How Computer Technology Influences Art and Design Programs in Higher Education

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Publisher :
ISBN 13 : 9780542798313
Total Pages : 484 pages
Book Rating : 4.7/5 (983 download)

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Book Synopsis How Computer Technology Influences Art and Design Programs in Higher Education by : Carin Wu

Download or read book How Computer Technology Influences Art and Design Programs in Higher Education written by Carin Wu and published by . This book was released on 2006 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was concluded that ethical use of computer technology is a social responsibility, and caution and constant re-evaluation of educational practices are crucial. While tools are merely made to facilitate work and communication, artists and designers need to understand the design process, think and judge critically, challenge the established rules, and uphold the value of the human spirit.

Digital Da Vinci

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Publisher : Springer
ISBN 13 : 1493909657
Total Pages : 303 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis Digital Da Vinci by : Newton Lee

Download or read book Digital Da Vinci written by Newton Lee and published by Springer. This book was released on 2014-08-01 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

Art and Technology

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Publisher : Springer
ISBN 13 : 9463008632
Total Pages : 157 pages
Book Rating : 4.4/5 (63 download)

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Book Synopsis Art and Technology by : Luisa Menano

Download or read book Art and Technology written by Luisa Menano and published by Springer. This book was released on 2017-01-28 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The challenge of how to integrate art and technology in education faces educators all around the world. Approaches for addressing this challenge in ways that enhance the learner’s educational experience can be found in different cultures and in different disciplines. Embracing the idea of collaboration among art and technology educators and practitioners, was what Menano and Fidalgo proposed to the authors of the chapters in this book. This book presents ideas that help educators to re-evaluate and re-think how to approach art and technology in the educational setting and offers solutions to develop new experiences for students and communities.Each chapter presents teaching practices and successful activities that address the challenges facing art and technology education professionals. Along with descriptions of the learners, the settings, the schools and the communities in which they work, the authors share their thoughts and concerns about the changing educational landscape around them. The authors are respected and experienced instructors who are engaged with the use of art and technology and each chapter reflects the authors’ diverse practices, their students at different educational levels, and the different educational and socio-cultural contexts in which the learning and teaching takes place. The authors hope that the varied approaches presented in this book will motivate educators to connect beyond the classroom as well as to embrace new strategies and think more creatively and broadly about educational practices."

Analyzing Art, Culture, and Design in the Digital Age

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Publisher : IGI Global
ISBN 13 : 1466686804
Total Pages : 352 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Analyzing Art, Culture, and Design in the Digital Age by : Mura, Gianluca

Download or read book Analyzing Art, Culture, and Design in the Digital Age written by Mura, Gianluca and published by IGI Global. This book was released on 2015-09-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Art, Design and Technology: Collaboration and Implementation

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Publisher : Springer
ISBN 13 : 331958121X
Total Pages : 97 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

Download or read book Art, Design and Technology: Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Design Directions

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443863467
Total Pages : 180 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis Design Directions by : Alise Piebalga

Download or read book Design Directions written by Alise Piebalga and published by Cambridge Scholars Publishing. This book was released on 2014-07-03 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of papers, exploring how designers, researchers and practitioners respond to the changing nature of contemporary perceptions of the relationship between humans and technology. Originating from a workshop at the 2012 Design Research Society Conference in Bangkok, the book presents diverse approaches from theoretical explorations to practical methods and educational solutions. The papers are presented in three sections with the first providing background information to the workshop and the perceptions of the relationship between humans and technology. Section two explores the theme of emotions and technology, investigating emotional responses to design solutions, methods for tracing facial and body expressions and the creation of the Kansei Design Education programmes. The final section is titled ‘Design and Technology’ and provides perspectives on how everyday and educational environments transform in response to the changing nature of the relationship between humans and technology. The book does not aim to provide a unified voice on how design practices change in response to new technologies, but it provides a platform for diverse cross-disciplinary debates on how designers and design educators respond to the changes in our contemporary understanding of the humans/technology relationship.

Computational Practices and Applications for Digital Art and Crafting

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Publisher : IGI Global
ISBN 13 :
Total Pages : 285 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Computational Practices and Applications for Digital Art and Crafting by : Hai-Jew, Shalin

Download or read book Computational Practices and Applications for Digital Art and Crafting written by Hai-Jew, Shalin and published by IGI Global. This book was released on 2024-07-17 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices. Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape.

Innovations and Applications of Technology in Art Education

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Publisher :
ISBN 13 :
Total Pages : 104 pages
Book Rating : 4.:/5 (184 download)

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Book Synopsis Innovations and Applications of Technology in Art Education by : James M. Sullivan

Download or read book Innovations and Applications of Technology in Art Education written by James M. Sullivan and published by . This book was released on 2008 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The purpose of this study is to examine how new innovations in technology have impacted art education. For example, Internet-based art programs and computer art software programs are being implemented into art pedagogy. This study includes the discussion between traditional art production processes verses computer art production, an overview of Internet-based programs and computer software programs available for art teachers, and an examination of a new art medium called Internet Art. Although the impact of technology greatly affects the whole spectrum of art education, special attention is given to the implications for high school art teachers."--leaf .4

Beyond Productivity

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Publisher : National Academies Press
ISBN 13 : 0309088682
Total Pages : 269 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Beyond Productivity by : National Research Council

Download or read book Beyond Productivity written by National Research Council and published by National Academies Press. This book was released on 2003-05-02 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology â€" new forms of computing and communications, and new applications â€" that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practicesâ€"ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.

Technology, Design and the Arts - Opportunities and Challenges

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Publisher : Springer Nature
ISBN 13 : 3030420973
Total Pages : 392 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Technology, Design and the Arts - Opportunities and Challenges by : Rae Earnshaw

Download or read book Technology, Design and the Arts - Opportunities and Challenges written by Rae Earnshaw and published by Springer Nature. This book was released on 2020-06-22 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Handbook of Research on Computational Arts and Creative Informatics

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Publisher : IGI Global
ISBN 13 : 1605663530
Total Pages : 500 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Handbook of Research on Computational Arts and Creative Informatics by : Braman, James

Download or read book Handbook of Research on Computational Arts and Creative Informatics written by Braman, James and published by IGI Global. This book was released on 2009-05-31 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.

Computer Art Methodologies for Teachers

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Publisher :
ISBN 13 :
Total Pages : 574 pages
Book Rating : 4.:/5 (858 download)

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Book Synopsis Computer Art Methodologies for Teachers by : Leah H. Morgan

Download or read book Computer Art Methodologies for Teachers written by Leah H. Morgan and published by . This book was released on 2006 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation is a case study of experienced art teachers who learned to use computer technologies and how that knowledge was passed on to others in the art education profession. The contributions of other art teachers to the dissemination of this knowledge are also delineated. The study took place primarily during computer art technology classes taught during summer sessions in the years 2000 to 2003. The 2003-year was a follow-up observation of a teacher/student from the original computer art technology classes for art teachers and how that teacher used the information learned from previous summer sessions to also teach art and technology to elementary students. Research followed the participant/observer format with the researcher taking a different approach each session. Roger's (2003) Diffusion of Innovations studies provided a framework for analyzing the research. This framework helped to examine primary and secondary subjects in this research and to categorize them along already established research. Findings in this study included the importance of modeling good technology teaching methods such as step-by step instruction, guided practice, integration of technology into the curriculum, use of projectors and peripheral digital computer equipment, and use of presentation programs. Also of great importance were networking, seeking valid research in innovation, seeking state and/or federal backing and grant monies, and art associations along with their continuing role in professional development. From this study it was recommended that institutions of higher learning require art education students to take at least one computer graphics class, a computer literacy class, and a teaching methods class, each of which incorporates computer technology. It was concluded that art, education, and technology may be separate entities, but these areas should be integrated because even though they may be separate areas of instruction, real life situations integrate all of our competencies into one complete life experience.

Resources in Education

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Publisher :
ISBN 13 :
Total Pages : 756 pages
Book Rating : 4.U/5 (183 download)

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Book Synopsis Resources in Education by :

Download or read book Resources in Education written by and published by . This book was released on 2001 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt:

In the Realm of the Circuit

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Publisher : Prentice Hall
ISBN 13 :
Total Pages : 456 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis In the Realm of the Circuit by : Charles Traub

Download or read book In the Realm of the Circuit written by Charles Traub and published by Prentice Hall. This book was released on 2004 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: For undergraduate/graduate courses in Computer Art, History of Graphic Design and any new media course that deals with creativity and technology. Richly illustrated and focusing broadly on the history and development of creative applications of technology, In the Realm of the Circuit is a primer for designers, artists, and humanists. The book draws on diverse and multi-cultural examples from ancient civilizations to the present to illustrate the roots of all forms of creative expression, and their evolution through digital technology. It demonstrates the connection between the arts, humanities and technology that continue to influence today's digital society.

Work and Technology in Higher Education

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Publisher : Routledge
ISBN 13 :
Total Pages : 216 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Work and Technology in Higher Education by : Mark A. Shields

Download or read book Work and Technology in Higher Education written by Mark A. Shields and published by Routledge. This book was released on 1995 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the early 1980s, U.S. colleges and universities have become extremely important not only as computational research and development centers, but also as field sites for examining the relationship between technological innovation and sociocultural change. In spite of this, neither academic analysts of technological change nor the broader audience of computer professionals have a full understanding of higher education's catalytic role in shaping the so-called microcomputer revolution. This volume makes a major contribution to that understanding. In contrast to previous publications about computers in higher education -- most of which focus narrowly on technology deployment, use, and management strategies -- this volume takes a comprehensive look at academic computing as a sociocultural phenomenon. Conceptually and methodologically unique, it is the only collection of in-depth, mainly ethnographic studies of the "academic computing revolution" -- its consequences, meanings, and significance. Most of the contributors are university-based social scientists who have been at the forefront of studying computing in higher education, beginning over a decade ago. The volume consists of a series of case studies, developed during years of careful fieldwork and analysis, that document the open-ended, socially constructed, interpretively flexible character of computer-mediated academic work. Drawing on core ideas of cultural anthropology, interpretive sociology, and the social construction of technology, this book also makes a contribution to the growing, multidisciplinary study of technology and society. Work and Technology in Higher Educationwill inform not only educators and social scientists interested in computing and technology studies, but also academic administrators who want to understand the sociocultural context of technological change as a basis for better decision making.

Graphic Artists Guild Handbook, 16th Edition

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Publisher : MIT Press
ISBN 13 : 0262542390
Total Pages : 505 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Graphic Artists Guild Handbook, 16th Edition by : The Graphic Artists Guild

Download or read book Graphic Artists Guild Handbook, 16th Edition written by The Graphic Artists Guild and published by MIT Press. This book was released on 2021-05-18 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.

Contemporary Architects

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Publisher : Springer
ISBN 13 : 134904184X
Total Pages : 935 pages
Book Rating : 4.3/5 (49 download)

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Book Synopsis Contemporary Architects by : Muriel Emanuel

Download or read book Contemporary Architects written by Muriel Emanuel and published by Springer. This book was released on 2016-01-23 with total page 935 pages. Available in PDF, EPUB and Kindle. Book excerpt: