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Head Related Transfer Function And Virtual Auditory Display
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Book Synopsis Head-Related Transfer Function and Acoustic Virtual Reality by : Kazuhiro Iida
Download or read book Head-Related Transfer Function and Acoustic Virtual Reality written by Kazuhiro Iida and published by Springer Nature. This book was released on 2019-10-23 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all aspects of head-related transfer function (HRTF), from the fundamentals through to the latest applications, such as 3D sound systems. An introductory chapter defines HRTF, describes the coordinate system used in the book, and presents the most recent research achievements in the field. HRTF and sound localization in the horizontal and median planes are then explained, followed by discussion of individual differences in HRTF, solutions to this individuality (personalization of HRTF), and methods of sound image control for an arbitrary 3D direction, encompassing both classic theory and state of the art data. The relations between HRTF and sound image distance and between HRTF and speech intelligibility are fully explored, and measurement and signal processing methods for HRTF are examined in depth. Here, supplementary material is provided to enable readers to measure and analyze HRTF by themselves. In addition, some typical HRTF databases are compared. The final two chapters are devoted to the principles and applications of acoustic virtual reality. This clearly written book will be ideal for all who wish to learn about HRTF and how to use it in their research.
Book Synopsis Head-Related Transfer Function and Virtual Auditory Display by : Bosun Xie
Download or read book Head-Related Transfer Function and Virtual Auditory Display written by Bosun Xie and published by J. Ross Publishing. This book was released on 2013-07-23 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book systematically details the basic principles and applications of head-related transfer function (HRTF) and virtual auditory display (VAD), and reviews the latest developments in the field, especially those from the author’s own state-of-the-art research group. Head-Related Transfer Function and Virtual Auditory Display covers binaural hearing and the basic principles, experimental measurements, computation, physical characteristics analyses, filter design, and customization of HRTFs. It also details the principles and applications of VADs, including headphone and loudspeaker-based binaural reproduction, virtual reproduction of stereophonic and multi-channel surround sound, binaural room simulation, rendering systems for dynamic and real-time virtual auditory environments, psychoacoustic evaluation and validation of VADs, and a variety of applications of VADs. This guide provides all the necessary knowledge and latest results for researchers, graduate students, and engineers who work in the field of HRTF and VAD.
Book Synopsis Anthropometric Individualization of Head-Related Transfer Functions Analysis and Modeling by : Ramona Bomhardt
Download or read book Anthropometric Individualization of Head-Related Transfer Functions Analysis and Modeling written by Ramona Bomhardt and published by Logos Verlag Berlin GmbH. This book was released on 2017-09-04 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human sound localization helps to pay attention to spatially separated speakers using interaural level and time differences as well as angle-dependent monaural spectral cues. In a monophonic teleconference, for instance, it is much more difficult to distinguish between different speakers due to missing binaural cues. Spatial positioning of the speakers by means of binaural reproduction methods using head-related transfer functions (HRTFs) enhances speech comprehension. These HRTFs are influenced by the torso, head and ear geometry as they describe the propagation path of the sound from a source to the ear canal entrance. Through this geometry-dependency, the HRTF is directional and subject-dependent. To enable a sufficient reproduction, individual HRTFs should be used. However, it is tremendously difficult to measure these HRTFs. For this reason this thesis proposes approaches to adapt the HRTFs applying individual anthropometric dimensions of a user. Since localization at low frequencies is mainly influenced by the interaural time difference, two models to adapt this difference are developed and compared with existing models. Furthermore, two approaches to adapt the spectral cues at higher frequencies are studied, improved and compared. Although the localization performance with individualized HRTFs is slightly worse than with individual HRTFs, it is nevertheless still better than with non-individual HRTFs, taking into account the measurement effort.
Book Synopsis Soundscape Semiotics - Localization and Categorization by :
Download or read book Soundscape Semiotics - Localization and Categorization written by and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Head-related Transfer Function and Virtual Auditory Display by : Bosun Xie
Download or read book Head-related Transfer Function and Virtual Auditory Display written by Bosun Xie and published by . This book was released on 2013 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Principles and Applications of Spatial Hearing by : Yôiti Suzuki
Download or read book Principles and Applications of Spatial Hearing written by Yôiti Suzuki and published by World Scientific Publishing Company Incorporated. This book was released on 2011 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: Section 3. Capturing and controlling the spatial sound field. A study on 3D sound image control by two loudspeakers located in the transverse plane / K. Iida, T. Ishii, and Y. Ishii. Selective listening point audio based on blind signal separation and 3D audio effect / T. Nishino [und weitere]. Selective listening point audio based on blind signal separation and 3D audio effect / T. Nishino. Sweet spot size in virtual sound reproduction : A temporal analysis / Y. Lacouture Parodi and P. Rubak. Psychoacoustic evaluation of different methods for creating individualized, headphone-presented virtual auditory space from B-format room impulse responses / A. Kan, C. Jin, and A. van Schaik. Effects of microphone arrangements on the accuracy of a spherical microphone array (SENZI) in acquiring high-definition 3D sound space information / J. Kodama [und weitere]. Perception-based reproduction of spatial sound with directional audio coding / V. Pulkki [und weitere]. Capturing and recreating auditory virtual reality / R. Duraiswami [und weitere]. Reconstructing sound source directivity in virtual acoustic environments / M. Noisternig, F. Zotter, and B.F.G. Katz. Implementation of real-time room auralization using a surrounding loudspeaker array / T. Okamoto [und weitere]. Spatialisation in audio augmented reality using finger snaps / H. Gamper and T. Lokki. Generation of sound ball : Its theory and implementation / Y.-H. Kim [und weitere]. Estimation of high-resolution sound properties for realizing an editable sound-space system / T. Okamoto, Y. Iwaya, and Y. Suzuki -- Section 4. Applying virtual sound techniques in the real world. Binaural hearing assistance system based on frequency domain binaural model / T. Usagawa and Y. Chisaki. A spatial auditory display for telematic music performances / J. Braasch [und weitere]. Auditory orientation training system developed for blind people using PC-based wide-range 3-D sound technology / Y. Seki [und weitere]. Mapping musical scales onto virtual 3D spaces / J. Villegas and M. Cohen. Sonifying head-related transfer unctions / D. Cabrera and W.L. Martens. Effects of spatial cues on detectability of alarm signals in noisy environments / N. Kuroda [und weitere]. Binaural technique for active noise control assessment / Y. Watanabe and H. Hamada
Book Synopsis 3-D Sound for Virtual Reality and Multimedia by : Durand R. Begault
Download or read book 3-D Sound for Virtual Reality and Multimedia written by Durand R. Begault and published by . This book was released on 2000 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Binaural and Spatial Hearing in Real and Virtual Environments by : Robert Gilkey
Download or read book Binaural and Spatial Hearing in Real and Virtual Environments written by Robert Gilkey and published by Psychology Press. This book was released on 2014-02-25 with total page 1109 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current popular and scientific interest in virtual environments has provided a new impetus for investigating binaural and spatial hearing. However, the many intriguing phenomena of spatial hearing have long made it an exciting area of scientific inquiry. Psychophysical and physiological investigations of spatial hearing seem to be converging on common explanations of underlying mechanisms. These understandings have in turn been incorporated into sophisticated yet mathematically tractable models of binaural interaction. Thus, binaural and spatial hearing is one of the few areas in which professionals are soon likely to find adequate physiological explanations of complex psychological phenomena that can be reasonably and usefully approximated by mathematical and physical models. This volume grew out of the Conference on Binaural and Spatial Hearing, a four-day event held at Wright-Patterson Air Force Base in response to rapid developments in binaural and spatial hearing research and technology. Meant to be more than just a proceedings, it presents chapters that are longer than typical proceedings papers and contain considerably more review material, including extensive bibliographies in many cases. Arranged into topical sections, the chapters represent major thrusts in the recent literature. The authors of the first chapter in each section have been encouraged to take a broad perspective and review the current state of literature. Subsequent chapters in each section tend to be somewhat more narrowly focused, and often emphasize the authors' own work. Thus, each section provides overview, background, and current research on a particular topic. This book is significant in that it reviews the important work during the past 10 to 15 years, and provides greater breadth and depth than most of the previous works.
Book Synopsis Virtual Acoustics and 3-D Sound in Multimedia Signal Processing by : Jyri Huopaniemi
Download or read book Virtual Acoustics and 3-D Sound in Multimedia Signal Processing written by Jyri Huopaniemi and published by . This book was released on 1999 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Communication Acoustics by : Jens Blauert
Download or read book Communication Acoustics written by Jens Blauert and published by Springer Science & Business Media. This book was released on 2005-05-20 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Speech Generation: Acoustics, Models and Applications (Arild Lacroix). - The Evolution of Digital Audio Technology (John Mourjopoulos). - Audio-Visual Interaction (Armin Kohlrausch) . - Speech and Audio Coding (Ulrich Heute) . - Binaural Technique (Dorte Hammerhoei, Henrik Moeller). - Auditory Virtual Environment (Pedro Novo). - Evolutionary Adaptions for Auditory Communication (Georg Klump). - A Functional View on the Human Hearing Organ (Herbert Hudde). - Modeling of Binaural Hearing (Jonas Braasch). - Psychoacoustics and Sound Quality (Hugo Fastl). - Semiotics for Engineers (Ute Jekosch). - Quality of Transmitted Speech for Humans and Machines (Sebastian Möller).
Book Synopsis Virtual Reality by : National Research Council
Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Book Synopsis Partitioned convolution algorithms for real-time auralization by : Frank Wefers
Download or read book Partitioned convolution algorithms for real-time auralization written by Frank Wefers and published by Logos Verlag Berlin GmbH. This book was released on 2015-05-11 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work discusses methods for efficient audio processing with finite impulse response (FIR) filters. Such filters are widely used for high-quality acoustic signal processing, e.g. for headphone or loudspeaker equalization, in binaural synthesis, in spatial sound reproduction techniques and for the auralization of reverberant environments. This work focuses on real-time applications, where the audio processing is subject to minimal delays (latencies). Different fast convolution concepts (transform-based, interpolation-based and number-theoretic), which are used to implement FIR filters efficiently, are examined regarding their applicability in real-time. These fast, elementary techniques can be further improved by the concept of partitioned convolution. This work introduces a classification and a general framework for partitioned convolution algorithms and analyzes the algorithmic classes which are relevant for real-time filtering: Elementary concepts which do not partition the filter impulse response (e.g. regular Overlap-Add and Overlap-Save convolution) and advanced techniques, which partition filters uniformly and non-uniformly. The algorithms are thereby regarded in their analytic complexity, their performance on target hardware, the optimal choice of parameters, assemblies of multiple filters, multi-channel processing and the exchange of filter impulse responses without audible artifacts. Suitable convolution techniques are identified for different types of audio applications, ranging from resource-aware auralizations on mobile devices to extensive room acoustics audio rendering using dedicated multi-processor systems.
Book Synopsis Introduction to Sound Processing by : Davide Rocchesso
Download or read book Introduction to Sound Processing written by Davide Rocchesso and published by Mondo Estremo. This book was released on 2003 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Statistical Analysis of Spherical Data by : N. I. Fisher
Download or read book Statistical Analysis of Spherical Data written by N. I. Fisher and published by Cambridge University Press. This book was released on 1993-08-19 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive, yet clearly presented, account of statistical methods for analysing spherical data. The analysis of data, in the form of directions in space or of positions of points on a spherical surface, is required in many contexts in the earth sciences, astrophysics and other fields, yet the methodology required is disseminated throughout the literature. Statistical Analysis of Spherical Data aims to present a unified and up-to-date account of these methods for practical use. The emphasis is on applications rather than theory, with the statistical methods being illustrated throughout the book by data examples.
Book Synopsis Binaural Technique by : Dorte Hammershoi
Download or read book Binaural Technique written by Dorte Hammershoi and published by Aalborg Universitetsforlag. This book was released on 1995-12-01 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Virtual Auditory Space: Generation and Applications by : Simon Carlile
Download or read book Virtual Auditory Space: Generation and Applications written by Simon Carlile and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illusion of auditory space can be generated by the appropriate filtering of sounds presented over headphones: the so-called virtual auditory space (VAS). This book provides a bridge between many of the different disciplines that are involved in developing and exploiting this technology. The first part is fairly introductory in nature, while the second examines a number of issues relating to the generation of high fidelity virtual auditory space. The last two chapters review current research applications of VAS.
Book Synopsis Directivity Patterns for Room Acoustical Measurements and Simulations by : Martin Pollow
Download or read book Directivity Patterns for Room Acoustical Measurements and Simulations written by Martin Pollow and published by Logos Verlag Berlin GmbH. This book was released on 2015-09-09 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The acoustics of rooms can be objectively described by the room impulse responses obtained for given transfer paths using measurement or simulation. In practice, the directionally dependent behavior of sources and receivers is often disregarded and thus assumed to be of omnidirectional type. In reality, however, these sources and receivers have specific directivity patterns, which are reported to induce audible differences. In this work a methodology to capture, analyze and process directivity patterns of sources and receivers is described. With the help of surrounding spherical microphone and loudspeaker arrays these directivity patterns are measured to be used in room acoustic applications. Room impulse responses with respect to specific directivity patterns can be realized using compact loudspeaker arrays with known directivity. Applying the results of directivity superposition to the set of measured room impulse responses, the acoustics for specific directivity patterns are found. Using a simulation of the room instead, source and receiver directivity patterns can be included in both wave based and particle based methods. The results of this work facilitate more authentic descriptions of room acoustics for specific source and receiver directivity patterns.