How to Win Video Games

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Publisher :
ISBN 13 : 9780671458416
Total Pages : 96 pages
Book Rating : 4.4/5 (584 download)

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Book Synopsis How to Win Video Games by : Consumer Guide

Download or read book How to Win Video Games written by Consumer Guide and published by . This book was released on 1982 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes techniques and strategies for achieving high scores at a variety of video games, including Pac-Man, Asteroids, Missile Command, Defender, and Donkey Kong

Playing to Win

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Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

How to Win at Video Games

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Publisher :
ISBN 13 : 9780590326308
Total Pages : 180 pages
Book Rating : 4.3/5 (263 download)

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Book Synopsis How to Win at Video Games by : George Sullivan

Download or read book How to Win at Video Games written by George Sullivan and published by . This book was released on 1982 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing to Win

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Publisher : Indiana University Press
ISBN 13 : 0253015057
Total Pages : 260 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Playing to Win by : Robert Alan Brookey

Download or read book Playing to Win written by Robert Alan Brookey and published by Indiana University Press. This book was released on 2015-01-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

How to Win Games and Beat People

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Publisher : HarperCollins
ISBN 13 : 0062443720
Total Pages : 187 pages
Book Rating : 4.0/5 (624 download)

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Book Synopsis How to Win Games and Beat People by : Tom Whipple

Download or read book How to Win Games and Beat People written by Tom Whipple and published by HarperCollins. This book was released on 2015-12-01 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.

Ninja: Get Good

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Publisher : National Geographic Books
ISBN 13 : 1984826751
Total Pages : 0 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis Ninja: Get Good by : Tyler "Ninja" Blevins

Download or read book Ninja: Get Good written by Tyler "Ninja" Blevins and published by National Geographic Books. This book was released on 2019-08-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

The Complete Guide to Conquering Video Games

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Publisher : Scribner Paper Fiction
ISBN 13 : 9780020299707
Total Pages : 407 pages
Book Rating : 4.2/5 (997 download)

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Book Synopsis The Complete Guide to Conquering Video Games by : Jeff Rovin

Download or read book The Complete Guide to Conquering Video Games written by Jeff Rovin and published by Scribner Paper Fiction. This book was released on 1982 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes and rates the quality of video games and recommends playing strategies for home and arcade games, including Pac-Man, Space Invaders, Asteroids, Grand Prix, and Panzer Attack

The Infinite Game

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Publisher : Penguin
ISBN 13 : 0735213526
Total Pages : 272 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

How to Win at Home Video Games

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Publisher : Crescent
ISBN 13 : 9780517398708
Total Pages : 64 pages
Book Rating : 4.3/5 (987 download)

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Book Synopsis How to Win at Home Video Games by : Outlet

Download or read book How to Win at Home Video Games written by Outlet and published by Crescent. This book was released on 1982-11-12 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

American Casino Guide

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Publisher :
ISBN 13 : 9781883768140
Total Pages : 492 pages
Book Rating : 4.7/5 (681 download)

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Book Synopsis American Casino Guide by : Steve Bourie

Download or read book American Casino Guide written by Steve Bourie and published by . This book was released on 2004-11 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published annually since 1992, the 2005 edition of this bestselling guide continues to gain fame as the best available source for information on U.S. casinos. The new 2005 edition lists more than 650 casinos in 35 states and comes complete with maps of all states showing where the casinos are located, plus detailed maps of Las Vegas, Atlantic City, Reno and the Mississippi gambling resort towns of Biloxi and Tunica.

Nintendo Strategies

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Publisher : Crescent
ISBN 13 : 9780517687345
Total Pages : 68 pages
Book Rating : 4.6/5 (873 download)

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Book Synopsis Nintendo Strategies by :

Download or read book Nintendo Strategies written by and published by Crescent. This book was released on 1989 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Master the Video Games

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Publisher :
ISBN 13 : 9780553201642
Total Pages : 196 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis How to Master the Video Games by : Tom Hirschfeld

Download or read book How to Master the Video Games written by Tom Hirschfeld and published by . This book was released on 1981 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Play Hive Like a Champion: Strategy, Tactics and Commentary

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Publisher : Lulu.com
ISBN 13 : 1300260009
Total Pages : 212 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis Play Hive Like a Champion: Strategy, Tactics and Commentary by : Randy Ingersoll

Download or read book Play Hive Like a Champion: Strategy, Tactics and Commentary written by Randy Ingersoll and published by Lulu.com. This book was released on 2012-10-03 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: ”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.

Marx at the Arcade

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Publisher : Haymarket Books
ISBN 13 : 1608468674
Total Pages : 172 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Marx at the Arcade by : Jamie Woodcock

Download or read book Marx at the Arcade written by Jamie Woodcock and published by Haymarket Books. This book was released on 2019-06-18 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.

The Toxic Meritocracy of Video Games

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Publisher :
ISBN 13 : 9781517900403
Total Pages : 245 pages
Book Rating : 4.9/5 (4 download)

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Book Synopsis The Toxic Meritocracy of Video Games by : Christopher A. Paul

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by . This book was released on 2018 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Ken Uston's Guide to Buying and Beating the Home Video Games

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Author :
Publisher : Signet
ISBN 13 : 9780451119018
Total Pages : 675 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Ken Uston's Guide to Buying and Beating the Home Video Games by : Ken Uston

Download or read book Ken Uston's Guide to Buying and Beating the Home Video Games written by Ken Uston and published by Signet. This book was released on 1982 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Beat the Video Games

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Publisher : Touchstone
ISBN 13 : 9780671453756
Total Pages : 116 pages
Book Rating : 4.4/5 (537 download)

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Book Synopsis How to Beat the Video Games by : Michael Blanchet

Download or read book How to Beat the Video Games written by Michael Blanchet and published by Touchstone. This book was released on 1982 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: