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Mario Kart Tour Guide Database
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Book Synopsis Mario Kart Tour - Guide & Database by : Wang Zoe
Download or read book Mario Kart Tour - Guide & Database written by Wang Zoe and published by . This book was released on 2019-09-29 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Mario Kart Tour Guide! Learn about the game's news, updates, walkthroughs, Course & drivers, strategy guides, & more!
Download or read book Mario Kart written by Doug Walsh and published by Bradygames. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames "Mario Kart: Super Circuit Official Racing Guide" provides strategies for each playable character and course maps for the various tracks. Tips for finding shortcuts in the track courses are included along with coverage of power-up icons and other important items. Game secrets revealed!
Book Synopsis Mario Kart, Super Circuit by : Stratton Bros
Download or read book Mario Kart, Super Circuit written by Stratton Bros and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Only EKG Book You'll Ever Need by : Malcolm S. Thaler
Download or read book The Only EKG Book You'll Ever Need written by Malcolm S. Thaler and published by Lippincott Williams & Wilkins. This book was released on 2014-12-30 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 25 years, The Only EKG Book You’ll Ever Need has lived up to its name as an easy-to-understand, practical, and clear reference for everyday practice and clinical decision making. Dr. Thaler’s ability to simplify complex concepts makes this an ideal tool for students, teachers, and practitioners at all levels who need to be competent in understanding how to read an EKG. Clear illustrations, clinical examples, and case studies help you quickly learn how identify and interpret hypertrophy and enlargement, arrhythmias, conduction blocks, pre-excitation syndromes, myocardial infarction, and more. Features: New material throughout and shortened and simplified explanations ensure that you’re reading the most up-to-date, clear, and accurate text available. More than 200 facsimiles of EKG strips provide greater insight into normal and abnormal tracings, increasing your understanding of their clinical significance. Clinical examples, interactive questions, and case studies put key concepts into real-world context so that what you learn is immediately usable. Full-color, simple illustrations highlight important concepts and make challenging concepts easier to understand. A companion ebook, with fully searchable text and interactive question bank, makes this a great resource for students, teachers, and practitioners.
Download or read book Mario Kart 8 written by Alex Musa and published by Prima Games. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Complete coverage for each track shows you the best way to approach each one ... fully labeled track maps show you the locations for all item boxes and shortcuts ... learn the best tactics for using items, gliders, underwater racing, motorbikes and more" --Amazon.com.
Download or read book Plugged in written by Patti M. Valkenburg and published by Yale University Press. This book was released on 2017-01-01 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Download or read book Expect More written by R. David Lankes and published by Createspace Independent Publishing Platform. This book was released on 2015-12-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Libraries have existed for millennia, but today many question their necessity. In an ever more digital and connected world do we still need places of books in our towns, colleges, or schools? If libraries aren't about books, what are they about?In Expect More, David Lankes, winner of the 2012 ABC-CLIO/Greenwood Award for the Best Book in Library Literature, walks you through what to expect out of your library. Lankes argues that communities need libraries that go beyond bricks and mortar and beyond books. We need to expect more out of our libraries. They should be places of learning and advocates for our communities in terms of learning, privacy, intellectual property, and economic development.Expect More is a rallying call to communities to raise the bar, and their expectations, for great libraries.
Book Synopsis OpenIntro Statistics by : David Diez
Download or read book OpenIntro Statistics written by David Diez and published by . This book was released on 2015-07-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The OpenIntro project was founded in 2009 to improve the quality and availability of education by producing exceptional books and teaching tools that are free to use and easy to modify. We feature real data whenever possible, and files for the entire textbook are freely available at openintro.org. Visit our website, openintro.org. We provide free videos, statistical software labs, lecture slides, course management tools, and many other helpful resources.
Book Synopsis Five Nights at Freddy's Character Encyclopedia (An AFK Book) by : Scott Cawthon
Download or read book Five Nights at Freddy's Character Encyclopedia (An AFK Book) written by Scott Cawthon and published by Scholastic Inc.. This book was released on 2023-02-07 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth look at all the characters from Five Nights at Freddy's in a beautiful, deluxe hardcover format! The massive roster of characters from Five Nights at Freddy's is presented here in a giant hardcover that will make the perfect addition to any fan’s library. From the games to the novels and short stories, all the characters are here and laid out in awesome detail that will deepen the knowledge of even the most enthusiastic player. With over 200 pages of full-color art, this encyclopedia is not to be missed!
Book Synopsis Books In Print 2004-2005 by : Ed Bowker Staff
Download or read book Books In Print 2004-2005 written by Ed Bowker Staff and published by R. R. Bowker. This book was released on 2004 with total page 3274 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Playing with Videogames by : James Newman
Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Book Synopsis Game Engine Architecture by : Jason Gregory
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Book Synopsis Product Design and Development by : Karl T. Ulrich
Download or read book Product Design and Development written by Karl T. Ulrich and published by Irwin/McGraw-Hill. This book was released on 2004 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text presents a set of product development techniques aimed at bringing together the marketing, design, and manufacturing functions of the enterprise. The integrative methods facilitate problem-solving and decision-making.
Book Synopsis A Developer's Guide to Ethereum by : Bruno Skvorc
Download or read book A Developer's Guide to Ethereum written by Bruno Skvorc and published by SitePoint Pty Ltd. This book was released on 2018-08-16 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blockchain technology has certainly been hyped over the past few years, but when you strip all of that away, what can actually do with it? This book is a collection of articles that provide an introduction to Ethereum, an open source platform that's based based on blockchain. It enables developers to build and deploy decentralized applications that can be relied on to work without fraud, censorship or interference from third parties. We start off by explaining what blockchain is and how it works, and also look at some potential practical applications for blockchain technology. We then move on to looking at the Ethereum platform specifically. Far more than just a cryptocurrency or smart contracts platform, Ethereum is becoming an entire ecosystem for building decentralized applications. This book contains: Blockchain: What It Is, How It Works, Why It's So Popular by Bruno Skvorc What is a Bitcoin Node? Mining versus Validation by Bruno Skvorc How the Lightning Network Helps Blockchains Scale by Bruno Skvorc The Top Nine Uses for Blockchain by Mateja Kendel Introduction to Ethereum: A Cryptocurrency with a Difference by Bruno Skvorc A Deep Dive into Cryptography by Bruno Skvorc 3 Bitcoin Alternatives Compared: Ethereum, Cardano and NEO by David Attard Compiling and Smart Contracts: ABI Explained by Mislav Javor Ethereum Wallets: Send and Receive Ether with MyEtherWallet by Bruno Skvorc Ethereum: How Transaction Costs are Calculated by Bruno Skvorc Proof of Stake vs Proof of Work by Bruno Skvorc Ethereum's Casper: Ghostbusting Proof of Stake Problems by Tonino Jankov Decentralized Storage and Publication with IPFS and Swarm by Tonino Jankov Ethereum Messaging: Explaining Whisper and Status.im by Tonino Jankov Ethereum: Internal Transactions & Token Transfers Explained by Bruno Skvorc BigchainDB: Blockchain and Data Storage by Chris Ward This book is for anyone interested in using the Ethereum platform for development. No prior knowledge of blockchain is assumed.
Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Book Synopsis Blood Shed in this War by : Michael Peake (A.)
Download or read book Blood Shed in this War written by Michael Peake (A.) and published by Indiana Historical Society. This book was released on 2010 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Captain Adolph G. Metzner's stunning visual diary of sketches, drawings and watercolors depict his world during three years of service with the First German, Thirty-second Regiment Indiana Volunteer Infantry campaigning in the Western Theater during the Civil War.