Computer Games for Learning

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Publisher : MIT Press
ISBN 13 : 0262027577
Total Pages : 303 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Computer Games for Learning by : Richard E. Mayer

Download or read book Computer Games for Learning written by Richard E. Mayer and published by MIT Press. This book was released on 2014-07-11 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Games of the North American Indians

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Publisher :
ISBN 13 :
Total Pages : 946 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Games of the North American Indians by : Stewart Culin

Download or read book Games of the North American Indians written by Stewart Culin and published by . This book was released on 1907 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt:

ZBrush 4 Sculpting for Games

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849690812
Total Pages : 425 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis ZBrush 4 Sculpting for Games by : Manuel Scherer

Download or read book ZBrush 4 Sculpting for Games written by Manuel Scherer and published by Packt Publishing Ltd. This book was released on 2011-03-16 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sculpt machines, environments, and creatures for your game development projects.

Annual Report of the Bureau of American Ethnology to the Secretary of the Smithsonian Institution

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Publisher :
ISBN 13 :
Total Pages : 984 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Annual Report of the Bureau of American Ethnology to the Secretary of the Smithsonian Institution by : Smithsonian Institution. Bureau of American Ethnology

Download or read book Annual Report of the Bureau of American Ethnology to the Secretary of the Smithsonian Institution written by Smithsonian Institution. Bureau of American Ethnology and published by . This book was released on 1907 with total page 984 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OF THE BUREAU OF AMERICAN ETHNOLOGY IN THE SECRETARY OF THE SMITHSONIAN INSTITUTION 1902-1903

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Publisher :
ISBN 13 :
Total Pages : 952 pages
Book Rating : 4./5 ( download)

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Book Synopsis OF THE BUREAU OF AMERICAN ETHNOLOGY IN THE SECRETARY OF THE SMITHSONIAN INSTITUTION 1902-1903 by : W. H. HOLMES

Download or read book OF THE BUREAU OF AMERICAN ETHNOLOGY IN THE SECRETARY OF THE SMITHSONIAN INSTITUTION 1902-1903 written by W. H. HOLMES and published by . This book was released on 1907 with total page 952 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Annual Reports

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Publisher :
ISBN 13 :
Total Pages : 946 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis Annual Reports by :

Download or read book Annual Reports written by and published by . This book was released on 1907 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Annual Report of the Bureau of Ethnology

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Author :
Publisher :
ISBN 13 :
Total Pages : 996 pages
Book Rating : 4.1/5 (235 download)

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Book Synopsis Annual Report of the Bureau of Ethnology by : Smithsonian Institution. Bureau of American Ethnology

Download or read book Annual Report of the Bureau of Ethnology written by Smithsonian Institution. Bureau of American Ethnology and published by . This book was released on 1907 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Annual Report of the Bureau of American Ethnology to the Secretary of the Smithsonian Institution

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Author :
Publisher :
ISBN 13 :
Total Pages : 1006 pages
Book Rating : 4.3/5 (7 download)

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Book Synopsis Annual Report of the Bureau of American Ethnology to the Secretary of the Smithsonian Institution by :

Download or read book Annual Report of the Bureau of American Ethnology to the Secretary of the Smithsonian Institution written by and published by . This book was released on 1907 with total page 1006 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annual report of the Bureau of ethnology to the Secretary of the Smithsonian Institution

Official Gazette of the United States Patent and Trademark Office

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Publisher :
ISBN 13 :
Total Pages : 900 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2002 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming Sexism

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Publisher : NYU Press
ISBN 13 : 1479802204
Total Pages : 274 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Gaming Sexism by : Amanda C. Cote

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Music In Video Games

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Publisher : Routledge
ISBN 13 : 1134692048
Total Pages : 247 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Music In Video Games by : K.J. Donnelly

Download or read book Music In Video Games written by K.J. Donnelly and published by Routledge. This book was released on 2014-03-26 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

How to Beat A Woman at Her Own Games

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Publisher : Page Publishing, Inc
ISBN 13 : 1645840794
Total Pages : 173 pages
Book Rating : 4.6/5 (458 download)

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Book Synopsis How to Beat A Woman at Her Own Games by : Ralph Hemphill

Download or read book How to Beat A Woman at Her Own Games written by Ralph Hemphill and published by Page Publishing, Inc. This book was released on 2020-09-01 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's world, much unlike the world of long ago, before the 1980s--where women probably and seemingly didn't play as many games and didn't scheme as much as the women of today--one can clearly see, witness, and attest to the ever-present and overwhelming amount of game playing and scheming ways of most of the females we know, know of, see, and interact with on a day-to-day basis. Most every man, at one point or some point in his life, has fallen victim to a game or scheme of a female whom he has either tried to get with or hook up with, and many guys get hit with games and schemes even with those that they are married to or in relationships with. Practically no man is exempt. We all at some point will find ourselves faced with a woman whose sole purpose is to either go for what's in our pockets or bank accounts, or to try to get us to do something for them for free or to get us to buy them stuff without them appreciating it and then turning around and buying us stuff too as well. That's a big part of the world we live in as far as men interacting with women, and the sole purpose of this book is to at least get guys to recognize when they are being played and to not fall for the simple games that women play twenty-four hours a day.

The South Western Reporter

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Publisher :
ISBN 13 :
Total Pages : 1346 pages
Book Rating : 4.:/5 (35 download)

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Book Synopsis The South Western Reporter by :

Download or read book The South Western Reporter written by and published by . This book was released on 1915 with total page 1346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes the decisions of the Supreme Courts of Missouri, Arkansas, Tennessee, and Texas, and Court of Appeals of Kentucky; Aug./Dec. 1886-May/Aug. 1892, Court of Appeals of Texas; Aug. 1892/Feb. 1893-Jan./Feb. 1928, Courts of Civil and Criminal Appeals of Texas; Apr./June 1896-Aug./Nov. 1907, Court of Appeals of Indian Territory; May/June 1927-Jan./Feb. 1928, Courts of Appeals of Missouri and Commission of Appeals of Texas.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071743669
Total Pages : 240 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell

Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

The Southwestern Reporter

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Author :
Publisher :
ISBN 13 :
Total Pages : 1328 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis The Southwestern Reporter by :

Download or read book The Southwestern Reporter written by and published by . This book was released on 1915 with total page 1328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing Games in Nineteenth-Century Britain and America

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Publisher : State University of New York Press
ISBN 13 : 1438485565
Total Pages : 322 pages
Book Rating : 4.4/5 (384 download)

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Book Synopsis Playing Games in Nineteenth-Century Britain and America by : Ann R. Hawkins

Download or read book Playing Games in Nineteenth-Century Britain and America written by Ann R. Hawkins and published by State University of New York Press. This book was released on 2021-11-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.

Computer Games and Technical Communication

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Author :
Publisher : Routledge
ISBN 13 : 1317162617
Total Pages : 334 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Computer Games and Technical Communication by : Jennifer deWinter

Download or read book Computer Games and Technical Communication written by Jennifer deWinter and published by Routledge. This book was released on 2016-05-23 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.