Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Lego The Lego Movie 2 Videogame
Download Lego The Lego Movie 2 Videogame full books in PDF, epub, and Kindle. Read online Lego The Lego Movie 2 Videogame ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Download or read book The Lego Movie written by Hannah Dolan and published by DK Children. This book was released on 2013-12-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the characters and locations of the Lego movie with profiles, location spreads, and behind-the-scenes information about how the movie was made.
Book Synopsis LEGO Make Your Own Movie by : Klutz Press
Download or read book LEGO Make Your Own Movie written by Klutz Press and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this complete kit, kids can make LEGO animations (or brick flicks ) quickly and successfully. The ten Mini Movies walk you through making short, funny clips with step-by-step instructions. Use your phone, tablet or computer to get started. For movie-makers intimidated by the blank page, this book includes endless mix-and-match story starter ideas to kickstart your creativity. Real animator-approved ideas and inspiration cover more advanced skills such as lighting, scenery, sound effects and different camera angles.
Download or read book Awesome Heroes written by Rosie Peet and published by . This book was released on 2019-02 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join Emmet, Lucy, Batman and Unikitty from The LEGO Movie 2 on their new adventures in this exciting book for children learning to read. Packed with images of The LEGO Movie 2 sets and minifigures, this book will get young fans hooked on reading.
Book Synopsis Ready, Steady, Stick! by : Scholastic, Inc. Staff
Download or read book Ready, Steady, Stick! written by Scholastic, Inc. Staff and published by Scholastic Incorporated. This book was released on 2013-12-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first ever LEGO(R) movie hits the big screen February 7, 2014! This animated, family-friendly movie has an all-star voice cast. Emmet is the most ordinary guy in the world. He loves following the rules, fitting in, and just being happy. But one day his normal life takes a wild turn. Emmet learns that he might be the only person who can save the world! Get ready for an amazing adventure in this jam-packed sticker book filled with cool activities, fun puzzles, and loads of awesome LEGO(R) Movie stickers! The LEGO(R) Movie is being produced and distributed in conjunction with Warner Bros and has an all-star cast including Chris Pratt (Emmet), Will Ferrell (Lord Business), Elizabeth Banks (Wyldstyle), Liam Neeson (Bad Cop), Allison Brie (UniKitty), Nick Offerman (Metal Beard), Morgan Freeman (Vitruvius), and Will Arnett (Batman).
Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge
Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Book Synopsis Cultural Studies of LEGO by : Rebecca C. Hains
Download or read book Cultural Studies of LEGO written by Rebecca C. Hains and published by Springer Nature. This book was released on 2019-11-27 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.
Book Synopsis A Guide to Movie Based Video Games, 2001 Onwards by : Christopher Carton
Download or read book A Guide to Movie Based Video Games, 2001 Onwards written by Christopher Carton and published by White Owl. This book was released on 2024-08-30 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!
Download or read book The LEGO Movie written by Dana Polan and published by University of Texas Press. This book was released on 2020-11-10 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this first book on The LEGO Movie, renowned film and TV scholar Dana Polan shows how, through irony, savvy self-awareness, and knowingness about the culture industry, the blockbuster animated film makes for essential cinema.
Book Synopsis Deconstructing LEGO by : Jonathan Rey Lee
Download or read book Deconstructing LEGO written by Jonathan Rey Lee and published by Springer Nature. This book was released on 2020-09-08 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates a paradox of creative yet scripted play—how LEGO invites players to build ‘freely’ with and within its highly structured, ideologically-laden toy system. First, this book considers theories and methods for deconstructing LEGO as a medium of bricolage, the creative reassembly of already-significant elements. Then, it pieces together readings of numerous LEGO sets, advertisements, videogames, films, and other media that show how LEGO constructs five ideologies of play: construction play, dramatic play, digital play, transmedia play, and attachment play. From suburban traffic patterns to architectural croissants, from feminized mini-doll bodies to toys-to-life stories, from virtual construction to playful fan creations, this book explores how the LEGO medium conveys ideological messages—not by transmitting clear statements but by providing implicit instructions for how to reassemble meanings it had all along.
Download or read book LEGO Studies written by Mark J.P. Wolf and published by Routledge. This book was released on 2014-11-13 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs. LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.
Download or read book LEGOfied written by Nicholas Taylor and published by Bloomsbury Publishing USA. This book was released on 2020-02-20 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their “technicities”): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.
Book Synopsis Adapting Superman by : John Darowski
Download or read book Adapting Superman written by John Darowski and published by McFarland. This book was released on 2021-05-29 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.
Book Synopsis Video Games, Crime and Next-Gen Deviance by : Craig Kelly
Download or read book Video Games, Crime and Next-Gen Deviance written by Craig Kelly and published by Emerald Group Publishing. This book was released on 2020-07-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.
Book Synopsis The Interaction Field by : Erich Joachimsthaler
Download or read book The Interaction Field written by Erich Joachimsthaler and published by PublicAffairs. This book was released on 2020-09-15 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how the most successful businesses are creating value and igniting smart growth in a fast-paced, competitive market. Most businesses today focus on competition and disruption instead of collaboration, participation, and engagement. They focus on transactions instead of interactions. They seek to optimize or extract value rather than share it. They build assets and thrive on enormous scale, huge distribution networks, and brand recognition. But then along comes a rival that doesn't care much about your brand and your other assets, and it either rushes past you or mows you down. In The Interaction Field, management expert and professor Erich Joachimsthaler explains that the only way to thrive in this environment is through the Interaction Field model. Companies who embrace this model generate, facilitate, and benefit from data exchanges among multiple people and groups -- from customers and stakeholders, but also from those you wouldn't expect to be in the mix, like suppliers, software developers, regulators, and even competitors. And everyone in the field works together to solve big, industry-wide, or complex and unpredictable societal problems. The future is going to be about creating value for everyone. Businesses that solve immediate challenges of people today and also the major social and economic challenges of the future are the ones that will survive and grow.
Book Synopsis A Companion to Media Fandom and Fan Studies by : Paul Booth
Download or read book A Companion to Media Fandom and Fan Studies written by Paul Booth and published by John Wiley & Sons. This book was released on 2018-05-01 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Companion to Media Fandom and Fan Studies offers scholars and fans an accessible and engaging resource for understanding the rapidly expanding field of fan studies. International in scope and written by a team that includes many major scholars, this volume features over thirty especially-commissioned essays on a variety of topics, which together provide an unparalleled overview of this fast-growing field. Separated into five sections—Histories, Genealogies, Methodologies; Fan Practices; Fandom and Cultural Studies; Digital Fandom; and The Future of Fan Studies—the book synthesizes literature surrounding important theories, debates, and issues within the field of fan studies. It also traces and explains the social, historical, political, commercial, ethical, and creative dimensions of fandom and fan studies. Exploring both the historical and the contemporary fan situation, the volume presents fandom and fan studies as models of 21st century production and consumption, and identifies the emergent trends in this unique field of study.