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Graphics For The Ibm Pc
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Book Synopsis Graphics for the IBM PC by : Dan Illowsky
Download or read book Graphics for the IBM PC written by Dan Illowsky and published by . This book was released on 1984 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.
Book Synopsis The Art of Graphics for the IBM PC by : James J. McGregor
Download or read book The Art of Graphics for the IBM PC written by James J. McGregor and published by Addison Wesley Publishing Company. This book was released on 1986 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Graphics Gems IV by : Paul S. Heckbert
Download or read book Graphics Gems IV written by Paul S. Heckbert and published by Morgan Kaufmann. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.
Book Synopsis Graphics Primer for the IBM PC by : Mitchell Waite
Download or read book Graphics Primer for the IBM PC written by Mitchell Waite and published by Osborne Publishing. This book was released on 1983 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users
Download or read book Inside the IBM PC written by Peter Norton and published by Brady Publishing. This book was released on 1983 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis ˜Theœ art of graphics by : Jim MacGregor
Download or read book ˜Theœ art of graphics written by Jim MacGregor and published by . This book was released on 1986 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Graphics for the IBM Personal Computer by : Donald Hearn
Download or read book Computer Graphics for the IBM Personal Computer written by Donald Hearn and published by Prentice Hall. This book was released on 1983 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.
Book Synopsis Advanced Graphics with the IBM Personal Computer by : Ian O. Angell
Download or read book Advanced Graphics with the IBM Personal Computer written by Ian O. Angell and published by . This book was released on 1985-06-27 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.
Book Synopsis Game Engine Black Book: DOOM by : Fabien Sanglard
Download or read book Game Engine Black Book: DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Book Synopsis Computer Graphics for the IBM? PC by : Leen Ammeraal
Download or read book Computer Graphics for the IBM? PC written by Leen Ammeraal and published by . This book was released on 1987-06-24 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Line drawing; Updating the screen; Graphics and matrix printers; Writing text in graphics mode; DIG: drawing with interactive graphics.
Book Synopsis Graphics Gems by : Andrew S. Glassner
Download or read book Graphics Gems written by Andrew S. Glassner and published by Morgan Kaufmann. This book was released on 1993-06-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
Book Synopsis The 80x86 IBM PC and Compatible Computers by : Muhammad Ali Mazidi
Download or read book The 80x86 IBM PC and Compatible Computers written by Muhammad Ali Mazidi and published by . This book was released on 2000-01-01 with total page 984 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80x86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action the instruction performs, then provides a sample program to show its application. Reinforcing concepts with numerous examples and review questions, its oversized pages delve into dozens of related subjects, including DOS memory map, BIOS, microprocessor architecture, supporting chips, buses, interfacing techniques, system programming, memory hierarchy, DOS memory management, tables of instruction timings, hard disk characteristics, and more.* Covers all the x86 microprocessors, from the 8088 to the Pentium Pro. * Combines assembly and C programming early on. * Introduces the x86 instructions with examples of how they are used, and covers 8-bit, 16-bit and 32-bit programming of x86 microprocessors. * Uses fragments of programs from IBM PC technical reference. * Shows students a real-world approach to programming in assembly. * Ensures a basic un
Book Synopsis Vintage Game Consoles by : Bill Loguidice
Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Book Synopsis Object-Oriented Graphics Programming in C++ by : Roger T. Stevens
Download or read book Object-Oriented Graphics Programming in C++ written by Roger T. Stevens and published by Academic Press. This book was released on 2014-05-10 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
Download or read book PC Mag written by and published by . This book was released on 1983-02 with total page 1614 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte
Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.
Book Synopsis Graphics for the IBMpc by : B. J. Korites
Download or read book Graphics for the IBMpc written by B. J. Korites and published by Kern International, Incorporated. This book was released on 1983 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: