Katamari Damacy

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Author :
Publisher : Boss Fight Books
ISBN 13 : 1940535174
Total Pages : 192 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Katamari Damacy by : L. E. Hall

Download or read book Katamari Damacy written by L. E. Hall and published by Boss Fight Books. This book was released on 2018-09-27 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2004 release of Katamari Damacy almost didn't get the ball rolling. Reviewers worldwide weren't sure how to classify it and initial sales were low. Those who actually played it, though, were won over by its novel gameplay, goofy surrealism, and catchy soundtrack. Pushed into the mainstream by its fans, Katamari remains one of the best video game examples of pure anarchic fun.

Katamari

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Author :
Publisher : Udon Entertainment
ISBN 13 : 9781927925263
Total Pages : 172 pages
Book Rating : 4.9/5 (252 download)

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Book Synopsis Katamari by : Alex Culang

Download or read book Katamari written by Alex Culang and published by Udon Entertainment. This book was released on 2015-03-31 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of comic strips based on the Katamari video game and orginally published online.

Planning Your Escape

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982140356
Total Pages : 320 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Planning Your Escape by : L.E. Hall

Download or read book Planning Your Escape written by L.E. Hall and published by Simon and Schuster. This book was released on 2021-08-03 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game—from a well-known game designer and puzzle enthusiast Chances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends. But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way? Planning Your Escape is the perfect guide to making sure you never get stuck in another escape room again. Game designer extraordinaire Laura Hall has all the best strategies for every room you might encounter, so your team can function like a well-oiled machine. This guide offers: -A history of puzzles and experiential entertainment, from the 4,000-year-old dexterity puzzles of Mohenjo-daro to the spectacle of immersive theater installations like Secret Cinema, Meow Wolf, and Sleep No More; -Different types of escape rooms, and solvable examples of the common puzzles they employ; -Common escape room player personality types, and how best to work with them; and -Advice for constructing your own escape rooms and puzzle hunts Bringing in a cast of experts, Planning Your Escape is the must-have strategy book for any escape room enthusiast, puzzle fan, and aspiring experience designer. Get ready to wow your friends and impress your co-workers with your new skills, and never enter a room you can’t get out of again!

Galaga

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Author :
Publisher : Boss Fight Books
ISBN 13 : 1940535034
Total Pages : 136 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Galaga by : Michael Kimball

Download or read book Galaga written by Michael Kimball and published by Boss Fight Books. This book was released on 2014 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: An emotional chronicle of classic aracde game fandom.

Japanese Culture Through Videogames

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Author :
Publisher : Routledge
ISBN 13 : 0429655940
Total Pages : 534 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Japanese Culture Through Videogames by : Rachael Hutchinson

Download or read book Japanese Culture Through Videogames written by Rachael Hutchinson and published by Routledge. This book was released on 2019-05-28 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Grave Reservations

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982168900
Total Pages : 320 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Grave Reservations by : Cherie Priest

Download or read book Grave Reservations written by Cherie Priest and published by Simon and Schuster. This book was released on 2022-07-19 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Meet Leda Foley; Devoted friend, struggling travel agent, sometime psychic. When Leda, proprietor of Foley's Flights of Fancy, books Seattle PD Grady Merritt on a flight back from Orlando, she does not expect it to change her life. When Grady watches the plane he was set to travel on catch fire while he remains safely in the airport, he seeks out Leda, and despite her rather scattershot premonitions, he enlists her help in investigating a cold case he just can't crack. But Leda has her own reasons for helping: her fiancé Tod was murdered under mysterious circumstances several years ago. Her psychic abilities weren't good then, but now she's been honing them at her favorite bar's open-mic nights, where she draws a crowd klairvoyant karaoke-singing whatever song comes to mind after holding other patrons' personal effects. With a rag-tag group of bar patrons and friends, Leda and Grady set out to catch a killer--and find that the two cases that haunt them may have more in common than they think"--

The Meaning of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1135902178
Total Pages : 338 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis The Meaning of Video Games by : Steven E. Jones

Download or read book The Meaning of Video Games written by Steven E. Jones and published by Routledge. This book was released on 2008-04-11 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

Spelunky

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Author :
Publisher : Boss Fight Books
ISBN 13 : 1940535115
Total Pages : 224 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016-03-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

Andrew Henry's Meadow

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Author :
Publisher : Penguin
ISBN 13 : 0399256083
Total Pages : 50 pages
Book Rating : 4.3/5 (992 download)

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Book Synopsis Andrew Henry's Meadow by : Doris Burn

Download or read book Andrew Henry's Meadow written by Doris Burn and published by Penguin. This book was released on 2012-07-05 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: A classic reissued for a new generation Andrew Henry has two younger brothers, who are always together, and two older sisters, who are always together. But Andrew Henry is in the middle--and he's always with himself. He doesn't mind this very much, because he's an inventor. But when Andrew Henry's family doesn't appreciate him or his inventions, he decides it's time to run away. Many children in the neighborhood feel the same way and follow him to his meadow, where he builds each of his friends a unique house of their very own. But in town the families miss their children and do everything they can to find them. And the kids realize that it feels a little lonely out in the meadow without their parents. Just as relevant today as it was in 1967, this is a heart-warming story about children who want to feel special and appreciated for who they are. With a new jacket and expanded trim size, Andrew Henry is ready to enchant the next generation of kids.

The Cambridge Companion to Video Game Music

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1108473024
Total Pages : 483 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch

Download or read book The Cambridge Companion to Video Game Music written by Melanie Fritsch and published by Cambridge University Press. This book was released on 2021-04-29 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Wildwood

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Author :
Publisher : Harper Collins
ISBN 13 : 0062093533
Total Pages : 341 pages
Book Rating : 4.0/5 (62 download)

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Book Synopsis Wildwood by : Colin Meloy

Download or read book Wildwood written by Colin Meloy and published by Harper Collins. This book was released on 2011-08-30 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fans of the Chronicles of Narnia comes the first book in the Wildwood Chronicles, the New York Times bestselling fantasy adventure series by Colin Meloy, lead singer of the Decemberists, and Carson Ellis, acclaimed illustrator of The Mysterious Benedict Society. Wildwood captivates readers with the wonder and thrill of a secret world within the landscape of a modern city. It feels at once firmly steeped in the classics of children's literature and completely fresh. The story is told from multiple points of view, and the book features more than eighty illustrations, including six full-color plates, making this an absolutely gorgeous object. In Wildwood, Prue and her friend Curtis uncover a secret world in the midst of violent upheaval—a world full of warring creatures, peaceable mystics, and powerful figures with the darkest intentions. And what begins as a rescue mission becomes something much greater as the two friends find themselves entwined in a struggle for the very freedom of this wilderness. A wilderness the locals call Wildwood. The bestselling trilogy from Colin Meloy and Carson Ellis consists of Wildwood, Under Wildwood, and Wildwood Imperium.

Gamer Theory

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Author :
Publisher : Harvard University Press
ISBN 13 : 0674044835
Total Pages : 241 pages
Book Rating : 4.6/5 (74 download)

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Book Synopsis Gamer Theory by : McKenzie Wark

Download or read book Gamer Theory written by McKenzie Wark and published by Harvard University Press. This book was released on 2009-06-30 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

Quit

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Author :
Publisher : Penguin
ISBN 13 : 0593423003
Total Pages : 337 pages
Book Rating : 4.5/5 (934 download)

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Book Synopsis Quit by : Annie Duke

Download or read book Quit written by Annie Duke and published by Penguin. This book was released on 2022-10-04 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling author of Thinking in Bets comes a toolkit for mastering the skill of quitting to achieve greater success Business leaders, with millions of dollars down the drain, struggle to abandon a new app or product that just isn’t working. Governments, caught in a hopeless conflict, believe that the next tactic will finally be the one that wins the war. And in our own lives, we persist in relationships or careers that no longer serve us. Why? According to Annie Duke, in the face of tough decisions, we’re terrible quitters. And that is significantly holding us back. In Quit, Duke teaches you how to get good at quitting. Drawing on stories from elite athletes like Mount Everest climbers, founders of leading companies like Stewart Butterfield, the CEO of Slack, and top entertainers like Dave Chappelle, Duke explains why quitting is integral to success, as well as strategies for determining when to hold em, and when to fold em, that will save you time, energy, and money. You’ll learn: How the paradox of quitting influences decision making: If you quit on time, you will feel you quit early What forces work against good quitting behavior, such as escalation commitment, desire for certainty, and status quo bias How to think in expected value in order to make better decisions, as well as other best practices, such as increasing flexibility in goal-setting, establishing “quitting contracts,” anticipating optionality, and conducting premortems and backcasts Whether you’re facing a make-or-break business decision or life-altering personal choice, mastering the skill of quitting will help you make the best next move.

20 Essential Games to Study

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Author :
Publisher : CRC Press
ISBN 13 : 0429802072
Total Pages : 156 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis 20 Essential Games to Study by : Joshua Bycer

Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

GameAxis Unwired

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Author :
Publisher :
ISBN 13 :
Total Pages : 48 pages
Book Rating : 4./5 ( download)

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Book Synopsis GameAxis Unwired by :

Download or read book GameAxis Unwired written by and published by . This book was released on 2004-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The Meaning of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1135902186
Total Pages : 209 pages
Book Rating : 4.1/5 (359 download)

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Book Synopsis The Meaning of Video Games by : Steven E. Jones

Download or read book The Meaning of Video Games written by Steven E. Jones and published by Routledge. This book was released on 2008-04-11 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

Hoarders

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Author :
Publisher : Wave Books
ISBN 13 : 1950268497
Total Pages : 150 pages
Book Rating : 4.9/5 (52 download)

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Book Synopsis Hoarders by : Kate Durbin

Download or read book Hoarders written by Kate Durbin and published by Wave Books. This book was released on 2021-05-04 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Lit Hub Most Anticipated Book of 2021 An NPR Best Book of 2021 An Electric Literature Best Poetry Book of 2021 A Dennis Cooper Best Book of 2021 Hoarders is a tender and unusual exploration of place, loneliness, grief, and desire in late capitalist America. What is the true nature of the relationship between people and objects? Kate Durbin’s Hoarders is a quest into this question, vividly capturing the sticky attachments between people and their stuff. To create the book, Durbin took detailed notes while watching the reality TV show of the same name, one she had resisted watching for years because of her family’s history of hoarding. She then began whittling, re-arranging, researching, and writing, and what emerges is her unique form–fifteen jewel-like portraits of people and their beloved objects, in curious conversation with one another. Noah and Allie live in a Chicago house toppling with books. Chuck from Bisbee, Arizona hoards thousands of paintings of naked women. Gary from Franklin, Indiana has transformed his home into a forest, where he falls asleep each night surrounded by plants, both living and dead. Cathy in Centralia, Illinois spends her nights ordering Lularoe leggings and jewelry from Home Shopping channels. Shelley’s house in Warren, Michigan is crowded with Barbies and Beanie Babies. Durbin doesn't directly critique the reality show, yet she deftly demonstrates through these magnetic poems that there's far more to a person, a life, and their “things.”