Interactive Fictions

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313093539
Total Pages : 212 pages
Book Rating : 4.3/5 (13 download)

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Book Synopsis Interactive Fictions by : Yael Halevi-Wise

Download or read book Interactive Fictions written by Yael Halevi-Wise and published by Bloomsbury Publishing USA. This book was released on 2003-09-30 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arguing that genre must play a role in our study of narrative fiction, this tour of the novel examines interactive storytelling scenes in which characters argue about how to tell a tale that meets their respective social and aesthetic expectations. Through intense readings of interactive storytelling scenes in works spanning the 17th through 20th centuries, Halevi-Wise demonstrates how dramatized arguments about storytelling open a window on social and generic dilemmas affecting the narrative of each novel at the time of its composition. Examined in detail are Cervantes' Don Quixote, Sterne's Tristam Shandy, Austen's Northanger Abbey, Dickens's Little Dorrit, Conrad's Lord Jim, Yehoshua's Mr. Mani, and Esquivel'sI Like Water for Chocolate. Redressing an imbalance between sociological approaches that displace aesthetic considerations and aesthetic analyses that bracket cultural phenomena, the author shows why both genre and culture must be taken into account when we analyze the formation and reception of a narrative. Each interactive storytelling event illustrates how social and aesthetic interests compete and reinvent themselves within their framing texts and those texts' respective national and historical contexts. Just as social interactions cannot be indefinitely displaced in the study of narrative fiction, genre cannot be ignored in the study of identity politics. What emerges from this unique examination is a postmodern poetics of the novel that takes genre and history into account.

Writing Interactive Fiction with Twine

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Publisher : Que Publishing
ISBN 13 : 0134303105
Total Pages : 836 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Writing Interactive Fiction with Twine by : Melissa Ford

Download or read book Writing Interactive Fiction with Twine written by Melissa Ford and published by Que Publishing. This book was released on 2016-04-25 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players

Twisty Little Passages

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Publisher : MIT Press
ISBN 13 : 9780262633185
Total Pages : 306 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Twisty Little Passages by : Nick Montfort

Download or read book Twisty Little Passages written by Nick Montfort and published by MIT Press. This book was released on 2005-02-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Chris Crawford on Interactive Storytelling

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Publisher : New Riders
ISBN 13 : 0133119637
Total Pages : 615 pages
Book Rating : 4.1/5 (331 download)

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Book Synopsis Chris Crawford on Interactive Storytelling by : Chris Crawford

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders. This book was released on 2012-12-12 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Interactive Storytelling

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Publisher : CRC Press
ISBN 13 : 1000065340
Total Pages : 529 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Interactive Storytelling by : Andrew Glassner

Download or read book Interactive Storytelling written by Andrew Glassner and published by CRC Press. This book was released on 2017-08-02 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Creating Interactive Fiction with Inform 7

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Publisher : Course Technology
ISBN 13 : 9781435455061
Total Pages : 0 pages
Book Rating : 4.4/5 (55 download)

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Book Synopsis Creating Interactive Fiction with Inform 7 by : Aaron Reed

Download or read book Creating Interactive Fiction with Inform 7 written by Aaron Reed and published by Course Technology. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Índice abreviado: Why interactive fiction? 1. Understanding interactive fiction 2. Introducing the inform application 3. Creating a story world 4. Describing the story world 5. Making things happen 6. Understanding the player 7. Logic and control 8. Time, scenes, and pacing 9. Creating characters 10. Challenging assumptions 11. Finishing 12. Further pursuits A.A thought experiment B. Interactive fictions cited. Glossary. Index.

Truth in Fiction

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Publisher : Walter de Gruyter
ISBN 13 : 3110326795
Total Pages : 315 pages
Book Rating : 4.1/5 (13 download)

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Book Synopsis Truth in Fiction by : Franck Yann Lihoreau

Download or read book Truth in Fiction written by Franck Yann Lihoreau and published by Walter de Gruyter. This book was released on 2013-05-02 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essays collected in this volume are all concerned with the connection between fiction and truth. This question is of utmost importance to metaphysics, philosophy of language, philosophical logic and epistemology, raising in each of these areas and at their intersections a large number of issues related to creation, existence, reference, identity, modality, belief, assertion, imagination, pretense, etc. All these topics and many more are addressed in this collection, which brings together original essays written from various points of view by philosophers of diverse trends. These essays constitute major contributions to the current debates that the connection between truth and fiction continually enlivens, and give a sense of the directions in which research on this question is heading.

Fundamentals of Game Design

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Publisher : New Riders
ISBN 13 : 013210475X
Total Pages : 697 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

The Images of Time

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Publisher : Oxford University Press
ISBN 13 : 0199265895
Total Pages : 210 pages
Book Rating : 4.1/5 (992 download)

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Book Synopsis The Images of Time by : Robin Le Poidevin

Download or read book The Images of Time written by Robin Le Poidevin and published by Oxford University Press. This book was released on 2007-09-27 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Images of Time presents a philosophical investigation of the nature of time and the mind's ways of representing it. Robin Le Poidevin examines how we perceive time and change, the means by which memory links us with the past, the attempt to represent change and movement in art, and the nature of fictional time. These apparently disparate questions all concern the ways in which we represent aspects of time, in thought, experience, art and fiction. They also raisefundamental problems for our philosophical understanding, both of mental representation, and of the nature of time itself.Le Poidevin brings together issues in philosophy, psychology, aesthetics, and literary theory in examining the mechanisms underlying our representation of time in various media, and brings these to bear on metaphysical debates over the real nature of time. These debates concern which aspects of time are genuinely part of time's intrinsic nature, and which, in some sense, are mind-dependent.Arguably, the most important debate concerns time's passage: does time pass in reality, or is the division of events into past, present, and future simply a reflection of our temporal perspective - a result of the interaction between a 'static' world and minds capable of representing it? Le Poidevin argues that, contrary to what perception and memory lead us to suppose, time does not really pass, and this surprising conclusion can be reconciled with the characteristic features of temporalexperience.

Theory of Fun for Game Design

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1932111972
Total Pages : 259 pages
Book Rating : 4.9/5 (321 download)

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Book Synopsis Theory of Fun for Game Design by : Raph Koster

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Interactive Fiction

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Author :
Publisher : Author Level Up LLC
ISBN 13 :
Total Pages : pages
Book Rating : 4./5 ( download)

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Book Synopsis Interactive Fiction by : M.L. Ronn

Download or read book Interactive Fiction written by M.L. Ronn and published by Author Level Up LLC. This book was released on 2015-05-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever read a Choose Your Own Adventure and wondered how the author did it? In this short book, author M.L. Ronn demystifies the writing process behind interactive novels. You’ll learn: * How to design, write, and edit an interactive novel * How to create deep characters readers will love * How to create decisions that matter * How to keep readers engaged so they won’t stop reading He pulls back the curtain on his own fiction, showing you never-before-revealed techniques that he used to create his groundbreaking interactive novels. If you’ve ever wanted to write a Choose Your Own Adventure-styled book of your own, this is the how-to book you’ve been waiting for. By the time you’re done, you’ll understand how to write engaging interactive fiction. V1.0

The Cambridge Companion to Postmodern American Fiction

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Publisher : Cambridge University Press
ISBN 13 : 1108179444
Total Pages : 246 pages
Book Rating : 4.1/5 (81 download)

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Book Synopsis The Cambridge Companion to Postmodern American Fiction by : Paula Geyh

Download or read book The Cambridge Companion to Postmodern American Fiction written by Paula Geyh and published by Cambridge University Press. This book was released on 2017-04-24 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few previous periods in the history of American literature could rival the richness of the postmodern era - the diversity of its authors, the complexity of its ideas and visions, and the multiplicity of its subjects and forms. This volume offers an authoritative, comprehensive, and accessible guide to the American fiction of this remarkable period. It traces the development of postmodern American fiction over the past half-century and explores its key aesthetic, cultural, and political contexts. It examines its principal styles and genres, from the early experiments with metafiction to the most recent developments, such as the graphic novel and digital fiction, and offers concise, compelling readings of many of its major works. An indispensable resource for students, scholars, and the general reader, the Companion both highlights the extraordinary achievements of postmodern American fiction and provides illuminating critical frameworks for understanding it.

The Routledge Handbook of Fiction and Belief

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Publisher : Taylor & Francis
ISBN 13 : 1000993361
Total Pages : 815 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis The Routledge Handbook of Fiction and Belief by : Alison James

Download or read book The Routledge Handbook of Fiction and Belief written by Alison James and published by Taylor & Francis. This book was released on 2023-12-22 with total page 815 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Fiction and Belief offers a fresh reevaluation of the relationship between fiction and belief, surveying key debates and perspectives from a range of disciplines including narrative and cultural studies, science, religion, and politics. This volume draws on global, cutting edge research and theory to investigate the historically variable understandings of fictionality, and allows readers to grasp the role of fictions in our understanding of the world. This interdisciplinary approach provides a thorough introduction to the fundamental themes of: Theoretical and Philosophical Perspectives on Fiction Fiction, Fact, and Science Social Effects and Uses of Fiction Fiction and Politics Fiction and Religion Questioning how fictions in fact shape, mediate or distort our beliefs about the real world, essays in this volume outline the state of theoretical debates from the perspectives of literary theory, philosophy, sociology, religious studies, history, and the cognitive sciences. It aims to take stock of the real or supposed effects that fiction has on the world, and to offer a wide-reaching reflection on the implications of belief in fictions in the so-called “post-truth” era.

The Cambridge Companion to Popular Fiction

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Publisher : Cambridge University Press
ISBN 13 : 1107493854
Total Pages : 244 pages
Book Rating : 4.1/5 (74 download)

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Book Synopsis The Cambridge Companion to Popular Fiction by : David Glover

Download or read book The Cambridge Companion to Popular Fiction written by David Glover and published by Cambridge University Press. This book was released on 2012-04-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular commercial fiction emerged in the nineteenth century, with serialised novels and sensational penny dreadfuls. Today it remains a multi-million dollar industry giving pleasure to many, but it is also a field of growing interest for scholars and students of literature. This Companion covers the major developments in the history of popular fiction, with specially commissioned chapters on pulp fiction, bestsellers, and comics and graphic narratives. The volume also examines the public and personal everyday contexts within which popular texts are read, highlighting the ways in which such narratives have circulated across a variety of constantly changing media, including theatre, television, cinema and new computer-based digital forms. Case studies from key genres - crime fiction, romance and Gothic horror - as well as a full chronology and guide to further reading make this collection indispensable to all those interested in this complex and vibrant cultural field.

Make It So

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Publisher : Rosenfeld Media
ISBN 13 : 1933820764
Total Pages : 369 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis Make It So by : Nathan Shedroff

Download or read book Make It So written by Nathan Shedroff and published by Rosenfeld Media. This book was released on 2012-09-17 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Internet Fictions

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443803030
Total Pages : 215 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Internet Fictions by : Ingrid Hotz-Davies

Download or read book Internet Fictions written by Ingrid Hotz-Davies and published by Cambridge Scholars Publishing. This book was released on 2008-12-18 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet is nothing less than a medium for the indiscriminate and global dissemination of information if we take "information" in its cybernetic sense as bits of data – any data. As such, it is also a massive, amorphous, rhizomic collection of substantiated facts, guesswork, fantasy, madness, debate, criminal energy, big business, stupidity, brilliance, all in all a seemingly limitless multiplication of voices, all clamouring to be heard. It is a medium which proliferates stories, narratives, fictions, in ways which are both new and familiar. It is as a generator of fictions that the Internet seems to be just waiting to be explored by the disciplines of literary, cultural and linguistic studies: Fan-fiction, slash and straight; scam baiting; fan sites; ‘wild’ or ‘rogue’ interpretive universes; gossip, theories, musings, opinions. As a singularly unstructured – and hence as yet uncanonizable – body of texts, the stories told on the Internet have a distinct element of ‘grass-roots’ fictionalization and so offer an unprecedented opportunity to access, hear and investigate the stories and fantasies woven by non-professional writers alongside their more formally recognized colleagues. As a medium which is beginning to investigate itself by means of various meta-debates within the vast community of Internet fictionalizers, it is also a location where emergent phenomena may be debated in their process of being generated. This collection seeks to explore this for the most part uncharted territory in creative, innovative, theory-savvy ways using the manifold fictions the Internet generates. It brings together a wide variety of expertise from the fields of linguistic, literary, media and cultural studies. All contributors bring to the collection their individual voices and approaches which speak from various positions of involvedness or critique to provide searching and passionate discussions of the issues involved in Internet Fictions.

Advancing Multimodal and Critical Discourse Studies

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Publisher : Routledge
ISBN 13 : 1315520990
Total Pages : 214 pages
Book Rating : 4.3/5 (155 download)

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Book Synopsis Advancing Multimodal and Critical Discourse Studies by : Sumin Zhao

Download or read book Advancing Multimodal and Critical Discourse Studies written by Sumin Zhao and published by Routledge. This book was released on 2017-09-08 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a founder and leading figure in multimodality and social semiotics, Theo van Leuween has made significant contributions to a variety of research fields, including discourse analysis, sociolinguistics, communication and media studies, education, and design. In celebration of his illustrious research career, this volume brings together a group of leading and emerging scholars in these fields to review, explore and advance two central research agendas set out by van Leeuwen: the categorisation of the meaning potential of various semiotic resources and the examination of their uses in different forms of communication, and the critical analysis of the interaction between semiotic forms, norms and technology in discursive practices. Through 11 cutting-edge research papers and an experimental visual essay, the book investigates a broad range of semiotic resources including touch, sound, image, texture, and discursive practices such as community currency, fitness regime, film scoring, and commodity upcycling. The book showcases how social semiotics and multimodality can provide insights into the burning issues of the day, such as global neoliberalism, terrorism, consumerism, and immigration.