Isometric Game Programming with DirectX 7.0

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Author :
Publisher : Course Technology
ISBN 13 : 9780761530893
Total Pages : 756 pages
Book Rating : 4.5/5 (38 download)

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Book Synopsis Isometric Game Programming with DirectX 7.0 by : Ernest Pazera

Download or read book Isometric Game Programming with DirectX 7.0 written by Ernest Pazera and published by Course Technology. This book was released on 2001 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)

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Author :
Publisher :
ISBN 13 : 9788989366058
Total Pages : 720 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) by : ERNEST PAZERA

Download or read book ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) written by ERNEST PAZERA and published by . This book was released on 2001-09-05 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learn Computer Game Programming with DirectX 7.0

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Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556227417
Total Pages : 0 pages
Book Rating : 4.2/5 (274 download)

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Book Synopsis Learn Computer Game Programming with DirectX 7.0 by : Ian Parberry

Download or read book Learn Computer Game Programming with DirectX 7.0 written by Ian Parberry and published by Wordware Publishing. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite animation using clipping and transparent blitting.Simulate AI using timers and pseudorandom number generators.Wrap a game shell around your game engine.Set up DirectSound for playing and mixing sounds.Manage user input from the mouse, buttons, or joystick.Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming.

Advanced 3D Game Programming with DirectX 10.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449633595
Total Pages : 621 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2008-01-08 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Advanced 3-D Game Programming Using DirectX 7.0

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Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556227219
Total Pages : 644 pages
Book Rating : 4.2/5 (272 download)

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Book Synopsis Advanced 3-D Game Programming Using DirectX 7.0 by : Adrian Perez

Download or read book Advanced 3-D Game Programming Using DirectX 7.0 written by Adrian Perez and published by Wordware Publishing. This book was released on 2000 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.

Advanced 3D Game Programming with DirectX 10.0

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612768
Total Pages : 553 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2010-11-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D Game Programming with DirectX 11

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Author :
Publisher :
ISBN 13 : 9781936420223
Total Pages : 864 pages
Book Rating : 4.4/5 (22 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank D. Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank D. Luna and published by . This book was released on 2012 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents instructions on programming interactive video and computer games using DirectX 11.

Introduction to Computer Game Programming with DirectX 8.0

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Author :
Publisher : Wordware Publishing
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Introduction to Computer Game Programming with DirectX 8.0 by : Ian Parberry

Download or read book Introduction to Computer Game Programming with DirectX 8.0 written by Ian Parberry and published by Wordware Publishing. This book was released on 2001 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.

Advanced 3D Game Programming Using DirectX 8.0

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Author :
Publisher :
ISBN 13 :
Total Pages : 564 pages
Book Rating : 4.:/5 (12 download)

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Book Synopsis Advanced 3D Game Programming Using DirectX 8.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming Using DirectX 8.0 written by Peter Walsh and published by . This book was released on 2002 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Strategy Game Programming with DirectX 9.0

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229224
Total Pages : 557 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Strategy Game Programming with DirectX 9.0 by : Todd Barron

Download or read book Strategy Game Programming with DirectX 9.0 written by Todd Barron and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Advanced 3D Game Programming with DirectX 9

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Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556229688
Total Pages : 554 pages
Book Rating : 4.2/5 (296 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 9 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 9 written by Peter Walsh and published by Wordware Publishing. This book was released on 2003 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targets experienced computer game programmers as well as those interested in computer game development.

DirectX 11. 1 Game Programming

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849694803
Total Pages : 146 pages
Book Rating : 4.6/5 (948 download)

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Book Synopsis DirectX 11. 1 Game Programming by : Pooya Eimandar

Download or read book DirectX 11. 1 Game Programming written by Pooya Eimandar and published by Packt Pub Limited. This book was released on 2013 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in step-by-step tutorial format, we will explore the creation of 3D applications and games through the development of a Windows 8 metro style game.DirectX 11.1 Game Programming Written for developers with knowledge of C++ essentails and 3D mathematics who would want to create metro style game on the Windows 8 platform.DirectX 11.1 Game Programming explores Direct3D 11.1 and Microsoft C++ component extensions along with introducing C++ accelerated massive parallelism.

Special Effects Game Programming with DirectX

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Author :
Publisher :
ISBN 13 : 9780761534976
Total Pages : pages
Book Rating : 4.5/5 (349 download)

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Book Synopsis Special Effects Game Programming with DirectX by : Mason McCuskey

Download or read book Special Effects Game Programming with DirectX written by Mason McCuskey and published by . This book was released on 2001-11-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sams Teach Yourself Game Programming with DirectX in 21 Days

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672324192
Total Pages : 722 pages
Book Rating : 4.3/5 (241 download)

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Book Synopsis Sams Teach Yourself Game Programming with DirectX in 21 Days by : Clayton Walnum

Download or read book Sams Teach Yourself Game Programming with DirectX in 21 Days written by Clayton Walnum and published by Sams Publishing. This book was released on 2003 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.

Real-time Strategy Game Programming Using DirectX 6.0

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Author :
Publisher : Wordware Publishing
ISBN 13 :
Total Pages : 740 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Real-time Strategy Game Programming Using DirectX 6.0 by : Mickey Kawick

Download or read book Real-time Strategy Game Programming Using DirectX 6.0 written by Mickey Kawick and published by Wordware Publishing. This book was released on 1999 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

Core Techniques and Algorithms in Game Programming

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Author :
Publisher : New Riders
ISBN 13 : 9780131020092
Total Pages : 894 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Core Techniques and Algorithms in Game Programming by : Daniel Sánchez-Crespo Dalmau

Download or read book Core Techniques and Algorithms in Game Programming written by Daniel Sánchez-Crespo Dalmau and published by New Riders. This book was released on 2004 with total page 894 pages. Available in PDF, EPUB and Kindle. Book excerpt: To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Beginning Game Programming

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Publisher :
ISBN 13 : 9781473752924
Total Pages : 430 pages
Book Rating : 4.7/5 (529 download)

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Book Synopsis Beginning Game Programming by : Jonathan S. Harbour

Download or read book Beginning Game Programming written by Jonathan S. Harbour and published by . This book was released on 2015 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition"--