Guitar Hero Series

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 333 pages
Book Rating : 4./5 ( download)

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Book Synopsis Guitar Hero Series by :

Download or read book Guitar Hero Series written by and published by PediaPress. This book was released on with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Original Guitar Hero and the Power of Music

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Author :
Publisher : University of North Texas Press
ISBN 13 : 1574415468
Total Pages : 384 pages
Book Rating : 4.5/5 (744 download)

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Book Synopsis The Original Guitar Hero and the Power of Music by : Dean Alger

Download or read book The Original Guitar Hero and the Power of Music written by Dean Alger and published by University of North Texas Press. This book was released on 2014-04-15 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lonnie Johnson (1894–1970) was a virtuoso guitarist who influenced generations of musicians from Django Reinhardt to Eric Clapton to Bill Wyman and especially B. B. King. Born in New Orleans, he began playing violin and guitar in his father’s band at an early age. When most of his family was wiped out by the 1918 flu epidemic, he and his surviving brother moved to St. Louis, where he won a blues contest that included a recording contract. His career was launched. Johnson can be heard on many Duke Ellington and Louis Armstrong records, including the latter’s famous “Savoy Blues” with the Hot Five. He is perhaps best known for his 12-string guitar solos and his ground-breaking recordings with the white guitarist Eddie Lang in the late 1920s. After World War II he began playing rhythm and blues and continued to record and tour until his death. This is the first full-length work on Johnson. Dean Alger answers many biographical mysteries, including how many members of Johnson’s large family were left after the epidemic. It also places Johnson and his musical contemporaries in the context of American race relations and argues for the importance of music in the fight for civil rights. Finally, Alger analyzes Johnson’s major recordings in terms of technique and style. Distribution of an accompanying music CD will be coordinated with the release of this book.

Guitar Hero II Official Strategy Guide

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Author :
Publisher : BradyGames
ISBN 13 : 9780744008548
Total Pages : 168 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Guitar Hero II Official Strategy Guide by : BradyGames Staff

Download or read book Guitar Hero II Official Strategy Guide written by BradyGames Staff and published by BradyGames. This book was released on 2006-10-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Guitar Hero II Official Strategy Guide includes the following: Detailed information on the game, including how it was made. Exclusive interviews with RedOctane. Expert strategies for all modes of gameplay. Game secrets revealed! Bonus sticker sheet included for players to decorate their guitar for ultimate customization! Platform: PlayStation 2 Genre: SimulationThis product is available for sale worldwide.

Playing Along

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Publisher : Oxford University Press
ISBN 13 : 0199929912
Total Pages : 272 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis Playing Along by : Kiri Miller

Download or read book Playing Along written by Kiri Miller and published by Oxford University Press. This book was released on 2012-02-09 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

The Minds Behind PlayStation 2 Games

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Author :
Publisher : McFarland
ISBN 13 : 1476648433
Total Pages : 245 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind PlayStation 2 Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind PlayStation 2 Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2023-02-09 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Music Video Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501308505
Total Pages : 345 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Music Video Games by : Michael Austin

Download or read book Music Video Games written by Michael Austin and published by Bloomsbury Publishing USA. This book was released on 2016-07-28 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Diary of a Player

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Publisher : Simon and Schuster
ISBN 13 : 145167435X
Total Pages : 258 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Diary of a Player by : Brad Paisley

Download or read book Diary of a Player written by Brad Paisley and published by Simon and Schuster. This book was released on 2012-06-05 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: The country music superstar shares what the guitar has meant to him as a means of finding his own voice, who inspired his love of music, and memorable stories about the great guitar players he has encountered over the years.

"The New Guitarscape in Critical Theory, Cultural Practice and Musical Performance "

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Author :
Publisher : Routledge
ISBN 13 : 1351541862
Total Pages : 223 pages
Book Rating : 4.3/5 (515 download)

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Book Synopsis "The New Guitarscape in Critical Theory, Cultural Practice and Musical Performance " by : Kevin Dawe

Download or read book "The New Guitarscape in Critical Theory, Cultural Practice and Musical Performance " written by Kevin Dawe and published by Routledge. This book was released on 2017-07-05 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The New Guitarscape, Kevin Dawe argues for a re-assessment of guitar studies in the light of more recent musical, social, cultural and technological developments that have taken place around the instrument. The author considers that a detailed study of the guitar in both contemporary and cross-cultural perspectives is now absolutely essential and that such a study must also include discussion of a wide range of theoretical issues, literature, musical cultures and technologies as they come to bear upon the instrument. Dawe presents a synthesis of previous work on the guitar, but also expands the terms by which the guitar might be studied. Moreover, in order to understand the properties and potential of the guitar as an agent of music, culture and society, the author draws from studies in science and technology, design theory, material culture, cognition, sensual culture, gender and sexuality, power and agency, ethnography (real and virtual) and globalization. Dawe presents the guitar as an instrument of scientific investigation and part of the technology of globalization, created and disseminated through corporate culture and cottage industry, held close to the body but taken away from the body in cyberspace, and involved in an enormous variety of cultural interactions and political exchanges in many different contexts around the world. In an effort to understand the significance and meaning of the guitar in the lives of those who may be seen to be closest to it, as well as providing a critically-informed discussion of various approaches to guitar performance, technologies and techniques, the book includes discussion of the work of a wide range of guitarists, including Robert Fripp, Kamala Shankar, Newton Faulkner, Lionel Loueke, Sharon Isbin, Steve Vai, Bob Brozman, Kaki King, Fred Frith, John 5, Jennifer Batten, Guthrie Govan, Dominic Frasca, I Wayan Balawan, Vicki Genfan and Hasan Cihat ?ter.

The Best Non-Violent Video Games

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Author :
Publisher : White Owl
ISBN 13 : 139908495X
Total Pages : 162 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The Best Non-Violent Video Games by : James Batchelor

Download or read book The Best Non-Violent Video Games written by James Batchelor and published by White Owl. This book was released on 2023-10-30 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.

Inside Game Design

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Author :
Publisher : Laurence King
ISBN 13 : 9781856695329
Total Pages : 0 pages
Book Rating : 4.6/5 (953 download)

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Book Synopsis Inside Game Design by : Iain Simons

Download or read book Inside Game Design written by Iain Simons and published by Laurence King. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames are the fastest growing form of popular culture ever. These in-depth interviews with today's leading designers reveal the creative process behind games design and cover a wide range of games, including handheld and online. Full of colour artwork and practical advice, the book includes process sketches from the production period, studio photos, a detailed glossary and a comprehensive ludography.

Playstation 3

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 749 pages
Book Rating : 4./5 ( download)

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Book Synopsis Playstation 3 by :

Download or read book Playstation 3 written by and published by PediaPress. This book was released on with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825445
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

The Book of Games

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Publisher : Book of Games
ISBN 13 : 8299737826
Total Pages : 397 pages
Book Rating : 4.2/5 (997 download)

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Book Synopsis The Book of Games by : Bendik Stang

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2007 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

Walk This Way

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Publisher : Harper Collins
ISBN 13 : 0060515805
Total Pages : 523 pages
Book Rating : 4.0/5 (65 download)

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Book Synopsis Walk This Way by : Aerosmith

Download or read book Walk This Way written by Aerosmith and published by Harper Collins. This book was released on 2003-02-18 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hang on, it's a hell of a ride! From the band that lived by the motto "Anything worth doing was worth overdoing" -- Steven Tyler, Joe Perry, Tom Hamilton, Brad Whitford, and Joey Kramer -- comes a quarter century of rock godhood: the life, the music, the truth, the hell, the lost years, and the raunchy, unsafe sex. And, of course, the drugs. But after crashing in a suffocating cloud of cocaine, crystal meth, and heroin, Aerosmith rose up from the ashes to become clean and sober -- and reclaim their rightful title as World Champion Rockers. Learn how they did it in a book that is pure Aerosmith unbound: where they came from, what they are now, and what they will always be -- a great American band.

The Aesthetic of Play

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Publisher : MIT Press
ISBN 13 : 0262542633
Total Pages : 335 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis The Aesthetic of Play by : Brian Upton

Download or read book The Aesthetic of Play written by Brian Upton and published by MIT Press. This book was released on 2021-02-02 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Juke Box Hero

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Publisher : Triumph Books
ISBN 13 : 1623682053
Total Pages : 228 pages
Book Rating : 4.6/5 (236 download)

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Book Synopsis Juke Box Hero by : Lou Gramm

Download or read book Juke Box Hero written by Lou Gramm and published by Triumph Books. This book was released on 2013-05 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lou Gramm rose from humble, working-class roots in Rochester, New York, to become one of rock's most popular and distinctive voices in the 1970s and '80s, singing and cowriting more than a dozen hits with the band Foreigner. Songs such as "Cold As Ice," "I Want to Know What Love Is," "Waiting for a Girl Like You," "Double Vision," "Urgent," and "Midnight Blue" are among 20 Gramm songs that achieved Top 40 status on the Billboard charts and became rock classics still played often, nearly three decades after they first hit the airwaves and the record store shelves. "Juke Box Hero: The My Five Decades in Rock 'n' Roll" chronicles, with remarkable candor, the ups and downs of this popular rocker's amazing life--a life which saw him achieve worldwide fame and fortune, then succumb to its trappings before summoning the courage and faith to overcome his drug addiction and a life-threatening brain tumor. Gramm takes the reader behind the scenes--into the recording studio, back stage, on the bus trips and beyond--to give an insider's look into the life of the man "Rolling Stone" magazine referred to as "the Pavarotti of rock."

Making Great Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136132376
Total Pages : 226 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Making Great Games by : Michael Thornton Wyman

Download or read book Making Great Games written by Michael Thornton Wyman and published by Taylor & Francis. This book was released on 2012-11-12 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.