Impeccable Scene Design for Game, Animation and Film

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Author :
Publisher : Cypi Press
ISBN 13 : 9780956288080
Total Pages : 0 pages
Book Rating : 4.2/5 (88 download)

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Book Synopsis Impeccable Scene Design for Game, Animation and Film by : Weiye Yin

Download or read book Impeccable Scene Design for Game, Animation and Film written by Weiye Yin and published by Cypi Press. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just as a landscape without a human element can be stark or impersonal, a character without an adequate setting deprives ones perception of context. Whether in animation, film or video game production, it takes a unique skill set to generate background art that compliments but does not compete with the actors employed or the creative output of character designers. Impeccable Scene Design presents in a cohesive manner the fundamental elements in the development of effective scene design, as well as the necessary tools and skill sets. Ranging from the basics of concept, perspective and composition to the key components that make up a scene: landscapes, environments, cityscapes, atmosphere and still objects - this book is a tremendous resource. Includes invaluable advice on client negotiation, tools and software that makes this title a must for students, teachers and practitioners alike.

Game Anim: Video Game Animation Explained

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Author :
Publisher : CRC Press
ISBN 13 : 1351602454
Total Pages : 437 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Anim: Video Game Animation Explained by : Jonathan Cooper

Download or read book Game Anim: Video Game Animation Explained written by Jonathan Cooper and published by CRC Press. This book was released on 2019-01-14 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357740
Total Pages : 351 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-18 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1351701940
Total Pages : 564 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis Animation by : Hannes Rall

Download or read book Animation written by Hannes Rall and published by CRC Press. This book was released on 2017-12-06 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations

3D Game Animation For Dummies

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Author :
Publisher : For Dummies
ISBN 13 : 9780764587894
Total Pages : 399 pages
Book Rating : 4.5/5 (878 download)

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Book Synopsis 3D Game Animation For Dummies by : Kelly L. Murdock

Download or read book 3D Game Animation For Dummies written by Kelly L. Murdock and published by For Dummies. This book was released on 2005-06-10 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: * For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software * Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more * Video game sales exceeded the movie industry's box office draw last year by $1 billion

Unity 5.x Animation Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785883690
Total Pages : 346 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Unity 5.x Animation Cookbook by : Maciej Szczesnik

Download or read book Unity 5.x Animation Cookbook written by Maciej Szczesnik and published by Packt Publishing Ltd. This book was released on 2016-05-27 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book A straightforward and easy-to-follow format. A selection of the most important tasks and problems. Carefully organized instructions to solve problems efficiently. Clear explanations of what you did. Solutions that can be applied to solve real-world problems. Who This Book Is For This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary. What You Will Learn Importing animations to Unity Work with different animation assets and components Create, visualize, and edit animated creatures Animating game cut scenes Design character actions and expressions Create gameplay by animating characters and environments Use animations to drive in-game logic In Detail This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently. Style and approach This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.

Game Magic

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Author :
Publisher : A K PETERS
ISBN 13 : 9781138427754
Total Pages : pages
Book Rating : 4.4/5 (277 download)

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Book Synopsis Game Magic by : Jeff Howard

Download or read book Game Magic written by Jeff Howard and published by A K PETERS. This book was released on 2017-09-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer�s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

Journals: Volume V

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Author :
Publisher : Lulu.com
ISBN 13 : 1387082310
Total Pages : 444 pages
Book Rating : 4.3/5 (87 download)

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Book Synopsis Journals: Volume V by : Joseph M. Alberts

Download or read book Journals: Volume V written by Joseph M. Alberts and published by Lulu.com. This book was released on with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fundamentals of Character Design

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Author :
Publisher : 3dtotal Publishing
ISBN 13 : 9781912843183
Total Pages : 288 pages
Book Rating : 4.8/5 (431 download)

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Book Synopsis Fundamentals of Character Design by : 3dtotal 3dtotal Publishing

Download or read book Fundamentals of Character Design written by 3dtotal 3dtotal Publishing and published by 3dtotal Publishing. This book was released on 2020-10 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eye-opening, visual-led exploration of the fundamental aspects of character design, including narrative, shape language, proportion, and expression.

The Film Encyclopedia 6e

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Author :
Publisher : Collins Reference
ISBN 13 :
Total Pages : 1592 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The Film Encyclopedia 6e by : Ephraim Katz

Download or read book The Film Encyclopedia 6e written by Ephraim Katz and published by Collins Reference. This book was released on 2008-09-02 with total page 1592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ephraim Katz's The Film Encyclopedia is the most comprehensive single-volume encyclopedia on film and is considered the undisputed bible of the film industry. Completely revised and updated, this sixth edition features more than 7,500 A-Z entries on the artistic, technical, and commercial aspects of moviemaking, including: Directors, producers, actors, screenwriters, and cinematographers Styles, genres, and schools of filmmaking Motion picture studios and film centers Film-related organizations and events Industry jargon and technical terms Inventions, inventors, and equipment And much more!

The Fairyland Series

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Publisher : Feiwel & Friends
ISBN 13 : 1466885548
Total Pages : 784 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis The Fairyland Series by : Catherynne M. Valente

Download or read book The Fairyland Series written by Catherynne M. Valente and published by Feiwel & Friends. This book was released on 2014-11-18 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fairyland Series (Books 1-3): The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making, The Girl Who Fell Beneath Faiyland and Led the Revels There, and The Girl Who Soared Over Fairyland and Cut the Moon in Two "One of the most extraordinary works of fantasy, for adults or children, published so far this century"—Time magazine, on the Fairyland series Twelve-year-old September lives in Omaha, and used to have an ordinary life, until her father went to war and her mother went to work. One day, September is met at her kitchen window by a Green Wind (taking the form of a gentleman in a green jacket) who invites her on an adventure, implying that her help is needed in Fairyland. . . . Perfect for fans new to the series, the first three books of Catherynne M. Valente's Fairyland Series are available together in this bundle. The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making: Upon arriving in Fairyland, September learns the new Marquess is unpredictable and fickle, and also not much older than she is. Only September can retrieve a talisman the Marquess wants from the enchanted woods, and if she doesn't . . . then the Marquess will make life impossible for the inhabitants of Fairyland. The Girl Who Fell Beneath Fairyland and Led the Revels There: September has longed to return to Fairyland after her first adventure there. And when she finally does, she learns that its inhabitants have been losing their shadows—and their magic—to the world of Fairyland Below. This underworld has a new ruler: Halloween, the Hollow Queen, who is September's shadow. And Halloween does not intend to give Fairyland's shadows back. The Girl Who Soared Over Fairyland and Cut the Moon in Two: September misses Fairyland and her friends Ell, the Wyverary, and the boy Saturday. She longs to leave the routines of home and embark on a new adventure. Little does she know that this time, she will be spirited away to the moon, reunited with her friends, and find herself faced with saving Fairyland from a Moon-Yeti with great and mysterious powers.

Doug Pratt's DVD

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Author :
Publisher : UNET 2 Corporation
ISBN 13 : 1932916008
Total Pages : 676 pages
Book Rating : 4.9/5 (329 download)

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Book Synopsis Doug Pratt's DVD by : Douglas Pratt

Download or read book Doug Pratt's DVD written by Douglas Pratt and published by UNET 2 Corporation. This book was released on 2004 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate guide to DVD by the world's leadding authority on the medium.

The Art Direction Handbook for Film

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136068708
Total Pages : 351 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis The Art Direction Handbook for Film by : Michael Rizzo

Download or read book The Art Direction Handbook for Film written by Michael Rizzo and published by Taylor & Francis. This book was released on 2013-07-18 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical, comprehensive on-the-job manual for art directors from an established Hollywood insider.

Cartographic Perspectives

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Publisher :
ISBN 13 :
Total Pages : 272 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Cartographic Perspectives by :

Download or read book Cartographic Perspectives written by and published by . This book was released on 2005 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Art of Cars 3

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Author :
Publisher : Chronicle Books
ISBN 13 : 1452162484
Total Pages : 177 pages
Book Rating : 4.4/5 (521 download)

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Book Synopsis The Art of Cars 3 by :

Download or read book The Art of Cars 3 written by and published by Chronicle Books. This book was released on 2017-05-16 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixar Animation Studios presents The Art of Cars 3, a behind-the-scenes look at the concept art from the latest film in the popular Cars series. Fascinating storyboards, full-color pastels, digital paintings, and more offer a unique perspective into the beloved world of Lightning McQueen and his friends, new and old. With a preface by John Lasseter, foreword by director Brian Fee, and an introduction by production designers Bill Cone and Jay Shuster, The Art of Cars 3 is a scenic road trip through a masterfully animated film. Copyright ©2017 Disney Enterprises, Inc. and Pixar. All rights reserved.

When Magoo Flew

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Publisher : Wesleyan University Press
ISBN 13 : 0819572705
Total Pages : 332 pages
Book Rating : 4.8/5 (195 download)

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Book Synopsis When Magoo Flew by : Adam Abraham

Download or read book When Magoo Flew written by Adam Abraham and published by Wesleyan University Press. This book was released on 2012-03-09 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do Franklin Roosevelt, Dr. Seuss, the U.S. Navy, and Mr. Magoo have in common? They are all part of the surprising story of the pioneering cartoon studio UPA (United Productions of America). Throughout the 1950s, a group of artists ran a business that broke all the rules, pushing animated films beyond the fluffy fantasy of the Walt Disney Studio and the crash-bang anarchy of Warner Bros. Instead, UPA’s films were innovative and graphically bold—the cartoon equivalent to modern art. When Magoo Flew is the first book-length study to chronicle the complete story of this unique American enterprise. The book features cameo appearances by Aldous Huxley, James Thurber, Orson Welles, Judy Garland, Robert Goulet, Jim Backus, Eddie Albert, and Woody Allen, as well as a select filmography of the best of UPA. Ebook Edition Note: The ebook has three images redacted: figures 1, 2, and 51.

Timing for Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240517148
Total Pages : 173 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Timing for Animation by : Harold Whitaker

Download or read book Timing for Animation written by Harold Whitaker and published by Taylor & Francis. This book was released on 2002 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."--