Microsoft XNA Game Studio Creator’s Guide

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071510915
Total Pages : 482 pages
Book Rating : 4.0/5 (715 download)

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Book Synopsis Microsoft XNA Game Studio Creator’s Guide by : Stephen Cawood

Download or read book Microsoft XNA Game Studio Creator’s Guide written by Stephen Cawood and published by McGraw Hill Professional. This book was released on 2007-05-22 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included. Build and dynamically update XNA game windows and custom 3D objects Learn scintillating animation techniques Create lifelike skyboxes, textures, lighting, and shading effects Program shaders using high-level shader language Develop single- and multi-player games Generate and code terrain with height detection Construct impressive graphics using sprites, multi-texturing, and blending Integrate audio, game dashboards, and score tracking Develop realistic collision detection, ballistics, and particle effects HaHHhhndle keyboard, mouse, and game controller input Create static *.fbx and animated Quake 2 models and control them in code

Microsoft XNA Game Studio Creator's Guide, Second Edition

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071614079
Total Pages : 561 pages
Book Rating : 4.0/5 (716 download)

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Book Synopsis Microsoft XNA Game Studio Creator's Guide, Second Edition by : Stephen Cawood

Download or read book Microsoft XNA Game Studio Creator's Guide, Second Edition written by Stephen Cawood and published by McGraw Hill Professional. This book was released on 2009-02-14 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape

XNA Game Studio Express

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Author :
Publisher : Course Technology
ISBN 13 : 9781598633689
Total Pages : 762 pages
Book Rating : 4.6/5 (336 download)

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Book Synopsis XNA Game Studio Express by : Joseph Hall

Download or read book XNA Game Studio Express written by Joseph Hall and published by Course Technology. This book was released on 2008 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using Microsoft XNA to create games for the Xbox 360 and for Microsoft Windows.

Beginning XNA 3.0 Game Programming

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Author :
Publisher : Apress
ISBN 13 : 1430218185
Total Pages : 437 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista

Download or read book Beginning XNA 3.0 Game Programming written by Bruno Evangelista and published by Apress. This book was released on 2009-05-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

The Complete Guide to Torque X

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Author :
Publisher : CRC Press
ISBN 13 : 1439871132
Total Pages : 388 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis The Complete Guide to Torque X by : John Kanalakis

Download or read book The Complete Guide to Torque X written by John Kanalakis and published by CRC Press. This book was released on 2008-08-26 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, wi

XNA Game Studio 4.0 Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672333453
Total Pages : 0 pages
Book Rating : 4.3/5 (334 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Microsoft XNA Game Studio 3.0 Unleashed

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Author :
Publisher : Pearson Education
ISBN 13 : 0768688485
Total Pages : 903 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Microsoft XNA Game Studio 3.0 Unleashed by : Chad Carter

Download or read book Microsoft XNA Game Studio 3.0 Unleashed written by Chad Carter and published by Pearson Education. This book was released on 2009-02-25 with total page 903 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Xna 4.0 Game Development by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692416
Total Pages : 737 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Xna 4.0 Game Development by Example by : Kurt Jaegers

Download or read book Xna 4.0 Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2011-12-23 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.

Creating Mobile Apps with Xamarin.Forms Preview Edition 2

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Author :
Publisher : Microsoft Press
ISBN 13 : 073569737X
Total Pages : 1103 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Creating Mobile Apps with Xamarin.Forms Preview Edition 2 by : Charles Petzold

Download or read book Creating Mobile Apps with Xamarin.Forms Preview Edition 2 written by Charles Petzold and published by Microsoft Press. This book was released on 2015-04-11 with total page 1103 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second Preview Edition ebook, now with 16 chapters, is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows phones unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.

Learn to Program with VB.Net 2008 Express

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Author :
Publisher : Lulu.com
ISBN 13 : 0615248438
Total Pages : 474 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Learn to Program with VB.Net 2008 Express by : John Smiley

Download or read book Learn to Program with VB.Net 2008 Express written by John Smiley and published by Lulu.com. This book was released on 2008-05-01 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introductory text on VB.Net using Visual Basic.Net 2008 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's Visual Basic.Net class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449302769
Total Pages : 542 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Windows Phone 8 Development Internals

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Publisher : Pearson Education
ISBN 13 : 0735676291
Total Pages : 1472 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Windows Phone 8 Development Internals by : Andrew Whitechapel

Download or read book Windows Phone 8 Development Internals written by Andrew Whitechapel and published by Pearson Education. This book was released on 2013-06-15 with total page 1472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and optimize Windows Phone 8 apps for performance and security Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase. Discover how to: Create UIs with unique layouts, controls, and gesture support Manage databinding with the Model View ViewModel pattern Build apps that target Windows Phone 8 and Windows Phone 7 Use built-in sensors, including the accelerometer and camera Consume web services and connect to social media apps Share code across Windows Phone 8 and Windows 8 apps Build and deploy company hub apps for the enterprise Start developing games using Direct3D Test your app and submit it to the Windows Phone Store

Coding4Fun

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554354
Total Pages : 512 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Coding4Fun by : Dan Fernandez

Download or read book Coding4Fun written by Dan Fernandez and published by "O'Reilly Media, Inc.". This book was released on 2008-11-26 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW's customizable interface to have feeds pop up while you're gaming InnerTube: Download YouTube videos automatically and convert them to a file format for off-line viewing PeerCast: Stream video files from any PC TwitterVote: Create custom online polls on Twitter WHSMail: Build a website with ASP.NET for Windows Home Server that lets you view the messages stored on a computer with Outlook "Wiimote" Controlled Car: Steer your remote-controlled car by tilting the Wii Remote controller left and right Wiimote Whiteboard: Create an interactive whiteboard using a Wii Remote Holiday Lights: Synchronize your holiday light display with music to create your own light show The perfect gift for any developer, Coding4Fun shows you how to use your programming skills in new and fun ways. "This book is amazing! The scope is so wonderfully broad that anyone who has an interest in designing games at any level should read this book." -- Alex Albrecht, Creator of Diggnation / Totally Rad Show / Project Lore

XNA 3.0 Game Programming Recipes

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Author :
Publisher : Apress
ISBN 13 : 1430218568
Total Pages : 663 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis XNA 3.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 3.0 Game Programming Recipes written by Riemer Grootjans and published by Apress. This book was released on 2009-05-26 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Microsoft Visual Studio 2010 Unleashed

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Author :
Publisher : Pearson Education
ISBN 13 : 0132121026
Total Pages : 1663 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Microsoft Visual Studio 2010 Unleashed by : Mike Snell

Download or read book Microsoft Visual Studio 2010 Unleashed written by Mike Snell and published by Pearson Education. This book was released on 2010-08-04 with total page 1663 pages. Available in PDF, EPUB and Kindle. Book excerpt: This end-to-end deep dive into Microsoft Visual Studio 2010 Professional will help working developers squeeze maximum productivity out of Visual Studio 2010’s extraordinarily rich toolbox, whether they are writing code for the Web, Windows, Silverlight, or Microsoft’s Azure cloud computing environment. The authors combine authoritative and detailed information about Microsoft’s latest IDE, with extensive insights and best practices drawn from decades of development experience. Developers will learn how to use Visual Studio 2010 Professional to take full advantage of the entire .NET platform, including Windows Presentation Foundation (WPF) for rich client development, Windows Communication Foundation (WCF) for building dynamic service-oriented solutions, and Windows Workflow Foundation (WF) for structured programming around business processes. The authors also present extensive new coverage of Microsoft’s powerful new tools for unit testing, application instrumentation, and code analysis. By focusing entirely on Visual Studio 2010 Professional, the authors have gone deeper into Microsoft’s core product than ever before. Throughout, their focus is relentlessly practical: how to apply Microsoft’s tools to build better software, faster. Detailed information on how to... Work with solutions, projects, browsers, explorers, editors, and designers Write better macros, add-ins, and wizards Save more time with Visual Studio 2010’s updated productivity tools Instrument, analyze, and test your software Refactor code for greater robustness, maintainability, and performance Share code with team members and the larger community Write powerful ASP.NET, ASP.NET MVC, and Silverlight web applications Implement robust service oriented architecture (SOA)–based applications Efficiently consume services with WCF Write advanced Windows applications with Windows Forms and WPF Construct data-centric applications with LINQ and Entity Framework Create and host workflow-based applications with WF Write applications for the Azure cloud Extend Visual Studio with the new Managed Extensibility Framework (MEF) and the Automation Object Model Build better object-oriented VB or C# software, and use new dynamic language features

Writing Interactive Music for Video Games

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Start Here! Learn Microsoft Visual Basic 2012

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Author :
Publisher : Pearson Education
ISBN 13 : 0735673454
Total Pages : 466 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Start Here! Learn Microsoft Visual Basic 2012 by : Michael Halvorson

Download or read book Start Here! Learn Microsoft Visual Basic 2012 written by Michael Halvorson and published by Pearson Education. This book was released on 2012-12-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to learn Microsoft Visual Basic? Start Here! Learn the fundamentals of modern programming with Visual Basic 2012—and begin building your first Windows 8 apps for the desktop. If you have absolutely no previous experience with Visual Basic, no problem—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Visual Basic Learn the fundamentals of programming with Visual Basic Discover how to to bind controls to data Design and interact with user interfaces built with XAML Build and debug complete applications Learn the basics of Windows 8 application design Find out how to deliver your applications to the Windows Store