Inventing the Medium

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Publisher : MIT Press
ISBN 13 : 0262302802
Total Pages : 499 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Inventing the Medium by : Janet H. Murray

Download or read book Inventing the Medium written by Janet H. Murray and published by MIT Press. This book was released on 2011-11-23 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Hamlet on the Holodeck, updated edition

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Publisher : MIT Press
ISBN 13 : 0262533480
Total Pages : 435 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Hamlet on the Holodeck, updated edition by : Janet H. Murray

Download or read book Hamlet on the Holodeck, updated edition written by Janet H. Murray and published by MIT Press. This book was released on 2017-04-07 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries. I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.” —Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.

Designing an Internet

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Publisher : MIT Press
ISBN 13 : 0262038609
Total Pages : 433 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Designing an Internet by : David D. Clark

Download or read book Designing an Internet written by David D. Clark and published by MIT Press. This book was released on 2018-10-30 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why the Internet was designed to be the way it is, and how it could be different, now and in the future. How do you design an internet? The architecture of the current Internet is the product of basic design decisions made early in its history. What would an internet look like if it were designed, today, from the ground up? In this book, MIT computer scientist David Clark explains how the Internet is actually put together, what requirements it was designed to meet, and why different design decisions would create different internets. He does not take today's Internet as a given but tries to learn from it, and from alternative proposals for what an internet might be, in order to draw some general conclusions about network architecture. Clark discusses the history of the Internet, and how a range of potentially conflicting requirements—including longevity, security, availability, economic viability, management, and meeting the needs of society—shaped its character. He addresses both the technical aspects of the Internet and its broader social and economic contexts. He describes basic design approaches and explains, in terms accessible to nonspecialists, how networks are designed to carry out their functions. (An appendix offers a more technical discussion of network functions for readers who want the details.) He considers a range of alternative proposals for how to design an internet, examines in detail the key requirements a successful design must meet, and then imagines how to design a future internet from scratch. It's not that we should expect anyone to do this; but, perhaps, by conceiving a better future, we can push toward it.

Medium Design

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Publisher : Verso Books
ISBN 13 : 1788739345
Total Pages : 177 pages
Book Rating : 4.7/5 (887 download)

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Book Synopsis Medium Design by : Keller Easterling

Download or read book Medium Design written by Keller Easterling and published by Verso Books. This book was released on 2021-01-19 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Design the World: Working Without Solutions In Medium Design everyone is a designer. But design, in this case, inverts the typical focus on object over its settings to concentrate on the medium—the matrix space between objects, events, and ideological declarations. It disrupts habitual modern approaches to the world’s intractable dilemmas—from climate cataclysm to inequality to concentrations of authoritarian power. In a series of case studies dealing with everything from automation and migration to explosive urban growth and atmospheric changes, Medium Design offers spatial tools for innovation and global decision-making to challenge the authority of more familiar legal or economic approaches. From this perspective, solutions are mistakes and ideologies are unreliable guides. Rather than the modern desire for the new, designers find more sophistication in relationships between emergent and incumbent technologies. Encouraging entanglement, medium design does not try to eliminate problems but rather to put them together in productive combinations. And in the process of reconceptualizing design, Easterling puzzles over bulletproof powers, Stanley Kubrick, ISIS recruits, literary characters, and iconic activists in the hope of outwitting political deadlocks and offering forms of activism for modulating power and temperament in organizations of all kinds.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Media Lab

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Publisher : Penguin Group
ISBN 13 : 9780140097016
Total Pages : 332 pages
Book Rating : 4.0/5 (97 download)

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Book Synopsis The Media Lab by : Stewart Brand

Download or read book The Media Lab written by Stewart Brand and published by Penguin Group. This book was released on 1989 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalized newspapers, life-sized holograms, telephones that chat with callers, these are all projects that are being developed at MIT's Media Lab. Brand explores the exciting programs, and gives readers a look at the future of communications.

First Person

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Publisher : MIT Press
ISBN 13 : 9780262232326
Total Pages : 360 pages
Book Rating : 4.2/5 (323 download)

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Book Synopsis First Person by : Noah Wardrip-Fruin

Download or read book First Person written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

Art Thinking

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Publisher : HarperCollins
ISBN 13 : 0062358286
Total Pages : 170 pages
Book Rating : 4.0/5 (623 download)

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Book Synopsis Art Thinking by : Amy Whitaker

Download or read book Art Thinking written by Amy Whitaker and published by HarperCollins. This book was released on 2016-07-05 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: An indispensable and inspiring guide to creativity in the workplace and beyond, drawing on art, psychology, science, sports, law, business, and technology to help you land big ideas in the practical world. Anyone from CEO to freelancer knows how hard it is to think big, let alone follow up, while under pressure to get things done. Art Thinking offers practical principles, inspiration, and a healthy dose of pragmatism to help you navigate the difficulties of balancing creative thinking with driving toward results. With an MBA and an MFA, Amy Whitaker, an entrepreneur-in-residence at the New Museum Incubator, draws on stories of athletes, managers, writers, scientists, entrepreneurs, and even artists to engage you in the process of “art thinking.” If you are making a work of art in any field, you aren’t going from point A to point B. You are inventing point B. Art Thinking combines the mind-sets of art and the tools of business to protect space for open-ended exploration and manage risks on your way to success. Art Thinking takes you from “Wouldn’t it be cool if . . . ?” to realizing your highest aims, helping you build creative skills you can apply across all facets of business and life. Warm, honest, and unexpected, Art Thinking will help you reimagine your work and life—and even change the world—while enjoying the journey from point A. Art Thinking features 60 line drawings throughout.

Interactive Digital Narrative

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Author :
Publisher : Routledge
ISBN 13 : 1317668677
Total Pages : 427 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Interactive Digital Narrative by : Hartmut Koenitz

Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Cross-Media Communications

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Publisher : Lulu.com
ISBN 13 : 0557285658
Total Pages : 296 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Cross-Media Communications by : Drew Davidson

Download or read book Cross-Media Communications written by Drew Davidson and published by Lulu.com. This book was released on 2010 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications. There is also an accompanying DVD-ROM full of hands-on exercises that shows how cross-media can be applied. For the DVD-ROM: http: //www.lulu.com/content/817927

Inventing Times Square

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Publisher : JHU Press
ISBN 13 : 9780801853371
Total Pages : 532 pages
Book Rating : 4.8/5 (533 download)

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Book Synopsis Inventing Times Square by : William R. Taylor

Download or read book Inventing Times Square written by William R. Taylor and published by JHU Press. This book was released on 1996-04 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique volume, Inventing Times Square approaches the subject of twentieth-century American city culture through a multidimensional examination of one quintessential urban space: Times Square. Ranging in time from 1905, when the crossroad was given its present name, through to the current plans for redevelopment, the authors examine Times Square as economic hub, real estate bonanza, entertainment center, advertising medium, architectural experiment, and erotic netherworld. Though the volume centers on Times Square, the essays venture much further into urban history and American social history, revealing in the process how Times Square reflected—even epitomized—America as it became an urban consumer culture.

Inventing Vietnam

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Publisher : Temple University Press
ISBN 13 : 0877228620
Total Pages : 329 pages
Book Rating : 4.8/5 (772 download)

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Book Synopsis Inventing Vietnam by : Michael Anderegg

Download or read book Inventing Vietnam written by Michael Anderegg and published by Temple University Press. This book was released on 1991-10-11 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Vietnam War has been depicted by every available medium, each presenting a message, an agenda, of what the filmmakers and producers choose to project about America's involvement in Southeast Asia. This collection of essays, most of which are previously unpublished, analyzes the themes, modes, and stylistic strategies seen in a broad range of films and television programs. From diverse perspectives, the contributors comprehensively examine early documentary and fiction films, postwar films of the 1970s such as The Deer Hunter and Apocalypse Now, and the reformulated postwar films of the 1980s--Platoon, Full Metal Jacket, and Born on the Fourth of July. They also address made-for-television movies and serial dramas like China Beach and Tour of Duty. The authors show how the earliest film responses to America's involvement in Vietnam employ myth and metaphor and are at times unable to escape glamorized Hollywood. Later films strive to portray a more realistic Vietnam experience, often creating images that are an attempt to memorialize or to manufacture different kinds of myths. As they consider direct and indirect representations of the war, the contributors also examine the power or powerlessness of individual soldiers, the racial views presented, and inscriptions of gender roles. Also included in this volume is a chapter that discusses teaching Vietnam films and helping students discern and understand film rhetoric, what the movies say, and who they chose to communicate those messages. Excerpt Read an excerpt from Chapter 1 (pdf). Contents Acknowledgments Introduction - Michael Anderegg 1. Hollywood and Vietnam: John Wayne and Jane Fonda as Discourse - Michael Anderegg 2. "All the Animals Come Out at Night": Vietnam Meets Noir in Taxi Driver - Cynthia J. Fuchs 3. Vietnam and the Hollywood Genre Film: Inversions of American Mythology in The Deer Hunter and Apocalypse Now - John Hellmann 4. "Charlie Don't Surf": Race and Culture in the Vietnam War Films - David Desser 5. Finding a Language for Vietnam in the Action-Adventure Genre - Ellen Draper 6. Narrative Patterns and Mythic Trajectories in Mid-1980s Vietnam Movies - Tony Williams 7. Rambo's Vietnam and Kennedy's New Frontier - John Hellmann 8. Gardens of Stone, Platoon, and Hamburger Hill: Ritual and Remembrance - Judy Lee Kinney 9. Primetime Television's Tour of Duty - Daniel Miller 10. Women Next Door to War: China Beach - Carolyn Reed Vartanian 11. Male Bonding, Hollywood Orientalism, and the Repression of the Feminine in Kubrick's Full Metal Jacket - Susan White 12. Vietnam, Chaos, and the Dark Art of Improvisation - Owen W. Gilman, Jr. 13. Witness to War: Oliver Stone, Ron Kovic, and Born on the Fourth of July - Thomas Doherty 14. Teaching Vietnam: The Politics of Documentary - Thomas J. Slater Selected Bibliography Selected Filmography and Videography The Contributors Index About the Author(s) Michael Anderegg is Professor of English at the University of North Dakota, and author of two other books: William Wyler and David Lean. Contributors: Cynthia J. Fuchs, John Hellman, David Desser, Ellen Draper, Tony Williams, Judy Lee Kinney, Daniel Miller, Carolyn Reed Vartanian, Susan White, Owen W. Gilman, Jr., Thomas Doherty, Thomas J. Slater, and the editor.

Inventing Ethan Allen

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Publisher : University Press of New England
ISBN 13 : 1611685559
Total Pages : 305 pages
Book Rating : 4.6/5 (116 download)

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Book Synopsis Inventing Ethan Allen by : John J. Duffy

Download or read book Inventing Ethan Allen written by John J. Duffy and published by University Press of New England. This book was released on 2014-06-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1969, Ethan Allen has been the subject of three biographical studies, all of which indulge in sustaining and revitalizing the image of Allen as a physically imposing Vermont yeoman, a defender of the rights of Americans, an eloquent military hero, and a master of many guises, from rough frontiersman to gentleman philosopher. Seeking the authentic Ethan Allen, the authors of this volume ask: How did that Ethan Allen secure his place in popular culture? As they observe, this spectacular persona leaves little room for a more accurate assessment of Allen as a self-interested land speculator, rebellious mob leader, inexperienced militia officer, and truth-challenged man who would steer Vermont into the British Empire. Drawing extensively from the correspondence in Ethan Allen and his Kin and a wide range of historical, political, and cultural sources, Duffy and Muller analyze the factors that led to Ethan Allen's two-hundred-year-old status as the most famous figure in Vermont's past. Placing facts against myths, the authors reveal how Allen acquired and retained his iconic image, how the much-repeated legends composed after his death coincide with his life, why recollections of him are synonymous with the story of Vermont, and why some Vermonters still assign to Allen their own cherished and idealized values.

Thinking, Fast and Slow

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Publisher : Farrar, Straus and Giroux
ISBN 13 : 1429969350
Total Pages : 511 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Thinking, Fast and Slow by : Daniel Kahneman

Download or read book Thinking, Fast and Slow written by Daniel Kahneman and published by Farrar, Straus and Giroux. This book was released on 2011-10-25 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Major New York Times bestseller Winner of the National Academy of Sciences Best Book Award in 2012 Selected by the New York Times Book Review as one of the ten best books of 2011 A Globe and Mail Best Books of the Year 2011 Title One of The Economist's 2011 Books of the Year One of The Wall Street Journal's Best Nonfiction Books of the Year 2011 2013 Presidential Medal of Freedom Recipient Kahneman's work with Amos Tversky is the subject of Michael Lewis's The Undoing Project: A Friendship That Changed Our Minds In his mega bestseller, Thinking, Fast and Slow, Daniel Kahneman, the renowned psychologist and winner of the Nobel Prize in Economics, takes us on a groundbreaking tour of the mind and explains the two systems that drive the way we think. System 1 is fast, intuitive, and emotional; System 2 is slower, more deliberative, and more logical. The impact of overconfidence on corporate strategies, the difficulties of predicting what will make us happy in the future, the profound effect of cognitive biases on everything from playing the stock market to planning our next vacation—each of these can be understood only by knowing how the two systems shape our judgments and decisions. Engaging the reader in a lively conversation about how we think, Kahneman reveals where we can and cannot trust our intuitions and how we can tap into the benefits of slow thinking. He offers practical and enlightening insights into how choices are made in both our business and our personal lives—and how we can use different techniques to guard against the mental glitches that often get us into trouble. Winner of the National Academy of Sciences Best Book Award and the Los Angeles Times Book Prize and selected by The New York Times Book Review as one of the ten best books of 2011, Thinking, Fast and Slow is destined to be a classic.

Writing on the Wall

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1620402858
Total Pages : 289 pages
Book Rating : 4.6/5 (24 download)

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Book Synopsis Writing on the Wall by : Tom Standage

Download or read book Writing on the Wall written by Tom Standage and published by Bloomsbury Publishing USA. This book was released on 2014-09-16 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chronicles social media over two millennia, from papyrus letters that Cicero used to exchange news across the Empire to today, reminding us how modern behavior echoes that of prior centuries and encouraging debate and discussion about how we'll communicate in the future.

The Alchemy of Us

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Publisher : MIT Press
ISBN 13 : 0262542269
Total Pages : 392 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Alchemy of Us by : Ainissa Ramirez

Download or read book The Alchemy of Us written by Ainissa Ramirez and published by MIT Press. This book was released on 2021-04-06 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: A “timely, informative, and fascinating” study of 8 inventions—and how they shaped our world—with “totally compelling” insights on little-known inventors throughout history (Elizabeth Kolbert, Pulitzer Prize–winning author of The Sixth Extinction) In The Alchemy of Us, scientist and science writer Ainissa Ramirez examines 8 inventions and reveals how they shaped the human experience: • Clocks • Steel rails • Copper communication cables • Photographic film • Light bulbs • Hard disks • Scientific labware • Silicon chips Ramirez tells the stories of the woman who sold time, the inventor who inspired Edison, and the hotheaded undertaker whose invention pointed the way to the computer. She describes how our pursuit of precision in timepieces changed how we sleep; how the railroad helped commercialize Christmas; how the necessary brevity of the telegram influenced Hemingway’s writing style; and how a young chemist exposed the use of Polaroid’s cameras to create passbooks to track black citizens in apartheid South Africa. These fascinating and inspiring stories offer new perspectives on our relationships with technologies. Ramirez shows not only how materials were shaped by inventors but also how those materials shaped culture, chronicling each invention and its consequences—intended and unintended. Filling in the gaps left by other books about technology, Ramirez showcases little-known inventors—particularly people of color and women—who had a significant impact but whose accomplishments have been hidden by mythmaking, bias, and convention. Doing so, she shows us the power of telling inclusive stories about technology. She also shows that innovation is universal—whether it's splicing beats with two turntables and a microphone or splicing genes with two test tubes and CRISPR.

Inventing the Pinkertons; Or, Spies, Sleuths, Mercenaries, and Thugs

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Author :
Publisher : JHU Press
ISBN 13 : 1421420562
Total Pages : 217 pages
Book Rating : 4.4/5 (214 download)

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Book Synopsis Inventing the Pinkertons; Or, Spies, Sleuths, Mercenaries, and Thugs by : S. Paul O'Hara

Download or read book Inventing the Pinkertons; Or, Spies, Sleuths, Mercenaries, and Thugs written by S. Paul O'Hara and published by JHU Press. This book was released on 2016-10-18 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Illustrations