Anachronist

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Author :
Publisher : Infinity Engines
ISBN 13 : 9781916474710
Total Pages : 0 pages
Book Rating : 4.4/5 (747 download)

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Book Synopsis Anachronist by : Andrew Hastie

Download or read book Anachronist written by Andrew Hastie and published by Infinity Engines. This book was released on 2017-03-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Josh had no future until he discovered he could travel back into the past One step away from prison, 17-year-old Joshua Jones breaks into the house of the local eccentric, the Colonel, and finds himself transported back to Hitler's war rooms in 1944. The Colonel rescues Josh and introduces him to a secret society of time travellers sworn to protect the future, taking him on an epic adventure into the alternate histories and guilds of the Oblivion Order. But Josh struggles to escape his broken past and the death of his best friend. Caught between a magical world of possibilities and a life of crime, will he use his new-found powers to alter his timeline? Can the Order help him to find the future he never dreamed he could have? The Anachronist is the first novel in The Infinity Engines Series. If you're a fan of time travel, fantasy and history, then you'll love this fast-paced adventure!

Infinity Engine

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Author :
Publisher : Start Publishing LLC
ISBN 13 : 1597805998
Total Pages : 518 pages
Book Rating : 4.5/5 (978 download)

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Book Synopsis Infinity Engine by : Neal Asher

Download or read book Infinity Engine written by Neal Asher and published by Start Publishing LLC. This book was released on 2017-03-21 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the outskirts of space, and the far corners of the Polity, complex dealings are in play. Several forces continue to pursue the deadly and enigmatic Penny Royal, none more dangerous than the Brockle, a psychopathic forensics AI and criminal who has escaped the Polity’s confinements and is upgrading itself in anticipation of a deadly showdown, becoming ever more powerful and intelligent. Aboard Factory Station Room 101, the behemoth war factory that birthed Penny Royal, groups of humans, alien prador, and AI war drones grapple for control. The stability of the ship is complicated by the arrival of a gabbleduck known as the Weaver, the last living member of the ancient and powerful Atheter alien race. What would an Atheter want with the complicated dealings of Penny Royal? Are the Polity and prador forces playing right into the dark AI’s hand, or is it the other way around? Set pieces align in the final book of Neal Asher’s action-packed Transformation trilogy, pointing to a showdown on the cusp of the Layden’s Sink black hole, inside of which lies a powerful secret, one that could destroy the entire Polity.

The Beginning of Infinity

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Author :
Publisher : Penguin UK
ISBN 13 : 0141969695
Total Pages : 571 pages
Book Rating : 4.1/5 (419 download)

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Book Synopsis The Beginning of Infinity by : David Deutsch

Download or read book The Beginning of Infinity written by David Deutsch and published by Penguin UK. This book was released on 2011-03-31 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Science has never had an advocate quite like David Deutsch ... A computational physicist on a par with his touchstones Alan Turing and Richard Feynman, and a philosopher in the line of his greatest hero, Karl Popper. His arguments are so clear that to read him is to experience the thrill of the highest level of discourse available on this planet and to understand it' Peter Forbes, Independent In our search for truth, how far have we advanced? This uniquely human quest for good explanations has driven amazing improvements in everything from scientific understanding and technology to politics, moral values and human welfare. But will progress end, either in catastrophe or completion - or will it continue infinitely? In this profound and seminal book, David Deutsch explores the furthest reaches of our current understanding, taking in the Infinity Hotel, supernovae and the nature of optimism, to instill in all of us a wonder at what we have achieved - and the fact that this is only the beginning of humanity's infinite possibility. 'This is Deutsch at his most ambitious, seeking to understand the implications of our scientific explanations of the world ... I enthusiastically recommend this rich, wide-ranging and elegantly written exposition of the unique insights of one of our most original intellectuals' Michael Berry, Times Higher Education Supplement 'Bold ... profound ... provocative and persuasive' Economist 'David Deutsch may well go down in history as one of the great scientists of our age' Scotsman

Beneath a Starless Sky

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Publisher :
ISBN 13 : 9781070487861
Total Pages : 682 pages
Book Rating : 4.4/5 (878 download)

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Book Synopsis Beneath a Starless Sky by : David L Craddock

Download or read book Beneath a Starless Sky written by David L Craddock and published by . This book was released on 2019-11-08 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons & Dragons became a cornerstone of gaming culture by providing players with dice, sheets of paper, and guidebooks that teased the imagination-all the tools they needed to build their own worlds. Influenced by all-night D&D sessions, the video game developers at Black Isle Studios and BioWare had a thought: Leave the dice-rolling to computers, letting players focus solely on creating characters and embarking on unforgettable adventures.The result was Baldur's Gate, a computer roleplaying game (CRPG) featuring breathtaking scenes, compelling characters, dozens of quests, and deep tactical battles. As financial turmoil plagued their parent company, a small team of developers broke away from Black Isle and set out to create unforgettable adventures of their own.From the early days of Fallout and Baldur's Gate, to the formation of Obsidian Entertainment and the company's fateful crowdfunding campaign that averted financial ruin, Beneath a Starless Sky explores the making of the Infinity Engine CRPGs and the critically acclaimed Pillars of Eternity franchise.-Based on over 40 hours of interviews with developers from Black Isle and Obsidian-Go behind-the-scenes to witness the creation of the celebrated Infinity Engine CRPGs: Baldur's Gate, Planescape: Torment, Icewind Dale, Baldur's Gate II, and Icewind Dale II -Relive the dramatic moments that led to Obsidian's record-setting Kickstarter, and the making of 2015's Pillars of Eternity and 2018's Pillars of Eternity II: Deadfire-Sit in on a discussion of the past, present, and future of roleplaying games with Obsidian's co-founders, writers, and directors

The Difference Engine

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Author :
Publisher : Spectra
ISBN 13 : 0345532589
Total Pages : 512 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis The Difference Engine by : William Gibson

Download or read book The Difference Engine written by William Gibson and published by Spectra. This book was released on 2011-07-26 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time. And three extraordinary characters race toward a rendezvous with history—and the future: Sybil Gerard—a fallen woman, politician’s tart, daughter of a Luddite agitator Edward “Leviathan” Mallory—explorer and paleontologist Laurence Oliphant—diplomat, mystic, and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for…. Part detective story, part historical thriller, The Difference Engine is the collaborative masterpiece by two of the most acclaimed science fiction authors writing today. Provocative, compelling, intensely imagined, it is a startling extension of Gibson’s and Sterling’s unique visions—and the beginning of movement we know today as “steampunk!”

Game Engine Black Book: DOOM

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Author :
Publisher : Software Wizards
ISBN 13 :
Total Pages : 432 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard

Download or read book Game Engine Black Book: DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

World Engines: Destroyer

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Author :
Publisher : Gollancz
ISBN 13 : 1473223202
Total Pages : 576 pages
Book Rating : 4.4/5 (732 download)

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Book Synopsis World Engines: Destroyer by : Stephen Baxter

Download or read book World Engines: Destroyer written by Stephen Baxter and published by Gollancz. This book was released on 2019-09-19 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the year 2570, a sleeper will wake . . . In the mid-21st century, the Kernel, a strange object on a five-hundred-year-orbit, is detected coming from high above the plane of the solar system. Could it be an alien artefact? In the middle of climate-change crises, there is no mood for space-exploration stunts - but Reid Malenfant, elderly, once a shuttle pilot and frustrated would-be asteroid miner, decides to go take a look anyway. Nothing more is heard of him. But his ex-wife, Emma Stoney, sets up a trust fund to search for him the next time the Kernel returns . . . By 2570 Earth is transformed. A mere billion people are supported by advanced technology on a world that is almost indistinguishable from the natural, with recovered forests, oceans, ice caps. It is not an age for expansion; there are only small science bases beyond the Earth. But this is a world you would want to live in: a Star Trek without the stars. After 500 years the Kernel returns, and a descendant of Stoney, who Malenfant will call Emma II, mounts a mission to see what became of Malenfant. She finds him still alive, cryo-preserved . . . His culture-shock encounter with a conservative future is entertaining . . . But the Kernel itself turns out to be attached to a kind of wormhole, through which Malenfant and Emma II, exploring further, plummet back in time, across five billion years . . .

Game Engine Architecture

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Author :
Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

RPG Programming with XNA Game Studio 3.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449631509
Total Pages : 335 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis RPG Programming with XNA Game Studio 3.0 by : Jim Perry

Download or read book RPG Programming with XNA Game Studio 3.0 written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2009-06-19 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Sky Ranch Engineering Manual

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Author :
Publisher : John Schwaner
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4./5 ( download)

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Book Synopsis Sky Ranch Engineering Manual by : John Schwaner

Download or read book Sky Ranch Engineering Manual written by John Schwaner and published by John Schwaner. This book was released on 1991 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gold Digger Omnibus #5

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Author :
Publisher : Antarctic Press
ISBN 13 :
Total Pages : 321 pages
Book Rating : 4./5 ( download)

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Book Synopsis Gold Digger Omnibus #5 by : Fred Perry

Download or read book Gold Digger Omnibus #5 written by Fred Perry and published by Antarctic Press. This book was released on with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: More adventures of Gina and Cheetah!

Infinity's Shore

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Publisher : Open Road Media
ISBN 13 : 1504064690
Total Pages : 644 pages
Book Rating : 4.5/5 (4 download)

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Book Synopsis Infinity's Shore by : David Brin

Download or read book Infinity's Shore written by David Brin and published by Open Road Media. This book was released on 2021-05-25 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A once peaceful planet of refugees faces complete annihilation in this hard science fiction sequel to Brightness Reef. Book Two in the Uplift Storm Trilogy It’s illegal to occupy the planet Jijo, but six castaway races have managed to coexist there for some time. They’ve successfully hidden from watchful law enforcers of the Five Galaxies—until now . . . After making an amazing discovery far away—a derelict armada whose mere existence triggered interstellar war—the Terran exploration vessel Streaker and its crew of humans and dolphins arrive at Jijo in search of sanctuary from the Galactic forces out to destroy them. But they were followed. As behemoth Galactic starships descend upon Jijo, heroic—and terrifying—choices must be made. Together, human and alien settlers must choose whether to fight the invaders or join them. The crew of the Streaker, meanwhile, discovers something that just might save Jijo and its inhabitants . . . or destroy every last one of them. “Well paced, immensely complex, highly literate . . . Superior SF.” —Publishers Weekly, starred review “An imaginative drama of excitement and wonder . . . The sheer virtuosity of the prose alone makes this book worth reading.” —SF Site

Game Engine Architecture, Third Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1351974289
Total Pages : 1240 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Game Engine Architecture, Third Edition by : Jason Gregory

Download or read book Game Engine Architecture, Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Archive Everything

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Publisher : MIT Press
ISBN 13 : 0262549247
Total Pages : 237 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Archive Everything by : Gabriella Giannachi

Download or read book Archive Everything written by Gabriella Giannachi and published by MIT Press. This book was released on 2023-09-19 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday. In Archive Everything, Gabriella Giannachi traces the evolution of the archive into the apparatus through which we map the everyday. The archive, traditionally a body of documents or a site for the preservation of documents, changed over the centuries to encompass, often concurrently, a broad but interrelated number of practices not traditionally considered as archival. Archives now consist of not only documents and sites but also artworks, installations, museums, social media platforms, and mediated and mixed reality environments. Giannachi tracks the evolution of these diverse archival practices across the centuries. Archives today offer a multiplicity of viewing platforms to replay the past, capture the present, and map our presence. Giannachi uses archaeological practices to explore all the layers of the archive, analyzing Lynn Hershman Leeson's !Women Art Revolution project, a digital archive of feminist artists. She considers the archive as a memory laboratory, with case studies that include visitors' encounters with archival materials in the Jewish Museum in Berlin. She discusses the importance of participatory archiving, examining the “multimedia roadshow” Digital Diaspora Family Reunion as an example. She explores the use of the archive in works that express the relationship between ourselves and our environment, citing Andy Warhol and Ant Farm, among others. And she looks at the transmission of the archive through the body in performance, bioart, and database artworks, closing with a detailed analysis of Lynn Hershman Leeson's Infinity Engine.

Dark Intelligence

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Publisher : Simon and Schuster
ISBN 13 : 159780570X
Total Pages : 362 pages
Book Rating : 4.5/5 (978 download)

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Book Synopsis Dark Intelligence by : Neal Asher

Download or read book Dark Intelligence written by Neal Asher and published by Simon and Schuster. This book was released on 2015-02-03 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: One man will transcend death to seek vengeance. One woman will transform herself to gain power. And no one will emerge unscathed... Thorvald Spear wakes in a hospital to find he's been brought back from the dead. What's more, he died in a human vs. alien war that ended a century ago. Spear had been trapped on a world surrounded by hostile Prador forces, but Penny Royal, the AI inside the rescue ship sent to provide backup, turned rogue, annihilating friendly forces in a frenzy of destruction and killing Spear. One hundred years later the AI is still on the loose, and Spear vows for revenge at any cost. Isobel Satomi ran a successful crime syndicate, but after competitors attacked she needed power and protection. Negotiating with Penny Royal, she got more than she bargained for: Turning part-AI herself gave Isobel frightening power, but the upgrades hid a horrifying secret, and the dark AI triggered a transformation that has been turning her into something far from human... Spear hires Isobel to track Penny Royal across worlds to its last known whereabouts. But he cheats her in the process and quickly finds himself in her crosshairs. As Isobel continues to evolve into a monstrous predator, it's clear her rage will eventually win out over reason. Will Spear finish his hunt before he himself becomes the hunted? Dark Intelligence is the explosive first novel in a brand new trilogy from military SF master Neal Asher and a new chapter in his epic Polity universe.

Timelike Infinity

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Author :
Publisher : Hachette UK
ISBN 13 : 057512802X
Total Pages : 156 pages
Book Rating : 4.5/5 (751 download)

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Book Synopsis Timelike Infinity by : Stephen Baxter

Download or read book Timelike Infinity written by Stephen Baxter and published by Hachette UK. This book was released on 2013-01-24 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Timelike Infinity: the strange region at the end of time where the Xeelee, owners of the universe, are waiting... The second novel in Stephen Baxter's Xeelee sequence. First there were good times: humankind reached glorious heights, even immortality. Then there were bad times: Earth was occupied by the faceless, brutal Qax. Immortality drugs were confiscated, the human spirit crushed. Earth became a vast factory for alient foodstuffs. Into this new dark age appears the end of a tunnel through time. Made from exotic matter, it is humanity's greatest engineering project in the pre-Qax era, where the other end of the tunnel remains anchored near Jupiter. When a small group of humans in a makeshift craft outwit the Qax to escape to the past through the tunnel, it is not to warn the people of Earth against the Qax, who are sure to follow them. For these men and women from the future are themselves dangerous fanatics in pursuit of their own bizarre quantum grail. Michael Poole, architect of the tunnel, must boldly confront the consequences of his genius.

Playing to Win

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Author :
Publisher : Indiana University Press
ISBN 13 : 0253015057
Total Pages : 260 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Playing to Win by : Robert Alan Brookey

Download or read book Playing to Win written by Robert Alan Brookey and published by Indiana University Press. This book was released on 2015-01-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.