Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849699402
Total Pages : 221 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Grome Terrain Modeling with Ogre3D, UDK, and Unity3D by : Richard A. Hawley

Download or read book Grome Terrain Modeling with Ogre3D, UDK, and Unity3D written by Richard A. Hawley and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine

Mind-Melding Unity and Blender for 3D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 180107691X
Total Pages : 460 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Mind-Melding Unity and Blender for 3D Game Development by : Spencer Grey

Download or read book Mind-Melding Unity and Blender for 3D Game Development written by Spencer Grey and published by Packt Publishing Ltd. This book was released on 2021-12-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Computer Fundamentals

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Publisher :
ISBN 13 : 9788176567527
Total Pages : 0 pages
Book Rating : 4.5/5 (675 download)

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Book Synopsis Computer Fundamentals by : Pradeep K. Sinha

Download or read book Computer Fundamentals written by Pradeep K. Sinha and published by . This book was released on 2004-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Headmasters Papers

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Publisher : Garrett County Press
ISBN 13 : 1891053973
Total Pages : 188 pages
Book Rating : 4.8/5 (91 download)

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Book Synopsis The Headmasters Papers by : Richard A. Hawley

Download or read book The Headmasters Papers written by Richard A. Hawley and published by Garrett County Press. This book was released on 2012-07-25 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Greeve is the headmaster. The 30 years of his life at The Wells School have been rich, challenging, and full of meaning. But now John Greeve's precisely ordered world is crumbling. The values he so passionately believes in are being threatened by forces he cannot accept. John Greeve is a man at the crossroads fighting for the decency of his school, for the survival of his family-and, finally, stripped of everything, for his very life.

How to Be Invisible

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Author :
Publisher : Macmillan
ISBN 13 : 1250015154
Total Pages : 320 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis How to Be Invisible by : J. J. Luna

Download or read book How to Be Invisible written by J. J. Luna and published by Macmillan. This book was released on 2012-07-17 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fascinating... a regular field manual... meticulously researched and very entertaining." --G. Gordon Liddy A thoroughly revised and updated edition of the essential guide to preserving your personal security From cyberspace to crawl spaces, new innovations in information gathering have left the private life of the average person open to scrutiny, and worse, exploitation. In this thoroughly updated third edition of his immensely popular guide How to Be Invisible, J.J. Luna shows you how to protect your home address, hide your ownership of vehicles and real estate, use pagers with dumbphones, switch to low-profile banking and invisible money transfers, use alternate signatures, and how to secretly run a home-based business. J.J. Luna is an expert and highly trained security consultant with years of experience protecting himself, his family, and his clients. Using real life stories and his own consulting experience, J.J. Luna divulges legal methods to attain the privacy you crave and deserve, whether you want to shield yourself from casual scrutiny or take your life savings with you and disappear without a trace. Whatever your needs, Luna reveals the shocking secrets that private detectives and other seekers of personal information use to uncover information and then shows how to make a serious commitment to safeguarding yourself. There is a prevailing sense in our society that true privacy is a thing of the past. In a world where privacy concerns that only continue to grow in magnitude, How to Be Invisible, Third Edition is a critical antidote to the spread of new and more efficient ways of undermining our personal security. Privacy is a commonly-lamented casualty of the Information Age and of the world's changing climate--but that doesn't mean you have to stand for it. This new edition of J. J. Luna's classic manual contains step-by-step advice on building and maintaining your personal security, including brand new chapters on: - The dangers from Facebook, smartphones, and facial recognition - How to locate a nominee (or proxy) you can trust - The art of pretexting, aka social engineering - Moving to Baja California Sur; San Miguel de Allende, Guanajuato; Cuenca, Ecuador; or Spain's Canary Islands - The secrets of international privacy, and much more!

Watching Baseball Smarter

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Author :
Publisher : Vintage
ISBN 13 : 0307280322
Total Pages : 274 pages
Book Rating : 4.3/5 (72 download)

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Book Synopsis Watching Baseball Smarter by : Zack Hample

Download or read book Watching Baseball Smarter written by Zack Hample and published by Vintage. This book was released on 2007-03-27 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zack Hample's bestselling, smart, and funny fan’s guide to baseball explains the ins and outs of pitching, hitting, running, and fielding, while offering insider trivia and anecdotes that will appeal to anyone—whether you're a major league couch potato, life-long season ticket-holder, or a beginner. • What is the difference between a slider and a curveball? • At which stadium did “The Wave” first make an appearance? • Which positions are never played by lefties? • Why do some players urinate on their hands? Combining the narrative voice and attitude of Michael Lewis with the compulsive brilliance of Schott’s Miscellany, Watching Baseball Smarter will increase your understanding and enjoyment of the sport—no matter what your level of expertise. Featuring a glossary of baseball slang, an appendix of important baseball stats, and an appendix of uniform numbers.

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449315232
Total Pages : 156 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by : Mario Andres Pagella

Download or read book Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript written by Mario Andres Pagella and published by "O'Reilly Media, Inc.". This book was released on 2011-08-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects

A Survey of Augmented Reality

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Author :
Publisher : Now Publishers
ISBN 13 : 9781601989208
Total Pages : 218 pages
Book Rating : 4.9/5 (892 download)

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Book Synopsis A Survey of Augmented Reality by : Mark Billinghurst

Download or read book A Survey of Augmented Reality written by Mark Billinghurst and published by Now Publishers. This book was released on 2015-03-31 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Survey of Augmented Reality summarizes almost fifty years of research and development in the field of Augmented Reality (AR). It provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies.

Boys Will be Men

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Publisher : Paul S. Eriksson
ISBN 13 :
Total Pages : 216 pages
Book Rating : 4.4/5 (91 download)

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Book Synopsis Boys Will be Men by : Richard A. Hawley

Download or read book Boys Will be Men written by Richard A. Hawley and published by Paul S. Eriksson. This book was released on 1993 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on examples from the historical and cultural record—from King David to The Catcher in the Rye's Holden Caulfield—this book offers a compelling examination of the heroic and tragic elements of male experience to define the nature of masculinity in the modern world.

Create to Learn

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Publisher : John Wiley & Sons
ISBN 13 : 1118968352
Total Pages : 304 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Create to Learn by : Renee Hobbs

Download or read book Create to Learn written by Renee Hobbs and published by John Wiley & Sons. This book was released on 2017-09-05 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to learn something well? Make media to advance knowledge and gain new ideas. You don’t have to be a communication professional to create to learn. Today, with free and low-cost digital tools, everyone can compose videos, blogs and websites, remixes, podcasts, screencasts, infographics, animation, remixes and more. By creating to learn, people internalize ideas and express information creatively in ways that may inspire others. Create to Learn is a ground-breaking book that helps learners create multimedia texts as they develop both critical thinking and communication skills. Written by Renee Hobbs, one of the foremost experts in media literacy, this book introduces a wide range of conceptual principles at the heart of multimedia composition and digital pedagogy. Its approach is useful for anyone who sees the profound educational value of creating multimedia projects in an increasingly digital and connected world. Students will become skilled multimedia communicators by learning how to gather information, generate ideas, and develop media projects using contemporary digital tools and platforms. Illustrative examples from a variety of student-produced multimedia projects along with helpful online materials offer support and boost confidence. Create to Learn will help anyone make informed and strategic communication decisions as they create media for any academic, personal or professional project.

Programming 3D Applications with HTML5 and WebGL

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449363954
Total Pages : 403 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming 3D Applications with HTML5 and WebGL by : Tony Parisi

Download or read book Programming 3D Applications with HTML5 and WebGL written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2014-02-13 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Game Development with Unity

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Publisher : Muska/Lipman
ISBN 13 : 9781435456587
Total Pages : 463 pages
Book Rating : 4.4/5 (565 download)

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Book Synopsis Game Development with Unity by : Michelle Menard

Download or read book Game Development with Unity written by Michelle Menard and published by Muska/Lipman. This book was released on 2012 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

CATIA V5 Tips and Tricks

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Publisher : Emmett Ross
ISBN 13 : 1500923176
Total Pages : 80 pages
Book Rating : 4.5/5 (9 download)

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Book Synopsis CATIA V5 Tips and Tricks by : Emmett Ross

Download or read book CATIA V5 Tips and Tricks written by Emmett Ross and published by Emmett Ross. This book was released on 2015-05-17 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: CATIA V5 Tips and Tricks by Emmett Ross contains over 70 tips to improve your CATIA design efficiency and productivity! If you’ve ever thought to yourself “there has to be a better way to do this,” while using CATIA V5, then know you're probably right. There probably is a better way to complete your tasks you just don't know what it is and you don't have time to read a boring, expensive, thousand page manual on every single CATIA feature. If so, then CATIA V5 Tips and Tricks is for you. No fluff, just CATIA best practices and time savers you can put to use right away. From taming the specification tree to sketching, managing large assemblies and drawings, CATIA V5 Tips and Tricks will save you time and help you avoid common stumbling blocks.

Advances in Multimedia Information Processing - PCM 2004

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Publisher : Springer Science & Business Media
ISBN 13 : 3540239774
Total Pages : 1086 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Advances in Multimedia Information Processing - PCM 2004 by : Kiyoharu Aizawa

Download or read book Advances in Multimedia Information Processing - PCM 2004 written by Kiyoharu Aizawa and published by Springer Science & Business Media. This book was released on 2004-11-22 with total page 1086 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the proceedings of the 5th Paci?c Rim Conference on Multimedia (PCM 2004) held in Tokyo Waterfront City, Japan, November 30–December 3, 2004. Following the success of the preceding conferences, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM brought together the researchers, developers, practitioners, and educators in the ?eld of multimedia. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the support of the IEEE Circuits and Systems Society, IEEE Region 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks,regular paperpresentations,posters,demos,andspecialsessions.Wereceived385papers andthenumberofsubmissionswasthelargestamongrecentPCMs.Amongsuch a large number of submissions, we accepted only 94 oral presentations and 176 poster presentations. Seven special sessions were also organized by world-leading researchers. We kindly acknowledge the great support provided in the reviewing of submissions by the program committee members, as well as the additional reviewers who generously gave their time. The many useful comments provided by the reviewing process must have been very valuable for the authors’ work. Thisconferencewouldneverhavehappenedwithoutthehelpofmanypeople. We greatly appreciate the support of our strong organizing committee chairs and advisory chairs. Among the chairs, special thanks go to Dr. Ichiro Ide and Dr. Takeshi Naemura who smoothly handled publication of the proceedings with Springer. Dr. Kazuya Kodama did a fabulous job as our Web master.

The Headmaster's Wife

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Author :
Publisher : Paul S Eriksson
ISBN 13 : 9780839731931
Total Pages : 196 pages
Book Rating : 4.7/5 (319 download)

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Book Synopsis The Headmaster's Wife by : Richard A. Hawley

Download or read book The Headmaster's Wife written by Richard A. Hawley and published by Paul S Eriksson. This book was released on 2000 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Margaret Greeve, the wife of the headmaster of a well-established boarding school and, outwardly an accomplished and finished person, is not at all prepared for the grip of a mortal illness.

Notebook

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Author :
Publisher : Independently Published
ISBN 13 : 9781096841234
Total Pages : 112 pages
Book Rating : 4.8/5 (412 download)

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Book Synopsis Notebook by : Memes Nerd

Download or read book Notebook written by Memes Nerd and published by Independently Published. This book was released on 2019-05-04 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dieses Notizbuch ist perfekt für spontane Notizen, egal ob unterwegs oder zuhause. Perfekt für einen strukturierten Tagesablauf. liniert, 110 Seiten Handliches Ideenheft im 6x9 Format (15,24 x 22,86 cm, ca. DIN A5) Nützlich als Geschenkidee für jedermann Papier weiß, für hohen Schreibkomfort, sehr gut zum Zeichnen geeignet Wunderbar als Geschenk zu Weihnachten, zum Geburtstag, Ostern oder Namenstag schönes Soft Cover mit mattem Hintergrund

Photorealism in Computer Graphics

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Publisher : Boom Koninklijke Uitgevers
ISBN 13 : 9783540542650
Total Pages : 252 pages
Book Rating : 4.5/5 (426 download)

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Book Synopsis Photorealism in Computer Graphics by : Kadi Bouatouch

Download or read book Photorealism in Computer Graphics written by Kadi Bouatouch and published by Boom Koninklijke Uitgevers. This book was released on 1992-02-10 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to present the most advanced research work in realistic computer generated images. It contains the papers presented during a Eurographics workshop held in Rennes, France, in June 1990. The objective of this workshop was to assemble experts from physics and computer graphics to contribute to the introduction of physics-based approaches in the field of computer generated images. The book begins with an overview on realistic imagery that discusses the main issues in radiosity and describes the most recent developments. The first chapter gives a description of improved ray tracing techniques for animated scenes and parametric surfaces. The second chapter develops the theoretical aspects of global illumination models. The third chapter presents two algorithms that try to combine radiosity and ray tracing to cope with a wide class of photometric problems. The fourth chapter describes techniques aiming at efficient evaluation of form factors. The last chapter gives examples showing how physics can be used to solve some rendering problems such as interference, simulation of area light sources, and light propagation through media.