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Book Synopsis Human Bond Communication by : Sudhir Dixit
Download or read book Human Bond Communication written by Sudhir Dixit and published by John Wiley & Sons. This book was released on 2017-02-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book approaches the topic area of the Internet of Things (IoT) from the perspective of the five types of human communication. Through this perspective on the human communication types, the book aims to specifically address how IoT technologies can support humans and their endeavors. The book explores the fields of sensors, wireless, physiology, biology, wearables, and the Internet. This book is organized with five sections, each covering a central theme; Section 1: The basics of human bond communication Section 2: Relevance IoT, BAN and PAN Section 3: Applications of HBC Section 4: Security, Privacy and Regulatory Challenges Section 5: The Big Picture (Where do we go from here?)
Book Synopsis Immersive Sound by : Agnieszka Roginska
Download or read book Immersive Sound written by Agnieszka Roginska and published by Taylor & Francis. This book was released on 2017-10-17 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.
Book Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides
Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
Book Synopsis Dance Production by : Jeromy Hopgood
Download or read book Dance Production written by Jeromy Hopgood and published by CRC Press. This book was released on 2015-09-07 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dance Production: Design and Technology introduces you to the skills you need to plan, design, and execute the technical aspects of a dance production. While it may not seem that staging a dance production is that different from a play or musical, in reality a dance performance offers up unique intricacies and challenges all its own, from scenery that accommodates choreography, to lighting design that sculpts the body, and costumes that complement movement. This unique book approaches the process of staging a dance production from a balanced perspective, making it an essential resource for dancers and designers alike. Covering a broad range of topics, author Jeromy Hopgood takes the reader through the process of producing dance from start to finish – including pre-production planning (collaboration, production process, personnel, performance spaces), design disciplines (lighting, sound, scenery, costumes, projections), stage management, and more. Bridging the gap between theatrical and dance design, the book includes a quick reference guide for theatrical and dance terminology, useful in giving dancers and designers a common working vocabulary that will ensure productive communication across the different fields.
Book Synopsis Here, There and Everywhere by : Geoff Emerick
Download or read book Here, There and Everywhere written by Geoff Emerick and published by Penguin. This book was released on 2006-03-16 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: An all-access, firsthand account of the life and music of one of history's most beloved bands--from an original mastering engineer at Abbey Road Geoff Emerick became an assistant engineer at the legendary Abbey Road Studios in 1962 at age fifteen, and was present as a new band called the Beatles recorded their first songs. He later worked with the Beatles as they recorded their singles “She Loves You” and “I Want to Hold Your Hand,” the songs that would propel them to international superstardom. In 1964 he would witness the transformation of this young and playful group from Liverpool into professional, polished musicians as they put to tape classic songs such as “Eight Days A Week” and “I Feel Fine.” Then, in 1966, at age nineteen, Geoff Emerick became the Beatles’ chief engineer, the man responsible for their distinctive sound as they recorded the classic album Revolver, in which they pioneered innovative recording techniques that changed the course of rock history. Emerick would also engineer the monumental Sgt. Pepper and Abbey Road albums, considered by many the greatest rock recordings of all time. In Here, There and Everywhere he reveals the creative process of the band in the studio, and describes how he achieved the sounds on their most famous songs. Emerick also brings to light the personal dynamics of the band, from the relentless (and increasingly mean-spirited) competition between Lennon and McCartney to the infighting and frustration that eventually brought a bitter end to the greatest rock band the world has ever known.
Book Synopsis The Engineering of Mixed Reality Systems by : Emmanuel Dubois
Download or read book The Engineering of Mixed Reality Systems written by Emmanuel Dubois and published by Springer Science & Business Media. This book was released on 2009-10-21 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
Book Synopsis Discipline and group management in classrooms by : Jacob S. Kounin
Download or read book Discipline and group management in classrooms written by Jacob S. Kounin and published by . This book was released on 1977 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Spatial Cognition VII by : Christoph Hölscher
Download or read book Spatial Cognition VII written by Christoph Hölscher and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the seventh volume of a series of books on fundamental research in spatial cognition. As with past volumes, the research presented here spans a broad range of research traditions, for spatial cognition concerns not just the basic spatial behavior of biological and artificial agents, but also the reasoning processes that allow spatial planning across broad spatial and temporal scales. Spatial information is critical for coordinated action and thus agents interacting with objects and moving among objects must be able to perceive spatial relations, learn about these relations, and act on them, or store the information for later use, either by themselves or communicated to others. Research on this problem has included both psychology, which works to understand how humans and other mobile organisms solve these problems, and computer science, which considers the nature of the information available in the world and a formal consideration of how these problems might be solved. Research on human spatial cognition also involves the application of representations and processes that may have evolved to handle object and location information to reasoning about higher-order problems, such as displaying non-spatial information in diagrams. Thus, work in s- tial cognition extends beyond psychology and computer science into many disciplines including geography and education. The Spatial Cognition conference offers one of the few forums for consideration of the issues spanning this broad academic range.
Book Synopsis Eye Movements and Vision by : A. L. Yarbus
Download or read book Eye Movements and Vision written by A. L. Yarbus and published by Springer. This book was released on 2013-11-11 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Interactive Storytelling by : Alex Mitchell
Download or read book Interactive Storytelling written by Alex Mitchell and published by Springer. This book was released on 2014-09-25 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
Book Synopsis Multisensory Flavor Perception by : Betina Piqueras-Fiszman
Download or read book Multisensory Flavor Perception written by Betina Piqueras-Fiszman and published by Woodhead Publishing. This book was released on 2016-04-14 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multisensory Flavor Perception: From Fundamental Neuroscience Through to the Marketplace provides state-of-the-art coverage of the latest insights from the rapidly-expanding world of multisensory flavor research. The book highlights the various types of crossmodal interactions, such as sound and taste, and vision and taste, showing their impact on sensory and hedonic perception, along with their consumption in the context of food and drink. The chapters in this edited volume review the existing literature, also explaining the underlying neural and psychological mechanisms which lead to crossmodal perception of flavor. The book brings together research which has not been presented before, making it the first book in the market to cover the literature of multisensory flavor perception by incorporating the latest in psychophysics and neuroscience. - Authored by top academics and world leaders in the field - Takes readers on a journey from the neurological underpinnings of multisensory flavor perception, then presenting insights that can be used by food companies to create better flavor sensations for consumers - Offers a wide perspective on multisensory flavor perception, an area of rapidly expanding knowledge
Book Synopsis Advanced High Dynamic Range Imaging by : Francesco Banterle
Download or read book Advanced High Dynamic Range Imaging written by Francesco Banterle and published by CRC Press. This book was released on 2011-02-10 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that human eyes can sense. Traditionally photography and computer graphics took different approaches to the high dynamic range problem. Work over the last ten years though has unified these disciplines and created powerful new tools for the creation of complex, compelling and realistic images. This book provides a practical introduction to the emerging new discipline of high dynamic range imaging that combines photography and computer graphics. By providing detailed equations and code, the book gives the reader the tools needed to experiment with new techniques for creating compelling images. A supplemental website contains downloads and additional information.
Download or read book Roman Cookery written by Apicius and published by Rodale Press. This book was released on 1986 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shares recipes from ancient Rome for sauces, sausages, vegetables, salads, meat, fish, omelettes, beans, casseroles, poultry, sea food, and desserts
Book Synopsis Media Networks by : Hassnaa Moustafa
Download or read book Media Networks written by Hassnaa Moustafa and published by CRC Press. This book was released on 2016-04-19 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: A rapidly growing number of services and applications along with a dramatic shift in users' consumption models have made media networks an area of increasing importance. Do you know all that you need to know?Supplying you with a clear understanding of the technical and deployment challenges, Media Networks: Architectures, Applications, and Standard
Book Synopsis Advanced High Dynamic Range Imaging by : Francesco Banterle
Download or read book Advanced High Dynamic Range Imaging written by Francesco Banterle and published by CRC Press. This book was released on 2017-07-28 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept to a standard imaging method. This new edition incorporates all the many developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques for creating compelling HDR content. Key Features: Contains the HDR Toolbox for readers' experimentation on authors' website Offers an up-to-date, detailed guide to the theory and practice of high dynamic range imaging Covers all aspects of the field, from capture to display Provides benchmarks for evaluating HDR imagery
Book Synopsis Human Computer Interaction by : Alan Dix
Download or read book Human Computer Interaction written by Alan Dix and published by Pearson Education India. This book was released on 2008 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.
Book Synopsis User Science and Engineering by : Natrah Abdullah
Download or read book User Science and Engineering written by Natrah Abdullah and published by Springer. This book was released on 2018-08-21 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on User Science and Engineering, i-USEr 2018, held in Puchong, Malaysia, in August 2018. The 32 papers accepted for i-USEr 2018 were selected from 72 submissions with a thorough double-blind review process. The selected papers illustrate how HCI is inclusive and omnipresent within the domains of informatics, Internet of Things, Quality of Life, and others. They are organized in the following topical sections: design, UX and usability; HCI and underserved; technology and adoption; human centered computing; HCI and IT infrastructure; and HCI and analytics.