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Learning Autodesk Maya 2009
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Book Synopsis Learning Autodesk Maya 2009 The Modeling & Animation Handbook by : Autodesk Maya Press
Download or read book Learning Autodesk Maya 2009 The Modeling & Animation Handbook written by Autodesk Maya Press and published by Sybex. This book was released on 2008-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop out of this world modeling and animation skills with this official guide to Autodesk Maya 2009. With this expert guidance from the makers of Maya software, you’ll discover how to make sound decisions from the start of your projects and save yourself valuable time by avoiding unnecessary challenges further down the pipeline. You’ll get hands-on instruction to production-quality modeling and animation using artwork from the animated short, Theme Planet, and learn to: Model with polygons and NURBS Work with skeletons, joint orientation, and inverse kinematics Set up a leg, arm and spine, and create constraints Skin your characters and work with blend shapes Create a run cycle and keyframed animation Enhance your skills with bonus DVD content including free 3D models from TurboSquid, instructor-led videos and reference guides For Instructors: Teaching supplements are available for this title.
Book Synopsis Introducing Maya 2009 by : Dariush Derakhshani
Download or read book Introducing Maya 2009 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 1076 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.
Book Synopsis Mastering Maya 2009 by : Eric Keller
Download or read book Mastering Maya 2009 written by Eric Keller and published by John Wiley & Sons. This book was released on 2011-01-13 with total page 1419 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Maya 2009 Resource for Intermediate to Advanced Users If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on Maya Complete and Maya Unlimited. This fully updated book brings you up to speed on Maya 2009's new features and expands your skills with advanced instruction on cloth, fur, and fluids. You'll learn Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more. Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this one-of-a-kind guide gives you valuable insight into the entire CG production pipeline. If you've been looking for a complete, professional-quality Maya resource to turn to again and again, this is the book for you. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis Introducing Autodesk Maya by : Dariush Derakhshani
Download or read book Introducing Autodesk Maya written by Dariush Derakhshani and published by CRC Press. This book was released on 2024-07-15 with total page 930 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is your perfect hands‐on guide to start animating quickly. Using approachable, real‐world exercises, you’ll master the fundamentals of this animation software by following full‐color screenshots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands‐on tutorials that give you firsthand experience and a good start. You’ll learn the basics of modeling, texturing, animating, and visual effects. Whether you’re a complete beginner or migrating from another 3D application, this task‐based book provides the solid grounding you need in Autodesk Maya. Key Features Model with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render scenes with great lighting and camera placement
Book Synopsis Learning Autodesk Maya 2010 by : Autodesk Maya Press
Download or read book Learning Autodesk Maya 2010 written by Autodesk Maya Press and published by Sybex. This book was released on 2009-08-24 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: New coverage, art, and tutorials of the latest features of the new Maya 2010 Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software. Boasting full-color coverage and detailed, step-by-step lessons, the book uses real movie footage from the Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo. You’ll learn the Maya interface and basics of modeling, texturing, animating, and visual effects while the DVD provides further reinforcement with its instructor-led tutorial videos. Tackle the latest version of the wildly popular and complex animation and effects software: Maya 2010 Learn to work in 3D space, build a character with polygons, and create and apply shaders and textures Explore particles and dynamics, apply forward and inverse kinematics, and set cameras and lights Discover how to use MEL (Maya Embedded Language) and explore rendering techniques The DVD includes clips from Roadside Romeo, as well as artist interviews and training videos Get animated and start working with Maya today!
Book Synopsis Maya for Games by : Michael Ingrassia
Download or read book Maya for Games written by Michael Ingrassia and published by CRC Press. This book was released on 2008-10-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
Book Synopsis Maya Studio Projects by : Todd Palamar
Download or read book Maya Studio Projects written by Todd Palamar and published by John Wiley & Sons. This book was released on 2009-12-17 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do. The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training. Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more Build professional skills in Maya Dynamics with this project-based guide Put your skills to work by completing a series of projects on water, wind, and fire effects A DVD included with the book provides additional video training Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis Advanced Maya Texturing and Lighting by : Lee Lanier
Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-04-03 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
Book Synopsis Introducing Mudbox by : Ara Kermanikian
Download or read book Introducing Mudbox written by Ara Kermanikian and published by John Wiley & Sons. This book was released on 2010-09-16 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool! Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox’s features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier. Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products Explains what digital sculpting is—and what it isn’t—and how to fit it into the pipeline when creating assets for film, television, games, and advertising Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.
Book Synopsis How to Cheat in Maya 2012 by : Eric Luhta
Download or read book How to Cheat in Maya 2012 written by Eric Luhta and published by Taylor & Francis. This book was released on 2013-03-20 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
Book Synopsis Maya Hyper-Realistic Creature Creation, with DVD by : Autodesk Maya Press
Download or read book Maya Hyper-Realistic Creature Creation, with DVD written by Autodesk Maya Press and published by Sybex. This book was released on 2008-05-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
Book Synopsis Autodesk Maya 2022 Basics Guide by : Kelly Murdock
Download or read book Autodesk Maya 2022 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2021-07-26 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Book Synopsis Autodesk Maya 2010 by : Autodesk Maya Press
Download or read book Autodesk Maya 2010 written by Autodesk Maya Press and published by Sybex. This book was released on 2009-08-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software. This extraordinary, full-color book presents you with clear step-by-step instructions to projects that enhance your understanding of the modeling and animation stages of production using files from the Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo. You’ll learn how to build models with a variety of surface types and then make them move with a range of animation techniques. Instructor-led tutorials are featured on the DVD that will help you grasp best practices from the beginning with the intent of avoiding unnecessary challenges further along in the process. Serves as the next step after you have gained a solid understanding of Maya and you’re ready for 3D modeling and animation Explains polygon and NURBS basics and walks you through modeling a body and head Demonstrates how to work with inverse kinematics, blend shapes, and apply and animate constraints Addresses animating a complete scene, working with lip synching, and using full body IK DVD includes clips from Roadside Romeo, artist interviews, and instructor-led videos This book-and-DVD combo is essential for 3D modeling and animation.
Book Synopsis Mastering Autodesk Maya 2012 by : Todd Palamar
Download or read book Mastering Autodesk Maya 2012 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 1031 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.
Book Synopsis The Learning Maya 2009 Collection by : Autodesk Maya Press
Download or read book The Learning Maya 2009 Collection written by Autodesk Maya Press and published by Sybex. This book was released on 2009-02-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your one-stop resource for getting up to speed on Autodesk Maya 2009 The Learning Autodesk Maya 2009 Collection is your key to unlocking the power of Autodesk Maya. The official training guides in this special collection cover all stages of the Maya 3D production pipeline from start to finish. Each book includes step-by-step lessons using real-world production files and a DVD packed with free 3D models from TurboSquid, plus instructor-led videos, and much more. Learning Autodesk Maya 2009 | Foundation With this book, you will Get a project-based introduction to Maya 2009 with artwork from the feature film Delgo Explore the Maya user interface and 3D workspace Build a character with polygons and create organic structures with NURBS Learn to use Trax, animation layers, forward and inverse kinematics, and Paint Effects Set cameras and lights, and create and apply shaders and textures Discover rendering techniques, particles, dynamics, Maya Embedded Language (MEL), and Autodesk Toxik Learning Autodesk Maya 2009 | The Modeling & Animation Handbook With this book, you will: Get hands-on instruction to production-quality modeling and animation using artwork from the animated short Theme Planet Model with polygons and NURBS Work with skeletons, joint orientation, and inverse kinematics Set up a leg, arm, and spine, and create constraints Skin your characters and work with blend shapes Create a run cycle and keyframed animation and animate a complete scene Learning Autodesk Maya 2009 | The Special Effects Handbook With this book, you will: Get step-by-step lessons on the final stages of production using artwork from the animated short Theme Planet Understand shading, lighting, shadows, and cameras Learn rendering with mental ray, hardware, and vector renderers Work with caustics, Global Illumination, Final Gathering, and HDRI Work with rigid body and particle dynamics and MEL for particle expressions Understand particle instancing Learn about fluids, fluid collisions, and open water effects
Book Synopsis Mastering Autodesk Maya 2011 by : Eric Keller
Download or read book Mastering Autodesk Maya 2011 written by Eric Keller and published by John Wiley & Sons. This book was released on 2010-08-06 with total page 1386 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautifully-packaged, advanced reference on the very latest version of Maya If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software Covers the very latest Maya tools and features, including Dynamics, Maya Muscle, Stereo Cameras, rendering with mental ray, and more Offers complete coverage of advanced topics such as cloth, fur, and fluids Showcases the techniques of professionals through numerous examples and real-world scenarios, showing you how to set up and manage 3D animation and visual effects pipelines Includes a CD with all support files from the book, along with movies to illustrate concepts If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.
Book Synopsis Maya Techniques by : Alias Learning Tools
Download or read book Maya Techniques written by Alias Learning Tools and published by Sybex. This book was released on 2006-03-13 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files