Make Amazing Games in Minutes

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Publisher :
ISBN 13 : 9781471036637
Total Pages : 0 pages
Book Rating : 4.0/5 (366 download)

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Book Synopsis Make Amazing Games in Minutes by : Jason Darby

Download or read book Make Amazing Games in Minutes written by Jason Darby and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation.All files required to create the examples in this book are available at http://www.castlesoftware.co.uk - look under the books tab and then click on the Make Amazing Games image.

500 Five Minute Games

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Publisher : Gryphon House, Inc.
ISBN 13 : 9780876591727
Total Pages : 278 pages
Book Rating : 4.5/5 (917 download)

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Book Synopsis 500 Five Minute Games by : Jackie Silberg

Download or read book 500 Five Minute Games written by Jackie Silberg and published by Gryphon House, Inc.. This book was released on 1995 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents five hundred alphabet, counting, math, science, drama, listening, and other types of games for three- to six-year-olds that take only five minutes to play, and includes a skills index.

Games for Learning

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Publisher : Macmillan
ISBN 13 : 9780374522865
Total Pages : 274 pages
Book Rating : 4.5/5 (228 download)

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Book Synopsis Games for Learning by : Peggy Kaye

Download or read book Games for Learning written by Peggy Kaye and published by Macmillan. This book was released on 1991-08 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide of educational games for parents covering all areas of the school curriculum.

Awesome Game Creation

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Publisher : Course Technology PTR
ISBN 13 : 9781584505341
Total Pages : 493 pages
Book Rating : 4.5/5 (53 download)

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Book Synopsis Awesome Game Creation by : Jason Darby

Download or read book Awesome Game Creation written by Jason Darby and published by Course Technology PTR. This book was released on 2008 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for teaching game enthusiasts and aspiring developers how to create their own computer games without programming skills, this text explains how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics.

The Great Mental Models, Volume 1

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Publisher : Penguin
ISBN 13 : 0593719972
Total Pages : 0 pages
Book Rating : 4.5/5 (937 download)

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Book Synopsis The Great Mental Models, Volume 1 by : Shane Parrish

Download or read book The Great Mental Models, Volume 1 written by Shane Parrish and published by Penguin. This book was released on 2024-10-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.

Game Creation for Teens

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Publisher : Cengage Learning
ISBN 13 : 9781598635003
Total Pages : 0 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Game Creation for Teens by : Jason Darby

Download or read book Game Creation for Teens written by Jason Darby and published by Cengage Learning. This book was released on 2008-02-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

300 Three Minute Games

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Publisher : Gryphon House, Inc.
ISBN 13 : 9780876591826
Total Pages : 196 pages
Book Rating : 4.5/5 (918 download)

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Book Synopsis 300 Three Minute Games by : Jackie Silberg

Download or read book 300 Three Minute Games written by Jackie Silberg and published by Gryphon House, Inc.. This book was released on 1997 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animal games, stuck inside games, stuffed animal games, book games, exercise games, bath games, waiting games, and thinking games.

Four Thousand Weeks

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Publisher : Farrar, Straus and Giroux
ISBN 13 : 0374715246
Total Pages : 140 pages
Book Rating : 4.3/5 (747 download)

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Book Synopsis Four Thousand Weeks by : Oliver Burkeman

Download or read book Four Thousand Weeks written by Oliver Burkeman and published by Farrar, Straus and Giroux. This book was released on 2021-08-10 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER "Provocative and appealing . . . well worth your extremely limited time." —Barbara Spindel, The Wall Street Journal The average human lifespan is absurdly, insultingly brief. Assuming you live to be eighty, you have just over four thousand weeks. Nobody needs telling there isn’t enough time. We’re obsessed with our lengthening to-do lists, our overfilled inboxes, work-life balance, and the ceaseless battle against distraction; and we’re deluged with advice on becoming more productive and efficient, and “life hacks” to optimize our days. But such techniques often end up making things worse. The sense of anxious hurry grows more intense, and still the most meaningful parts of life seem to lie just beyond the horizon. Still, we rarely make the connection between our daily struggles with time and the ultimate time management problem: the challenge of how best to use our four thousand weeks. Drawing on the insights of both ancient and contemporary philosophers, psychologists, and spiritual teachers, Oliver Burkeman delivers an entertaining, humorous, practical, and ultimately profound guide to time and time management. Rejecting the futile modern fixation on “getting everything done,” Four Thousand Weeks introduces readers to tools for constructing a meaningful life by embracing finitude, showing how many of the unhelpful ways we’ve come to think about time aren’t inescapable, unchanging truths, but choices we’ve made as individuals and as a society—and that we could do things differently.

Creating Adventure Games for Teens

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Author :
Publisher : Muska/Lipman
ISBN 13 : 9781133728023
Total Pages : 0 pages
Book Rating : 4.7/5 (28 download)

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Book Synopsis Creating Adventure Games for Teens by : Jason Darby

Download or read book Creating Adventure Games for Teens written by Jason Darby and published by Muska/Lipman. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

10-Minute Dog Training Games

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Publisher : Rockport Publishers
ISBN 13 : 1592537308
Total Pages : 178 pages
Book Rating : 4.5/5 (925 download)

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Book Synopsis 10-Minute Dog Training Games by : Kyra Sundance

Download or read book 10-Minute Dog Training Games written by Kyra Sundance and published by Rockport Publishers. This book was released on 2011-10 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the most out of your training time while learning foundation skills with 10-Minute Dog Training Games! Renowned trainer Kyra Sundance utilizes scientifically-proven methods and learning theory in this expert addition to her best-selling series of dog training books. Step-by-step in these pages, Kyra shows how to create a happy, confident dog who is ready and motivated to work in a short amount of time. She teaches how to use positive, reward-based techniques that are fun for both the dog and trainer. Foundation skills like basic obedience, following directional signs, jumps and balancing, memory strengthening, and overcoming fears and obstacles are covered in detail. Quick exercises utilize tons of varied props and creative ideas, resulting in a dynamic, engaging curriculum! Normal0MicrosoftInternetExplorer4

Primary Education

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Publisher :
ISBN 13 :
Total Pages : 608 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Primary Education by :

Download or read book Primary Education written by and published by . This book was released on 1913 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Recreation Helps

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Publisher :
ISBN 13 :
Total Pages : 352 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Recreation Helps by : New York State College of Agriculture. Department of Rural Sociology

Download or read book Recreation Helps written by New York State College of Agriculture. Department of Rural Sociology and published by . This book was released on 1914 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Five Minute Mum: Give Me Five

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Publisher : Penguin UK
ISBN 13 : 0241443636
Total Pages : 240 pages
Book Rating : 4.2/5 (414 download)

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Book Synopsis Five Minute Mum: Give Me Five by : Daisy Upton

Download or read book Five Minute Mum: Give Me Five written by Daisy Upton and published by Penguin UK. This book was released on 2020-02-06 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for early years to KS1 children who are learning at home. Daisy Upton has two little kids. She loves them - but they drive her mad. So, to try and keep her sanity she started to come up with quick, easy games using stuff from around the house. And @FiveMinuteMum was born. In her first book, she has collected 150+ games that take 5 minutes to set up & 5 minutes to tidy up. From pasta posting to alphabet knock down, it's a recipe book for guilt free parenting! And as Daisy was a teaching assistant, your little ones will be learning while they play! What could be better? GIVE ME FIVE is the perfect companion for anyone who wants five minutes peace. Also available: Five Minute Mum: Time For School Five Minute Mum: On the Go "I love Five Minute Mum. She's managed to come up with a huge array of activities for kids that are fun and educational yet don't require an Art degree or Diploma in Patience to execute."Sarah Turner, aka Unmumsy Mum

The Two Minute Drill

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Publisher : John Wiley & Sons
ISBN 13 : 0470178612
Total Pages : 224 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis The Two Minute Drill by : Clinton O. Longenecker

Download or read book The Two Minute Drill written by Clinton O. Longenecker and published by John Wiley & Sons. This book was released on 2007-09-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authors Clinton Longenecker, Greg Papp, and Timothy Stansfield reveal that all too often business organizations are defeated while the clock is still ticking. Bogged down by sluggish business practices that stifle change, they are unable to pick up the pace when necessary to score and win. The Two-Minute Drill translates football’s lessons for business leaders who want to succeed in today’s competitive marketplace. The book clearly shows what it takes to accelerate change and improvement within any type of organization.

Sessional Papers

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Publisher :
ISBN 13 :
Total Pages : 782 pages
Book Rating : 4.:/5 (36 download)

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Book Synopsis Sessional Papers by : Great Britain. Parliament. House of Commons

Download or read book Sessional Papers written by Great Britain. Parliament. House of Commons and published by . This book was released on 1903 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Parliamentary Papers

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Publisher :
ISBN 13 :
Total Pages : 786 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Parliamentary Papers by : Great Britain. Parliament. House of Commons

Download or read book Parliamentary Papers written by Great Britain. Parliament. House of Commons and published by . This book was released on 1903 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: