How Unity Can Benefit

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Author :
Publisher : AuthorHouse
ISBN 13 : 1481787705
Total Pages : 311 pages
Book Rating : 4.4/5 (817 download)

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Book Synopsis How Unity Can Benefit by : Anthony Bright Atwam

Download or read book How Unity Can Benefit written by Anthony Bright Atwam and published by AuthorHouse. This book was released on 2013-04 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Importance of Unity This book is the product of my experience and research on the importance of unity. Years ago, my marriage was not working the way I wanted. Upon careful thought, I realized my wife and I were not SO HOW CAN WE ACHIEVE UNITY? Experience and research have shown that if six conditions can be met in any relationship, church, organization, or a nation, unity can be achieved and maintained. This book will show you all! If your relationship is not working well, don't give up, strive for unity. If your church is not growing or doing well don't give up, strive for unity. Even the almighty God is also working hard to unite all people to himself! This book would be good for couples, singles, Pastors and their church members, managers, Politicians and individuals. WHAT ELSE WILL THE READER TAKE AWAY FROM THIS BOOK? The reader will also learn that there are three main things to pursue in life in order to have a satisfactory, meaningful and complete life. Many people are not happy these days, some even end up committing suicide, this book can help! You will also learn some of the mistakes the man or the woman makes that can destroy unity in the relationship and how couples can set up fi nancial and other guidelines in the family to bring about unity. The kind of leader a country gets depends on the lifestyle the people aspire? If the citizens want good life, they will get a good leader; if the citizens desire immoral bad lifestyle, they will get a bad leader! The book also enlists some of the mistakes church members, and Pastors make that hinder their blessings, growth, and unity in the church. How to know you have been called by God to be his servant, a pastor, a prophet, fi nd out more! The reader will also discover that this world is heading toward a condition of harmony, peace, and unity, but science and many people have not been able to understand this process so far. Why? This is because science is limited although useful. Individuals, families and nations will benefit greatly if they turn to God for help than to live without the influence of God! The issue of same sex partnership & gun control can easily divide a society; these have been discussed objectively in this book! strongly united in heart and in purpose. Again when we were planting a church and a training college in 2004 and in 2012 respectively, I also realized during these periods that, it was not enough for me to have a dream or a good project, I also needed a united people to support me and the project. So I began to research on the subject of unity, and came to the conclusion that Unity is very important in every aspect of life.

Unity in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Beginning C# Object-Oriented Programming

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Author :
Publisher : Apress
ISBN 13 : 1430235314
Total Pages : 370 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning C# Object-Oriented Programming by : Dan Clark

Download or read book Beginning C# Object-Oriented Programming written by Dan Clark and published by Apress. This book was released on 2011-08-12 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0. As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a “real world” application through a case study, allowing you to see how both C# and OOP (a methodology you can use with any number of languages) come together to make your code reusable, modern, and efficient. With more than 30 fully hands-on activities, you'll discover how to transform a simple model of an application into a fully-functional C# project, including designing the user interface, implementing the business logic, and integrating with a relational database for data storage. Along the way, you will explore the .NET Framework, the creation of a Windows-based user interface, a web-based user interface, and service-oriented programming, all using Microsoft's industry-leading Visual Studio 2010, C#, Silverlight, the Entity Framework, and more.

Unity Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1847198198
Total Pages : 427 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis Unity Game Development Essentials by : Will Goldstone

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

The Benefits of Unity in Diversity

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Author :
Publisher : Royal Falcon Press
ISBN 13 : 9781954102149
Total Pages : 0 pages
Book Rating : 4.1/5 (21 download)

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Book Synopsis The Benefits of Unity in Diversity by : Joan Hernandez

Download or read book The Benefits of Unity in Diversity written by Joan Hernandez and published by Royal Falcon Press. This book was released on 2023-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is there an alternative to unity in uniformity or division in diversity? How can we learn not only to work harmoniously with people of different professions, races, cultures, or ways of thinking, but also take advantage of diversity to make better decisions and carry out more complex projects than what we could achieve with a group of people who think alike? This book explores the nature of unity in diversity and how it can be practiced among different: Countries Professions Teams Organizations Family members In the process it explains the need to make decisions using consultation, with an attitude of investigating truth and taking into account the well-being of all. In order to achieve this it examines the following guidelines that are necessary for productive consultation: Fomenting affection, harmony and sincerity among the members. Sharing what one's conscience dictates Expressing opinions with courtesy, dignity, care, and moderation Listening carefully to the ideas of others Not disparaging the ideas of others nor getting upset if someone contradicts one's ideas Not insisting on one's own opinion Postponing discussion of the topic if there is conflict, anger or antagonism Integrating the positive points of different opinions, striving to reach a unanimous decision, Collaborating in carrying out the decisions made It then proposes several steps that can expedite the process of coming to a decision. These include: Delimiting the topic to keep the consultation focused. Writing down the known facts and identifying further areas to investigate Identifying relevant principles Brainstorming several lines of action or possible solutions. Selecting a solution or a set of appropriate lines of action. Applying the solution or lines of action and evaluating the results The book concludes with concrete suggestions of how to deal with conflicts that may arise due to diverse cultural norms. If you want to go beyond tolerating diversity and learn to enjoy its benefits, this book is for you.

Learning C#

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596003760
Total Pages : 372 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Learning C# by : Jesse Liberty

Download or read book Learning C# written by Jesse Liberty and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: From bestselling author Liberty comes an entry-level book that presents this young programming language and the basics of object-oriented .NET programming.

The C# Programming Yellow Book

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Author :
Publisher : Independently Published
ISBN 13 : 9781728724966
Total Pages : 224 pages
Book Rating : 4.7/5 (249 download)

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Book Synopsis The C# Programming Yellow Book by : Rob Miles

Download or read book The C# Programming Yellow Book written by Rob Miles and published by Independently Published. This book was released on 2018-10-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z

Developing 2D Games with Unity

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Author :
Publisher : Apress
ISBN 13 : 1484237722
Total Pages : 398 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing 2D Games with Unity by : Jared Halpern

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

I Love You Rituals

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Publisher : Harper Collins
ISBN 13 : 0061857475
Total Pages : 226 pages
Book Rating : 4.0/5 (618 download)

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Book Synopsis I Love You Rituals by : Becky A. Bailey

Download or read book I Love You Rituals written by Becky A. Bailey and published by Harper Collins. This book was released on 2009-10-13 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: I Love You Rituals offers more than seventy delightful rhymes and games that send the message of unconditional love and enhance children's social, emotional, and school success.Winner of a 1999 Parent's Guide Children's Media Award, these positive nursery rhymes, interactive finger plays, soothing games, and physically active can be played with children from infancy through age eight. In only minutes a day, these powerful rituals: Prime a child's brain for learning Help children cope with change Enhance attention, cooperation, and self-esteem Help busy families stay close Affirm the parent-child bond that insulates children from violence, peer pressure, and drugs, and much more. Easy to learn and especially effective in stressful situations, I Love You Rituals gives parents, grandparents, caregivers, and teachers inspiring tools to help children thrive.

Configuring Cisco Unified Communications Manager and Unity Connection

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Publisher : Cisco Press
ISBN 13 : 1587142368
Total Pages : 696 pages
Book Rating : 4.5/5 (871 download)

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Book Synopsis Configuring Cisco Unified Communications Manager and Unity Connection by : David J. Bateman

Download or read book Configuring Cisco Unified Communications Manager and Unity Connection written by David J. Bateman and published by Cisco Press. This book was released on 2011-05-09 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive, up-to-date guide to planning, configuring, and administering Cisco call processing and voice messaging. This book brings together all the hands-on knowledge you need to successfully configure and administer Cisco’s flagship IP voice systems, including Cisco Unified Communications Manager (CUCM), Unity, and Unity Connection. Fully updated for the new CUCM, Unity, and Unity Connection, version 8, it presents step-by-step procedures for every common and complex task that installers, integrators, and administrators will encounter. Long-time Cisco voice implementer and instructor David Bateman begins with clear, well-organized explanations of Cisco Voice over IP technology, including its key functions and devices. Next, he guides you through preparation and deployment, including configuring CUCM for maximum performance, removing DNS dependencies, defining enterprise parameters, configuring regions, and enforcing security. The author presents quick access, step-by-step solutions for dozens of post-deployment tasks, each with thorough instructions and cross-references to prerequisite tasks wherever needed. He demonstrates how to integrate features to create more powerful IP voice systems, thoroughly introduces Cisco’s new management interface, and provides extensive coverage of the latest feature enhancements. David Bateman is a certified Cisco instructor, CCNA, and director of curriculum development for Skyline-ATS. He has 20+ years of internetworking experience, including more than a decade as a senior LAN/WAN engineer in networks serving up to 5,000 users. He then ran the business operations of a technical services company while maintaining his existing networking client base. David has taught and implemented Cisco voice technologies since 2000. He authored this book’s first edition, and co-authored CCNA Voice Exam Cram. Establish a foundation for CUCM: configure services, set enterprise parameters, register devices, and more Add gateways and client devices Create dial plans, including route patterns, route lists, route groups, CTI route points, translation patterns, and route filters Configure Class of Service (CoS) and Call Admission Control Implement IP phone service, media resources, and Extension Mobility Prepare to deploy Unity/Connection: verify integration; define system parameters; and create templates, distribution lists, and CoS Add, import, and manage users Make the most of Unity/Connection call management, from basic auto-attendant to advanced routing rules and audio-text Integrate legacy voicemail systems Master Unity/Connection’s key administrative tools and utilities Use time-of-day routing, call queuing, and other advanced features This IP communications book is part of the Cisco Press® Networking Technology Series. IP communications titles from Cisco Press help networking professionals understand voice and IP telephony technologies, plan and design converged networks, and implement network solutions for increased productivity.

Unity in Action, Third Edition

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638350574
Total Pages : 414 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action, Third Edition by : Joe Hocking

Download or read book Unity in Action, Third Edition written by Joe Hocking and published by Simon and Schuster. This book was released on 2022-03-01 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices

Until Unity: Study Guide

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Author :
Publisher : David C Cook
ISBN 13 : 0830782842
Total Pages : 67 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis Until Unity: Study Guide by : Francis Chan

Download or read book Until Unity: Study Guide written by Francis Chan and published by David C Cook. This book was released on 2021-07-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.

Unity

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Publisher :
ISBN 13 :
Total Pages : 844 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Unity by :

Download or read book Unity written by and published by . This book was released on 1912 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Beautiful Community

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Publisher : InterVarsity Press
ISBN 13 : 0830853413
Total Pages : 180 pages
Book Rating : 4.8/5 (38 download)

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Book Synopsis The Beautiful Community by : Irwyn L. Ince

Download or read book The Beautiful Community written by Irwyn L. Ince and published by InterVarsity Press. This book was released on 2020-08-04 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Outreach Resource of the Year The Gospel Coalition Book Award The church is at its best when it pursues the biblical value of unity in diversity. Our world has been torn asunder by racial, ethnic, and ideological differences. It is seen in our politics, felt in our families, and ingrained in our theology. Sadly, the church has often reinforced these ethnic and racial divides. To cast off the ugliness of disunity and heal our fractured humanity, we must cultivate spiritual practices that help us pursue beautiful community. In The Beautiful Community, pastor and theologian Irwyn Ince boldly unpacks the reasons for our divisions while gently guiding us toward our true hope for wholeness and reconciliation. God reveals himself to us in his trinitarian life as the perfection of beauty, and essential to this beauty is his work as Father, Son, and Holy Spirit. The gospel imperative to pursue the beautiful community—unity in diversity across lines of difference—is rooted in reflecting the beautiful community of our triune God. This book calls us into and provides tools for that pursuit.

Creating Games with Unity and Maya

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136126295
Total Pages : 550 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Creating Games with Unity and Maya by : Adam Watkins

Download or read book Creating Games with Unity and Maya written by Adam Watkins and published by Taylor & Francis. This book was released on 2012-10-12 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Learning 2D Game Development with Unity

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133523403
Total Pages : 376 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Learning 2D Game Development with Unity by : Matthew Johnson

Download or read book Learning 2D Game Development with Unity written by Matthew Johnson and published by Addison-Wesley Professional. This book was released on 2014-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

The Fraternal Monitor

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Author :
Publisher :
ISBN 13 :
Total Pages : 286 pages
Book Rating : 4.:/5 (25 download)

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Book Synopsis The Fraternal Monitor by :

Download or read book The Fraternal Monitor written by and published by . This book was released on 1920 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: