Influencer Marketing in the Gaming Industry: Reaching Gamers and Esports Fans

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Author :
Publisher : Hedefimiz Özgürlük
ISBN 13 :
Total Pages : 9 pages
Book Rating : 4./5 ( download)

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Book Synopsis Influencer Marketing in the Gaming Industry: Reaching Gamers and Esports Fans by : Mayfair Digital Agency

Download or read book Influencer Marketing in the Gaming Industry: Reaching Gamers and Esports Fans written by Mayfair Digital Agency and published by Hedefimiz Özgürlük. This book was released on 2023-02-01 with total page 9 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Influencer Marketing in the Gaming Industry: Reaching Gamers and Esports Fans" is a comprehensive guidebook that delves into the dynamic world of influencer marketing within the gaming industry. This eBook equips marketers and aspiring influencers with the knowledge and strategies required to effectively engage with the vast gaming community. With a focus on reaching gamers and esports fans, the book explores the power of influencers in shaping the gaming landscape and provides valuable insights on identifying the right influencers, executing successful campaigns, and measuring their impact. Whether you're a marketing professional or an enthusiast looking to understand the intricacies of influencer marketing in gaming, this book offers a wealth of practical advice and real-world examples to enhance your understanding and achieve impactful results in this rapidly evolving industry. Through its expert guidance and actionable tips, "Influencer Marketing in the Gaming Industry" is an indispensable resource for anyone seeking to navigate the dynamic intersection of gaming, influencers, and marketing.

The Business of Being a Gaming Influencer

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Author :
Publisher : Capstone Press
ISBN 13 : 1496695704
Total Pages : 49 pages
Book Rating : 4.4/5 (966 download)

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Book Synopsis The Business of Being a Gaming Influencer by : Anita Nahta Amin

Download or read book The Business of Being a Gaming Influencer written by Anita Nahta Amin and published by Capstone Press. This book was released on 2021 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online.

How to be a Gaming Influencer

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Author :
Publisher : Raintree
ISBN 13 : 1398215538
Total Pages : 49 pages
Book Rating : 4.3/5 (982 download)

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Book Synopsis How to be a Gaming Influencer by : Anita Nahta Amin

Download or read book How to be a Gaming Influencer written by Anita Nahta Amin and published by Raintree. This book was released on 2021-12-23 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online.

Get in the Game

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119855373
Total Pages : 262 pages
Book Rating : 4.1/5 (198 download)

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Book Synopsis Get in the Game by : Jonathan Stringfield

Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.

Handbook of Research on Pathways and Opportunities Into the Business of Esports

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Author :
Publisher : IGI Global
ISBN 13 : 1799873021
Total Pages : 473 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Pathways and Opportunities Into the Business of Esports by : Andrews, Sharon

Download or read book Handbook of Research on Pathways and Opportunities Into the Business of Esports written by Andrews, Sharon and published by IGI Global. This book was released on 2021-06-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Secrets for Influencers

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 74 pages
Book Rating : 4.7/5 (134 download)

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Book Synopsis Secrets for Influencers by : Jose L Torres Arévalo

Download or read book Secrets for Influencers written by Jose L Torres Arévalo and published by Independently Published. This book was released on 2021-02-24 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Growth Hacks to become a Professional Gamer.Do you want to generate more income with your activity as a Gamer?In this book you will find Hacks to improve strategy and generate more income as a Gamer. Secrets for Influencers who are dedicated to playing video games, direct and clear such as: How to earn income by being an influencer about the gaming world . The best tips to become a gamer influencer . The games to make money as an influencer . The power of Fortnite on the gamer market The power of Fortnite on the gamer market . The figure of a successful video game youtuber Dedicating to video games as a form of business The requirements to be a video game youtuber Discover how to create a successful gaming YouTube channel Recommended content creation to be an influencer The tips you need to know to be a video game influencer . Know how to promote your gaming content The formula to attract brands The best way to promote your content . The formula to attract brands and earn income as a gamer . Become a gamer influencer on Twitch The personality type of an influencer on Twitch The way to monetize on Twitch The opportunity to succeed as an influencer on Facebook gaming . Everything you need to know about gaming marketing Myths that the gaming world has overcome All about social gaming marketing The power of videos . The power of videogames in the digital media The content that a gamer influencer must create The marketing strategies to be a gamer influencer . Learn the 6 challenges for video game influencers . The dominance of video game influencers . Become part of the influencer community . In this book we show you the general characteristics to make a living from the influencer profession.We deal directly with topics such as buying followers, and hacks to improve interaction. BlackHat strategies at your fingertips, that most agencies or Influencers do not dare to recognize.In Red Influencer we have over 5 years advising MicroInfluencers like you to create your content strategy, to improve their reach and impact on networks. If you want to be an influencer in the world of Video Games, this book is a must, as it offers you a deep knowledge in all aspects of Gaming. We have experience with Influencers of all ages and subjects, and you can be one too. Get this book now and start understanding the professional secrets to Earning Subscribers, Monetizing and Being an Influencer Gamer. This book is a practical guide from intermediate to advanced level for Influencers, who are not seeing the expected results or are stuck. We know that becoming an Influencer is complicated and we do not sell smoke like others, everything you will find in this book is the synthesis of success stories of Influencers Gamers. The current Influencer Marketing has arrived and is the future. And there are more and more brand ambassadors and users who generate income with their content and videos.People like you, who began to work their personal brand and to target a specific niche. We show in detail all the secrets of the sector that moves fortunes! You will be able to apply our tricks and hacks to your strategies as a Gamer to increase CTR, improve engagment and have a strategy to monetize in the medium and long term.If others have been able to generate income as a Gamer with perseverance, dedication and originality, you can too! In our web redinfluencer.com

The ESports Market and ESports Sponsoring

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Author :
Publisher : Tectum Verlag
ISBN 13 : 9783828838918
Total Pages : 0 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis The ESports Market and ESports Sponsoring by : Julian Heinz Anton Ströh

Download or read book The ESports Market and ESports Sponsoring written by Julian Heinz Anton Ströh and published by Tectum Verlag. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decades, the market for digital games has grown to nearly $100 billion. During this growth, a special gaming segment and community formed surrounding the direct competitive aspect of games: eSports. The core of eSports is similar to traditional types of sport. Players train to become better, clubs are established, tournaments are organized and fans enjoy watching their game being played on the highest level of performance. With viewers and prize money in the millions, eSports have grown into an economically significant media sport ecosystem and a marketing landscape that started to attract non-endemic companies as advertisers and sponsors. This book analyzes the components of the eSports ecosystem as well as their interactions with each other. Furthermore, the attitude of eSports fans towards engagements of non-endemic companies is researched by using a real case study including the Electronic Sports League and German home loan bank Wustenrot.

Esports Business Management

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Author :
Publisher : Human Kinetics Publishers
ISBN 13 : 1718200226
Total Pages : 273 pages
Book Rating : 4.7/5 (182 download)

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Book Synopsis Esports Business Management by : David Hedlund

Download or read book Esports Business Management written by David Hedlund and published by Human Kinetics Publishers. This book was released on 2020-11-12 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.

Good Luck Have Fun

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1634506588
Total Pages : 268 pages
Book Rating : 4.6/5 (345 download)

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Book Synopsis Good Luck Have Fun by : Roland Li

Download or read book Good Luck Have Fun written by Roland Li and published by Simon and Schuster. This book was released on 2017-09-05 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports are now regularly played live on national TV. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alex Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch.tv pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. With updates on recent developments, Good Luck Have Fun is the essential guide to the rise of an industry and culture that challenge what we know about sports, games, and competition.

Video Games and Esports

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Author :
Publisher : Greenhaven Publishing LLC
ISBN 13 : 1534568212
Total Pages : 104 pages
Book Rating : 4.5/5 (345 download)

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Book Synopsis Video Games and Esports by : Michael Maley

Download or read book Video Games and Esports written by Michael Maley and published by Greenhaven Publishing LLC. This book was released on 2019-12-15 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports are attracting loyal fans. Esports encompass any competitive, organized gaming endeavor. This competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details so readers gain a full understanding. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games.

Global esports

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501368761
Total Pages : 384 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Global esports by : Dal Yong Jin

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

Influencers and Streaming

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Author :
Publisher : Cherry Lake
ISBN 13 : 153417236X
Total Pages : 32 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Influencers and Streaming by : Josh Gregory

Download or read book Influencers and Streaming written by Josh Gregory and published by Cherry Lake. This book was released on 2020-05-21 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about online streaming and what it takes to become an influencer. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Sustainability Communication across Asia

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Publisher : Taylor & Francis
ISBN 13 : 1000818616
Total Pages : 191 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Sustainability Communication across Asia by : Mohamad Saifudin Mohamad Saleh

Download or read book Sustainability Communication across Asia written by Mohamad Saifudin Mohamad Saleh and published by Taylor & Francis. This book was released on 2022-12-30 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sustainability Communication across Asia distils the core components of environmental communication in the diverse milieu of Asian nations such as Indonesia, Malaysia, the Philippines, Thailand, and China. The chapters in this book engage readers in a clear-sighted view of issues, challenges, and strategies related to sustainability communication in Asia, examining fundamental principles, digital strategies, and the role of language, as well as community engagement. The first part of the book features underpinning ideologies of sustainability communication. The authors go on to explore the prevalent trends and approaches in sustainable communication in the digital realm, examining the internet in general, social media, and gaming platforms. Finally, the book discusses the green efforts adopted among selected Asian communities, the role of communication, and the resulting societal impacts. Readers will be introduced to many related examples of Asian sustainability cases and issues that may differ from Western experiences. Interesting topics such as environmental gamification, edutainment and sustainability communication, and social media and sustainability are among those presented and elaborated at length by 21 writers with industrial and academic backgrounds. Practical and inspiring, this book will be of great interest to students and scholars of sustainability and environmental communication, and Asian studies in general.

Designing Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933802X
Total Pages : 416 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Games by : Tynan Sylvester

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Big Business in Esports

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Author :
Publisher : ABDO
ISBN 13 : 1098213777
Total Pages : 35 pages
Book Rating : 4.0/5 (982 download)

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Book Synopsis Big Business in Esports by : Marty Gitlin

Download or read book Big Business in Esports written by Marty Gitlin and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title introduces fans to the business side of the Esports industry. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.

eSports Yearbook 2019/20

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 3755754819
Total Pages : 138 pages
Book Rating : 4.7/5 (557 download)

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Book Synopsis eSports Yearbook 2019/20 by : Julia Hiltscher

Download or read book eSports Yearbook 2019/20 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2021-12-08 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344487
Total Pages : 188 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.