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Jungle Hunt
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Download or read book Jungle Hunt written by Don Pendleton and published by Gold Eagle. This book was released on 2012-04-03 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Genocide is spreading through the jungles of South America. The swift and silent massacre in villages on the Ecuadorian border seems to be part of a larger plan fueled by blatant greed. Mack Bolan heads into the rain forest to expose the truth behind the slaughter and put an end to this new wave of atrocities. Bolan comes face-to-face with pure evil when he gets caught in the cross fire between a rogue army general hungry for power and a ruthless multinational corporation plotting to reap billions from the blood of the innocent. But the Executioner is ready to lay his trap as he heads deep into the bush to stalk the deadliest predator of all--man.
Download or read book The Big Jungle Hunt written by and published by Puffin. This book was released on 2003-04-03 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mowgli loves his new family, but he is growing restless in the man-village. So he decides it's time to return to the wild and find his great pal Baloo. When his friends Ranjan and Shanti follow him into the jungle, the evil tiger Shere Khan picks up their trail, marking the start of a huge adventure. And Mowgli still has to face the biggest decision of his life - where is his real home?
Download or read book Art Of Atari written by Tim Lapetino and published by Dynamite Entertainment. This book was released on 2016-10-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Book Synopsis ColecoVision Games Guide (color edition) by : Oscar Toledo Gutierrez
Download or read book ColecoVision Games Guide (color edition) written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2019-07-19 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ColecoVision Games Guide brings you reviews, screenshots and trivia of every game made during the ColecoVision's commercial availability. For newcomers it will be a great guide to the available games, and for fans it will be excellent to discover a few hidden jewels. This is the soft cover color edition.
Book Synopsis Nero, the Circus Lion: His Many Adventures by : Richard Barnum
Download or read book Nero, the Circus Lion: His Many Adventures written by Richard Barnum and published by Good Press. This book was released on 2023-10-04 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Richard Barnum's book, 'Nero, the Circus Lion: His Many Adventures,' readers are transported into the thrilling world of a circus lion and his extraordinary escapades. Written in a whimsical and engaging style, the book explores Nero's daring feats and heartwarming interactions with humans. Set against the backdrop of the circus, Barnum skillfully weaves together themes of friendship, loyalty, and courage, making this a compelling read for all ages. The vivid descriptions and lively narrative draw readers into Nero's world, creating a truly immersive reading experience. Richard Barnum, known for his love of animals and captivating storytelling, draws on his own experiences with wildlife to bring Nero's story to life. His deep understanding of animal behavior and his passion for conservation shine through in this delightful tale of a lion's adventures. I highly recommend 'Nero, the Circus Lion: His Many Adventures' to anyone who enjoys heartwarming stories that celebrate the bond between humans and animals. Barnum's enchanting prose and the endearing character of Nero will surely captivate readers and leave them with a renewed appreciation for the wonders of the natural world.
Book Synopsis Attract Mode: The Rise and Fall of Coin-Op Arcade Games by : Jamie Lendino
Download or read book Attract Mode: The Rise and Fall of Coin-Op Arcade Games written by Jamie Lendino and published by Steel Gear Press. This book was released on 2020-09-27 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.
Book Synopsis Nero, the Circus Lion by : Richard Barnum
Download or read book Nero, the Circus Lion written by Richard Barnum and published by . This book was released on 1919 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Frank Leslie's Popular Monthly by : Frank Leslie
Download or read book Frank Leslie's Popular Monthly written by Frank Leslie and published by . This book was released on 1879 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Santali-English Dictionary by : A. Campbell
Download or read book A Santali-English Dictionary written by A. Campbell and published by . This book was released on 1899 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Children, Adolescents, and Media Violence by : Steven J. Kirsh
Download or read book Children, Adolescents, and Media Violence written by Steven J. Kirsh and published by SAGE. This book was released on 2012 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text on media violence and its effects on children and adolescents explores new findings and key topics such as Internet aggression, viewing violence in sports, and playing violent video games. The author evaluates the role of developmental processes in media violence research and stresses the importance of metholdology in understanding that research. This allows for identification of age-related gaps in the literature and helps students become cirtical consumers of research--from the publisher.
Book Synopsis Classic Home Video Games, 1972-1984 by : Brett Weiss
Download or read book Classic Home Video Games, 1972-1984 written by Brett Weiss and published by McFarland. This book was released on 2011-12-20 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.
Book Synopsis Adventure: The Atari 2600 at the Dawn of Console Gaming by : Jamie Lendino
Download or read book Adventure: The Atari 2600 at the Dawn of Console Gaming written by Jamie Lendino and published by Ziff Davis. This book was released on 2018-06-04 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge. This was the promise of the Atari 2600—and it was delivered in ways no one ever expected. No, the games it put on your TV weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. But they brought the arcade home—and it hasn’t left since. With Adventure: The Atari 2600 at the Dawn of Console Gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today. Before your next trip to a magical universe with your Xbox One, PlayStation 4, or Nintendo Switch, see how the home gaming industry truly began.
Book Synopsis Classic Video Games by : Brian R. Eddy
Download or read book Classic Video Games written by Brian R. Eddy and published by Bloomsbury Publishing. This book was released on 2012-07-20 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early 1970s, video arcade games sprung to life in the form of Pong, Space Invaders, Asteroids, and Pac-Man, and if you were lucky enough to have an Atari system you could play Frogger or Galaga at home. By the 1980s, arcade and video games were entrenched as a pop culture phenomenon and were ubiquitous. But as quickly as the form took flight it began to change with the advent of hand-held games and more sophisticated home-gaming. Brian Eddy here traces the evolution of arcade video games, giving readers an inside look at the stratospheric rise-and transformation-of the industry.
Book Synopsis Ed McBain/Evan Hunter by : Erin E. MacDonald
Download or read book Ed McBain/Evan Hunter written by Erin E. MacDonald and published by McFarland. This book was released on 2014-01-10 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most prolific crime writers of the last century, Evan Hunter published more than 120 novels from 1952 to 2005 under a variety of pseudonymns. He also wrote several teleplays and screenplays, including Alfred Hitchcock's The Birds, and the 1954 novel The Blackboard Jungle. When the Mystery Writers of America named Hunter a Grand Master, he gave the designation to his alter ego, Ed McBain, best known for his long-running police procedural series about the detectives of the 87th Precinct. This comprehensive companion provides detailed information about all of Evan Hunter's/Ed McBain's works, characters, and recurring themes. From police detective and crime stories to dramatic novels and films, this reference celebrates the vast body of literature of this versatile writer.
Download or read book Spinegrinder written by Clive Davies and published by SCB Distributors. This book was released on 2015-03-06 with total page 1368 pages. Available in PDF, EPUB and Kindle. Book excerpt: First came video and more recently high definition home entertainment, through to the internet with its streaming videos and not strictly legal peer-to-peer capabilities. With so many sources available, today’s fan of horror and exploitation movies isn’t necessarily educated on paths well-trodden — Universal classics, 1950s monster movies, Hammer — as once they were. They may not even be born and bred on DAWN OF THE DEAD. In fact, anyone with a bit of technical savvy (quickly becoming second nature for the born-clicking generation) may be viewing MYSTICS IN BALI and S.S. EXPERIMENT CAMP long before ever hearing of Bela Lugosi or watching a movie directed by Dario Argento. In this world, H.G. Lewis, so-called “godfather of gore,” carries the same stripes as Alfred Hitchcock, “master of suspense.” SPINEGRINDER is one man’s ambitious, exhaustive and utterly obsessive attempt to make sense of over a century of exploitation and cult cinema, of a sort that most critics won’t care to write about. One opinion; 8,000 reviews (or thereabouts.
Book Synopsis 50 Fantastic Ideas for Creative Role Play by : Hayley Hughes
Download or read book 50 Fantastic Ideas for Creative Role Play written by Hayley Hughes and published by Bloomsbury Publishing. This book was released on 2017-07-27 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play is a fun and creative way to engage with children in EYFS, and is fundamental in developing children's learning and communication skills. This new addition to the 50 Fantastic series is filled with great ways to make the most of play-based learning in your environment. Each activity is linked to children's interests, and is designed to allow the child to learn, create, communicate, and have fun! Many of the scenarios involve an element of problem solving to encourage team work, and the suggested props and locations are both easily sourced and well-suited to Early Years schools and settings. With a whole host of inspirational ideas with photos to match, this book is the perfect starting point for creating an outstanding role-play environment.
Book Synopsis Beginning Mobile Phone Game Programming by : Michael Morrison
Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.