Handheld Haptic Feedback for Grasping in Virtual Reality

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (111 download)

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Book Synopsis Handheld Haptic Feedback for Grasping in Virtual Reality by : Inrak Choi

Download or read book Handheld Haptic Feedback for Grasping in Virtual Reality written by Inrak Choi and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: For more realistic and useful interaction in Virtual Reality (VR), haptic feedback with natural gestures is necessary because it plays a large role in conjunction with visual feedback when interacting with objects. While recent advances in technology have made commercial Head-Mounted Displays (HMDs) available to consumers at a low cost, the user interfaces are still limited to conventional controllers and existing styles of gestural input. It is desirable to allow users to interact as realistically in VR as they interact with objects in the real world. To develop a haptic user interface for VR with HMDs, wearability and mobility are extremely important. Traditional kinesthetic haptic interfaces are fixed externally in a room and thus have a limited workspace. Handheld or wearable haptic interfaces can address this fundamental challenge of limited workspace. However, achieving rich haptic sensations with ungrounded haptic devices is especially challenging due to the following two reasons. First, the selection of an actuator is limited to lightweight and low power actuators due to the constraints of the mobile form factor. Second, it is hard to create kinesthetic force feedback external from a human body because the devices are grounded to the user's body, not to the environment. This thesis proposes two strategies for addressing these challenges. First, the thesis introduces novel force feedback mechanisms using clutches and brakes to make ungrounded haptic devices lightweight, compact, safe, power-efficient, and low cost. Second, it shows it is desirable to simulate kinesthetic haptic sensations through vibrotactile feedback because vibration can be easily implemented with small and light voice coil actuators. In this thesis, I propose five force feedback methods based on these two strategies. The first half of this thesis introduces novel force feedback mechanisms making handheld or wearable haptic devices compact, safe, power-efficient, and low cost. First, the thesis introduces a unidirectional brake mechanism to generate a rigid stiffness with a lightweight form factor. The self energizing effect of the unidirectional brake enables a high dynamic range of force with low power consumption and does not require a force sensor to release. After evaluating the brake's performance, the brake mechanism is integrated into a wearable haptic interface, named Wolverine. Second, after addressing the strengths and weaknesses of the unidirectional brake, the thesis introduces a clutch-equipped hybrid actuation system to utilize compact geared motors. Geared motors create high force in a compact form factor but also involve large inertia, damping, and friction. The proposed system is composed of a geared motor and two unidirectional clutches in series. By selectively engaging the end-effector to the geared motor or the handle grip, the system improves the performance of force feedback in terms of rendering free space and solid objects. Third, a soft and high force density linear brake utilizing layer jamming is introduced. It functions as a compact brake module by dissipating mechanical energy through coulomb friction. The braking force is controllable by changing the vacuum pressure inside a flexible and extensible enclosure. The thesis introduces a dynamic model to calculate the tension force of the brake and experimentally verifies the model. The second half of the thesis explores effects of vibrotactile feedback on human perception to improve perceived kinesthetic haptic feedback of handheld or wearable haptic devices. First, the thesis investigates the effect of transient vibration for augmenting perceived softness in the context of VR interaction with haptic proxy objects and brake-based haptic devices. Two studies show that active transient vibration added to rigid kinesthetic force feedback changes users' softness perception. By changing the frequency of the transient vibration to be lower or higher than the natural frequency occurring from the actual impact in the mechanism, the transient vibration can simulate softer or harder objects. Second, the thesis investigates the effect of asymmetric vibration to create an illusory kinesthetic force for simulating the sensation of weight. Two user studies show that users feel illusory weight sensations with a maximum force of 0.2N. The amount of the weight sensation is controllable by changing the amplitude of the asymmetric vibration. Two voice coil actuators creating asymmetric vibration are integrated into a wearable haptic device for grasping, named Grabity.

A Body-grounded Kinesthetic Haptic Device for Virtual Reality

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Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis A Body-grounded Kinesthetic Haptic Device for Virtual Reality by : Andres Alejandre Calvo

Download or read book A Body-grounded Kinesthetic Haptic Device for Virtual Reality written by Andres Alejandre Calvo and published by . This book was released on 2017 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kinesthetic haptic devices can make us feel that we are touching or holding objects that are not actually there by applying a force directly onto a user’s body. As a corollary of Newton’s third law, these devices are typically attached to the ground or else they would not be able to apply a net force onto a user. Thus, kinesthetic haptic devices typically have small workspaces–the area in which they can be used–or are overly cumbersome and expensive. Consequently, they are incompatible with room-scale virtual reality, which allows users to move and walk within a room. The portable haptics interface overcomes this limitation because its wearable form factor means it’s “grounded” directly to a user’s back, making it portable. In other words, this device approximates the sensations of a kinesthetic haptic device while also being portable. The haptic device consists of a robotic arm that is mounted on a user’s back, and its end-effector is attached to an HTC Vive controller, enabling use with virtual reality. A first example application uses the portable haptics interface to simulate the elasticity of a bow and arrow as a user pulls on the bowstring of a virtual bow. A second application renders haptic feedback for impacts by applying an impulse of in the appropriate direction when a user hits a tennis ball with a racket in virtual reality. In an evaluation, we asked users to shoot targets in virtual reality with and without haptic feedback. Our results suggest that haptic feedback increases spatial presence with a large effect size but does not affect involvement and experienced realism. Our results also suggest several improvements to the ergonomics of the system such as using thicker straps to better distribute the load. In summary, portable kinesthetic haptic devices such as the portable haptics interface provide room-scale virtual reality applications with the sense of touch without constraining users to a chair.

Haptic Rendering

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Publisher : CRC Press
ISBN 13 : 1439865140
Total Pages : 623 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Haptic Rendering by : Ming C. Lin

Download or read book Haptic Rendering written by Ming C. Lin and published by CRC Press. This book was released on 2008-07-25 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

Kaum - Kinn

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Publisher :
ISBN 13 :
Total Pages : 32 pages
Book Rating : 4.:/5 (257 download)

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Book Synopsis Kaum - Kinn by :

Download or read book Kaum - Kinn written by and published by . This book was released on 1980 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Experimental Robotics VII

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Publisher : Springer
ISBN 13 : 3540451188
Total Pages : 579 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Experimental Robotics VII by : Daniela Rus

Download or read book Experimental Robotics VII written by Daniela Rus and published by Springer. This book was released on 2007-09-04 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experimental robotics is at the core of validating robotics research for both its system science and theoretical foundations. Robotics experiments serve as a unifying theme for robotics system science and theoretical foundations. This book collects papers on the state of the art in experimental robotics. The papers were presented at the 2000 International Symposium on Experimental Robotics.

Haptics: Science, Technology, Applications

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Publisher : Springer Nature
ISBN 13 : 3031062493
Total Pages : 527 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Haptics: Science, Technology, Applications by : Hasti Seifi

Download or read book Haptics: Science, Technology, Applications written by Hasti Seifi and published by Springer Nature. This book was released on 2022 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book constitutes the proceedings of the 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, held in Hamburg, Germany, in May 2022. The 36 regular papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: haptic science; haptic technology; and haptic applications. .

Engineering Haptic Devices

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Publisher : Springer
ISBN 13 : 1447165187
Total Pages : 596 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Engineering Haptic Devices by : Christian Hatzfeld

Download or read book Engineering Haptic Devices written by Christian Hatzfeld and published by Springer. This book was released on 2014-09-15 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and the design of three exemplary haptic systems from science and industry have been added. This book was written for students and engineers that are faced with the development of a task-specific haptic system. It is a reference book for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Divided into two parts, part 1 contains typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality. The role of the user in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all relevant problems in the design of haptic systems including general system and control structures, kinematic structures, actuator principles and sensors for force and kinematic measures. Further chapters examine interfaces and software development for virtual reality simulations.

Understanding Natural Haptic Interaction

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ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (134 download)

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Book Synopsis Understanding Natural Haptic Interaction by : Thomas Münder

Download or read book Understanding Natural Haptic Interaction written by Thomas Münder and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation investigates the theoretical foundation of natural interaction with haptic feedback in VR and applies these concepts in the design of VR applications in two diverse application scenarios to enable non-technical professionals to interact with complex 3D content themselves. It extends the current research on haptic feedback and its design by contributing a framework to assess the fidelity and versatility of haptic feedback for VR. It provides researchers and designers of haptic feedback systems with the ability to describe, understand and compare systems. By integrating the fidelity of haptic feedback as an essential part of the overall interaction fidelity, this thesis advances the understanding of natural haptic interactions in VR. The developed concepts are applied to enable intuitive interactions with 3D content in the application domains of previsualization -- the visual planning phase of film, animation, and theater productions and surgical planning -- the preparation for complex surgical interventions. In both application domains, several consecutive works describe the user-centered development of VR-based planning software and integration of tangible objects for interaction to address the unique challenges and requirements of the domain. Two case studies reveal how natural interaction in VR can be applied to the real daily work of a film, animation, and theater production, as well as the preparation for two liver surgeries. Quantitative and qualitative insights from user studies demonstrate how the shape, size, weight, and softness of handheld tangible objects affect the interaction in VR and the resulting user experience.

Virtual Reality

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Publisher : National Academies Press
ISBN 13 : 0309051355
Total Pages : 557 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Virtual Reality by : National Research Council

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

High Quality Virtual Reality Systems with Haptic Feedback

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Publisher :
ISBN 13 :
Total Pages : 99 pages
Book Rating : 4.:/5 (86 download)

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Book Synopsis High Quality Virtual Reality Systems with Haptic Feedback by : Marc Vollenweider (Ingenieur.)

Download or read book High Quality Virtual Reality Systems with Haptic Feedback written by Marc Vollenweider (Ingenieur.) and published by . This book was released on 2000 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Haptic Feedback for Virtual Reality Therapy

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Publisher :
ISBN 13 :
Total Pages : 47 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Haptic Feedback for Virtual Reality Therapy by : Goushika Janani Janagarajan Kalaivani

Download or read book Haptic Feedback for Virtual Reality Therapy written by Goushika Janani Janagarajan Kalaivani and published by . This book was released on 2020 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Evaluating Different Combinations of Haptic Feedback Devices in Virtual Reality

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (14 download)

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Book Synopsis Evaluating Different Combinations of Haptic Feedback Devices in Virtual Reality by : Patrick Gebhardt

Download or read book Evaluating Different Combinations of Haptic Feedback Devices in Virtual Reality written by Patrick Gebhardt and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Haptic Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540445897
Total Pages : 232 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Haptic Human-Computer Interaction by : Stephen Brewster

Download or read book Haptic Human-Computer Interaction written by Stephen Brewster and published by Springer. This book was released on 2003-05-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Haptic human-computer interaction is interaction between a human computer user and the computer user interface based on the powerful human sense of touch. Haptic hardware has been discussed and exploited for some time, particularly in the context of computer games. However, so far, little attention has been paid to the general principles of haptic HCI and the systematic use of haptic devices for improving efficiency, effectiveness, and satisfaction in HCI. This book is the first one to focus on haptic human-computer interaction. It is based on a workshop held in Glasgow, UK, in August / September 2000. The 22 revised full papers presented were carefully reviewed and selected from 35 submissions. Besides a brief historic survey, the book offers topical sections on haptic interfaces for blind people, collaborative haptics, psychological issues and measurement, and applications of haptics.

Virtual Reality and Augmented Reality

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Publisher : John Wiley & Sons
ISBN 13 : 1786301059
Total Pages : 370 pages
Book Rating : 4.7/5 (863 download)

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Book Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi

Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-05-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

The Role of Skin Deformation Feedback in Haptic Perception of Virtual Objects

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (111 download)

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Book Synopsis The Role of Skin Deformation Feedback in Haptic Perception of Virtual Objects by : Jacob Martin Suchoski

Download or read book The Role of Skin Deformation Feedback in Haptic Perception of Virtual Objects written by Jacob Martin Suchoski and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Through exploration and interaction, we rely on haptic information to help perceive the world around us. Haptic devices, which can provide controlled touch feedback, have the potential to improve the realism and utility of virtual environments. Traditional haptic devices impart forces and torques on the user, often through a world-grounded kinesthetic force feedback device. However, it is difficult for these world-grounded devices to match the unrestricted movement of head-mounted virtual reality displays due to the increased cost, friction, and inertia that comes with increased size. Skin deformation feedback offers an alternative, user-grounded form of haptic feedback that, when worn on the fingers, can mimic the cutaneous interaction forces experienced during object manipulation. These devices are not without their own limitations; size and weight constraints often limit the available force output applied to the fingerpad, and thus, the physical properties of a virtual object conveyed to a user. This thesis elucidates the role of skin deformation feedback in human perception of virtual objects to inform haptic device design and rendering algorithms. We started by studying the relative contributions of skin deformation and kinesthetic forces to weight perception. We designed mechanical thimbles to amplify the skin deformation forces felt on the fingerpad when grasping and lifting a real world object, and demonstrated that this changes the weight perceived by human participants. We then augmented an existing three-degree-of-freedom wearable skin deformation device, which provides feedback in the directions shear and normal to the fingerpad, with contact-event based haptics. Then, we showed that adding a high-frequency contact cue to shear-only skin deformation can serve as an alternative to shear-plus-normal skin deformation for a grasp-lift-and-place task of a ``fragile" virtual object. We also found that adding a contact cue to shear-plus-normal skin deformation feedback did not improve the performance of this task. Next, we developed a haptic illusion to alter the perceived weight of virtual objects by scaling inertial forces when using skin deformation haptic feedback. Through human participant experiments, we measured the changes in perceived virtual weight and validated the effect of the illusion. Finally, we combined our scaled inertial forces haptic weight illusion with a visuo-haptic weight illusion, non-unity control-to-display ratio, in complementary and conflicting manners to further alter the perceived virtual weight of virtual objects when using skin deformation haptic devices. These results give insight into how to use the limited available force output of skin deformation feedback devices to help users better perceive virtual worlds.

Virtual Reality Blueprints

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786465035
Total Pages : 243 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Virtual Reality Blueprints by : Charles Palmer

Download or read book Virtual Reality Blueprints written by Charles Palmer and published by Packt Publishing Ltd. This book was released on 2018-02-28 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...

Multi-finger Haptic Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 1447152042
Total Pages : 222 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Multi-finger Haptic Interaction by : Ignacio Galiana

Download or read book Multi-finger Haptic Interaction written by Ignacio Galiana and published by Springer Science & Business Media. This book was released on 2014-07-08 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multi-finger Haptic Interaction presents a panorama of technologies and methods for multi-finger haptic interaction, together with an analysis of the benefits and implications of adding multiple-fingers to haptic applications. Research topics covered include: design and control of advanced haptic devices; multi-contact point simulation algorithms; interaction techniques and implications in human perception when interacting with multiple fingers. These multi-disciplinary results are integrated into applications such as medical simulators for training manual skills, simulators for virtual prototyping and precise manipulations in remote environments. Multi-finger Haptic Interaction presents the current and potential applications that can be developed with these systems, and details the systems’ complexity. The research is focused on enhancing haptic interaction by providing multiple contact points to the user. This state-of-the-art volume is oriented towards researchers who are involved in haptic device design, rendering methods and perception studies, as well as readers from different disciplines who are interested in applying multi-finger haptic technologies and methods to their field of interest.