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Graphics Programming In Turbo C
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Book Synopsis Graphics Programming in Turbo C++ by : Ben Ezzell
Download or read book Graphics Programming in Turbo C++ written by Ben Ezzell and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Power Graphics Using Turbo C++? by : Keith Weiskamp
Download or read book Power Graphics Using Turbo C++? written by Keith Weiskamp and published by . This book was released on 1991-01-16 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on reference will help programmers take full advantage of the many advnaced graphics capabilities of C++. In this practical guide, readers will find all the tools and techniques for writing professional-looking graphics for virtually any application--from animation to CAD/CAM.
Book Synopsis C Programmer's Guide to Graphics by : James W. McCord
Download or read book C Programmer's Guide to Graphics written by James W. McCord and published by Prentice Hall. This book was released on 1991 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a combination tutorial and reference, the concise text provides a clear focus on graphics programming for Microsoft C and QuickC compilers. Includes a complete reference section and hundreds of programming examples. Plus, compatibility information is provided for the Turbo C++ graphics functions.
Book Synopsis Power Graphics Using Turbo C?++ by : Loren Heiny
Download or read book Power Graphics Using Turbo C?++ written by Loren Heiny and published by . This book was released on 1994-03-16 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics with Turbo C++
Book Synopsis Object-Oriented Graphics Programming in C++ by : Roger T. Stevens
Download or read book Object-Oriented Graphics Programming in C++ written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
Author :Constantine Pozrikidis Publisher :Springer Science & Business Media ISBN 13 :0387689923 Total Pages :383 pages Book Rating :4.3/5 (876 download)
Book Synopsis Introduction to C++ Programming and Graphics by : Constantine Pozrikidis
Download or read book Introduction to C++ Programming and Graphics written by Constantine Pozrikidis and published by Springer Science & Business Media. This book was released on 2007-06-06 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.
Book Synopsis The C++ Graphics Programming Handbook by : Roger T. Stevens
Download or read book The C++ Graphics Programming Handbook written by Roger T. Stevens and published by Academic Press. This book was released on 1996 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.
Book Synopsis Computer Graphics Programming in OpenGL with C++ by : V. Scott Gordon
Download or read book Computer Graphics Programming in OpenGL with C++ written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2020-12-09 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Book Synopsis Programming In C: A Practical Approach by : Ajay Mittal
Download or read book Programming In C: A Practical Approach written by Ajay Mittal and published by Pearson Education India. This book was released on 2010-09 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has a perfect blend of theory as well as practicals and it has been presented in a manner that helps the readers to learn the concepts through practice and programming.
Book Synopsis Graphics Programming in C++ by : Mark Walmsley
Download or read book Graphics Programming in C++ written by Mark Walmsley and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Book Synopsis Advanced Graphics in C by : Nelson Johnson
Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.
Book Synopsis High-performance C Graphics Programming for Windows by : Lee Adams
Download or read book High-performance C Graphics Programming for Windows written by Lee Adams and published by Windcrest. This book was released on 1992 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advanced Graphics Programming C and C++ by : Roger T. Stevens
Download or read book Advanced Graphics Programming C and C++ written by Roger T. Stevens and published by . This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++
Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens
Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by . This book was released on 1991 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Introduction to Object-Oriented Programming in C++ by : Graham M. Seed
Download or read book An Introduction to Object-Oriented Programming in C++ written by Graham M. Seed and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 1072 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.
Book Synopsis Advanced Turbo C Programming by : Keith Weiskamp
Download or read book Advanced Turbo C Programming written by Keith Weiskamp and published by Academic Press. This book was released on 2014-05-10 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Turbo C Programming provides the necessary programming tools for programmers who are interested in learning new skills in developing some useful tools and PC applications using the Turbo C Version 1.5 programming language and environment. This book covers both the advanced programming features of the IBM PC and Turbo C. It is organized into five sections. In Section 1 the proposed ANSI standard features, tips and techniques about C programming style, working with the C preprocessor, and tips for using pointers and managing memory allocation tasks are introduced. Section 2 discusses techniques for constructing useful and reliable data structures from linked lists to binary trees. The third section provides the complete Turbo C I/O system and takes an in-depth look at the many tools that Turbo C provides for accessing files and other I/O devices. Section 4 explains the techniques for interacting with DOS and the special features of Turbo C such as the Borland Graphic Interface (BGI). The final section, Section 5 presents the tools and techniques for developing Turbo C-like user interfaces, such as pop-up windows, pop-up menus, and pulldown menus. Computer programmers will find the text invaluable.
Book Synopsis Game Graphics in C++ by : Len Dorfman
Download or read book Game Graphics in C++ written by Len Dorfman and published by McGraw-Hill Companies. This book was released on 1995 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The disk is packed with useful material, including demonstration programs and a complete C++ graphics library.