Grand Theft AI

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Author :
Publisher : Blackstone Publishing
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (6 download)

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Book Synopsis Grand Theft AI by : James Cox

Download or read book Grand Theft AI written by James Cox and published by Blackstone Publishing. This book was released on 2023-10-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: San Francisco, 2051. Rising like neo-Shanghai over the Bay, a labyrinth of quantum accelerators, hologram dreams, and fiercely regulated androids. Forget powder, pills, or bud--kids get high slotting wafers of data under the ear, and they'll pay fat ¢rypto for the best. At the hottest nightclub in the city ... the Fang. Baz Covane is a battle-scarred thief who sticks to small-time bots. Ria Rose is the underworld "fixer" with a big-time score that could easily get 'em both killed. 'Cuz the Fang's psychotic kingpin Otto Rex has a vault with more security than a fusion reactor. And the glass inside is priceless--enough to set up Baz, Ria, and their crack team of cyber-misfits on the white sands of Tahiti forever. But this crime doesn't just carry infinite VR-Prison time--it's Baz and Ria's last shot at redemption. Forced to confess every last secret on their neurals, they'll have to trust each other completely if they stand any chance of infiltrating Otto's lair, raiding its spiraling rings of physical and virtual firewalls, to finally hack into his mind and crack his deepest layer of security, before the Blackhawks touch down with federal warrants--for Grand Theft AI.

GTA Simulation Theory: Transcending Reality with Rockstar Games

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Author :
Publisher : SkyCuration Publication
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4./5 ( download)

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Book Synopsis GTA Simulation Theory: Transcending Reality with Rockstar Games by : Daniel D. Lee

Download or read book GTA Simulation Theory: Transcending Reality with Rockstar Games written by Daniel D. Lee and published by SkyCuration Publication. This book was released on 2024-08-06 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: GTA Simulation Theory: Transcending Reality with Rockstar Games by Daniel D. Lee offers a deep dive into the groundbreaking world of Grand Theft Auto, exploring how Rockstar Games has redefined the boundaries between virtual and real life. This comprehensive analysis traverses the origins of the iconic series, the evolution of open-world gaming, and the profound cultural impact of GTA. Daniel D. Lee, through meticulous research and expert insight, uncovers the design philosophies and narrative techniques that have made GTA a revolutionary force in the gaming industry. From the early controversies and triumphs of the first release to the complex storytelling and immersive environments of the latest titles, this book provides a rich exploration of GTA's multifaceted universe. Readers will gain an understanding of the technology behind the game, including AI advancements, VR potential, and the detailed realism of GTA's virtual cities. The book also delves into the ethical considerations of game design, the psychology of gaming, and the economic impact of one of the most successful franchises in history. With a detailed examination of the series' influence on popular culture, music, and cinema, GTA Simulation Theory is a must-read for gamers, industry professionals, and anyone interested in the intersection of technology, storytelling, and cultural phenomena. Published by SkyCuration, this book is an essential addition to the library of every GTA enthusiast and gaming scholar.

AI for Games, Third Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1351053299
Total Pages : 1010 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis AI for Games, Third Edition by : Ian Millington

Download or read book AI for Games, Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Game AI Pro 2

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Publisher : CRC Press
ISBN 13 : 1482254808
Total Pages : 566 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin and published by CRC Press. This book was released on 2015-04-17 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Artificial Intelligence for Games

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Publisher : CRC Press
ISBN 13 : 1315360578
Total Pages : 898 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Artificial Intelligence for Games by : Ian Millington

Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2018-12-14 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Jacked

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Publisher : Wiley
ISBN 13 : 9780470936375
Total Pages : 304 pages
Book Rating : 4.9/5 (363 download)

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Book Synopsis Jacked by : David Kushner

Download or read book Jacked written by David Kushner and published by Wiley. This book was released on 2012-04-03 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.

Rebooting AI

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Publisher : Vintage
ISBN 13 : 052556604X
Total Pages : 290 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Rebooting AI by : Gary Marcus

Download or read book Rebooting AI written by Gary Marcus and published by Vintage. This book was released on 2020-08-25 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two leaders in the field offer a compelling analysis of the current state of the art and reveal the steps we must take to achieve a robust artificial intelligence that can make our lives better. “Finally, a book that tells us what AI is, what AI is not, and what AI could become if only we are ambitious and creative enough.” —Garry Kasparov, former world chess champion and author of Deep Thinking Despite the hype surrounding AI, creating an intelligence that rivals or exceeds human levels is far more complicated than we have been led to believe. Professors Gary Marcus and Ernest Davis have spent their careers at the forefront of AI research and have witnessed some of the greatest milestones in the field, but they argue that a computer beating a human in Jeopardy! does not signal that we are on the doorstep of fully autonomous cars or superintelligent machines. The achievements in the field thus far have occurred in closed systems with fixed sets of rules, and these approaches are too narrow to achieve genuine intelligence. The real world, in contrast, is wildly complex and open-ended. How can we bridge this gap? What will the consequences be when we do? Taking inspiration from the human mind, Marcus and Davis explain what we need to advance AI to the next level, and suggest that if we are wise along the way, we won't need to worry about a future of machine overlords. If we focus on endowing machines with common sense and deep understanding, rather than simply focusing on statistical analysis and gatherine ever larger collections of data, we will be able to create an AI we can trust—in our homes, our cars, and our doctors' offices. Rebooting AI provides a lucid, clear-eyed assessment of the current science and offers an inspiring vision of how a new generation of AI can make our lives better.

AI Game Development

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Author :
Publisher : New Riders
ISBN 13 : 9781592730049
Total Pages : 772 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis AI Game Development by : Alex J. Champandard

Download or read book AI Game Development written by Alex J. Champandard and published by New Riders. This book was released on 2003 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

Game AI Uncovered

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Author :
Publisher : CRC Press
ISBN 13 : 1040025110
Total Pages : 227 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Game AI Uncovered by : Paul Roberts

Download or read book Game AI Uncovered written by Paul Roberts and published by CRC Press. This book was released on 2024-06-04 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.

Artificial Intelligence in Games

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Author :
Publisher : CRC Press
ISBN 13 : 1000622789
Total Pages : 310 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Artificial Intelligence in Games by : Paul Roberts

Download or read book Artificial Intelligence in Games written by Paul Roberts and published by CRC Press. This book was released on 2022-07-28 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Artificial Intelligence and Playable Media

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000648559
Total Pages : 149 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Artificial Intelligence and Playable Media by : Eric Freedman

Download or read book Artificial Intelligence and Playable Media written by Eric Freedman and published by Taylor & Francis. This book was released on 2022-09-02 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.

Handbook on Artificial Intelligence and Transport

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Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1803929545
Total Pages : 649 pages
Book Rating : 4.8/5 (39 download)

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Book Synopsis Handbook on Artificial Intelligence and Transport by : Hussein Dia

Download or read book Handbook on Artificial Intelligence and Transport written by Hussein Dia and published by Edward Elgar Publishing. This book was released on 2023-10-06 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: With AI advancements eliciting imminent changes to our transport systems, this enlightening Handbook presents essential research on this evolution of the transportation sector. It focuses on not only urban planning, but relevant themes in law and ethics to form a unified resource on the practicality of AI use.

AI Fundamentals Courseware

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Author :
Publisher : Van Haren
ISBN 13 : 9401810583
Total Pages : 445 pages
Book Rating : 4.4/5 (18 download)

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Book Synopsis AI Fundamentals Courseware by : Reinier van den Biggelaar

Download or read book AI Fundamentals Courseware written by Reinier van den Biggelaar and published by Van Haren. This book was released on with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Deep Learning For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1119543029
Total Pages : 368 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis Deep Learning For Dummies by : John Paul Mueller

Download or read book Deep Learning For Dummies written by John Paul Mueller and published by John Wiley & Sons. This book was released on 2019-04-15 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into deep learning Deep learning provides the means for discerning patterns in the data that drive online business and social media outlets. Deep Learning for Dummies gives you the information you need to take the mystery out of the topic—and all of the underlying technologies associated with it. In no time, you’ll make sense of those increasingly confusing algorithms, and find a simple and safe environment to experiment with deep learning. The book develops a sense of precisely what deep learning can do at a high level and then provides examples of the major deep learning application types. Includes sample code Provides real-world examples within the approachable text Offers hands-on activities to make learning easier Shows you how to use Deep Learning more effectively with the right tools This book is perfect for those who want to better understand the basis of the underlying technologies that we use each and every day.

California. Court of Appeal (1st Appellate District). Records and Briefs

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Author :
Publisher :
ISBN 13 :
Total Pages : 56 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis California. Court of Appeal (1st Appellate District). Records and Briefs by : California (State).

Download or read book California. Court of Appeal (1st Appellate District). Records and Briefs written by California (State). and published by . This book was released on with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The New Rules of Marketing and PR

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119651611
Total Pages : 448 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis The New Rules of Marketing and PR by : David Meerman Scott

Download or read book The New Rules of Marketing and PR written by David Meerman Scott and published by John Wiley & Sons. This book was released on 2020-04-28 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventh edition of the pioneering guide to generating attention for your idea or business, packed with new and updated information In the Digital Age, marketing tactics seem to change on a day-to-day basis. As the ways we communicate continue to evolve, keeping pace with the latest trends in social media, the newest online videos, the latest mobile apps, and all the other high-tech influences can seem an almost impossible task. How can you keep your product or service from getting lost in the digital clutter? The seventh edition of The New Rules of Marketing and PR provides everything you need to speak directly to your audience, make a strong personal connection, and generate the best kind of attention for your business. An international bestseller with more than 400,000 copies sold in twenty-nine languages, this revolutionary guide gives you a proven, step-by-step plan for leveraging the power of technology to get your message seen and heard by the right people at the right time. You will learn the latest approaches for highly effective public relations, marketing, and customer communications—all at a fraction of the cost of traditional advertising! The latest edition of The New Rules of Marketing & PR has been completely revised and updated to present more innovative methods and cutting-edge strategies than ever. The new content shows you how to harness AI and machine learning to automate routine tasks so you can focus on marketing and PR strategy. Your life is already AI-assisted. Your marketing should be too! Still the definitive guide on the future of marketing, this must-have resource will help you: Incorporate the new rules that will keep you ahead of the digital marketing curve Make your marketing and public relations real-time by incorporating techniques like newsjacking to generate instant attention when your audience is eager to hear from you Use web-based communication technologies to their fullest potential Gain valuable insights through compelling case studies and real-world examples Take advantage of marketing opportunities on platforms like Facebook Live and Snapchat The seventh edition of The New Rules of Marketing and PR: How to Use Content Marketing, Podcasting, Social Media, AI, Live Video, and Newsjacking to Reach Buyers Directly is the ideal resource for entrepreneurs, business owners, marketers, PR professionals, and managers in organizations of all types and sizes.

The Routledge Companion to Video Game Studies

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000886026
Total Pages : 832 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.