Learning Axure RP Interactive Prototypes

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783552069
Total Pages : 362 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Learning Axure RP Interactive Prototypes by : John Henry Krahenbuhl

Download or read book Learning Axure RP Interactive Prototypes written by John Henry Krahenbuhl and published by Packt Publishing Ltd. This book was released on 2015-01-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.

Axure RP 6 Prototyping Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691657
Total Pages : 504 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Axure RP 6 Prototyping Essentials by : Ezra Schwartz

Download or read book Axure RP 6 Prototyping Essentials written by Ezra Schwartz and published by Packt Publishing Ltd. This book was released on 2012-01-24 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.

Axure Prototyping Blueprints

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Publisher :
ISBN 13 : 9781783551972
Total Pages : 334 pages
Book Rating : 4.5/5 (519 download)

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Book Synopsis Axure Prototyping Blueprints by : John Henry Krahenbuhl

Download or read book Axure Prototyping Blueprints written by John Henry Krahenbuhl and published by . This book was released on 2015-07-31 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an Axure Master! Explore designs and interactions leveraging adaptive views, AxShare plugins, repeaters and more!About This Book• Optimize designs for desktop, tablet and mobile viewports with Adaptive Views• Build mastery of Repeater widgets and interactions• Expand Axure's core interactions by using AxShare Plugins with JavaScriptIn DetailAxure garners rave reviews from the design community and is one of the leading tools for rapid prototyping in use today. With Axure one can easily create wireframes and clickable prototypes. Additional enhancements to Axure (e.g. the Repeater widget and Adaptive Views) as well as AxShare (e.g. AxShare Plugins) and the AxShare Mobile App, provide a new level of prototyping excellence.To begin, this book provides you with a rapid introduction to Axure's interfaces and adaptive views and quickly familiarizes you with pages, panes, and the design area. After a brief introduction to Axure, this book will help you to develop the capabilities to build simple to more complex interactive prototypes. This goal will be accomplished with a quick run through of Axure's fundamentals, followed by an exploration of detailed blueprints of different prototypes. From there, you'll walk through creating common interactions for a header, an interactive carousel, right column feed to social media channels, and a footer for a community site prototype. You'll also learn how to build a Content Aggregator, pulling together information from multiple sources and a sample portfolio prototype. You'll learn to incorporate social media feeds from Facebook and Twitter and also build a photo contest for a Facebook application. Towards the end of the book you'll utilize the Repeater Widget to build an eCommerce prototype.This book will exhibit to novice as well as experienced users, common design patterns for exploration and continued learning. Equipped with these new design patterns and methods, readers can complete engaging interactive projects faster.What You Will Learn• Explore foundational interactions for popular design patterns• Construct advanced interactions (i.e. parallax scrolling, etc.) using the default widget library• Expand Axure's core set of interactions by using AxShare Plugins with JavaScript• Construct a reusable Social Media module that includes live feeds from Facebook, Twitter, Instagram and Pinterest• Build a Community Site that includes header and footer masters, and an interactive Carousel• Leverage the Repeater widget to create an adaptive Photo Gallery• Create a Photo Contest with registration for desktop, tablet and mobile viewports utlizing Adaptive Views• Enable an interactive eCommerce Shopping Cart optimized for desktop, tablet and mobile using an adaptive repeater widgetWho This Book Is ForIf you are a user experienced professional, designer, information architect or business analyst who wants to explore common design patterns and enhance your interactive prototyping skills with Axure, then this book is ideal for you. Having some experience in creating wireframes as well as an interest in interaction design and want to create immersive interactive prototypes will be a add-on bonus.Style and approachStarting with the fundamentals, you will create progressively complex prototypes while learning basic, intermediate, and advanced interactions in Axure. You will apply what you learn to create an increasingly interactive prototype.

A Web for Everyone

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Author :
Publisher : Rosenfeld Media
ISBN 13 : 193382039X
Total Pages : 288 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis A Web for Everyone by : Sarah Horton

Download or read book A Web for Everyone written by Sarah Horton and published by Rosenfeld Media. This book was released on 2014-01-15 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.

Axure RP7 Prototyping Essentials

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Publisher :
ISBN 13 : 9781849698320
Total Pages : 0 pages
Book Rating : 4.6/5 (983 download)

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Book Synopsis Axure RP7 Prototyping Essentials by : Ezra Schwartz

Download or read book Axure RP7 Prototyping Essentials written by Ezra Schwartz and published by . This book was released on 2014-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7. If you are a UX practitioner or a business analyst or a product manager involved in UX projects, this book is for you. This book will also be useful to consultants or in-house staff who work for agencies, and individual practitioners or UX team members. Familiarity with Axure will help but is not mandatory.

UX for the Web

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787126161
Total Pages : 300 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis UX for the Web by : Marli Ritter

Download or read book UX for the Web written by Marli Ritter and published by Packt Publishing Ltd. This book was released on 2017-09-28 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how UX and design thinking can make your site stand out from the rest of the internet. About This Book Learn everything you need to know about UX for your Web Design. Design B2B, B2C websites that stand out from the competitors with this guide Enhance your business by improving customer accessibility and retention. Who This Book Is For If you're a designer, developer, or just someone who has the desire to create websites that are not only beautiful to look at but also easy to use and fully accessible to everyone, including people with special needs, UX for the Web will provide you with the basic building blocks to achieve just that. What You Will Learn Discover the fundamentals of UX and the User-Centered Design (UCD) Process. Learn how UX can enhance your brand and increase user retention Learn how to create the golden thread between your product and the user Use reliable UX methodologies to research and analyze data to create an effective UX strategy Bring your UX strategy to life with wireframes and prototypes Set measurable metrics and conduct user tests to improve digital products Incorporate the Web Content Accessibility Guidelines (WCAG) to create accessible digital products In Detail If you want to create web apps that are not only beautiful to look at, but also easy to use and fully accessible to everyone, including people with special needs, this book will provide you with the basic building blocks to achieve just that. The book starts with the basics of UX, the relationship between Human-Centered Design (HCD), Human-Computer Interaction (HCI), and the User-Centered Design (UCD) Process; it gradually takes you through the best practices to create a web app that stands out from your competitors. You'll also learn how to create an emotional connection with the user to increase user interaction and client retention by different means of communication channels. We'll guide you through the steps in developing an effective UX strategy through user research and persona creation and how to bring that UX strategy to life with beautiful, yet functional designs that cater for complex features with micro interactions. Practical UX methodologies such as creating a solid Information Architecture (IA), wireframes, and prototypes will be discussed in detail. We'll also show you how to test your designs with representative users, and ensure that they are usable on different devices, browsers and assistive technologies. Lastly, we'll focus on making your web app fully accessible from a development and design perspective by taking you through the Web Content Accessibility Guidelines (WCAG). Style and Approach This is an easy-to-understand step-by-step guide with full of examples to that will help you in creating good UX for your web applications.

Delta CX

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Publisher :
ISBN 13 : 9781692922641
Total Pages : 570 pages
Book Rating : 4.9/5 (226 download)

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Book Synopsis Delta CX by : Angie Born

Download or read book Delta CX written by Angie Born and published by . This book was released on 2019-09-19 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delta CX is a refreshing model bringing CX and UX together in task and in name with the key goal of improving the products, services, and experiences (PSE) that we offer our potential and current customers. Rather than following trends or drinking the snake oil, Delta CX presents a time-tested, thorough approach that helps you establish values, vision, strategies, and goals. Great PSE require the right teams and strategies in place to proactively predict and mitigate the risk of delivering wrong or flawed PSE. Adopting Delta CX means we all finally speak the same language, from tasks and deliverables to job titles and required skills to where CX fits into Agile organizations to processes and teams. Calculate the ROI of investing more time and resources into building the right PSE the first time. Save time, money, and sanity. Replace guessing and assumptions with Lean customer research that is planned, conducted, and interpreted by experts. Learn why quality should be our #1 priority, and how to rededicate our organization to our external and internal customers.Target audiences: Managers, workers, practitioners, freelancers, consultants, contractors, execs, stakeholders, and everybody else working in CX, UX, Marketing, Product Management, Engineering, Project Management. Business Analysts (BAs), Data Scientists, Writers, Visual Designers, Information Architects, Interaction Designers, Product Designers, and Researchers.The long and problem-focused version: In an era of faster, faster, faster, our workplaces are sacrificing quality, collaboration, culture, and the customer experience to "just ship it." Business goals don't seem to align with customers' needs. Customers constantly raise their standards and expectations, and they notice when companies are out of touch or get it wrong. Competitors, investors, shareholders, the press, bloggers, social media, and Wall Street also notice. Brands are being surprised when their products, services, and experiences (PSE) are disliked or rejected by customers, or go viral for the wrong reasons. Companies claim they are customer-focused, user-centric, and designing for the needs of real customers. Initiatives to increase the ability to build the right PSE should have meant hiring more CX and UX talent. However, with UX still misunderstood, circumvented, overruled, and excluded at many companies, workplaces that didn't know how to assess CX and UX talent hired anybody who put "UX" on their resume. Poor hiring choices lead to silos and "bad design." Rather than wondering if "UX" workers were unqualified, leadership blamed UX and User-Centered Design (UCD): They must be bloated, outdated, not Lean, not Agile things we don't really need. We started imagining that "everybody can be a designer." Get people sketching in design sprints, and solve our company's biggest challenges. We called for democratization and decentralization of UX and design because perhaps taking some power away from these "high-ego UX people" we hired will fix this. Suddenly, everybody was a design thinker doing design thinking, yet few people can agree on what design thinking is.Everybody became quietly desperate. UX practitioners wanted to evangelize, and invited teammates to UX evangelism presentations, which often backfired. Companies of all sizes and ages, including Fortune 500s, tried methodologies designed for startups. Startups fail roughly 95% of the time. It's so rare that they innovate or build something the public actually wants. Why would we want to emulate a segment with such a high failure rate? We're lost. We need another business transformation, a return to prioritizing the quality of what we ideate, architect, design, test, build, and unleash on the public.(Return to the top for the short and happy version.)

Prototyping

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Publisher : Rosenfeld Media
ISBN 13 : 1933820225
Total Pages : 195 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis Prototyping by : Todd Zaki Warfel

Download or read book Prototyping written by Todd Zaki Warfel and published by Rosenfeld Media. This book was released on 2009-11-01 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.

Microinteractions

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449342809
Total Pages : 171 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Microinteractions by : Dan Saffer

Download or read book Microinteractions written by Dan Saffer and published by "O'Reilly Media, Inc.". This book was released on 2013-04-30 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”

Fixing Bad UX Designs

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787128229
Total Pages : 342 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Fixing Bad UX Designs by : Lisandra Maioli

Download or read book Fixing Bad UX Designs written by Lisandra Maioli and published by Packt Publishing Ltd. This book was released on 2018-02-27 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide filled with case studies and easy solutions to solve the most common user experience issues Key Features Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs See best practices and established principles in UX with case studies illustrating these practices and principles Book DescriptionHave your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.What you will learn Learn about ROI and metrics in UX Understand the importance of getting stakeholders involved Learn through real cases how to fix bad UX Identify and fix UX issues using different methodologies Learn how to turn insights and finding into practical UX solutions Learn to validate, test and measure the UX solutions implemented Learn about UX refactoring Who this book is for This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.

Mobile Prototyping with Axure 7

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849695156
Total Pages : 168 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mobile Prototyping with Axure 7 by : Will Hacker

Download or read book Mobile Prototyping with Axure 7 written by Will Hacker and published by Packt Publishing Ltd. This book was released on 2013-11-25 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step tutorial which includes hands-on examples and downloadable Axure files to get you started with mobile prototyping immediately. You will learn how to develop an application from scratch, and will be guided through each and every step.If you are a mobile-centric developer/designer, or someone who would like to take their Axure prototyping skills to the next level and start designing and testing mobile prototypes, this book is ideal for you. You should be familiar with prototyping and Axure specifically, before you read this book.

The Humane Interface

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201379372
Total Pages : 278 pages
Book Rating : 4.3/5 (793 download)

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Book Synopsis The Humane Interface by : Jef Raskin

Download or read book The Humane Interface written by Jef Raskin and published by Addison-Wesley Professional. This book was released on 2000 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.

Wireframing Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849698554
Total Pages : 153 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Wireframing Essentials by : Matthew J. Hamm

Download or read book Wireframing Essentials written by Matthew J. Hamm and published by Packt Publishing Ltd. This book was released on 2014-01-24 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.

Drupal for Designers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449325327
Total Pages : 329 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Drupal for Designers by : Dani Nordin

Download or read book Drupal for Designers written by Dani Nordin and published by "O'Reilly Media, Inc.". This book was released on 2012-07-11 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a solo web designer or part of a small team itching to build interesting projects with Drupal? This hands-on book provides the tools and techniques to get you going. Award-winning designer Dani Nordin guides you through site planning, teaches you how to create solid, user-centered design for the Drupal framework, and shows you tricks for using real, honest-to-goodness, developer Ninja Magick. This book is a compilation of three short guides—Planning Drupal Projects, Design and Prototyping for Drupal, and Drupal Development Tricks for Designers—plus exclusive "director’s material." If you’re familiar with HTML and CSS, but struggling with Drupal’s learning curve, this is the book you’ve been looking for. Get extra material, including an expanded Grids chapter, more recommended modules, and a Short Form Project plan Learn how to work user-centered design practices into Drupal projects Choose the right modules for your project, and discover several go-to modules Use strategies for sketching, wireframing, and designing effective layouts Manage Drupal’s markup, including code generated by the powerful Views module Learn how to work with Drupal on the command line Set up your development environment and collaborate with other designers and developers Learn the basics of Git, the free open source version control system

Designing Mobile Apps — Tips And Techniques

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Publisher : Smashing Magazine
ISBN 13 : 3944540239
Total Pages : 218 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Designing Mobile Apps — Tips And Techniques by : Clay Allsopp

Download or read book Designing Mobile Apps — Tips And Techniques written by Clay Allsopp and published by Smashing Magazine. This book was released on 2013 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook provides you with some useful tips and tricks, regardless of whether you're taking your first steps in app design or looking to adopt some best practices from industry pros. To help you broadly position your future app, our authors cover the three biggest platforms: iOS, Android and Windows Mobile. Some step-by-step coding tutorials will take you by the hand, as will exciting new techniques that go beyond the usual. In addition, the eBook features handy cross-platform topics such as prototyping, as well as a field guide to app testing, and advice on marketing your app. TABLE OF CONTENTS - A Guide To iOS App Development For Web Designers - Get Started Writing iOS Apps With RubyMotion - Mobile Prototyping With Axure RP - Creating Realistic iPhone Games With Cocos2D - Mobile Design Practices For Android: Tips And Techniques - C-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android - Windows Phone Design For Developers - A Field Guide To Mobile App Testing - How To Succeed With Your Mobile App

Mastering UX Design with Effective Prototyping

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Publisher : BPB Publications
ISBN 13 : 9355515340
Total Pages : 404 pages
Book Rating : 4.3/5 (555 download)

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Book Synopsis Mastering UX Design with Effective Prototyping by : Apurvo Ghosh

Download or read book Mastering UX Design with Effective Prototyping written by Apurvo Ghosh and published by BPB Publications. This book was released on 2023-10-30 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate guide to prototyping for UX design mastery KEY FEATURES ● Utilize interactive prototypes and animations to bring design concepts to life. ● Embrace rapid iteration and testing for a smooth and efficient design journey. ● Prioritize users' needs, preferences, and behaviors, and gather valuable feedback to optimize designs based on real insights. DESCRIPTION This book delves into the complexities of business settings. It covers the practical guidelines and requirements your security team will need to design and execute a zero-trust journey while maximizing the value of your current enterprise security architecture. The goal of Zero Trust is to radically alter the underlying concept and approach to enterprise security, moving away from old and clearly unsuccessful perimeter-centric techniques and toward a dynamic, identity-centric, and policy-based approach. This book helps the readers to earn about IPS, IDS, and IDPS, along with their varieties and comparing them. It also covers Virtual Private Networks, types of VPNs.and also to understand how zero trust and VPN work together By the completion of the book, you will be able to build a credible and defensible Zero Trust security architecture for your business, as well as implement a step-by-step process that will result in considerably better security and streamlined operations. WHAT YOU WILL LEARN ● Seamlessly incorporate prototyping throughout the design process, ensuring efficient workflows from ideation to development. ● Understand the importance of requirement gathering for prototyping ● Learn various prototyping techniques and tools, adapting them to project needs. ● Build interactive prototype designs using Figma and Adobe Experience Design (XD) ● Create rapid prototypes for iterative improvements and integrate user testing for valuable insights. WHO THIS BOOK IS FOR This book is for current and aspiring students, UI designers, UX designers, interaction designers, information architects, developers, usability engineers, product managers, business analysts, and technical writers. TABLE OF CONTENTS 1. Fundamentals of Prototyping 2. Process of Prototyping 3. Types and Fidelities of Prototypes 4. Effective Requirement Gathering Techniques 5. Prototyping Your Software Products 6. Exploring Prototyping Tools - Enhancing Design Efficiency and Effectiveness 7. Paper Prototyping 8. Picking the Right Prototyping Tool 9. Prototyping Using XD 10. Prototyping Using Figma 11. Testing Your Prototype 12. Avoiding Common Prototyping Mistakes

Simple and Usable Web, Mobile, and Interaction Design

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Author :
Publisher : New Riders
ISBN 13 : 0321714156
Total Pages : 277 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Simple and Usable Web, Mobile, and Interaction Design by : Giles Colborne

Download or read book Simple and Usable Web, Mobile, and Interaction Design written by Giles Colborne and published by New Riders. This book was released on 2010-09-16 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves.