Mastering Unreal Technology, Volume II

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Author :
Publisher : Sams Publishing
ISBN 13 : 0768689376
Total Pages : 1534 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Mastering Unreal Technology, Volume II by : Jason Busby

Download or read book Mastering Unreal Technology, Volume II written by Jason Busby and published by Sams Publishing. This book was released on 2009-09-22 with total page 1534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it! You’ll find expert tips on Creating advanced materials that leverage the full power of UnrealEd’s Material Editor Bringing levels to life with objects affected by gravity, collisions, and player influence Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly Using SoundCues to mix, modulate, crossfade, and attenuate sounds Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures Animating characters and vehicles that move with unprecedented realism Creating in-game cinematics that develop your characters and move your story forward

Mastering Unreal Technology

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Author :
Publisher : Sams
ISBN 13 :
Total Pages : 990 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Mastering Unreal Technology by : Jason Busby

Download or read book Mastering Unreal Technology written by Jason Busby and published by Sams. This book was released on 2004 with total page 990 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let your imagination run wild in the world of Unreal Technology.Mastering Unreal Technology: The Art of Level Designknows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.

Mastering Unreal Engine 4.X

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785885227
Total Pages : 384 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Mastering Unreal Engine 4.X by : Muhammad A.Moniem

Download or read book Mastering Unreal Engine 4.X written by Muhammad A.Moniem and published by Packt Publishing Ltd. This book was released on 2016-06-30 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

Mastering the Art of Unreal Engine 4 - Blueprints

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Author :
Publisher : Lulu.com
ISBN 13 : 129190610X
Total Pages : 123 pages
Book Rating : 4.2/5 (919 download)

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Book Synopsis Mastering the Art of Unreal Engine 4 - Blueprints by : Ryan Shah

Download or read book Mastering the Art of Unreal Engine 4 - Blueprints written by Ryan Shah and published by Lulu.com. This book was released on 2014-06-15 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering the Art of Unreal Engine 4 - Blueprints takes a concise, clear, informative but fun approach to developing Unreal Engine 4, without touching a single line of code. By using this book, you'll be creating various small projects completely in blueprint. From this book, you'll be equipped with the know-how you'll need to create the game of your dreams. On top of mastering the Blueprints system in Unreal Engine 4, you'll also learn the secrets behind getting the most out of the beast of an engine.

Mastering Unreal Technology

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (456 download)

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Book Synopsis Mastering Unreal Technology by : Jason Busby

Download or read book Mastering Unreal Technology written by Jason Busby and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Unreal Technology: Introduction to UnrealScript with Unreal Engine 3

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Author :
Publisher :
ISBN 13 : 9780672330827
Total Pages : 0 pages
Book Rating : 4.3/5 (38 download)

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Book Synopsis Mastering Unreal Technology: Introduction to UnrealScript with Unreal Engine 3 by : Jason Busby

Download or read book Mastering Unreal Technology: Introduction to UnrealScript with Unreal Engine 3 written by Jason Busby and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3helps game developers take full advantage of UnrealScript to build powerful new games, and shows modders how to use UnrealScript to extend existing games in ways their creators never imagined. The only start-to-finish UnrealScript tutorial, it's authored by the world's leading Unreal Engine game development trainers, in close collaboration with Epic Games, the creator of Unreal Engine. The authors teach through real-world examples and sample code, not oversimplified theoretical exercises. Their start-to-finish coverage includes: " Understanding what UnrealScript can do in new games, and how it can be used to mod existing games " Working with UnrealScript classes, variables, operators, expressions, functions, control statements, and loops " Making the most of the UnrealScript preprocessor " Working with advanced UnrealScript features, including iterators, states, delegates, interfaces, and replication " Applying object-oriented techniques in the UnrealScript environment For professional game designers, independent modders, and students seeking a route into the game development industry,Mastering Unreal Technology, Volume III: Introduction to UnrealScript with Unreal Engine 3will be simply indispensable.

Mastering Game Development with Unreal Engine 4

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Publisher :
ISBN 13 : 9781788991445
Total Pages : 356 pages
Book Rating : 4.9/5 (914 download)

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Book Synopsis Mastering Game Development with Unreal Engine 4 by : Matt Edmonds

Download or read book Mastering Game Development with Unreal Engine 4 written by Matt Edmonds and published by . This book was released on 2018-09-28 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI. Experience not only VR support for your game but also the inbuilt support of Apple's ARKit and Google's ARCore with UE4's newly released support for these platforms. Book Description To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR! By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+. What you will learn The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio Manage performance tools and branching shaders based on platform capabilities in the Material Editor Explore scene or level transitions and management strategies Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes Implement audio-to-animation timelines and trigger them from visual FX Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++ Who this book is for This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.

Mastering Unreal Technology, Volume I

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Author :
Publisher : Pearson Education
ISBN 13 : 0768688973
Total Pages : 909 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Mastering Unreal Technology, Volume I by : Jason Busby

Download or read book Mastering Unreal Technology, Volume I written by Jason Busby and published by Pearson Education. This book was released on 2009-07-21 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming! Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing! You’ll find expert tips on Understanding the game development process from start to finish Planning projects for greater efficiency, faster delivery, and better quality Crafting worlds with stunning beauty and clarity Bringing amazing realism to characters, objects, and props Making the most of Unreal Engine 3’s massively upgraded lighting system Scripting complex gameplay quickly and easily with Unreal Kismet Building animated game assets with Unreal Matinee Testing game performance during live gameplay Optimizing levels by improving the interaction between lights and surfaces Using advanced level streaming to create vast, rich, highly playable levels Winner of the Front Line Award for best game development book of 2009!

Unreal Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1439871221
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Unreal Game Development by : Ashish Amresh

Download or read book Unreal Game Development written by Ashish Amresh and published by CRC Press. This book was released on 2010-08-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development. This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art. Unreal® is a registered trademark of Epic Games, Inc. Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.

Precedents of Process and Writs in the King's Bench and Common Pleas

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Publisher :
ISBN 13 :
Total Pages : 122 pages
Book Rating : 4.:/5 (834 download)

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Book Synopsis Precedents of Process and Writs in the King's Bench and Common Pleas by :

Download or read book Precedents of Process and Writs in the King's Bench and Common Pleas written by and published by . This book was released on 1766 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Development Kit Game Programming with Unrealscript

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691932
Total Pages : 812 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unreal Development Kit Game Programming with Unrealscript by : Rachel Cordone

Download or read book Unreal Development Kit Game Programming with Unrealscript written by Rachel Cordone and published by Packt Publishing Ltd. This book was released on 2011-12-15 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Mastering UDK Game Development Hotshot

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Publisher : Packt Pub Limited
ISBN 13 : 9781849695602
Total Pages : 290 pages
Book Rating : 4.6/5 (956 download)

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Book Synopsis Mastering UDK Game Development Hotshot by : John P. Doran

Download or read book Mastering UDK Game Development Hotshot written by John P. Doran and published by Packt Pub Limited. This book was released on 2013 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal projects, then this book is for you."Mastering UDK Game Development" was designed for people who want to truly take their projects to the next level. Those who are familiar with the basics of creating things in UDK will have an easier time, but each project contains step-by-step explanations, diagrams, screenshots, and downloadable content that should make it possible for someone with no prior experience to learn UDK at an accelerated pace.

Unreal Engine 4 Shaders and Effects Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789533368
Total Pages : 518 pages
Book Rating : 4.7/5 (895 download)

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Book Synopsis Unreal Engine 4 Shaders and Effects Cookbook by : Brais Brenlla Ramos

Download or read book Unreal Engine 4 Shaders and Effects Cookbook written by Brais Brenlla Ramos and published by Packt Publishing Ltd. This book was released on 2019-05-27 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook Description Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how! What you will learnMaster Unreal Engine's rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine's node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine's Material Editor for building complex materials and texturesWho this book is for This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.

Mastering Unreal Technology: Vol. 2: Advanced Level Design Concepts with Unreal Engine 3

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Author :
Publisher :
ISBN 13 : 9781282433427
Total Pages : 1068 pages
Book Rating : 4.4/5 (334 download)

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Book Synopsis Mastering Unreal Technology: Vol. 2: Advanced Level Design Concepts with Unreal Engine 3 by : Jason Busby

Download or read book Mastering Unreal Technology: Vol. 2: Advanced Level Design Concepts with Unreal Engine 3 written by Jason Busby and published by . This book was released on 2009 with total page 1068 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Engine Virtual Reality Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789615046
Total Pages : 175 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Unreal Engine Virtual Reality Quick Start Guide by : Jessica Plowman

Download or read book Unreal Engine Virtual Reality Quick Start Guide written by Jessica Plowman and published by Packt Publishing Ltd. This book was released on 2019-02-27 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.

Mastering Unreal® Technology Volume II

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (748 download)

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Book Synopsis Mastering Unreal® Technology Volume II by : Zak Parrish

Download or read book Mastering Unreal® Technology Volume II written by Zak Parrish and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Unreal® Technology

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Author :
Publisher :
ISBN 13 :
Total Pages : 1081 pages
Book Rating : 4.:/5 (12 download)

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Book Synopsis Mastering Unreal® Technology by : Jason Busby

Download or read book Mastering Unreal® Technology written by Jason Busby and published by . This book was released on 1900 with total page 1081 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here's everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren't just the world's #1 Unreal game development trainers: They've built the training mods that shipped with Unr.