Learning about Human Behavior Through Active Games

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 274 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Learning about Human Behavior Through Active Games by : Bryant J. Cratty

Download or read book Learning about Human Behavior Through Active Games written by Bryant J. Cratty and published by Prentice Hall. This book was released on 1974 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt:

National Library of Medicine Current Catalog

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Publisher :
ISBN 13 :
Total Pages : 1242 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis National Library of Medicine Current Catalog by : National Library of Medicine (U.S.)

Download or read book National Library of Medicine Current Catalog written by National Library of Medicine (U.S.) and published by . This book was released on 1974 with total page 1242 pages. Available in PDF, EPUB and Kindle. Book excerpt: First multi-year cumulation covers six years: 1965-70.

Games and Human Behavior

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Publisher : Psychology Press
ISBN 13 : 1317778464
Total Pages : 448 pages
Book Rating : 4.3/5 (177 download)

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Book Synopsis Games and Human Behavior by : David V. Budescu

Download or read book Games and Human Behavior written by David V. Budescu and published by Psychology Press. This book was released on 2019-06-13 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human behavior often violates the predictions of rational choice theory. This realization has caused many social psychologists and experimental economists to attempt to develop an experimentally-based variant of game theory as an alternative descriptive model. The impetus for this book is the interest in the development of such a theory that combines elements from both disciplines and appeals to both. The editors have brought together leading researchers in the fields of experimental economics, behavioral game theory, and social dilemmas to engage in constructive dialogue across disciplinary boundaries. This book offers a comprehensive overview of the new insights into the motivation of human behavior under a variety of naturally or artificially induced incentive structures that are emerging from their work. Amnon Rapoport--a pioneer and leader in experimental study and quantitative modeling of human decisions in social and interactive contexts--is honored.

Physical Activities for Improving Children's Learning and Behavior

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Publisher : Human Kinetics
ISBN 13 : 9780880118743
Total Pages : 364 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Physical Activities for Improving Children's Learning and Behavior by : Billye Ann Cheatum

Download or read book Physical Activities for Improving Children's Learning and Behavior written by Billye Ann Cheatum and published by Human Kinetics. This book was released on 2000 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains sensory motor development and provides activities and games for use in the classroom and at home.

Machine Learning of Human Behavior in Interactive Games

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Publisher :
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.:/5 (476 download)

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Book Synopsis Machine Learning of Human Behavior in Interactive Games by : Nathan Fabian

Download or read book Machine Learning of Human Behavior in Interactive Games written by Nathan Fabian and published by . This book was released on 2008 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Teaching the Three Rs Through Movement Experiences

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Publisher :
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Teaching the Three Rs Through Movement Experiences by : Anne Green Gilbert

Download or read book Teaching the Three Rs Through Movement Experiences written by Anne Green Gilbert and published by . This book was released on 1977 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Active Learning

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 184 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Active Learning by : Bryant J. Cratty

Download or read book Active Learning written by Bryant J. Cratty and published by Prentice Hall. This book was released on 1985 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, e, p, i, t.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Contemporary Approaches to Activity Theory: Interdisciplinary Perspectives on Human Behavior

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Publisher : IGI Global
ISBN 13 : 1466666048
Total Pages : 440 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Contemporary Approaches to Activity Theory: Interdisciplinary Perspectives on Human Behavior by : Hansson, Thomas

Download or read book Contemporary Approaches to Activity Theory: Interdisciplinary Perspectives on Human Behavior written by Hansson, Thomas and published by IGI Global. This book was released on 2014-10-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: The human mind is best understood when it is studied in the context of meaningful and goal-oriented interactions between individuals and their environment. These internal and external activities help to shape the human consciousness and experience. Contemporary Approaches to Activity Theory: Interdisciplinary Perspectives on Human Behavior is an opportunity to study the complex, socially-oriented contexts of humans by considering the entirety of our environments: cultures, motivations, signs and tools, and various activities. Highlighting strategies in design, educational and work practice, and methodological analysis, this book is an essential reference source for academicians, researchers, and students interested in gaining a thorough understanding of the interaction between humans and their environments.

Technology Play and Brain Development

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Publisher : Routledge
ISBN 13 : 1317400151
Total Pages : 168 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Technology Play and Brain Development by : Doris Bergen

Download or read book Technology Play and Brain Development written by Doris Bergen and published by Routledge. This book was released on 2015-08-27 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology Play and Brain Development brings together current research on play development, learning technology, and brain development. The authors first navigate the play technology and brain development interface, highlighting the interactive qualities that make up each component. Next, they survey the changes in play materials and the variations in time periods for play that have occurred over the past 15-20 years, and then explain how these changes have had the potential to affect this play/brain developmental interaction. The authors also cover various types of technology-augmented play materials used by children at age levels from infancy to adolescence, and describe the particular qualities that may enhance or change brain development. In so doing, they present information on previous and current studies of the play and technology interface, in addition to providing behavioral data collected from parents and children of varied ages related to their play with different types of play materials. Significantly, they discuss how such play may affect social, emotional, moral, and cognitive development, and review futurist predictions about the potential qualities of human behavior needed by generations to come. The authors conclude with advice to toy and game designers, parents, educators, and the wider community on ways to enhance the quality of technology-augmented play experiences so that play will continue to promote the development of human characteristics needed in the future.

Teaching Slow Learners Through Active Games

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Publisher : Charles C. Thomas Publisher
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Teaching Slow Learners Through Active Games by : James Harry Humphrey

Download or read book Teaching Slow Learners Through Active Games written by James Harry Humphrey and published by Charles C. Thomas Publisher. This book was released on 1970 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on International Approaches and Practices for Gamifying Mathematics

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Author :
Publisher : IGI Global
ISBN 13 : 1799896625
Total Pages : 422 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on International Approaches and Practices for Gamifying Mathematics by : Huertas-Abril, Cristina A.

Download or read book Handbook of Research on International Approaches and Practices for Gamifying Mathematics written by Huertas-Abril, Cristina A. and published by IGI Global. This book was released on 2022-05-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.

Eliminating Gender-Based Violence

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Publisher : Routledge
ISBN 13 : 1317409140
Total Pages : 304 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Eliminating Gender-Based Violence by : Ann Taket

Download or read book Eliminating Gender-Based Violence written by Ann Taket and published by Routledge. This book was released on 2017-09-11 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: While promoting access to resources and systems of support for those affected by gender-based violence is absolutely crucial, this new book focuses attention on the important question of how communities can take action to prevent violence and abuse. Using examples of current research and practice, the book explores the actions that can be taken in individual sectors of society, our schools, faith communities, campuses, on our streets and using new popular technologies. The contributors draw on global examples to highlight the importance of learning from the study of the interaction between socio-political contexts and effective policies and strategies to address gender-based violence. Chapters take up the challenge of exploring the construction of effective programmes that address cognitive, affective and behavioural domains. They discuss what people know, how they feel and how they behave, and include the important challenge of how to engage men in working towards the elimination of gender-based violence, offering positive messages which build on men’s values and predisposition to act in a positive manner. Importantly, such strategies place the responsibility for preventing gender-based violence on the society as a whole rather than on vulnerable individuals. This book is essential reading for anyone interested in gender studies, women’s studies, social work, sociology, law and health studies. Its unique approach focuses on the achievement of prevention at the earliest possible stage and examines the issue through a society-wide, but community-focused lens.

Interactive Task Learning

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Publisher : MIT Press
ISBN 13 : 0262349434
Total Pages : 355 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Interactive Task Learning by : Kevin A. Gluck

Download or read book Interactive Task Learning written by Kevin A. Gluck and published by MIT Press. This book was released on 2019-08-16 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experts from a range of disciplines explore how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. Humans are not limited to a fixed set of innate or preprogrammed tasks. We learn quickly through language and other forms of natural interaction, and we improve our performance and teach others what we have learned. Understanding the mechanisms that underlie the acquisition of new tasks through natural interaction is an ongoing challenge. Advances in artificial intelligence, cognitive science, and robotics are leading us to future systems with human-like capabilities. A huge gap exists, however, between the highly specialized niche capabilities of current machine learning systems and the generality, flexibility, and in situ robustness of human instruction and learning. Drawing on expertise from multiple disciplines, this Strüngmann Forum Report explores how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. The contributors consider functional knowledge requirements, the ontology of interactive task learning, and the representation of task knowledge at multiple levels of abstraction. They explore natural forms of interactions among humans as well as the use of interaction to teach robots and software agents new tasks in complex, dynamic environments. They discuss research challenges and opportunities, including ethical considerations, and make proposals to further understanding of interactive task learning and create new capabilities in assistive robotics, healthcare, education, training, and gaming. Contributors Tony Belpaeme, Katrien Beuls, Maya Cakmak, Joyce Y. Chai, Franklin Chang, Ropafadzo Denga, Marc Destefano, Mark d'Inverno, Kenneth D. Forbus, Simon Garrod, Kevin A. Gluck, Wayne D. Gray, James Kirk, Kenneth R. Koedinger, Parisa Kordjamshidi, John E. Laird, Christian Lebiere, Stephen C. Levinson, Elena Lieven, John K. Lindstedt, Aaron Mininger, Tom Mitchell, Shiwali Mohan, Ana Paiva, Katerina Pastra, Peter Pirolli, Roussell Rahman, Charles Rich, Katharina J. Rohlfing, Paul S. Rosenbloom, Nele Russwinkel, Dario D. Salvucci, Matthew-Donald D. Sangster, Matthias Scheutz, Julie A. Shah, Candace L. Sidner, Catherine Sibert, Michael Spranger, Luc Steels, Suzanne Stevenson, Terrence C. Stewart, Arthur Still, Andrea Stocco, Niels Taatgen, Andrea L. Thomaz, J. Gregory Trafton, Han L. J. van der Maas, Paul Van Eecke, Kurt VanLehn, Anna-Lisa Vollmer, Janet Wiles, Robert E. Wray III, Matthew Yee-King

Gamification for Human Factors Integration: Social, Education, and Psychological Issues

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Author :
Publisher : IGI Global
ISBN 13 : 1466650729
Total Pages : 362 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification for Human Factors Integration: Social, Education, and Psychological Issues by : Bishop, Jonathan

Download or read book Gamification for Human Factors Integration: Social, Education, and Psychological Issues written by Bishop, Jonathan and published by IGI Global. This book was released on 2014-01-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

Software Process Improvement and Capability Determination

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Publisher : Springer
ISBN 13 : 3319198602
Total Pages : 254 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Software Process Improvement and Capability Determination by : Terry Rout

Download or read book Software Process Improvement and Capability Determination written by Terry Rout and published by Springer. This book was released on 2015-06-02 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Software Process Improvement and Capability Determination, SPICE 2015, held in Gothenburg, Sweden, in June 2015. The 17 revised full papers presented together with three short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on industrial frameworks; implementation and assessment; process improvement; agile processes; assessment and maturity models; process and education.

Intrinsic motivations and open-ended development in animals, humans, and robots

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Publisher : Frontiers E-books
ISBN 13 : 2889193721
Total Pages : 351 pages
Book Rating : 4.8/5 (891 download)

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Book Synopsis Intrinsic motivations and open-ended development in animals, humans, and robots by : Gianluca Baldassarre

Download or read book Intrinsic motivations and open-ended development in animals, humans, and robots written by Gianluca Baldassarre and published by Frontiers E-books. This book was released on 2015-02-10 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this Research Topic for Frontiers in Psychology under the section of Cognitive Science and Frontiers in Neurorobotics is to present state-of-the-art research, whether theoretical, empirical, or computational investigations, on open-ended development driven by intrinsic motivations. The topic will address questions such as: How do motivations drive learning? How are complex skills built up from a foundation of simpler competencies? What are the neural and computational bases for intrinsically motivated learning? What is the contribution of intrinsic motivations to wider cognition? Autonomous development and lifelong open-ended learning are hallmarks of intelligence. Higher mammals, and especially humans, engage in activities that do not appear to directly serve the goals of survival, reproduction, or material advantage. Rather, a large part of their activity is intrinsically motivated - behavior driven by curiosity, play, interest in novel stimuli and surprising events, autonomous goal-setting, and the pleasure of acquiring new competencies. This allows the cumulative acquisition of knowledge and skills that can later be used to accomplish fitness-enhancing goals. Intrinsic motivations continue during adulthood, and in humans artistic creativity, scientific discovery, and subjective well-being owe much to them. The study of intrinsically motivated behavior has a long history in psychological and ethological research, which is now being reinvigorated by perspectives from neuroscience, artificial intelligence and computer science. For example, recent neuroscientific research is discovering how neuromodulators like dopamine and noradrenaline relate not only to extrinsic rewards but also to novel and surprising events, how brain areas such as the superior colliculus and the hippocampus are involved in the perception and processing of events, novel stimuli, and novel associations of stimuli, and how violations of predictions and expectations influence learning and motivation. Computational approaches are characterizing the space of possible reinforcement learning algorithms and their augmentation by intrinsic reinforcements of different kinds. Research in robotics and machine learning is yielding systems with increasing autonomy and capacity for self-improvement: artificial systems with motivations that are similar to those of real organisms and support prolonged autonomous learning. Computational research on intrinsic motivation is being complemented by, and closely interacting with, research that aims to build hierarchical architectures capable of acquiring, storing, and exploiting the knowledge and skills acquired through intrinsically motivated learning. Now is an important moment in the study of intrinsically motivated open-ended development, requiring contributions and integration across a large number of fields within the cognitive sciences. This Research Topic aims to contribute to this effort by welcoming papers carried out with ethological, psychological, neuroscientific and computational approaches, as well as research that cuts across disciplines and approaches.