How To: MOBA - LoL / Dota

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Author :
Publisher : Tyler Lindahl
ISBN 13 :
Total Pages : 5 pages
Book Rating : 4./5 ( download)

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Book Synopsis How To: MOBA - LoL / Dota by : Tyler Joseph Lindahl

Download or read book How To: MOBA - LoL / Dota written by Tyler Joseph Lindahl and published by Tyler Lindahl. This book was released on 2014-11-10 with total page 5 pages. Available in PDF, EPUB and Kindle. Book excerpt: These are just a few simple guidelines to take into consideration when playing a new MOBA game that will increase your awareness and performance. If you are tying to get your friends into MOBA games and would like to speed their progress along, this is just the E-Book you are looking for. Its rather short, but contains many essential MOBA lessons and concepts for new players.

The Invisible Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781517457013
Total Pages : 190 pages
Book Rating : 4.4/5 (57 download)

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Book Synopsis The Invisible Game by : Zoltan Andrejkovics

Download or read book The Invisible Game written by Zoltan Andrejkovics and published by Createspace Independent Publishing Platform. This book was released on 2016-05-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

A Newborn Business

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Author :
Publisher : Zoltan Andrejkovics
ISBN 13 : 9781723831058
Total Pages : 104 pages
Book Rating : 4.8/5 (31 download)

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Book Synopsis A Newborn Business by : Zoltan Andrejkovics

Download or read book A Newborn Business written by Zoltan Andrejkovics and published by Zoltan Andrejkovics. This book was released on 2018-10-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

DOTA 2: The Comic Collection

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506703488
Total Pages : 164 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis DOTA 2: The Comic Collection by : Valve Corporation

Download or read book DOTA 2: The Comic Collection written by Valve Corporation and published by Dark Horse Comics. This book was released on 2017-08-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The heroes of Dota 2 forge eternal legacies amidst the chaos of battle as they ward off assaults on their Ancient and push ever closer to the destruction of the enemy's. Now glimpse beyond mere allegiance to Radiant or Dire into the storied lives of these legendary warriors with Dota 2: The Comic Collection. Valve and Dark Horse are proud to present eight premier comics—collected in print for the first time—that delve into the characters and universe of the most played game on Steam. Offering a glimpse into the origins of the Ancients and the deeper workings of the world they inhabit, Dota 2: The Comic Collection is a chronicle that celebrates the passion of Dota 2 players everywhere.

30 Days to Diamond

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781530606979
Total Pages : 150 pages
Book Rating : 4.6/5 (69 download)

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Book Synopsis 30 Days to Diamond by : St Petr

Download or read book 30 Days to Diamond written by St Petr and published by Createspace Independent Publishing Platform. This book was released on 2016-01-18 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before I tell you what "30 Days to Diamond" is about, let me tell you what it isn''t. This book is NOT the next 3-dollar booklet promising you all the "tips and tricks" nobody else knows. Any book that makes such a claim is ridiculous, misleading and a waste of time. ''''30 Days to Diamond" is 147 pages worth of specialized teaching, produced by a Master Tier player on both EUW and EUNE servers. It teaches all technical, strategic and psychological aspects of the game from A to Z in a very unique and effective manner. If there''s anything I''ve learned after mentoring over 60 silver and bronze players it''s that anyone, and I mean ANYONE has the potential to become a Diamond level player within a very short time, even if still new to League. In spite of all the information available online, the majority of League''s community still struggle to achieve their goals in Ranked. Nowadays, there are so many Twitch streams, YouTube channels and websites dedicated to teaching the game and yet the results are just not there for the majority. Improving from Silver to Gold is nice, but this is so much less than what progress should look like for most. Being a teacher in real life, the question I got absorbed in was: What prevents people from mastering the game to the level they want, despite them having access to all the information they need? We are talking about hundreds of thousands of players that play ranked. That''s a lot of people. Why is it that so many folks may spend weeks and even months watching Challenger streams, play League for 5+ hours a day and still not improve at the rate they could? This inefficiency is not due to the people playing the game or the information they learn from. It all has to do with how effective learning takes place. A person''s ability to learn from a piece of information is enhanced only to the degree to which they can relate to it at that specific moment. This is the factor that dictates how fast one improves over a period of time. Here is an analogy. If I were to pick two different gold 3 players for example, one may assume that they are at a similar spot on the tree of game knowledge. They are both gold 3, so they must be... right? No, their spot on that tree is unique, as is the combination of things they know and don''t know, it''s just that the net result happens to be the same. Depending on which leafs and branches of the tree they have, if they were both to be traditionally taught the same thing in the same exact way, the result wouldn''t be optimal for both. The key to overcoming those limitations is through teaching the game in the most relatable way, by utilizing the functions of the left and right brain hemispheres SIMULTANEOUSLY through associations and other learning techniques. What most people don''t realize is that their progress is not only limited by what they don''t know, but also the unconscious habits and pathways they''ve created and CONTINUE to create each time they play. Improving at the fastest rate is achieved by also following a daily practice routine that revolves around repeated behaviors that create the right habits, while unlearning the wrong ones. Basically, you transform as a player and it takes about a month. So here is my attempt to change things for the better and have a positive impact on the community. I wrote this book specifically for new and old players that struggle to reach Diamond. It''s updated and relevant to the current Season 6. Everyone that learns from it should be able to reach Diamond within 30 days of practicing no matter what their starting point is. I stand behind my statement that ANY "low elo" player has the potential to get to Diamond in a short time when taught correctly. As far as the time commitment required, playing 2-4 games a day and dedicating about an hour for the method described in Chapter 9 is plenty. The method is designed specifically for people with a job/school/other real life activities who cannot dedicate 10 hours a day to League.

Esports For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119650615
Total Pages : 342 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Esports For Dummies by : Phill Alexander

Download or read book Esports For Dummies written by Phill Alexander and published by John Wiley & Sons. This book was released on 2020-03-27 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

Dreaming in Code

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Author :
Publisher : Crown Currency
ISBN 13 : 1400082471
Total Pages : 415 pages
Book Rating : 4.4/5 ( download)

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Book Synopsis Dreaming in Code by : Scott Rosenberg

Download or read book Dreaming in Code written by Scott Rosenberg and published by Crown Currency. This book was released on 2008-02-26 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior— especially their own.

League of Legends: Realms of Runeterra (Official Companion)

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Author :
Publisher : Voracious
ISBN 13 : 0316430048
Total Pages : 264 pages
Book Rating : 4.3/5 (164 download)

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Book Synopsis League of Legends: Realms of Runeterra (Official Companion) by : Riot Games

Download or read book League of Legends: Realms of Runeterra (Official Companion) written by Riot Games and published by Voracious. This book was released on 2019-11-05 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.

Playing to Win

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Author :
Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Garen: First Shield

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Author :
Publisher : Riot Games
ISBN 13 : 0997401117
Total Pages : 139 pages
Book Rating : 4.9/5 (974 download)

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Book Synopsis Garen: First Shield by : Anthony Reynolds

Download or read book Garen: First Shield written by Anthony Reynolds and published by Riot Games. This book was released on 2020-12-08 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: The King is dead. Demacia is mourning. And in the eyes of Garen Crownguard, it’s his fault. But can he rise to the challenge when Demacia needs him again? While on a peacetime expedition beyond the borders of Demacia, Garen, Quinn, and the Dauntless Vanguard uncover a plot that threatens to destroy long-standing alliances. As the knight-ranger Quinn tries to get word back to Demacia, Garen and his comrades make a desperate last stand. How long can they last, and at what cost?

Growing Food God's Way

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Author :
Publisher :
ISBN 13 : 9780990755203
Total Pages : 255 pages
Book Rating : 4.7/5 (552 download)

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Book Synopsis Growing Food God's Way by : David Devine

Download or read book Growing Food God's Way written by David Devine and published by . This book was released on 2014-12-17 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Growing Food God's Way is a compelling biography of veteran gardener Paul Gautschi. Known world-wide for his connection with God's world of nature, this authorized work explores the man and his wildly successful garden and orchard...while applying revealed principles to our daily lives as well. Home gardeners in 208 countries agree that you can grow better produce with much less cost and less work if you do it God's way.CAUTION: this book may rock your worldview!

Genetic Algorithm Essentials

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Author :
Publisher : Springer
ISBN 13 : 331952156X
Total Pages : 94 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Genetic Algorithm Essentials by : Oliver Kramer

Download or read book Genetic Algorithm Essentials written by Oliver Kramer and published by Springer. This book was released on 2017-01-07 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to genetic algorithms (GAs) with an emphasis on making the concepts, algorithms, and applications discussed as easy to understand as possible. Further, it avoids a great deal of formalisms and thus opens the subject to a broader audience in comparison to manuscripts overloaded by notations and equations. The book is divided into three parts, the first of which provides an introduction to GAs, starting with basic concepts like evolutionary operators and continuing with an overview of strategies for tuning and controlling parameters. In turn, the second part focuses on solution space variants like multimodal, constrained, and multi-objective solution spaces. Lastly, the third part briefly introduces theoretical tools for GAs, the intersections and hybridizations with machine learning, and highlights selected promising applications.

eSports Yearbook 2013/14

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 3738649816
Total Pages : 146 pages
Book Rating : 4.7/5 (386 download)

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Book Synopsis eSports Yearbook 2013/14 by : Julia Hiltscher

Download or read book eSports Yearbook 2013/14 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2015-10-06 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

The Language of Gaming

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 0230357083
Total Pages : 219 pages
Book Rating : 4.2/5 (33 download)

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Book Synopsis The Language of Gaming by : Astrid Ensslin

Download or read book The Language of Gaming written by Astrid Ensslin and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Of Dice and Men

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1451640501
Total Pages : 289 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Of Dice and Men by : David M. Ewalt

Download or read book Of Dice and Men written by David M. Ewalt and published by Simon and Schuster. This book was released on 2013-08-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

Handbook of Esports Medicine

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Author :
Publisher : Springer Nature
ISBN 13 : 3030736105
Total Pages : 273 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Handbook of Esports Medicine by : Lindsey Migliore

Download or read book Handbook of Esports Medicine written by Lindsey Migliore and published by Springer Nature. This book was released on 2021-05-24 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: With over 450 million viewers worldwide and over $1 billion in revenue in 2019, competitive video gaming - known more popularly as esports - is not a fad, but rather a technological and cultural phenomenon. To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders from these complex movements, extended screen time and sedentary tendencies. This population requires motivated and educated healthcare providers familiar with their lifestyle and ailments to effectively prevent, diagnose, and treat relevant esports medical conditions. This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders. Esports medicine is a subspecialty in its infancy: Research, resources, and guidelines are evolving rapidly as more is understood about this burgeoning patient population. This unique handbook will provide a comprehensive overview of the basics of esports, play mechanics and terminology specifically targeted towards healthcare professionals previously unfamiliar with the subject matter. It will convey the essentials of an esports history and physical exam and act as a step-by-step guide for treating video gamers and esports athletes. Furthermore, it will guide providers through each and every major diagnosis related to gaming, with the specific mechanisms of the injury, relevant physical exam maneuvers, and treatments selected specifically for gaming, covering upper and lower extremity injuries, conditions of the neck and back, gaming ergonomics, and psychological, nutritional and cultural considerations. Timely and practical, Handbook of Esports Medicine will be a valuable resource for primarily sports medicine, orthopedic, physical medical and rehabilitation, and pediatric physicians, as well as therapists, psychologists and trainers involved in competitive gaming.

The Book of Esports

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Author :
Publisher : Rosetta Books
ISBN 13 : 1948122588
Total Pages : 199 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Book of Esports by : William Collis

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.