'implementa en el recurs anomenat Open-HEREDEUX: Open HEurisitc Resource for Designin and Evaluation User eXperience.
Book Synopsis Design, User Experience, and Usability. Design for Contemporary Interactive Environments by : Aaron Marcus
Download or read book Design, User Experience, and Usability. Design for Contemporary Interactive Environments written by Aaron Marcus and published by Springer Nature. This book was released on 2020-07-10 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 50 papers included in this volume were organized in topical sections on interactions in intelligent and IoT environments, usability aspects of handheld and mobile devices, designing games and immersive experiences, and UX studies in automotive and transport.
Book Synopsis Human-Computer Interaction -- INTERACT 2011 by : Pedro Campos
Download or read book Human-Computer Interaction -- INTERACT 2011 written by Pedro Campos and published by Springer Science & Business Media. This book was released on 2011-08-30 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The fourth volume includes 27 regular papers organized in topical sections on usable privacy and security, user experience, user modelling, visualization, and Web interaction, 5 demo papers, 17 doctoral consortium papers, 4 industrial papers, 54 interactive posters, 5 organization overviews, 2 panels, 3 contributions on special interest groups, 11 tutorials, and 16 workshop papers.