Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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Author :
Publisher : Lulu.com
ISBN 13 : 0359984010
Total Pages : 584 pages
Book Rating : 4.3/5 (599 download)

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Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Teaching in the Game-Based Classroom

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Publisher : CRC Press
ISBN 13 : 1000411737
Total Pages : 188 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Teaching in the Game-Based Classroom by : David Seelow

Download or read book Teaching in the Game-Based Classroom written by David Seelow and published by CRC Press. This book was released on 2021-07-12 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

We the Gamers

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Publisher : Oxford University Press
ISBN 13 : 0190926139
Total Pages : 224 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis We the Gamers by : Karen Schrier

Download or read book We the Gamers written by Karen Schrier and published by Oxford University Press. This book was released on 2021-04-30 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.

Handbook of Research on Supporting Social and Emotional Development Through Literacy Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799874664
Total Pages : 571 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Supporting Social and Emotional Development Through Literacy Education by : Tussey, Jill

Download or read book Handbook of Research on Supporting Social and Emotional Development Through Literacy Education written by Tussey, Jill and published by IGI Global. This book was released on 2021-06-25 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: The social and emotional welfare of students in both K-12 and higher education settings has become increasingly important during the third decade of the 21st century, as students face a variety of social-emotional learning (SEL) challenges related to a multitude of internal and external factors. As concepts around traditional literacy education evolve and become more culturally and linguistically relevant, the connections between SEL and academic literacy opportunities warrant considerable exploration. The Handbook of Research on Supporting Social and Emotional Development Through Literacy Education develops a conceptual framework around pedagogical connections to social and emotional teaching and learning within K-12 literacy practices. This text provides a variety of research and practice protocols supporting student success through the integration of SEL and literacy across grade levels. Covering topics such as culturally relevant literacy, digital literacy, and content-area literacy, this handbook is essential for curriculum directors, education faculty, instructional facilitators, literacy professionals, practicing teachers, pre-service teachers, professional development coordinators, school counselors, teacher preparation programs, academicians, researchers, and students.

Disciplinary Literacy Connections to Popular Culture in K-12 Settings

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Author :
Publisher : IGI Global
ISBN 13 : 1799847225
Total Pages : 423 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Disciplinary Literacy Connections to Popular Culture in K-12 Settings by : Haas, Leslie

Download or read book Disciplinary Literacy Connections to Popular Culture in K-12 Settings written by Haas, Leslie and published by IGI Global. This book was released on 2020-11-13 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literacy and popular culture are intrinsically linked as forms of communication, entertainment, and education. Students are motivated to engage with popular culture through a myriad of mediums for a variety of purposes. Utilizing popular culture to bridge literacy concepts across content areas in K-12 settings offers a level playing field across student groups and grade levels. As concepts around traditional literacy education evolve and become more culturally responsive, the connections between popular culture and disciplinary literacy must be explored. Disciplinary Literacy Connections to Popular Culture in K-12 Settings is an essential publication that explores a conceptual framework around pedagogical connections to popular culture. While highlighting a broad range of topics including academic creativity, interdisciplinary storytelling, and skill development, this book is ideally designed for educators, curriculum developers, instructional designers, administrative officials, policymakers, researchers, academicians, and students.

Immersive Learning

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Publisher : Rowman & Littlefield Publishers
ISBN 13 : 1475857950
Total Pages : 171 pages
Book Rating : 4.4/5 (758 download)

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Book Synopsis Immersive Learning by : Craig Frehlich

Download or read book Immersive Learning written by Craig Frehlich and published by Rowman & Littlefield Publishers. This book was released on 2020-10-01 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

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Author :
Publisher : CRC Press
ISBN 13 : 1000818942
Total Pages : 299 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning by : David Seelow

Download or read book Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning written by David Seelow and published by CRC Press. This book was released on 2022-12-21 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

100 Fun & Easy Learning Games for Kids

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Publisher : Page Street Publishing
ISBN 13 : 1624141978
Total Pages : 208 pages
Book Rating : 4.6/5 (241 download)

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Book Synopsis 100 Fun & Easy Learning Games for Kids by : Amanda Boyarshinov

Download or read book 100 Fun & Easy Learning Games for Kids written by Amanda Boyarshinov and published by Page Street Publishing. This book was released on 2016-05-24 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.

100 Learning Games for Ages 3-5

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Publisher :
ISBN 13 : 9780439983358
Total Pages : 128 pages
Book Rating : 4.9/5 (833 download)

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Book Synopsis 100 Learning Games for Ages 3-5 by : Linda Mort

Download or read book 100 Learning Games for Ages 3-5 written by Linda Mort and published by . This book was released on 2002 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a wide range of fun learning games that can be played at home or in a nursery/school setting. The ideas are grouped under the following chapter headings: All by myself Can I help? Let's eat Out and about Let's pretend Quiet times Livley times Winding down Information on typical stages of development is provided throughout. Links to the Stepping Stones and Early Learning Goals are made for each game.

Primary Games

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Publisher : John Wiley & Sons
ISBN 13 : 0787965251
Total Pages : 393 pages
Book Rating : 4.7/5 (879 download)

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Book Synopsis Primary Games by : Steve Sugar

Download or read book Primary Games written by Steve Sugar and published by John Wiley & Sons. This book was released on 2002-09-13 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.

Games (& Other Stuff) for Teachers

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Publisher : Wood 'N' Barnes Publishing
ISBN 13 : 9781885473226
Total Pages : 172 pages
Book Rating : 4.4/5 (732 download)

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Book Synopsis Games (& Other Stuff) for Teachers by : Chris Cavert

Download or read book Games (& Other Stuff) for Teachers written by Chris Cavert and published by Wood 'N' Barnes Publishing. This book was released on 1999 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

Vocabulary Games for the Classroom

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Publisher : Solution Tree Press
ISBN 13 : 1935543113
Total Pages : 232 pages
Book Rating : 4.9/5 (355 download)

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Book Synopsis Vocabulary Games for the Classroom by : Lindsay Carleton

Download or read book Vocabulary Games for the Classroom written by Lindsay Carleton and published by Solution Tree Press. This book was released on 2010-11-01 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make direct vocabulary instruction fun and successful with this simple, straightforward, and easy-to-use book. Hundreds of critical vocabulary terms handpicked by Dr. Marzano cover four content areas and all grade levels. Each game identifies the appropriate grade level and subject area, as well as whether or not the students should already be familiar with the vocabulary.

Learning, Education and Games

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Author :
Publisher : Lulu.com
ISBN 13 : 9781312542853
Total Pages : 0 pages
Book Rating : 4.5/5 (428 download)

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Book Synopsis Learning, Education and Games by : Et Al.

Download or read book Learning, Education and Games written by Et Al. and published by Lulu.com. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: volume one. Curricular and design considerations

100 Learning Games for Ages 0 to 3

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Publisher :
ISBN 13 : 9780439983365
Total Pages : 128 pages
Book Rating : 4.9/5 (833 download)

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Book Synopsis 100 Learning Games for Ages 0 to 3 by : Alice Sharp

Download or read book 100 Learning Games for Ages 0 to 3 written by Alice Sharp and published by . This book was released on 2002 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each book in this series is packed full with 100 new step-by-step ideas for fun learning. Whether you are a parent at home or an early years professional, the books will provide lots of new inspiration for educational games with young children. All the ideas focus on the typical routines in a child's day. They require only minimal resources that will be found in any home or early years setting. Information on the typical stages of a child's development is also provided.

101 Fun Games, Activities, and Projects for English Classes, Vol. 3

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Author :
Publisher :
ISBN 13 : 9781490406107
Total Pages : 86 pages
Book Rating : 4.4/5 (61 download)

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Book Synopsis 101 Fun Games, Activities, and Projects for English Classes, Vol. 3 by : Cynthia Lapeña

Download or read book 101 Fun Games, Activities, and Projects for English Classes, Vol. 3 written by Cynthia Lapeña and published by . This book was released on 2013-06-20 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you need ideas for how to present a new lesson ? Are you running out of ways to induce students to analyze new knowledge? Do you want fun ways to reinforce learning? Then Volume 3: Discovering New Things is just the book for you! This volume provides games and activities that can be used to present new lessons, to illustrate and elucidate lessons, and to provide fun opportunities for applying lessons learned. Most of the games and activities require analysis or parts in relation to the whole and to context. The games and activities reinforce learning because students are made to do or demonstrate what they have learned.

21st Century Skills

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Publisher : John Wiley & Sons
ISBN 13 : 1118157060
Total Pages : 263 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis 21st Century Skills by : Bernie Trilling

Download or read book 21st Century Skills written by Bernie Trilling and published by John Wiley & Sons. This book was released on 2012-02-07 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This important resource introduces a framework for 21st Century learning that maps out the skills needed to survive and thrive in a complex and connected world. 21st Century content includes the basic core subjects of reading, writing, and arithmetic-but also emphasizes global awareness, financial/economic literacy, and health issues. The skills fall into three categories: learning and innovations skills; digital literacy skills; and life and career skills. This book is filled with vignettes, international examples, and classroom samples that help illustrate the framework and provide an exciting view of twenty-first century teaching and learning. Explores the three main categories of 21st Century Skills: learning and innovations skills; digital literacy skills; and life and career skills Addresses timely issues such as the rapid advance of technology and increased economic competition Based on a framework developed by the Partnership for 21st Century Skills (P21) The book contains a video with clips of classroom teaching. For more information on the book visit www.21stcenturyskillsbook.com.

Learning Beyond the Classroom

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Author :
Publisher : Routledge
ISBN 13 : 1134673019
Total Pages : 219 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Learning Beyond the Classroom by : Tom Bentley

Download or read book Learning Beyond the Classroom written by Tom Bentley and published by Routledge. This book was released on 2012-12-06 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education has become one of our major concerns, at the heart of any strategy for prosperity and social cohesion. But young people are having more difficulty than ever before in adapting to the world they will enter as adults. Tom Bentley argues that if education is to meet the emerging challenges of the twenty-first century, we must recognise that learning takes place far beyond the formal education sector. We cannot rely solely on dedicated teachers to deliver the understanding and personal qualities young people will need. Instead we must connect what happens in schools to wider opportunities for learning. Drawing on a wide-ranging review of educational innovation and on contemporary analysis of economic, social and technological change, this book shows that creating an education revolution requires us to think far more radically about young people and the options for reform, and outlines a vision of education fit for the twenty-first century. Tom Bentley is a senior researcher at Demos, the independent think-tank. He was born and educated in East London and at Oxford University. His research areas include: young people, education, the future of work and combating of social exclusion.