Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022)

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Publisher : Springer Nature
ISBN 13 : 3031213335
Total Pages : 1140 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022) by : José Bravo

Download or read book Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022) written by José Bravo and published by Springer Nature. This book was released on 2022-11-20 with total page 1140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports a set of novel research initiatives on ambient intelligence and ubiquitous computing that help researchers and practitioners identify recent advances, as well as the frontiers in these study domains. During the last two decades, both study areas have gained great interest in industry and academia due to the benefits of using smart solutions in various application domains, such as health care, ambient-assisted living, personal security and privacy, citizen participation, provision of urban services, and precision agriculture and farming. The articles included in this book report solutions and provide empirical results on their suitability to address problems and opportunities in these application domains. The articles also include discussions on how the proposals and their evaluation results inform the design of the next generation of ubiquitous and smart systems. Researchers, practitioners, and graduate students take advantage of this knowledge to address innovation and engineering aspects of smart and ubiquitous solutions for the next decade.

Advances in Computer Games

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Publisher : Springer
ISBN 13 : 3642318665
Total Pages : 375 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Advances in Computer Games by : H. Jaap van den Herik

Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer. This book was released on 2012-07-18 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

Entertaining the Whole World

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Publisher : Springer
ISBN 13 : 1447164466
Total Pages : 160 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Entertaining the Whole World by : Adrian David Cheok

Download or read book Entertaining the Whole World written by Adrian David Cheok and published by Springer. This book was released on 2014-09-12 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as ‘How can we convert consumers of entertainment into creators of entertainment?’ ‘How can digital entertainment make a contribution to the emerging world?’. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.

Entertainment Computing - ICEC 2012

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Publisher : Springer
ISBN 13 : 364233542X
Total Pages : 629 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich

Download or read book Entertainment Computing - ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Learning in Virtual Worlds

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Publisher : Athabasca University Press
ISBN 13 : 177199133X
Total Pages : 347 pages
Book Rating : 4.7/5 (719 download)

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Book Synopsis Learning in Virtual Worlds by : Sue Gregory

Download or read book Learning in Virtual Worlds written by Sue Gregory and published by Athabasca University Press. This book was released on 2016-04-01 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Entertainment Computing and Serious Games

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Publisher : Springer
ISBN 13 : 3319461524
Total Pages : 549 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner and published by Springer. This book was released on 2016-10-05 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Smart Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 3642225705
Total Pages : 213 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Smart Graphics by : Lutz Dickmann

Download or read book Smart Graphics written by Lutz Dickmann and published by Springer Science & Business Media. This book was released on 2011-07-06 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Symposium on Smart Graphics, SG 2011, held in Bremen, Germany, in July 2011. The 10 revised full papers presented together with 12 short papers and 4 systems demonstrations were carefully reviewed and selected from numerous submissions covering a wide range of topics including view and camera control; three-dimensional modeling; visual information encoding; video projection; information visualization; interaction techniques; visual communication; and graphics and audio.

Serious Games Development and Applications

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Publisher : Springer
ISBN 13 : 3642238343
Total Pages : 155 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Serious Games Development and Applications by : Minhua Ma

Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2012-02-21 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011. The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.

Advances in Visual Informatics

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Publisher : Springer
ISBN 13 : 3319029584
Total Pages : 818 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Advances in Visual Informatics by : Halimah Badioze Zaman

Download or read book Advances in Visual Informatics written by Halimah Badioze Zaman and published by Springer. This book was released on 2013-10-12 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Advances in Visual Informatics, IVIC 2013, held in Selangor, Malaysia, in November 2013. The four keynotes and 69 papers presented were carefully reviewed and selected from various submissions. The papers focus on four tracks: computer visions and engineering; computer graphics and simulation; virtual and augmented reality; and visualization and social computing.

Human-Computer Interaction. Interaction Technologies

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Publisher : Springer
ISBN 13 : 331991250X
Total Pages : 527 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Human-Computer Interaction. Interaction Technologies by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Interaction Technologies written by Masaaki Kurosu and published by Springer. This book was released on 2018-07-10 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.

Computational Processing of the Portuguese Language

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Publisher : Springer Science & Business Media
ISBN 13 : 3642288847
Total Pages : 443 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Computational Processing of the Portuguese Language by : Helena Caseli

Download or read book Computational Processing of the Portuguese Language written by Helena Caseli and published by Springer Science & Business Media. This book was released on 2012-04-11 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 8th International Workshop on Computational Processing of the Portuguese Language, PROPOR 2012, held in Coimbra, Portugal in April 2012. The 24 revised full papers and 23 revised short papers presented were carefully reviewed and selected from 86 submissions. These papers cover the areas related to phonology, morphology and POS-Tagging, acquisition, language resources, linguistic description, syntax and parsing, semantics, opinion analysis, natural language processing applications, speech production and phonetics, speech resources, speech processing and applications.

Field and Service Robotics

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Publisher : Springer
ISBN 13 : 3319074881
Total Pages : 523 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Field and Service Robotics by : Luis Mejias

Download or read book Field and Service Robotics written by Luis Mejias and published by Springer. This book was released on 2014-07-15 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSR, the International Conference on Field and Service Robotics, is a robotics Symposium which has established over the past ten years the latest research and practical results towards the use of field and service robotics in the community with particular focus on proven technology. The first meeting was held in Canberra, Australia, in 1997. Since then the meeting has been held every two years in the pattern Asia, America, Europe. Field robots are non-factory robots, typically mobile, that operate in complex and dynamic environments; on the ground (of earth or planets), under the ground, underwater, in the air or in space. Service robots are those that work closely with humans to help them with their lives. This book present the results of the ninth edition of Field and Service Robotics, FSR13, held in Brisbane, Australia on 9th-11th December 2013. The conference provided a forum for researchers, professionals and robot manufactures to exchange up-to-date technical knowledge and experience. This book offers a collection of a broad range of topics including: Underwater Robots and Systems, Unmanned Aerial Vehicles technologies and applications, Agriculture, Space, Search and Rescue and Domestic Robotics, Robotic Vision, Mapping and Recognition.

Cases on the Societal Effects of Persuasive Games

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Author :
Publisher : IGI Global
ISBN 13 : 1466662077
Total Pages : 387 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Cases on the Societal Effects of Persuasive Games by : Ruggiero, Dana

Download or read book Cases on the Societal Effects of Persuasive Games written by Ruggiero, Dana and published by IGI Global. This book was released on 2014-06-30 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.

The Oxford Handbook of Digital Technologies and Mental Health

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Publisher :
ISBN 13 : 0190218053
Total Pages : 517 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis The Oxford Handbook of Digital Technologies and Mental Health by : Marc N. Potenza

Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by . This book was released on 2020 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive and authoritative description of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health.

Social Informatics

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Publisher : Springer
ISBN 13 : 3319151681
Total Pages : 481 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Social Informatics by : Luca Maria Aiello

Download or read book Social Informatics written by Luca Maria Aiello and published by Springer. This book was released on 2015-02-27 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Workshops held at the International Conference on Social Informatics, SocInfo 2014, which took place in Barcelona, Spain, in November 2014. This year SocInfo 2014 included nine satellite workshops: the City Labs Workshop, the Workshop on Criminal Network Analysis and Mining, CRIMENET, the Workshop on Interaction and Exchange in Social Media, DYAD, the Workshop on Exploration of Games and Gamers, EGG, the Workshop on HistoInformatics, the Workshop on Socio-Economic Dynamics, Networks and Agent-based Models, SEDNAM, the Workshop on Social Influence, SI, the Workshop on Social Scientists Working with Start-Ups and the Workshop on Social Media in Crowdsourcing and Human Computation, SoHuman.

Entertainment Computing – ICEC 2023

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Author :
Publisher : Springer Nature
ISBN 13 : 9819982480
Total Pages : 531 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Entertainment Computing – ICEC 2023 by : Paolo Ciancarini

Download or read book Entertainment Computing – ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

ICT Innovations 2011

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Publisher : Springer Science & Business Media
ISBN 13 : 364228664X
Total Pages : 400 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis ICT Innovations 2011 by : Ljupco Kocarev

Download or read book ICT Innovations 2011 written by Ljupco Kocarev and published by Springer Science & Business Media. This book was released on 2012-03-22 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information and Communication Technologies has enlarged its horizon and it is practiced under multidisciplinary contexts that introduce new challenges to theoretical and technical approaches. The most critical benefit of introducing new ICT technologies in our real world living are the new ways of working that the online world makes possible. Complexity, uncertainty and scaling issues of real world problems as well as natural phenomena in ecology, medicine and biology demanding ICT assistance create challenging application domains for artificial intelligence, decision support and intelligence systems, wireless sensor networks, pervasive and ubiquitous computing, multimedia information systems, data management systems, internet and web applications and services, computer networks, security and cryptography, distributed systems, GRID and cloud computing. This book offers a collection of papers presented at the Third International Conference on ICT Innovations held in September 2011, in Skopje, Macedonia. The conference gathered academics, professionals and practitioners in developing solutions and systems in the industrial and business arena especially innovative commercial implementations, novel applications of technology, and experience in applying recent ICT research advances to practical solutions.