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Graphics Interface 2011
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Book Synopsis Comptes Rendus - Interface Graphique by :
Download or read book Comptes Rendus - Interface Graphique written by and published by . This book was released on 2013 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Professor of Political Science Stephen Brooks Publisher :A K Peters/CRC Press ISBN 13 :9781450306935 Total Pages :0 pages Book Rating :4.3/5 (69 download)
Book Synopsis Graphics Interface 2011 by : Professor of Political Science Stephen Brooks
Download or read book Graphics Interface 2011 written by Professor of Political Science Stephen Brooks and published by A K Peters/CRC Press. This book was released on 2011-09-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume gathers high-quality papers from the 37th Graphics Interface conference. These peer-reviewed papers cover advances in interactive systems, human computer interaction, and graphics. Topics include shading and rendering, geometric modeling and meshing, simulation, image-based rendering, image synthesis and realism, medical visualization, scientific visualization, computer animation, real-time rendering, non-photorealistic rendering, virtual reality, interaction techniques, computer-supported cooperative work, human interface devices, augmented reality, data and information visualization, multimedia, mobile computing, haptic and tangible interfaces, affective interfaces, aesthetic design, and perception.
Download or read book GI '11 Graphics Interface 2011 written by and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Graphics Interface 2014 by : Paul G. Kry
Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
Book Synopsis Graphics Interface 2011 by : Stephen Brooks
Download or read book Graphics Interface 2011 written by Stephen Brooks and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book CGM and CGI written by David B. Arnold and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: We have written this book principally for users and practitioners of computer graphics. In particular, system designers, independent software vendors, graphics system implementers, and application program developers need to understand the basic standards being put in place at the so-called Virtual Device Interface and how they relate to other industry standards, both formal and de facto. Secondarily, the book has been targetted at technical managers and advanced students who need some understanding of the graphics standards and how they fit together, along with a good overview of the Computer Graphics Interface (CGI) proposal and Computer Graphics Metafile (CGM) standard in particular. Part I, Chapters 1,2, and 3; Part II, Chapters 10 and 11; Part III, Chapters 15, 16, and 17; and some of the Appendices will be of special interest. Finally, these same sections will interest users in government and industry who are responsible for selecting, buying and installing commercial implementations of the standards. The CGM is already a US Federal Information Processing Standard (FIPS 126), and we expect the same status for the CGI when its development is completed and it receives formal approval by the standards-making bodies.
Book Synopsis Interface Support for Creativity, Productivity, and Expression in Computer Graphics by : Ursyn, Anna
Download or read book Interface Support for Creativity, Productivity, and Expression in Computer Graphics written by Ursyn, Anna and published by IGI Global. This book was released on 2018-10-05 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.
Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Book Synopsis The Design and Implementation of a Graphics Interface for an Object-oriented Query Language by : Frederick S. Ty
Download or read book The Design and Implementation of a Graphics Interface for an Object-oriented Query Language written by Frederick S. Ty and published by . This book was released on 1988 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes by : Telmo Adão
Download or read book Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes written by Telmo Adão and published by Springer. This book was released on 2016-09-26 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number modification and offer an adaptation of a “fake-concave” technique to support non-convex building layouts. It will also include: • A proposal for an extensible building ontology to guide the methodology process and support the generation of other architectural style buildings (e.g. roman houses); • A presentation of an ontology-based grammar to provide the procedural modelling methodology with production rules; • Experimental computer managed processes for the stochastic generation of buildings. Most of the existing solutions regarding building interiors only focus on the generation of floor plans mainly composed of rectangular shapes. Yet there are a wide variety of ancient and contemporary buildings that are composed of shapes other than rectangles, both internally and externally. Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes will address this by providing the Procedural Modelling field with processes and techniques capable of properly supporting for example, digital preservation of cultural heritage or extensive virtual urban environment productions, specifically ones involving the generation/reconstruction of virtual buildings with such geometric requirements.
Book Synopsis The Image-Interface by : Everardo Reyes-Garcia
Download or read book The Image-Interface written by Everardo Reyes-Garcia and published by John Wiley & Sons. This book was released on 2017-10-30 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.
Book Synopsis Graphical User Interfaces and Graphic Standards by : Jon Peddie
Download or read book Graphical User Interfaces and Graphic Standards written by Jon Peddie and published by McGraw-Hill Companies. This book was released on 1992 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1466682019 Total Pages :2250 pages Book Rating :4.4/5 (666 download)
Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources
Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
Book Synopsis Human Interface and the Management of Information. Interacting with Information by : Gavriel Salvendy
Download or read book Human Interface and the Management of Information. Interacting with Information written by Gavriel Salvendy and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 6771 and 6772 constitutes the refereed proceedings of the Symposium on Human Interface 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 137 revised papers presented in the two volumes were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of human interface and the management of information. The 62 papers of this second volume address the following major topics: access to information; supporting communication; supporting work, collaboration; decision-making and business; mobile and ubiquitous information; and information in aviation.
Book Synopsis Preference-oriented Graphics Interface by : Boston University. Dept. of Computer Science
Download or read book Preference-oriented Graphics Interface written by Boston University. Dept. of Computer Science and published by . This book was released on 1986 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Visual Language for Designers by : Connie Malamed
Download or read book Visual Language for Designers written by Connie Malamed and published by Fair Winds Press. This book was released on 2011-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within every picture is a hidden language that conveys a message, whether it is intended or not. This language is based on the ways people perceive and process visual information. By understanding visual language as the interface between a graphic and a viewer, designers and illustrators can learn to inform with accuracy and power. In a time of unprecedented competition for audience attention and with an increasing demand for complex graphics, Visual Language for Designers explains how to achieve quick and effective communications. New in paperback, this book presents ways to design for the strengths of our innate mental capacities and to compensate for our cognitive limitations. Visual Language for Designers includes: —How to organize graphics for quick perception —How to direct the eyes to essential information —How to use visual shorthand for efficient communication —How to make abstract ideas concrete —How to best express visual complexity —How to charge a graphic with energy and emotion
Book Synopsis Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications by : Rodrigues, João M. F.
Download or read book Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications written by Rodrigues, João M. F. and published by IGI Global. This book was released on 2017-11-30 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.