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Great American History Games
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Book Synopsis Great American History Games by : Lorraine Hopping Egan
Download or read book Great American History Games written by Lorraine Hopping Egan and published by Scholastic Inc.. This book was released on 2000 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 20 games, puzzles and learning activities for American history.
Book Synopsis Gaming the Past by : Jeremiah McCall
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Book Synopsis America's Great Game by : Hugh Wilford
Download or read book America's Great Game written by Hugh Wilford and published by Basic Books (AZ). This book was released on 2013-12-03 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the 9/11 attacks to waterboarding to drone strikes, relations between the United States and the Middle East seem caught in a downward spiral. And all too often, the Central Intelligence Agency has made the situation worse. But this crisis was not a historical inevitability—far from it. Indeed, the earliest generation of CIA operatives was actually the region’s staunchest western ally. In America’s Great Game, celebrated intelligence historian Hugh Wilford reveals the surprising history of the CIA’s pro-Arab operations in the 1940s and 50s by tracing the work of the agency’s three most influential—and colorful—officers in the Middle East. Kermit “Kim” Roosevelt was the grandson of Theodore Roosevelt and the first head of CIA covert action in the region; his cousin, Archie Roosevelt, was a Middle East scholar and chief of the Beirut station. The two Roosevelts joined combined forces with Miles Copeland, a maverick covert operations specialist who had joined the American intelligence establishment during World War II. With their deep knowledge of Middle Eastern affairs, the three men were heirs to an American missionary tradition that engaged Arabs and Muslims with respect and empathy. Yet they were also fascinated by imperial intrigue, and were eager to play a modern rematch of the “Great Game,” the nineteenth-century struggle between Britain and Russia for control over central Asia. Despite their good intentions, these “Arabists” propped up authoritarian regimes, attempted secretly to sway public opinion in America against support for the new state of Israel, and staged coups that irrevocably destabilized the nations with which they empathized. Their efforts, and ultimate failure, would shape the course of U.S.–Middle Eastern relations for decades to come. Based on a vast array of declassified government records, private papers, and personal interviews, America’s Great Game tells the riveting story of the merry band of CIA officers whose spy games forever changed U.S. foreign policy.
Book Synopsis Fun & Easy American History by : Rhonda Lucas Donald
Download or read book Fun & Easy American History written by Rhonda Lucas Donald and published by Scholastic Inc.. This book was released on 2001 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.
Book Synopsis Great Big Book of Children's Games by : Derba Wise
Download or read book Great Big Book of Children's Games written by Derba Wise and published by McGraw Hill Professional. This book was released on 2003-11-10 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: 450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Book Synopsis Playing at the Next Level by : Ken Horowitz
Download or read book Playing at the Next Level written by Ken Horowitz and published by McFarland. This book was released on 2016-11-04 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Book Synopsis Seven Games: A Human History by : Oliver Roeder
Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Download or read book Games written by Bruce Whitehill and published by . This book was released on 1992 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers
Book Synopsis The Great American History Fact-finder by : Pam Cornelison
Download or read book The Great American History Fact-finder written by Pam Cornelison and published by Houghton Mifflin Harcourt. This book was released on 2004 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Over 2,000 entries covering the who, what, where, when and why of U.S. history."--Thumbnail.
Book Synopsis Teach with Magic by : Kevin Roughton
Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Book Synopsis The Great American Dust Bowl by : Don Brown
Download or read book The Great American Dust Bowl written by Don Brown and published by Houghton Mifflin Harcourt. This book was released on 2013 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: The causes and results of the Dust Bowl and how the lessons learned are still used today. Presented in comic book format.
Download or read book Baseball written by George Vecsey and published by . This book was released on 2006 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the great bards of America's Grand Old Game gives a rousing account ofbaseball, from its pre-Republic roots to the present day.
Download or read book Arabists written by Robert D. Kaplan and published by Free Press. This book was released on 1995-07-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tight-knit group closely linked by intermarriage as well as class and old school ties, the “Arabists” were men and women who spent much of their lives living and working in the Arab world as diplomats, military attaches, intelligence agents, scholar-adventurers, and teachers. As such, the Arabists exerted considerable influence both as career diplomats and as bureaucrats within the State Department from the early nineteenth century to the present. But over time, as this work shows, the group increasingly lost touch with a rapidly changing American society, growing both more insular and headstrong and showing a marked tendency to assert the Arab point of view. Drawing on interviews, memoirs, and other official and private sources, Kaplan reconstructs the 100-year history of the Arabist elite, demonstrating their profound influence on American attitudes toward the Middle East, and tracing their decline as an influx of ethnic and regional specialists has transformed the State Department and challenged the power of the old elite.
Book Synopsis No Game for Boys to Play by : Kathleen Bachynski
Download or read book No Game for Boys to Play written by Kathleen Bachynski and published by UNC Press Books. This book was released on 2019-11-25 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.
Book Synopsis These Truths: A History of the United States by : Jill Lepore
Download or read book These Truths: A History of the United States written by Jill Lepore and published by W. W. Norton & Company. This book was released on 2018-09-18 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Nothing short of a masterpiece.” —NPR Books A New York Times Bestseller and a Washington Post Notable Book of the Year In the most ambitious one-volume American history in decades, award-winning historian Jill Lepore offers a magisterial account of the origins and rise of a divided nation. Widely hailed for its “sweeping, sobering account of the American past” (New York Times Book Review), Jill Lepore’s one-volume history of America places truth itself—a devotion to facts, proof, and evidence—at the center of the nation’s history. The American experiment rests on three ideas—“these truths,” Jefferson called them—political equality, natural rights, and the sovereignty of the people. But has the nation, and democracy itself, delivered on that promise? These Truths tells this uniquely American story, beginning in 1492, asking whether the course of events over more than five centuries has proven the nation’s truths, or belied them. To answer that question, Lepore wrestles with the state of American politics, the legacy of slavery, the persistence of inequality, and the nature of technological change. “A nation born in contradiction… will fight, forever, over the meaning of its history,” Lepore writes, but engaging in that struggle by studying the past is part of the work of citizenship. With These Truths, Lepore has produced a book that will shape our view of American history for decades to come.
Book Synopsis The Sega Arcade Revolution by : Ken Horowitz
Download or read book The Sega Arcade Revolution written by Ken Horowitz and published by McFarland. This book was released on 2018-07-06 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Book Synopsis Stories of Great Americans for Little Americans by : Edward Eggleston
Download or read book Stories of Great Americans for Little Americans written by Edward Eggleston and published by . This book was released on 1895 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: