Java for RPG Programmers

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Publisher : MC Press
ISBN 13 : 9781931182294
Total Pages : 0 pages
Book Rating : 4.1/5 (822 download)

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Book Synopsis Java for RPG Programmers by : Phil Coulthard

Download or read book Java for RPG Programmers written by Phil Coulthard and published by MC Press. This book was released on 2006-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the roles of Java in business and e-business applications continue to grow, all iSeries and AS/400 IT professionals have a choice to make learn Java or get left behind. Programmers, development managers, and architects who want to stay on the cutting edge of their careers must learn how to use and understand Java. IBM is not abandoning RPG, but more and more Java is finding a role in leading-edge applications. For an RPG programmer, learning Java can be daunting, but with the right help, it's a skill that can be mastered. This completely revised and updated edition offers that help by gently yet comprehensively teaching the Java language and core Java-supplied functionality."

Java for RPG Programmers, Second Edition

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (117 download)

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Book Synopsis Java for RPG Programmers, Second Edition by : Phil Coulthard

Download or read book Java for RPG Programmers, Second Edition written by Phil Coulthard and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Integrated RPG

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Publisher : MC Press
ISBN 13 : 9781583470954
Total Pages : 0 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Advanced Integrated RPG by : Thomas Snyder

Download or read book Advanced Integrated RPG written by Thomas Snyder and published by MC Press. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.

Java for RPG and COBOL Programmers on ISeries

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Author :
Publisher : IBM Press
ISBN 13 : 9781931182195
Total Pages : 0 pages
Book Rating : 4.1/5 (821 download)

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Book Synopsis Java for RPG and COBOL Programmers on ISeries by : Phil Coulthard

Download or read book Java for RPG and COBOL Programmers on ISeries written by Phil Coulthard and published by IBM Press. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This student workbook companion to Java for S/390 and AS/400 COBOL Programmers and Java for RPG Programmers contains a list of key terms, multiple choice and short-answer questions, and hands-on lab exercises. The included CD-ROM contains a fully functional version of Eclipse, the open-source project workbench, complete with a rich set of tools for Java application development. The lab exercises use Eclipse as the starting point for developing code and mastering the Eclipse tool set. Answers to the questions in the workbook and the solution files to the labs are included on the CD-ROM.

ISeries and AS/400 Java at Work

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Publisher : MC Press
ISBN 13 : 9781583470183
Total Pages : 0 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis ISeries and AS/400 Java at Work by : Don Denoncourt

Download or read book ISeries and AS/400 Java at Work written by Don Denoncourt and published by MC Press. This book was released on 2001-08-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a good Java programmer who wants to become an excellent Java application developer, this book and companion CD-ROM are for you. This book contains 64 chapters written by 18 leading Java experts on Java technologies. Originally compiled by Don Denoncourt as a personal resource to help him develop and code Java applications for his consulting business, iSeries and AS/400 JavaTM at Work contains all the essential information Denoncourt has gleaned from his years as the editor of AS/400 NetJava Expert, a on time contributor to Midrange Computing, and an award-winning seminar speaker. I consider this book to be my secondary storage device for Java technology, says Denoncourt. It is an extension of my Java capabilities, and it could be the same for you. This is not a book for the beginner Java programmer. Rather, it is the definitive second-tier education for Java programmers. Many know the language; those who succeed will know how to make the language work in a business environment. This book will show you how the experts are getting it done. Java is a pervasive technology today. iSeries and AS/400 shops are clamoring for Java expertise so that they can modernize their business applications and build their Web presence. Businesses need Java programmers who can use their skills to contribute real value as application developers. Successful Java programmers need more than basic Java programming skills; they need a strong grasp of business--real-world tools to develop robust applications. There has never been a better time to build your Java skills, and there has never been a better resource to help you do it than iSeries and AS/400 Java at Work

Developing Games in Java

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Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Game Programming Patterns

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Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer

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Author :
Publisher : IBM Redbooks
ISBN 13 : 0738442100
Total Pages : 410 pages
Book Rating : 4.7/5 (384 download)

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Book Synopsis Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer by : Rich Diedrich

Download or read book Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer written by Rich Diedrich and published by IBM Redbooks. This book was released on 2018-05-01 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Application development is a key part of IBM® i businesses. The IBM i operating system is a modern, robust platform to create and develop applications. The RPG language has been around for a long time, but is still being transformed into a modern business language. This IBM Redbooks® publication is focused on helping the IBM i development community understand the modern RPG language. The world of application development has been rapidly changing over the past years. The good news is that IBM i has been changing right along with it, and has made significant changes to the RPG language. This book is intended to help developers understand what modern RPG looks like and how to move from older versions of RPG to a newer, modern version. Additionally, it covers the basics of Integrated Language Environment® (ILE), interfacing with many other languages, and the best tools for doing development on IBM i. Using modern tools, methodologies, and languages are key to continuing to stay relevant in today's world. Being able to find the right talent for your company is key to your continued success. Using the guidelines and principles in this book can help set you up to find that talent today and into the future. This publication is the result of work that was done by IBM, industry experts, business partners, and some of the original authors of the first edition of this book. This information is important not only for developers, but also business decision makers (CIO for example) to understand that the IBM i is not an 'old' system. IBM i has modern languages and tools. It is a matter of what you choose to do with the IBM i that defines its age.

E-RPG

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Publisher : MC Press
ISBN 13 : 9781583470084
Total Pages : 0 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis E-RPG by : Bradley V. Stone

Download or read book E-RPG written by Bradley V. Stone and published by MC Press. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book & CD-ROM. This guide enables programmers to develop fully functional e-business solutions using nothing more than RPG and the web facilities already included in OS/400. The basics of HTML, JavaScript, and HTTP are covered first, then the book explores how to program RPG to drive the web applications users want to develop. Using the power and stability of the AS/400 and an existing knowledge of RPG, programmers can enhance their companys exposure and profitability by developing robust e-business solutions.The accompanying CD-ROM contains full source for examples given in the book, including binder language source for service programs; /COPY prototype source; DDS for physical files, logical files, and external data structure; HTML source and images; module source; and complete RPG source for all e-RPG programs.

Java and the AS/400

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Publisher :
ISBN 13 : 9781583040331
Total Pages : 260 pages
Book Rating : 4.0/5 (43 download)

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Book Synopsis Java and the AS/400 by : Daniel Darnell

Download or read book Java and the AS/400 written by Daniel Darnell and published by . This book was released on 1999 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not just another Java tutorial, this detailed guide takes you through everything you need to know about the AS/400's implementation of Java Book jacket.

The IBM i Programmer's Guide to PHP

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Publisher : MC Press
ISBN 13 : 9781583470831
Total Pages : 0 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis The IBM i Programmer's Guide to PHP by : Jeff Olen

Download or read book The IBM i Programmer's Guide to PHP written by Jeff Olen and published by MC Press. This book was released on 2009-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to comprehensively address PHP and how it can--and should--be deployed on the IBM i. With this IBM i-specific point of view, the authors examine how to transfer skills from a green screen environment to the Web, become intimately familiar with PHP's commonly used features, and help start down the road of highly interactive Web-based application development. For decades, the green screen has been the ubiquitous interface into an organization's data. But with the advent of HTML, the Internet, and the browser, combined with the end user's existing familiarity with the Web, green-screen developers are seeing much of the demand for their skills diminish in favor of more Web-enabled technologies. One of those technologies is the PHP programming language. A flexible, forgiving programming style makes PHP easier to learn, and is just one of the many reasons PHP tops the list when developers seek to improve their Web-related skills. While not limited to Web development, PHP is designed from the ground up to be the ideal environment to easily build simple or complex Web-based applications in the most effective manner possible, while still giving programmers the control they need. With this book you will learn to: > Build basic PHP applications and how to structure them > Access local and remote resources, as well as external data sources > Manage persistence between requests and the life of an individual request from browser to server to browser > Tap System i DB2 database tables from PHP > Install and access MySQL databases on the System i

Game Programming Algorithms and Techniques

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Publisher : Pearson Education
ISBN 13 : 0321940156
Total Pages : 352 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Design Patterns

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Publisher : Pearson Deutschland GmbH
ISBN 13 : 9783827328243
Total Pages : 512 pages
Book Rating : 4.3/5 (282 download)

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Book Synopsis Design Patterns by : Erich Gamma

Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.

The Modern RPG Language with Structured Programming

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Publisher : MC Press
ISBN 13 : 9780962182501
Total Pages : 0 pages
Book Rating : 4.1/5 (825 download)

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Book Synopsis The Modern RPG Language with Structured Programming by : Robert Cozzi

Download or read book The Modern RPG Language with Structured Programming written by Robert Cozzi and published by MC Press. This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Java Game Development with LibGDX

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Publisher : Apress
ISBN 13 : 1484233247
Total Pages : 439 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Java Game Development with LibGDX by : Lee Stemkoski

Download or read book Java Game Development with LibGDX written by Lee Stemkoski and published by Apress. This book was released on 2018-01-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Programming for the Java Virtual Machine

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201309720
Total Pages : 518 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Programming for the Java Virtual Machine by : Joshua Engel

Download or read book Programming for the Java Virtual Machine written by Joshua Engel and published by Addison-Wesley Professional. This book was released on 1999 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Java Virtual Machine (JVM) is the underlying technology behind Java's most distinctive features including size, security and cross-platform delivery. This guide shows programmers how to write programs for the Java Virtual Machine.