High Performance Windows Graphics Programming

Download High Performance Windows Graphics Programming PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 436 pages
Book Rating : 4.X/5 (4 download)

DOWNLOAD NOW!


Book Synopsis High Performance Windows Graphics Programming by : Stan Trujillo

Download or read book High Performance Windows Graphics Programming written by Stan Trujillo and published by . This book was released on 1998 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: High Performance Windows Graphics Programming provides detailed coverage of DirectDraw, allowing you to write virtually any type of Windows application. This book isn't for beginners - it's for developers that want more than they're getting out of DirectDraw. DirectDraw offers the fastest possible access to display hardware under Windows, making it the obvious choice for high-performance graphics. And now that DirectX is supported by Windows NT as well as Windows 95, there is an even greater demand for graphical Windows applications.

High-performance C Graphics Programming for Windows

Download High-performance C Graphics Programming for Windows PDF Online Free

Author :
Publisher : Windcrest
ISBN 13 :
Total Pages : 536 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis High-performance C Graphics Programming for Windows by : Lee Adams

Download or read book High-performance C Graphics Programming for Windows written by Lee Adams and published by Windcrest. This book was released on 1992 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Windows Graphics Programming

Download Windows Graphics Programming PDF Online Free

Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Michael Abrash's Graphics Programming Black Book

Download Michael Abrash's Graphics Programming Black Book PDF Online Free

Author :
Publisher : Coriolis Group Books
ISBN 13 : 9781576101742
Total Pages : 0 pages
Book Rating : 4.1/5 (17 download)

DOWNLOAD NOW!


Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash

Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Learning Vulkan

Download Learning Vulkan PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178646084X
Total Pages : 457 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis Learning Vulkan by : Parminder Singh

Download or read book Learning Vulkan written by Parminder Singh and published by Packt Publishing Ltd. This book was released on 2016-12-15 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.

Windows? Graphics Programming

Download Windows? Graphics Programming PDF Online Free

Author :
Publisher : Wiley
ISBN 13 : 9780764532511
Total Pages : 0 pages
Book Rating : 4.5/5 (325 download)

DOWNLOAD NOW!


Book Synopsis Windows? Graphics Programming by : Julio Sanchez

Download or read book Windows? Graphics Programming written by Julio Sanchez and published by Wiley. This book was released on 1999-07-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code modules to illustrate key techniques, Julio Sanchez and Maria P. Canton lead you step by step through the Windows graphics programming repertoire — from Win32 API basics to cutting-edge DirectX 6.1 tools. Working Solutions for Programming Challenges Master the basic principles of API programming Create menus, dialog boxes,and toolbars Manipulate pixels, lines, and curves Work with closed figures, regions, and paths Manage Windows bitmap constructs Take command of rendering operations using Direct Access Use DirectDraw to create high-performance animations Take advantage of multi-monitor programming in Windows 98 and DirectX 6.1 Bonus! Includes a quick reference section for instant access to the programming information you need. CD-ROM Features: Microsoft's DirectX 6.1 Software Development Kit Plus all sample code from the book www.idgbooks.com

High-performance Graphics in C

Download High-performance Graphics in C PDF Online Free

Author :
Publisher : Tab Books
ISBN 13 :
Total Pages : 558 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis High-performance Graphics in C by : Lee Adams

Download or read book High-performance Graphics in C written by Lee Adams and published by Tab Books. This book was released on 1988 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GPU Gems 2

Download GPU Gems 2 PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

DOWNLOAD NOW!


Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Introduction to 3D Game Programming with DirectX 11

Download Introduction to 3D Game Programming with DirectX 11 PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 600 pages
Book Rating : 4.9/5 (375 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Real-Time Shader Programming

Download Real-Time Shader Programming PDF Online Free

Author :
Publisher : Elsevier
ISBN 13 : 0080515908
Total Pages : 424 pages
Book Rating : 4.0/5 (85 download)

DOWNLOAD NOW!


Book Synopsis Real-Time Shader Programming by : Ron Fosner

Download or read book Real-Time Shader Programming written by Ron Fosner and published by Elsevier. This book was released on 2003-01-10 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

Optimizing NFS Performance

Download Optimizing NFS Performance PDF Online Free

Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130428167
Total Pages : 366 pages
Book Rating : 4.1/5 (34 download)

DOWNLOAD NOW!


Book Synopsis Optimizing NFS Performance by : David Olker

Download or read book Optimizing NFS Performance written by David Olker and published by Prentice Hall Professional. This book was released on 2002 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this comprehensive guide that details "behind the scenes" tuning secrets and explains many previously undocumented features, there are real-world performance examples that illustrate how widely available tools can be used to troubleshoot and tune an NFS environment.

Hands-On High Performance Programming with Qt 5

Download Hands-On High Performance Programming with Qt 5 PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789533309
Total Pages : 379 pages
Book Rating : 4.7/5 (895 download)

DOWNLOAD NOW!


Book Synopsis Hands-On High Performance Programming with Qt 5 by : Marek Krajewski

Download or read book Hands-On High Performance Programming with Qt 5 written by Marek Krajewski and published by Packt Publishing Ltd. This book was released on 2019-01-31 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build efficient and fast Qt applications, target performance problems, and discover solutions to refine your code Key FeaturesBuild efficient and concurrent applications in Qt to create cross-platform applicationsIdentify performance bottlenecks and apply the correct algorithm to improve application performanceDelve into parallel programming and memory management to optimize your codeBook Description Achieving efficient code through performance tuning is one of the key challenges faced by many programmers. This book looks at Qt programming from a performance perspective. You'll explore the performance problems encountered when using the Qt framework and means and ways to resolve them and optimize performance. The book highlights performance improvements and new features released in Qt 5.9, Qt 5.11, and 5.12 (LTE). You'll master general computer performance best practices and tools, which can help you identify the reasons behind low performance, and the most common performance pitfalls experienced when using the Qt framework. In the following chapters, you’ll explore multithreading and asynchronous programming with C++ and Qt and learn the importance and efficient use of data structures. You'll also get the opportunity to work through techniques such as memory management and design guidelines, which are essential to improve application performance. Comprehensive sections that cover all these concepts will prepare you for gaining hands-on experience of some of Qt's most exciting application fields - the mobile and embedded development domains. By the end of this book, you'll be ready to build Qt applications that are more efficient, concurrent, and performance-oriented in nature What you will learnUnderstand classic performance best practicesGet to grips with modern hardware architecture and its performance impactImplement tools and procedures used in performance optimizationGrasp Qt-specific work techniques for graphical user interface (GUI) and platform programmingMake Transmission Control Protocol (TCP) and Hypertext Transfer Protocol (HTTP) performant and use the relevant Qt classesDiscover the improvements Qt 5.9 (and the upcoming versions) holds in storeExplore Qt's graphic engine architecture, strengths, and weaknessesWho this book is for This book is designed for Qt developers who wish to build highly performance applications for desktop and embedded devices. Programming Experience with C++ is required.

Pro .NET 2.0 Graphics Programming

Download Pro .NET 2.0 Graphics Programming PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1430200758
Total Pages : 460 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Pro .NET 2.0 Graphics Programming by : Eric White

Download or read book Pro .NET 2.0 Graphics Programming written by Eric White and published by Apress. This book was released on 2006-11-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Trusted Computing Platforms

Download Trusted Computing Platforms PDF Online Free

Author :
Publisher : Prentice Hall Professional
ISBN 13 : 9780130092205
Total Pages : 358 pages
Book Rating : 4.0/5 (922 download)

DOWNLOAD NOW!


Book Synopsis Trusted Computing Platforms by : Siani Pearson

Download or read book Trusted Computing Platforms written by Siani Pearson and published by Prentice Hall Professional. This book was released on 2003 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: The TCPA 1.0 specification finally makes it possible to build low-cost computing platforms on a rock-solid foundation of trust. In Trusted Computing Platforms, leaders of the TCPA initiative place it in context, offering essential guidance for every systems developer and decision-maker. They explain what trusted computing platforms are, how they work, what applications they enable, and how TCPA can be used to protect data, software environments, and user privacy alike.

Customer-centered Design

Download Customer-centered Design PDF Online Free

Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130479624
Total Pages : 320 pages
Book Rating : 4.1/5 (34 download)

DOWNLOAD NOW!


Book Synopsis Customer-centered Design by : Kreta Chandler

Download or read book Customer-centered Design written by Kreta Chandler and published by Prentice Hall Professional. This book was released on 2003 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- HP's expertise in this area has earned them Vendor of the Year awards in e-commerce from key resller partners.-- Case studies showing how the new principles, techniques, and methodologies worked at Web sites such as Amazon, Office Depot, QVC, and Outpost.This book is a practical guide to understanding web page design and usability factors needed for the online store shelf. Designing and structuring information correctly enhances navigation through your site as well as delivering your customers a satisfying shopping experience. The authors have consulted with such diverse customers as Amazon, AOL, QVC, Outpost, Egghead, Office Depot and others. The concepts they've brought to these accounts have earned HP Vendor of the Year award in e-commerce from key HP reseller partners. Learn to blend customer insights with products and with web capabilities to create web sites that maximize customer-centered design. Your resulting web sites will have an ease of usability that lead to superior customer experiences while maximizing sales. This book includes plenty of examples and case studies showing how to apply new principles, techniques, and methodologies that will win you loyal customers.

OpenCL in Action

Download OpenCL in Action PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1638352380
Total Pages : 668 pages
Book Rating : 4.6/5 (383 download)

DOWNLOAD NOW!


Book Synopsis OpenCL in Action by : Matthew Scarpino

Download or read book OpenCL in Action written by Matthew Scarpino and published by Simon and Schuster. This book was released on 2011-11-13 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary OpenCL in Action is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions. About the Technology Whatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration. About this Book OpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code. A background in C or C++ is helpful, but no prior exposure to OpenCL is needed. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Learn OpenCL step by step Tons of annotated code Tested algorithms for maximum performance *********** Table of Contents PART 1 FOUNDATIONS OF OPENCL PROGRAMMING Introducing OpenCL Host programming: fundamental data structures Host programming: data transfer and partitioning Kernel programming: data types and device memory Kernel programming: operators and functions Image processing Events, profiling, and synchronization Development with C++ Development with Java and Python General coding principles PART 2 CODING PRACTICAL ALGORITHMS IN OPENCL Reduction and sorting Matrices and QR decomposition Sparse matrices Signal processing and the fast Fourier transform PART 3 ACCELERATING OPENGL WITH OPENCL Combining OpenCL and OpenGL Textures and renderbuffers

HP-UX Virtual Partitions

Download HP-UX Virtual Partitions PDF Online Free

Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130352128
Total Pages : 1058 pages
Book Rating : 4.1/5 (33 download)

DOWNLOAD NOW!


Book Synopsis HP-UX Virtual Partitions by : Marty Poniatowski

Download or read book HP-UX Virtual Partitions written by Marty Poniatowski and published by Prentice Hall Professional. This book was released on 2002 with total page 1058 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides essential information on setup and use of vPars on HP-UX. This is both a system administration and user book.