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Graphics Programming With Gdi
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Book Synopsis Windows Graphics Programming by : Feng Yuan
Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Book Synopsis Graphics Programming with GDI+ by : Mahesh Chand
Download or read book Graphics Programming with GDI+ written by Mahesh Chand and published by Addison-Wesley Professional. This book was released on 2004 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: & All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.
Book Synopsis Graphics programming with GDI+ and DirectX by : Alex Polyakov
Download or read book Graphics programming with GDI+ and DirectX written by Alex Polyakov and published by БХВ-Петербург. This book was released on 2005 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.
Download or read book GDI+ PROG CREA, written by Eric White and published by Wrox Press. This book was released on 2002-06-27 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are using Windows Forms to build rich-client business applications or the ASP.NET framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. This book provides a comprehensive guide to the use of GDI+ in .NET applications and aims to provide developers with all the information they need to build effective custom controls.
Book Synopsis Windows Graphics Programming Win32 GDI and DirectDraw by : Feng Yuan
Download or read book Windows Graphics Programming Win32 GDI and DirectDraw written by Feng Yuan and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Pro .NET 2.0 Graphics Programming by : Eric White
Download or read book Pro .NET 2.0 Graphics Programming written by Eric White and published by Apress. This book was released on 2006-11-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product
Book Synopsis GDI+ Programming in C# and VB .NET by : Nick Symmonds
Download or read book GDI+ Programming in C# and VB .NET written by Nick Symmonds and published by Apress. This book was released on 2008-01-01 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDI+ Programming in C# and VB .NET starts out with an explanation of GDI+ and how it relates to GDI. Nick Symmonds also includes a chapter on common ways to draw using VB6 and C++. The book then delves deep into the GDI+ namespaces and classes-basic drawing is discussed first with later chapters going deeper into more complex drawing. Paths, Gradients, Alpha Blends, Matrix operations, and transformations are all explained in understandable detail. Later chapters discuss working with bitmaps and other images, drawing, and printing. The final two chapters are devoted to useful projects that tie up the subject matter of the previous chapters in real world examples. Throughout GDI+ Programming in C# and VB .NET, the author not only explains the different namespaces and classes relating to GDI+, but he also takes time to talk about best practices concerning graphics programming. Woven throughout the book are numerous examples that tie together different aspects of programming in .NET, teaching programmers how to get the best possible speed and efficiency out of their code.
Book Synopsis Graphics Programming in C++ by : Mark Walmsley
Download or read book Graphics Programming in C++ written by Mark Walmsley and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Book Synopsis Practical WPF Graphics Programming by : Jack Xu
Download or read book Practical WPF Graphics Programming written by Jack Xu and published by Ji-Hai Xu. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Windows Presentation Foundation (WPF) is a next generation graphics platform that is part of .NET 3.0 and .NET 3.5. It allows you to build advanced user interfaces that incorporate documents, media, 2D and 3D graphics, animations, and web-like characteristics. "Practical WPF Graphics Programming" provides all the tools you need to develop professional graphics applications using WPF and C#. This book will be useful for WPF and C# programmers of all skill levels. It provides a complete and comprehensive explanation of the WPF graphics capability, and pays special attention to the details of code implementation. The book shows you how to create a variety of graphics ranging from simple 2D shapes to complex 3D surfaces and interactive 3D models. It includes over 120 code examples, which cover broad array of topics on WPF graphics programming. You will learn how to create a full range of 2D and 3D graphics applications and how to implement custom 3D geometries and shapes that can be reused in your WPF projects. Please visit the author's website for more information about this book at www.authors.unicadpublish.com/ jack_xu.
Book Synopsis Windows 8: Out of the Box by : Mike Halsey
Download or read book Windows 8: Out of the Box written by Mike Halsey and published by "O'Reilly Media, Inc.". This book was released on 2012-10-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a real feel for Windows 8 with a wealth of tips in this step-by-step guide. After using Windows 7 or XP, learning Microsoft’s latest operating system takes some adjustment. Never fear. Windows expert Mike Halsey starts with the basics and then takes you through the trickier parts of Microsoft’s latest operating system. You’ll quickly learn how to make the most of Windows 8 for work and entertainment, whether you use a touchscreen tablet, a laptop, or a PC with a keyboard and mouse. Easily navigate the intuitive Windows 8 interface Use email and the Internet—and keep your family safe Share files online or with other devices in your home Download and use all kinds of of apps and programs Watch movies and listen to music Import, view, and edit your own photos and videos Learn how to use extra hardware and older software Use expert tips to keep your computer running smoothly Discover cool stuff that makes computer use really easy
Book Synopsis Windows Mobile Game Development by : Adam Dawes
Download or read book Windows Mobile Game Development written by Adam Dawes and published by Apress. This book was released on 2010-08-04 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.
Book Synopsis Real-Time 3D Rendering with DirectX and HLSL by : Paul Varcholik
Download or read book Real-Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture
Book Synopsis Application Development Using C# and .NET by : Michael Stiefel
Download or read book Application Development Using C# and .NET written by Michael Stiefel and published by Prentice Hall Professional. This book was released on 2002 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: The practical guide to C# .NET development for experienced programmers. Running case study covers the entire .NET development process. .NET attributes, collections, threading, security, versioning, remoting, and more.
Book Synopsis Practical C# Charts and Graphics (Second Edition) by : Jack Xu
Download or read book Practical C# Charts and Graphics (Second Edition) written by Jack Xu and published by UniCAD. This book was released on 2019-08-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.
Book Synopsis The Zen of Direct3D Game Programming by : Peter Walsh
Download or read book The Zen of Direct3D Game Programming written by Peter Walsh and published by Course Technology. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...
Book Synopsis Application Development Using Visual Basic and .NET by : Robert J. Oberg
Download or read book Application Development Using Visual Basic and .NET written by Robert J. Oberg and published by Prentice Hall Professional. This book was released on 2003 with total page 870 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to develop professional applications with VB and the .NET platform in a unique building block approach. This guide also presents the basic concepts of the .NET framework, which is the common language.
Book Synopsis Programming Windows 95 with MFC by : Jeff Prosise
Download or read book Programming Windows 95 with MFC written by Jeff Prosise and published by . This book was released on 1996 with total page 1028 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Foundational Class (MFC) is becoming a hot new standard for programmers. This book authoritatively lays the foundation for developers using MFC. Just as Programming Windows has become a classic for all Windows programmers using C and SDK, this book will become a must-have for Windows programmers using C++ with MFC libraries.