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Ieee Virtual Reality 2000
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Book Synopsis IEEE Virtual Reality 2000 by : Haruo Takemura
Download or read book IEEE Virtual Reality 2000 written by Haruo Takemura and published by . This book was released on 2001 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Contains 33 papers and 12 posters presented at the March 2001 conference that reviewed research progress in virtual reality and defined new research goals. The main subjects are haptic display, tracking and motion capture, software and tools, haptics and locomotion, interface, 3D displays, applications, human factors, and haptic simulation. Sample topics are a surface acoustic wave tactile display based on properties of mechanoreceptors, fusion of vision and gyro tracking for robust augmented reality registration, interactive texturing by polyhedron decomposition, a washout filter designed for a motorcycle simulator, and the effects of field of view on balance in an immersive environment. No subject index. c. Book News Inc.
Book Synopsis Understanding Virtual Reality by : William R. Sherman
Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale
Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Author :Eduardo Bayro Corrochano Publisher :Springer Science & Business Media ISBN 13 :3642102670 Total Pages :1082 pages Book Rating :4.6/5 (421 download)
Book Synopsis Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications by : Eduardo Bayro Corrochano
Download or read book Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications written by Eduardo Bayro Corrochano and published by Springer Science & Business Media. This book was released on 2009-10-26 with total page 1082 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th Iberoamerican Congress on Pattern Recognition, CIARP 2009, held in Guadalajara, Mexico, in November 2009. The 64 revised full papers presented together with 44 posters were carefully reviewed and selected from 187 submissions. The papers are organized in topical sections on image coding, processing and analysis; segmentation, analysis of shape and texture; geometric image processing and analysis; analysis of signal, speech and language; document processing and recognition; feature extraction, clustering and classification; statistical pattern recognition; neural networks for pattern recognition; computer vision; video segmentation and tracking; robot vision; intelligent remote sensing, imagery research and discovery techniques; intelligent computing for remote sensing imagery; as well as intelligent fusion and classification techniques.
Book Synopsis Emerging Technologies of Augmented Reality: Interfaces and Design by : Haller, Michael
Download or read book Emerging Technologies of Augmented Reality: Interfaces and Design written by Haller, Michael and published by IGI Global. This book was released on 2006-11-30 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.
Book Synopsis Cutting Edge Robotics 2010 by : Vedran Kordic
Download or read book Cutting Edge Robotics 2010 written by Vedran Kordic and published by BoD – Books on Demand. This book was released on 2010-10-01 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robotics research, especially mobile robotics is a young field. Its roots include many engineering and scientific disciplines from mechanical, electrical and electronics engineering to computer, cognitive and social sciences. Each of this parent fields is exciting in its own way and has its share in different books. This book is a result of inspirations and contributions from many researchers worldwide. It presents a collection of a wide range of research results in robotics scientific community. We hope you will enjoy reading the book as much as we have enjoyed bringing it together for you.
Book Synopsis Medicine Meets Virtual Reality 02/10 by : James D. Westwood
Download or read book Medicine Meets Virtual Reality 02/10 written by James D. Westwood and published by IOS Press. This book was released on 2002 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Measurement of In-vivo Force Response of Intra-abdominal Soft Tissues for Surgical Simulation -- Estimation of Soft-Tissue Model Parameters Using Registered Pre- and Postoperative Facial Surface Scans -- Virtual Endoscopy using Spherical QuickTime-VR Panorama Views -- Integration of intraoperative radiotherapy (IORT) dose distribution into the postoperative CT-based external beam radiotherapy (EBRT) treatment planing -- The application of eyeglass displays in changing the perception of pain -- Evaluation of Visualization Techniques for Image-guided Navigation in Liver Surgery -- Enhanced stereographic x-ray images -- The Communication Between Therapist and Patient in Virtual Reality: The Role of Mediation Played by Computer Technology -- Virtual Reality Assisted Cognitive Behavioral Therapy for the Treatment of Panic Disorders with Agoraphobia. -- Dextrous and Shared Interaction with Medical Data: stereoscopic vision is more important than hand-image collocation -- Usability Analysis of VR Simulation Software -- Elastically Deformable 3D Organs for Haptic Surgical Simulation -- A Generic Arthroscopy Simulator Architecture -- Virtual Reality in 3D Echocardiography: Dynamic Visualization of Atrioventricular Annuli Surface Models and Volume Rendered Doppler-Ultrasound -- Engineering and Algorithm Design for an Image Processing API: A Technical Report on ITK - the Insight Toolkit -- Finite Element (FE) Modeling of the Mandible: from Geometric Model to Tetrahedral Volumetric Mesh -- Author Index
Book Synopsis Universal Access in Human-Computer Interaction. Ambient Interaction by : Constantine Stephanidis
Download or read book Universal Access in Human-Computer Interaction. Ambient Interaction written by Constantine Stephanidis and published by Springer. This book was released on 2007-08-24 with total page 1080 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. Devoted to ambient interaction, it covers intelligent ambients, access to the physical environment, mobility and transportation, virtual and augmented environments, as well as interaction techniques and devices.
Book Synopsis Image Processing Technologies by : Kiyoharu Aizawa
Download or read book Image Processing Technologies written by Kiyoharu Aizawa and published by CRC Press. This book was released on 2004-03 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showcasing the most influential developments, experiments, and architectures impacting the digital, surveillance, automotive, industrial, and medical sciences, this text/reference tracks the evolution and advancement of CVIP technologies - examining methods and algorithms for image analysis, optimization, segmentation, and restoration.
Book Synopsis Virtual and Augmented Reality Applications in Manufacturing by : S.K. Ong
Download or read book Virtual and Augmented Reality Applications in Manufacturing written by S.K. Ong and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.
Book Synopsis The PSI Handbook of Virtual Environments for Training and Education by : Joseph V. Cohn
Download or read book The PSI Handbook of Virtual Environments for Training and Education written by Joseph V. Cohn and published by Bloomsbury Publishing USA. This book was released on 2008-11-30 with total page 1441 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.
Book Synopsis Haptics: Science, Technology, Applications by : Ilana Nisky
Download or read book Haptics: Science, Technology, Applications written by Ilana Nisky and published by Springer Nature. This book was released on 2020-09-04 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility.
Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Book Synopsis Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference by : Zuzana Kubincová
Download or read book Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference written by Zuzana Kubincová and published by Springer Nature. This book was released on 2023-08-28 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes the accepted papers of the four selected workshops which focus on integration of emerging technologies into education and training (ETELT), Interactive Environments and Emerging Technologies for eLearning (IEETeL), Technology Enhanced Learning in Nursing Education (Nursing), and Technology Enhanced Learning for Future Citizens (TEL4FC). Education is the cornerstone of any society; it serves as one of the foundations for many of its social values and characteristics. mis4TEL’23 promotes the interaction among the scientific community to discuss applications of Technology Enhanced Learning solutions targeting not only cognitive and social processes but also motivational, personality, or emotional factors. In addition, current trends concerning the use of artificial intelligence can help and augment learning opportunities for learners and educators. We would like to thank all the contributing authors, the members of the program committee, national associations (AEPIA, and APPIA), and the sponsors (AIR Institute, and Camara Municipal de Guimarães).
Book Synopsis Human-Computer Interaction – INTERACT 2021 by : Carmelo Ardito
Download or read book Human-Computer Interaction – INTERACT 2021 written by Carmelo Ardito and published by Springer Nature. This book was released on 2021-08-25 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.
Book Synopsis Haptics: Science, Technology, and Applications by : Domenico Prattichizzo
Download or read book Haptics: Science, Technology, and Applications written by Domenico Prattichizzo and published by Springer. This book was released on 2018-06-04 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10893 and 10894 constitutes the refereed proceedings of the 11th International Conference EuroHaptics 2018, held in Pisa, Italy, in June 2018. The 95 papers (40 oral presentations and 554 poster presentations) presented were carefully reviewed and selected from 138 submissions. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover all aspects of haptics, including neuroscience, psychophysics, perception, engineering, computing, interaction, virtual reality and arts.
Book Synopsis Haptic Technology by : Ahmad Hoirul Basori
Download or read book Haptic Technology written by Ahmad Hoirul Basori and published by BoD – Books on Demand. This book was released on 2022-08-17 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: These days, people’s desire for an evolutionary interface is strong. The new model of human-machine interaction is expected to be more realistic and immersive. Haptic technology plays a key role in this regard. It can be used for medical, robotics, and digital heritage applications. Over three sections and five chapters, this book examines these potential uses of haptics. Chapters discuss using haptic feedback to improve robotic perception, for medical simulations, and to enhance digital heritage documentation.