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Michael Abrashs Graphics Programming Black Book
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Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash
Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.
Book Synopsis Power Graphics Programming by : Michael Abrash
Download or read book Power Graphics Programming written by Michael Abrash and published by Prentice Hall. This book was released on 1989 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.
Book Synopsis Zen of Assembly Language: Knowledge by : Michael Abrash
Download or read book Zen of Assembly Language: Knowledge written by Michael Abrash and published by Scott Foresman Trade. This book was released on 1990-01-01 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.
Book Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard
Download or read book Game Engine Black Book: DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller
Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Book Synopsis We are Michael Field by : Emma Donoghue
Download or read book We are Michael Field written by Emma Donoghue and published by Pan Macmillan. This book was released on 2014-09-11 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this profile, Emma Donoghue tells the story of two eccentric Victorian spinsters: Katherine Bradley (1846-1914) and her niece Edith Cooper (1862-1913); poets and lovers, who wrote together under the name of Michael Field. They wrote eleven volumes of poetry and thirty historical tragedies, but perhaps their best work - richest in emotional honesty and wit - was the diary that the two women shared for a quarter of a century, and these unpublished journals and letters form the basis for the groundbreaking We are Michael Field. The Michaels lived in a contradictory world of inherited wealth and terrible illness, silly nicknames and religious crises. They preferred men to women, and yet their greatest devotion was saved for their dog. Snobbish, arrogant eccentrics who faced bereavement and death with great courage, the Michaels never lost their appetite for life or their passion for each other.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Three Lectures on Complexity and Black Holes by : Leonard Susskind
Download or read book Three Lectures on Complexity and Black Holes written by Leonard Susskind and published by Springer Nature. This book was released on 2020-05-11 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: These three lectures cover a certain aspect of complexity and black holes, namely the relation to the second law of thermodynamics. The first lecture describes the meaning of quantum complexity, the analogy between entropy and complexity, and the second law of complexity. Lecture two reviews the connection between the second law of complexity and the interior of black holes. Prof. L. Susskind discusses how firewalls are related to periods of non-increasing complexity which typically only occur after an exponentially long time. The final lecture is about the thermodynamics of complexity, and “uncomplexity” as a resource for doing computational work. The author explains the remarkable power of “one clean qubit,” in both computational terms and in space-time terms. This book is intended for graduate students and researchers who want to take the first steps towards the mysteries of black holes and their complexity.
Book Synopsis Zen of Code Optimization by : Michael Abrash
Download or read book Zen of Code Optimization written by Michael Abrash and published by Coriolis Group. This book was released on 1994 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Abrash explores the inner workings of all Intel-based PCs including the hot new Pentium. This is the only book available that provides practical and innovative "right-brain" approaches to writing fast PC software using C/C++ and assembly language. This book is packed with "from the trenches" programming secrets and features "undocumented" Pentium programming tips. Provides hundreds of optimized coding examples.
Book Synopsis Mastering Turbo Pascal 5 by : Douglas Hergert
Download or read book Mastering Turbo Pascal 5 written by Douglas Hergert and published by Sybex. This book was released on 1988 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Turbo Pascal 5 is a fast and efficient programming environment, designed for developing, testing, compiling, and debugging programs, and for creating stand-alone applications that can be performed directly from DOS. For a wide range of experience levels.
Book Synopsis Encyclopedia of Graphics File Formats by : James D. Murray
Download or read book Encyclopedia of Graphics File Formats written by James D. Murray and published by O'Reilly Media. This book was released on 1994 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Methodologies -- Computer Graphics.
Book Synopsis Scratch and Solve Trivia Games by : Francis Heaney
Download or read book Scratch and Solve Trivia Games written by Francis Heaney and published by Sterling Publishing Company. This book was released on 2007-09 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a trivia experience unlike any other, nothing beats this new addition to the always-popular" Scratch & Solve" family. It adds a clever twist to the standard game, because solvers not only get a topic, such as fish, but they're also given two different categories--in this case, Fresh and Saltwater. The challenge is to put each fish on the list into the right grouping. Three wrong answers and you're out! The 45 games include a wide variety of topics, from sports to science, history to pop culture, so there's something for everyone to enjoy. Play it alone, play it head-to-head, or play it emcee-style with a large group.
Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Book Synopsis Power Through the Written Word by : Robin C. Scarcella
Download or read book Power Through the Written Word written by Robin C. Scarcella and published by Heinle & Heinle Publishers. This book was released on 1994 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows the Tapestry philosophy and it also features: multicultural reading modules in thematic units that explore the many facets of personal and societal power; unit-opening surveys provide unique input on the theme under discussion; audio tape supplements the readings and provides students with additional exposure to meaningful text.
Download or read book FreeDOS Kernel written by Pat Villani and published by CRC Press. This book was released on 1996-01-09 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master operation system development. FreeDOS Kernel explains the construction and operation of Pat Villani's DOS-C - a highly portable, single threaded operating system. Written in C and with system calls similar to MS-DOS, the FreeDOS kernel provides an
Download or read book Inner Loops written by Rick Booth and published by Addison-Wesley Professional. This book was released on 1997-01-01 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: With practical advice and a broad sampling of important algorithms, Inner Loops shows how to design programs that extend the edge of the envelope of PC performance. It provides a thorough review of 32-bit code optimization for the 486, Pentium and Pentium Pro, as well as design tips for writing fast 32-bit software.
Book Synopsis Graphics for the IBM PC by : Dan Illowsky
Download or read book Graphics for the IBM PC written by Dan Illowsky and published by . This book was released on 1984 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.